This was my issue as well, until I realized I could turn down the enemy speed / damage in settings to 25%. With that change you can go through and unlock characters and items by playing and learning tactics in a manageable speed ( I can actually do Danger 5 on 25%), then bump it back up to 100% once you're more comfortable with the game, and you've unlocked the Obliterator!
@@Serial_Designation_Number_N Yup, PC. But this was 6 months ago. Brotato gets so many updates and changes who knows what's current anymore. I haven't played in months.
I think, with the new elite system, speed is much more important than people realize. It's already the single most useful stat for boss fights, but now it's good for chasing down elite kills too
Kinda curious to see how that would have gone with an intermediate range boost e.g. +50. I wonder if it actually would have increased your safety by making your zone of insta-death to enemies a bit further away from you?
Ive tried this run a few times and i found range ups to be awful (I dont know if just me) but the arc of the weapon leaves anyone close to you alive as it misses and you just end up swarmed and dead not being able to kill anything in close proximity
I think there's a certain safety zone of range on melee weapons that you should aim for, which is about the -10 to +30 range (I just try to keep it neutral/positive). There's two reasons for this: 1. More range is a very good safety measure. If you kill enemies from further away, they get less close to you. Therefore, you take less damage. 2. More range is actually, to some degree, an DPS UP, in the right instances. It quickly has diminishing and negative returns, but the consideration that should be made with range and attack speed is that, while higher range will lower your attack speed, it will also make you attack earlier than you would otherwise. It's incredibly minor, just like the impacts of range on attack speed in general, but if you are not attacking literally at the first possible frame, then more range may increase the amount of attacks you actually make. However, too much range on a melee weapon is definitely a bad thing. It alters the arc of the weapon to miss very close enemies, and will lower your effective attack speed. Honestly, I think it's really interesting, and I'd love to see more testing on how small amounts of range can impact a melee weapon
@@Justicetom21 THE JusticeTom?! I loved your work in Cult of the Dead Lamb but I think I enjoyed your performance in Teamfight Manager even more 😄. Thanks for your insights into range and even more thanks for helping Reto McGee do gaming videos for a living :)
oh hey, I've tried to do this many times with the one armed in danger 5, haven't been able to pull it off though. Also I recommend trying it at some point with the loud, take 3 axes and 3 flints, go for lifesteal and every enemy number increase you can, specially mouse and hopefully a hunting trophy for some econ. Did it yesterday and it was hilarious. Success not guaranteed tho, by mid game you do have to be somewhat cautious!
One armed’s high starting attack speed is definitely a point of contention with me. Like you said, it’s hard to get more- and I know what you mean. You already attack 200% faster, but that’s not the base speed. Gaining 10% attack speed isn’t going to make you swing 10% faster because you’re already swinging 200% faster. If the base cooldown of the weapon was decreased WITHOUT attack speed being used, then that might be interesting… I definitely feel sometimes that the 100% damage up struggles to negate the sheer amount of enemies you have to deal with unless you get like a billion Rip and Tear’s or 50 billion luck stat increases and a bunch of the elephant and cyber ball items.
Current meta is bad for hp regen, it may be a lot easier if you go for Luck & consumable regen, in which you can easily run into the hoard and constantly be at full health and got a better damage stack. Also, by taking multiple Alien Worms, focusing on taking down trees are only putting the run in more danger. Alien Worm is likely only good when playing Doctor
I'm not sure whether it's done but I can recommend 6-taser mage with as many snakes + SACRED sausages. Tasers deal nice single-target damage and the weak enemies die by burning. It's surprisingly strong build. Taser was nerfed a bit though :(
Hey reto, I bought brotato because of you, so thank you :D, also a fun build idea could be all smg multitasker, or some other multitasker build with a niche weapon… there is also, of course, 12x screwdriver too
sadly the axe has issues with range. i tried it and it started missing enemies close to me, so when i got to the faster enemies they simply walked to me and i couldnt hit them, so i exploded
Oh thought of your channel last night, I did a Lucky build, stacked massive luck, Slingshots, on death damage, on material pickup damage, and baby with a beard and then the auto pickup all legendary. Kill one creature and then it would screen clear.
Genuine question, I fail a lot of my runs doing this but I consistently take one of my fave items (blindfold) and I see in most of your runs you dont take, is there a reason I might be missing? I just feel like the dodge and crit heavily outweight the minor range down but maybe Im missing something :D
@@Retromation but u can mitigate that by buying other items tho? Like that rock with +2 melee, skull with +3 melee etc. Anyways, just seeing negative harvesting was quite unsettling for meh, take it with a grain of salt.
Idk why but I feel like changing weapons in the middle of the run from Axe to Flint or from Flint to Axe would be a valid possibility. Think of it that way. Once you have enough damage to one shot everyone swap to Flint to start clearing faster, improving your survivability. Possibly it could also be good or even better other way around since Axe has wider swing? I wonder
You make this look so easy , yet i struggle to get danger 0 cleared .... keep em coming great content.
This was my issue as well, until I realized I could turn down the enemy speed / damage in settings to 25%. With that change you can go through and unlock characters and items by playing and learning tactics in a manageable speed ( I can actually do Danger 5 on 25%), then bump it back up to 100% once you're more comfortable with the game, and you've unlocked the Obliterator!
@@azdgariarada Didn't know that, thanks
@@azdgariaradais this specifically pc version?
@@Serial_Designation_Number_N Yup, PC. But this was 6 months ago. Brotato gets so many updates and changes who knows what's current anymore. I haven't played in months.
I think, with the new elite system, speed is much more important than people realize. It's already the single most useful stat for boss fights, but now it's good for chasing down elite kills too
Did anybody else notice once he got negative luck he started to get more purples and oranges and stuff?
I've noticed that happening for a while, certainly weird
@@Retromation love your videos, maybe it is that negative number effect that happens in games.
oh man, when every swing gives you the dmg-up-ding *chef's kiss
I can't believe he's taking another 3% damage down
Hahahahaha what an amazing single weapon run. That final boss fight was hilarious
Kinda curious to see how that would have gone with an intermediate range boost e.g. +50. I wonder if it actually would have increased your safety by making your zone of insta-death to enemies a bit further away from you?
Ive tried this run a few times and i found range ups to be awful (I dont know if just me) but the arc of the weapon leaves anyone close to you alive as it misses and you just end up swarmed and dead not being able to kill anything in close proximity
I think there's a certain safety zone of range on melee weapons that you should aim for, which is about the -10 to +30 range (I just try to keep it neutral/positive). There's two reasons for this:
1. More range is a very good safety measure. If you kill enemies from further away, they get less close to you. Therefore, you take less damage.
2. More range is actually, to some degree, an DPS UP, in the right instances. It quickly has diminishing and negative returns, but the consideration that should be made with range and attack speed is that, while higher range will lower your attack speed, it will also make you attack earlier than you would otherwise. It's incredibly minor, just like the impacts of range on attack speed in general, but if you are not attacking literally at the first possible frame, then more range may increase the amount of attacks you actually make.
However, too much range on a melee weapon is definitely a bad thing. It alters the arc of the weapon to miss very close enemies, and will lower your effective attack speed. Honestly, I think it's really interesting, and I'd love to see more testing on how small amounts of range can impact a melee weapon
@@Justicetom21 THE JusticeTom?! I loved your work in Cult of the Dead Lamb but I think I enjoyed your performance in Teamfight Manager even more 😄.
Thanks for your insights into range and even more thanks for helping Reto McGee do gaming videos for a living :)
I've been trying to make this work for three days. Kudos on making it!
Wave 9 after watching the Hitman video: So this is Big-Pharma assassinations.
Always happy to see a brotato vid
Keep the Brotato vids coming!! Love these crazy / stupid runs!!
Awesome series, you should try some elemental luck builds, higher tier elemental damage items are awesome
braaaaaaaaaahhhhhhhhhhhh i have been trying to do this run ALL DAY. you make everything look so easy. :P (i love your videos)
oh hey, I've tried to do this many times with the one armed in danger 5, haven't been able to pull it off though.
Also I recommend trying it at some point with the loud, take 3 axes and 3 flints, go for lifesteal and every enemy number increase you can, specially mouse and hopefully a hunting trophy for some econ. Did it yesterday and it was hilarious. Success not guaranteed tho, by mid game you do have to be somewhat cautious!
Man, that character and weapon combo look so fun.
One armed’s high starting attack speed is definitely a point of contention with me.
Like you said, it’s hard to get more- and I know what you mean. You already attack 200% faster, but that’s not the base speed. Gaining 10% attack speed isn’t going to make you swing 10% faster because you’re already swinging 200% faster.
If the base cooldown of the weapon was decreased WITHOUT attack speed being used, then that might be interesting…
I definitely feel sometimes that the 100% damage up struggles to negate the sheer amount of enemies you have to deal with unless you get like a billion Rip and Tear’s or 50 billion luck stat increases and a bunch of the elephant and cyber ball items.
I'm wondering if you want a bunch of range to hit more enemies instead of attack speed
Current meta is bad for hp regen, it may be a lot easier if you go for Luck & consumable regen, in which you can easily run into the hoard and constantly be at full health and got a better damage stack.
Also, by taking multiple Alien Worms, focusing on taking down trees are only putting the run in more danger.
Alien Worm is likely only good when playing Doctor
You should mod a boomerang a similar style to the Shuriken but a different approach
I watched the second half of that run hoping you would be able to switch to plasma sledgehammer - would have been fun.
Shuriken + Artificer + Rip and Tear
I'm not sure whether it's done but I can recommend 6-taser mage with as many snakes + SACRED sausages. Tasers deal nice single-target damage and the weak enemies die by burning. It's surprisingly strong build. Taser was nerfed a bit though :(
love this video dude ur a great youtuber :)
Hey reto, I bought brotato because of you, so thank you :D, also a fun build idea could be all smg multitasker, or some other multitasker build with a niche weapon… there is also, of course, 12x screwdriver too
sadly the axe has issues with range. i tried it and it started missing enemies close to me, so when i got to the faster enemies they simply walked to me and i couldnt hit them, so i exploded
@@bigglasses2625 if he's missing enemies CLOSE to him, would range help or hinder? Someone else said range makes you miss enemies closer to you
Ive found the shiv to be great with this character. Melts enemies later on.
Oh thought of your channel last night, I did a Lucky build, stacked massive luck, Slingshots, on death damage, on material pickup damage, and baby with a beard and then the auto pickup all legendary. Kill one creature and then it would screen clear.
Genuine question, I fail a lot of my runs doing this but I consistently take one of my fave items (blindfold) and I see in most of your runs you dont take, is there a reason I might be missing? I just feel like the dodge and crit heavily outweight the minor range down but maybe Im missing something :D
Where'd that boss go?
Who in their right mind is telling you not to take the metal plate
Would love to see this same run but with Ghost Flint, see what happens if you get attack speed to a funny number!
Ok I know this will sound a bit crazy but lucky with couch is kinda really good
Great Run
Thank you, Retro. THIS is gaming right here.
See how high you can get attack speed up! On a different character.
Artificer plank rip an tear
He should try to do one armed with potato launcher
Why skip fertilizer early when you already had enough melee damage?
taking flat melee damage down on this run is incredibly dumb, it is one of the only important stats lol
@@Retromation but u can mitigate that by buying other items tho? Like that rock with +2 melee, skull with +3 melee etc. Anyways, just seeing negative harvesting was quite unsettling for meh, take it with a grain of salt.
I find that the axe is great as a starter then swap it out for something better
life steal isn't bad if you're killing mobs of enemies in one hit.
I cannot win with this guy no matter how hard I try
challenge run: Alien eyes as primary weapon
Bad rols yet super strong regardless... Cool! Also imagine if the legendary was mamoth? Wich gives like 15 melee and like 20 hp?
Item idea: +1 weapon slot (unique item)
There needs to be an melee weapon that just spins around the character constantly
Maybe a whip
Yo, trippy. I only played about 5 hours ago myself, *also* on D5 One Armed with Ghost Axe. What?
Get the trees
Make the killer pacifist (I don't even know if it's possible in the early access xD)
Idk why but I feel like changing weapons in the middle of the run from Axe to Flint or from Flint to Axe would be a valid possibility. Think of it that way. Once you have enough damage to one shot everyone swap to Flint to start clearing faster, improving your survivability. Possibly it could also be good or even better other way around since Axe has wider swing? I wonder
1 arm weth smg
Insanity, lol.
Big number funny
First?😊
2nd
I miss enter the Gungeon
there are over 1,000 videos of it on my channel to go watch
Watching the 0-100% series a couple of months ago was great fun 😊
@@Retromation but I need more
@@moopswoopswoopmoop5610 You haven't watched all of those videos, I am confident
All the brotato characters are trash