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18:00 The reason the letter N was included with the vowels is because of how the Japanese alphabet works. Every possible syllable contains a vowel except for ん, which is simply n (or m in some cases) on its own. It's unique in that it can never be used at the start of a word.
I definitely found the explanation provided directly by Nintendo regarding the exact reasons as to why they included the Japanese letters voices in the game before scraping it. It was definitely not included in the separate pokemon cries interview. It was definitely something that I was trying to find in there, since I managed to manually trigger the sound debug menu in thr game and located completely all of the sounds including the deleted files. I believe it had something to do with Nintendo thinking it was a good idea to teach the American audience Japanese letters and how to correctly pronoune them at first before they realized that it was a bad idea. They definitely were saying that they were thinking about deleting them out of the game files at first, and then layer changed their minds wanting the player base to eventually find them later on. Some of the data was deleted from the game files though, only the data that no one would notice later on. They definitely explained that they backed them up before deleting them, so they still be viewed and listened to later on. They did explain that they were backing them up as they going along. There was also definitely called in from Japan to record the letter sound for the game as well. I have no idea where exactly I found that 100% truthful evidence at online.
13:10 well there are some moves that replicate the idea, Water Pledge, Grass Pledge, and Fire Pledge, which if used together in a double battle, do increased damage and create a secondary effect
I knew about the secondary effect, but didn’t know about the increased damage. I wouldn’t mind seeing the idea of move fusion in gen9. It would bring us one step closer to replicating the anime battles!! If there’s water, fire and grass pledge then where’s electric, normal and (insert other types or personal favourite type) pledge?
the gen 4 anime also did this, primarily with Dawn's contests but Ash also got some use out of Dawn's mamoswine freezing his buizel's aqua get for Ice aqua jet, and that one time it just turned into ice aqua jet in snow point city
@@danielotano8677 I was revealed in an interview that they were initially intended for Gen 3, but they pushed the two back to Gen 4, perhaps because of the over abundance of Water types in Hoenn already. In the internal data of Diamond and Pearl there exists earlier designs of the line, Shellos looking like both its variants, while, apart from colour, Gastrodon looking like neither. It believed these were their designs from when they were planned for Gen 3.
@@danielotano8677 no, actually. The Shellos and Gastrodon sprites actually exist within the Final Release of Diamond and Pearl. The Gen 3 unused cries also exist in the Final Release. We likely won’t ever know all the details, but it’s interesting to note that the way the Gen 3 Cries are sorted in the internal data is a little weird. Some evolution lines are together, some are separated by a few species. Then Duskull and Dusclops are on opposite ends of the list. The two unused cries are separated by the Swellow line. Both Shedinja and Cradily are with their line, just so you know.
They might have explained the way the cries were arranged for Gen 3 as well, but I just probably briefly skimmed through that specific interview instead of actual reading it throughly. They definitely explained on which pokemon that the unused pokemon cries were intended to be used on, I was not really paying attention to other things that were being talked about minus maybe a few other things. I was definitely not expecting to find specific interview when I did to actually read it, it actually might have bored me a little bit. The information regarding the internal data of the pokemon cries is correct, and it might have been the only other bits of information that caught my attention across the whole entire interview. I do not know where they got the information from exactly, but it would not surprise me if Nintendo talked about the exact same information in a completely different format. They might have saved the other bits on information specifically for the interview that I somehow managed to find, with them directly mentioning it somewhere else.
You can get it legit on the Virtual Console Crystal game -- just not in RSE. Shiny Celebi was only made legit when VC Crystal came out. (And I think Gold and Silver? Correct me if I'm wrong, I didn't get Gold or Silver on VC)
I believe that I got Kurt to say something related to celebi being obtainable in the next game being made after Pokemon Gold and Silver. I did not really get that far in the game, but based on what Kurt was saying that even if you did have the cretria to trigger the GS ball, it will not work. Nintendo already talked about how to get celebi via pokemon breeding in pokemon gold and silver, probably hence the reason why Kurt says what he says in the game. They also made sure it was possible to get celebi via TM obtained from other players who are further on in the storyline as well who picked up the technical machines as welll. Also the wonder card is possible to obtain in the game via a specific website that we found once, but thought nothing of it at the time. It is completely separated from the program that was made to get the other event wondercards to the pokmon game boy advance games that someone already made for a while now, I believe.
I would assume that he is actually telling the truth, based on what Kurt was saying that I what I did in Pokemon Silver was done on Pokemon Crystal at the right time of the storyline(?) the person would get the GS ball in the next game of the series. I would also assume that Nintendo put in some script of some kind to attempt the player to try again, if their first few attempts were unsuccessful.
Fusion Bolt and Fusion Flare is completely different as definitely described by Nintendo around the same time they talked about the God Stone(?) item inclusion inside of Pokemon Black and White. I definitely found them both although I did not fully understand what the explanation was behind the God Stone(?) item was. Did you see the Pokémon Black and White Anime? Zekrom and Resharim using their signature attacks, Zekrom in the very first episode and Reshirm in the ruins episodes, were not anything remotely close to two attacks being combined together. Those episodes are probably better to watch than some of the later episodes of the series as a whole. The very first one episode Nintendo put up on RUclips to be viewed, at least when I last looked.
12:21 wrong, that version of the line may be unused, but there are moves that freeze in the game, and it displays a string stating it was frozen solid.
That line is supposed to be used by an ice equivalent of Will-o-wisp, which does not exist in the game. The only way to freeze a Pokemon in gen 3 is via random side effects, there's no move whose main effect is freezing.
18:12 the vowels being sounded out are actually the Japanese “vowels” that make up their alphabet. These are “a I u e o” and “n” as it’s own stand alone thing. These vowels are used to create other sounds such as “Ka Ki Ku Ke Ko” “Sa Shi Su Se So” etc
2:33 I'm pretty sure the boarders were a remnant of how Hoenn was originally gonna look like. The mountains that you would go up using the zipline were supposed to be snowy instead of a volcano.
Everything that is explained in the video i believe that Nintendo explained at different points and time, minus the text explanation that I found at least. I clearly remember an interview with them explaining why there was empty slots in the pokedex, as well the soundproof like ability, possibly in a separate interview, was intended to be used for the Whismer evolutionary line but it got scraped and got replaced ultimately with the soundproof ability. I do not believe that shiny celebi, and the Safari Ball got mentioned by Nintendo, but I do not know for sure.
Nintendo seems a little like them when trying to explain certain items themselves. They put in the same explanation that they explained in the really old interview in Pokemon Red and Blue directly inside of the game as well. I only triggered it a couple of times myself. Actually the way that Nintendo always has written is kind of like an AI. The note that made for the future may not have intially appeared that they even wrote it at first, I cannot recall anything more than that. I was not making it up when I was saying that the shrine glowing and absolutely nothing was happening in the game. I was making sure to double, triple,and quadruple check before I thought I was going a bit insane myself. Also Nintendo pretty much posts their other content in other locations besides their main website. It is partly because of the fact that they are well aware of corporate spies possibly being in the building.
They did mention celebi when talking about Pokémon Gold and Silver in a really early interview, they just might not have been aware that it was compatible with the next game in the series. Celebi's stats may be determined overall from this time peroid as well. They did infact say that they were calculatong celebi's stats during the games development. Times were drastically different back then as well. Somewhere in Serebii 's archives is information of them covering official names from a tour that Nintendo held.
For the voice found in the Audio Debug at around 18:00 - while they’re not in R/S, there’s a Bard in Mauville’s Pokémon Center in Emerald that will sing when you talk to him and ask you to help him change up his song. The singing part sounds a lot like those audio tracks but pitched up slightly. Can’t say for sure it’s those tracks myself but it’s the only place as far as I know where you hear anything close to a human voice in the Gen 3 games, and was incredibly jarring when I happened upon it in a replay, lol. In Ruby and Sapphire it’s a non-singing Hipster instead that just teaches you a word to use for the places you can give/make a phrase.
Used to have loads of fun with this as a child so was surprised that there some older players that did not know this NPC guy existed. Then again, he did nothing in R/S so I guess it makes sense a lot of people didnt click on him in Emerald.
I imagine the Plump sprites were repurposed to be general shading guidelines for the battle sprites, since the devs were no longer confined to the same color-saving techniques that the GBC games required. Using a character from a previous game of theirs was probably just a cheap way of recycling assets and a cute little nod between staff to their older work.
Pomemon Ruby and Sapphire got slightly altered out of Nintendo's control to be what you are now seeing in the final version of the game. What exactly occurred I am unable to tell you exactly. I CANNOT AWNSER ANY QUESTIONS SURROUNDING THIS TOOUC MATTER EITHER, SO PLEASE DO NOT COMMENT ALONG THESE LINES PLEASE!!!
Pokemon Emerald I can tell you that Nintendo placed scripts inside of the game while they were creating it to give event pokemon via certain amount of pokedex entrees obtained via event tickets. I actually believe that someone mentioned a really, really long time ago what exactly they were expecting to happen. It is probably no longer on RUclips anymore, but I am just guessing. It is made available somewhere online to look at. The game title is even acknowledged by the event file injector which has likely been around for some time now. I just remember finding the website to download it a really long time ago.
I am not in every reply section, I am just commenting honestly what I feel that other people need to know about the certain sections. Nintendo was already of this going to happening over 2 decades ago when talking about the Gen 1 catching mechanics. They even stated that they already phrased their responses in a way to interject on certain topics that they knew would be covered in the future as needed.
So in 19:05 created a disturbing hollow cry, this is interesting seeing that using that sound test menu you can basically create any custom Pokémon cries but too bad this feature is not in the older Pokémon games, it'd be great to use it on the unused Pokémons that aren't seen in the spaceworld demo
18:00 The voice synthesizing isn't actually unused! It bleongs to the Bard in Mauville City (One of the strange NPC's that can appear in the Pokemon Center). I don't blame you for not knowing about this guy because it's a really weird and obscure mechanic that nobody ever talks about. Basically, you would get a random NPC here generated based on your Trainer ID and each of them had some degree of customization. Perhaps you've seen the guy here ask you a series of weird questions (Giddy) or give you a story based on your statistics (The Storyteller) and thought nothing of him and moved on, completely forgetting about him by you rnext session. The Bard was one of these who would sing out a phrase using these sound effects and you could change one of the words in his song using the easy chat system. Then, you could mix records and The Bard would sing the same song with your change to it for the other player, who could then change a word and mix record with someone else. It's actually a mechanic that seems like a lot of simple fun and I wish I knew about it when I was younger. A fun fact about this NPC is that the most practically useful one is The Trader who would let you trade a base decoration with one of the decorations he has. The decoration you traded to him would then replace the one he was offering to you, so when you mix records, another player could swap decorations with the one you left with him. This was the only way to get Version exclusive decorations like the Red and Blue Tents or Seedot/Lotad dolls in the opposite games.
Very good explanation! I got to enjoy it as a child, I loved changing the letter of the Bardo, and then another one came with the letter changed. It was very fun to mix records, because you didn't know what could come out of it (Secret Bases, the NPC from the pokémon center, etc...) In my Pokémon Emerald I have a Bard :).
Uhh, Emerald has the Freeze status.... Do you mean Direct Moves Similar to Sleep Powder or Spore? Also there are Plenty of Moves which work in Tandem. Most Weather effects have Various Buffs and Debuffs. *In Rain* Moves such as Solar Beam and Fire types are cut by half their power. So Flamethrower practically becomes Ember. Certain moves give much less health like morning Sun. Thunder and Hurricane Ignore accuracy checks. A Chance to Bypass Protect. *Heavy rain* Created by Primal Kyogre, Also denies other Weathers, and Fire type moves from functioning. The Pledge moves. Each of Fire, Water, and Grass, can fuze together creating a few Odd and Various effects. Both Zekrom and Reshiram's Signature Fusion moves. Once used after the other, will honestly Skyrocket their Power. Honestly, I'd argue it's better to use them together competitively than to Fuze either of them for a Single Black or White Kyurem. Defense Curl Boosting Rollout. Has been around since Day 0. Earthquake, Magnitude, Fissure dealing double damage to those who Used Dig. Honestly, Realistic, but been around since a Long time ago. Surf and Whirlpool deal double damaged to opponents who used Dive. Pokemon which use Fly can be smacked out of the sky using Smack down. Likewise, Users of Fly and Bounce can be hit with double the damage from Stone edge, Hurricane, Sky uppercut, Gust, Thunder, and Twister. For stone Edge, I believe Fly still dodges, but Bounce doesn't. I may he wrong however.
8:06 IIRC "almost 30" is actually 26 or 28 (don't 100% remember), I was always under the impression it was something to do with scrapped implementation of the Unown forms.
7:18 I guess the rock smash encounters in the Safari Zone for Shuckle just didn't exist then... I know it was PLANNED for Altering Cave and didn't happen, but there are absolutely still wild Shuckle in the Emerald Safari Zone.
While this is true, Berry Juice is only the held item in Firered and Leafgreen, in Emerald it is an Oran Berry. Probably was just an incorrect assumption on his part somewhere writing the script to mention emerald.
Route 38 and 39 would later be used for the Sevii Islands of Firered and Leafgreen, it would have been cool to hear the beast trios music when encountering them in the remakes too.
The "English" vowel sounds and "strangly" the sound of the letter N are not English at all. The Japanese language structure uses those sounds as the base of all their words. The sounds are actually あ い うえお and ん
@@theobesenval4333 they sound similar to almost every language except English. English has very strange and unique vowel sounds Basically all English vowels of diphthongs, which is when one vowel glides into a different vowel. Basically like combined vowels. But English has almost no 'pure' vowels, where you just make a vowel sound as pure as possible. Languages like French, Spanish, or Japanese all have many of these pure vowels, so they can sound similar at times, at least in regards to vowel pronunciation
Glad to see this video Do wanna mention that Shellos and Gastrodon were planned for Gen III and the cries were likely intended to be use for them as they were nearly finished
One interesting set of unused things in Gen III are some of the unused ribbon descriptions. Most of them are just ribbons relating to various tournaments, but there are a few interesting ones relating to clearing the "Darkness Tower", "Red Tower", "Blackiron Tower", and "Final Tower".
The ribbons likely are not unused, as Nintendo was infact holding tournaments back in the day where winners would get them for getting in the first, second, and third place. They also made sure that the players could at least get some of them being obtainable in the GameCube version of the pomemon games, maybe only one of them?, with one of them clearly being the classic ribbon. It was just the start of them as well since the AI clearly said that there will more of them made available as well. One wrong screw up, and you have to do all of the work all over again. ALL OF THE RIBBONS ARE COMPLETELY SAFE TO HAVE ON YOUR POKEMON AS WELL!!! The ribbons are also more expensive than you might think they are, so having mac money would make the process go a lot easier prior to triggering them.
There is infact a Battle Tower that restricts your pokemon to level 50 and 100 to see what their stats look like right now in the Gen 3 games. It would nor surprise me of the other towers were real inside of the game somehow as well, likely through an injection for the event towers. They might just be temporarily there until the system is turned off, thoguh as well. If the event towers are real in the game, more than Iikely Nintendo does not want the footage uploaded online. They already asked the person who uploaded the video of them using the costumed pikachu in Sword and Shield to take down the video, I believe. Probably the Darkness Tower ribbon grants the user the Membership Pass in Brilliant Diamond and Shining Pearl similar to how certain requirements unlock Shaymin directly(?) in Pokemon Diamond and Pearl. Someone might have actually been talking about it way back in the day like we were regarding certain facts that turned out to be 100% truthful years later. Everything that Nintendo does, there is almost always more than one way get the item. You can infact both of the orbs in Pokemon Diamond and Pearl with the walkthroughs walls code with Nintendo even admitting it with them talking about it.
The only exceptions I can possibly see is the single time to get certain items in the pokemon games, and the ribbons that are infact real in the Pokemon GameCube games, which no one apparently shows in their walkthroughs. They might have said directly on the website where I found some of the information at, NOT TO SHOW anybody the event towers, and only show them the ribbons that you acquire from them. It did also mention something about a few of the ribbons possiblely being used for another purpose as well in the future. I believe that the message related to the cycles of the moon also hinted at a possible event towers ribbon to get the item after the event period is over, something linked with darkness.
Maybe you can trick the Pokémon remakes games to give you the Membership Pass when you are at the Drakrai cutscene in the game. I was able to successfully trick Harry Potter Goblet of Fire on the Nintendo DS to give me stuff that I was not supposed to have yet at the point of the game. Knowing Nintendo and the fact that they already had a sheet of information that they had to put away when the staff got suspicious of it kind of makes me think that this specific information could have been on there somewhere. Even if you somehow unlikely have the cretria met, the game should only give it you after you have 7 badges , and woken up the kid from his nightmare. That was the original cretria to get Drakrai to appear on the island without the Membership Pass. I literally tried everything else, so I know for a fact it is true. A minor correction here, if you force Drakrai to show up before that point there will be a 🚩 on the screen. Perhaps the game remakes are coded to give the Membership Pass with those exact items as well in your inventory, possibly with the cretria already met? Going to the Island at 3 badges definitely does not work at all, he just shows up and vanishes after getting forced to appear. It was one of the first things that Nintendo did when developing the original pokemon games before they knew that they would ultimately forget to do. Nintendo also said that they hid the information regarding Drakrai really, really, really well inside of the games, and they were not joking.
They put into the original games all they could, that included an NPC with the route where the Dunsprace swarm is in the game to tell more information once the games get eventually remake sometime in the future. That only happened because I somehow managed to get Dunsprace to appear on the route openly, and it was a not fully stable back then. There is infact swarm pokemon in the original games triggered by talking to the little girl in Twinleqf town after you bear the elite 4 once in the game. The game does not tell you directly, and very likely that was the exact reason as to why they made the swarm pokemon notification appear on the signs in the game in Pokemon Black and White, and maybe the sequels.
Idk if this was made clear or I missed it somewhere, You can catch Shuckle in Emerald through the safari zone, where you catch all the other Johto pokemon, there should be a rock section somewhere and you have to use rocks smash and eventually you'll get a Shuckle, hell to catch with Safari Balls tho Ah nevermind it was already addressed in another comment
Trust me when I say that the explanations provided directly by Nintendo will keep you glued to your screen with practically no way to get your eyes away from your screen. All of their interviews are like this regardless of year except if you are not really interested in the subject matter being talked about in the interview. Some of the interviews definitely bored me and I did not really want to read a few of them throughly enough.
Did you completely forget moves like ice beam and blizzard exist... Since the first game? Hell I remember gen 3 ice beam because I love the animation and you get it from the abandoned ship
They did explain that the reasoning behind their decision to remove it from the final version of the game somewhere on the internet that I clearly remember reading a couple times over before I exited out of the page.
The dual moves sounds very similar to how fusion spells work in persona 2 and I think it would have made battles in Pokemon much more interesting and fun trying to combine different skills to find a new fusion skill
yesss that's exactly what I was thinking!! fusion spells are so fun in p2, it'd be really interesting to see that mechanic applied to pokemon - even if it's just in a spin-off type game
@@GabePuratekuta both of course! although I haven't completely finished eternal punishment, the fusion spell mechanic works essentially the same in both of the games that I didn't feel a need to specify.
Yoooo, it's so awesome seeing you cover Pokemom again, and with one of my all time favorite generations, no less! What a way to make my Saturday spectacular; thanks Tetra! 🤟🥰💖
Even still though, there is one piece of information that he probably found already but is not allowed to upload. It is the interview explaining exactly why the yellow sprite was fully finished inside of the game code. Nintendo specifically said NOT TO SAVE THE WEBLINK/SHOW ANOTHER PERSON/ AND EXIT OUT OF IT IMMEDIATELY AFTER YOU ARE DONE READING IT!!!! Also it would appear they already fully made a game surrounding the sprite, possibly completely replacing the game code(?), since when I somehow triggered the cutscene inside of the game; everyone was the yellow sprite. I believe they already coded the games to correspond to the right action of when the yellow sprite is gone in the game partly because of spies wanting to know more information about them.
You would know if you managed to come across the universal GameShark code to make the game display the yellow sprite instead of the normal game sprite that is supposed to show up inside of the game. They probably show up in the locations where you are probably thinking that they might show up at. They probably leave when you exit through the door in the location where you activated the code for security reasons.
While there's probably no sprite for the Pokémon in Ruby, Sapphire, Fire Red, Leaf Green or Emerald in the code of those Games, Ruby and Sapphire have a cut Pokémon confirmed that was later used in Diamond and Pearl, Shellos and Gastrodon. It was in a Nintendo Power interview with Game Freak where it was confirmed that Shellos and Gastrodon were meant for Ruby and Sapphire.
I'm sure I've seen the back sprites for those two flying around the internet, I remember Shellos looked close to final but it's back flaps were different. It was the pink form. Gastrodon looked like it's head was more rocky.
The blank ability is actually used in the game for eggs, even though the interface hides that information from the player. Eggs in gen 3 don't actually hold the ability of the hatched Pokemon, they only hold the index (0, 1 or 2, where 2 is the HA) and the null ability is used as a placeholder since every battle entity in the game requires an ability for the game not to crash. The description, just like with the Safari Balls, is again a requirement of the game. The reason why it's not just a null character terminator is most likely the fact that in the source code of the game all these data fragments are stored in massive C header files and having a description makes it easier to identify during development as a comment wouldn't show up in the debugger.
There actually is a video of someone showing off using a pokemon inside of an egg in one of the Gen 3 games. The video flat out proves your comment is slightly incorrect. The video shows leveling it up all the way to level 100 as well, I believe.
That actually might not the reason as to why the game displays it as that as possibly described in an interview that was conducted by Nintendo back in the day maybe.
I am not misreading your comment at all since the video clearly showed a Shedninja(?) still being inside of an egg and being clearly able to attack with the Wonderguard ability working perfectly fine. The video was definitely real, and likely not deleted from their channel since they want to male people aware that it is at least possible to do. I believe that Nintendo was testing Nincafa's evolutionary line with this method in the game, and decided to leave it inside of the game for the players in the future to find. It would be their logical sense of reasoning regarding the subject matter. They might have possibly explained why it happens as well.
At 12:22 I'm really confused because in Emerald I've for sure had an ice move used against me that froze a pokemon solid. I know for a fact if happens in FRLG. Am I just misunderstanding? He says that there's no moves to freeze someone solid in these games and I don't know how I could be misinterpreting that lmao
they probably 86'd the "BOARDER" from gen 3 since RSE was overloaded with water type trainers. and there's lots of tropical, beachy even MOLTEN themes in the overworld- unfit for snowboarding. though it would be cool if instead of the [seemingly out of place] trainers we get on r113 and jagged pass there are these dudes that ski and surf down the ashy volcano. just a buncho those psychos and the ninja kids and a lone fossil nerd type. and i assume it was for memory's sake they decided its not worth unless BOARDER can be used in both regions
2 года назад+4
The bonus disc for the japanese version of Colosseum gives you Celebi If it's like the Jirachi bonus disc, it's not shiny lock and you could get a shiny Celebi ^^ Also, I believe combined attacks are a thing since gen 5, but only with like 3 moves
The Japanese bonus disc can only hand out a set amount as already pre-determined by the game code built into the disc per completed save file of the game. Although there is workarounds for this now, doing it back in the day took some real dedication. They even made certain that it could trade over to the English version of the games perfectly fine and safely as well.
6:47 there’s actually many ways to get a legit shiny celebi. There was an event for one in swsh and one in Pokémon go. And of course your able to shiny hunt it in Pokémon crystal Vc so make sure to grab that game before vc shuts down. Though if he’s only talking about gen 3 shiny celebi then yeah it’s 100% illegitimate.
@@shinypichu1819 there shutting it down in march 2023 but there takeing down different types of ways to buy stuff on the eshop before that. Vc games is a part of eshop and will go down with the rest of the eshop
@@yevoythekalo1275 Oh dang your right. I mean I’ve never seen or heard of anyone shiny hunting it but there’s been people who’s shiny hunted the bonus disc jirachi so I assume it’s possible!
The combined pokemon moves actually exist I believe. The pledge moves (fire, water, and grass) can all be combined with each other in double battles for differing effects. These however are the only moves I'm aware of and they can only be tutored to starters
15:33 My "game theory" as to why the Pokemon Comm. Center was used because the key of that song is C Major, which is generally the easiest key to compose in. I'm sure starting a bit simple helped ease the sound team's learning curve
The two unused pokemon cries sound like a static wurmple and a static salamence respectively. As for the pronounced letters; there's an NPC who you can give a saying to and he will actually sing it out with those sound effects. I believe this npc is found in mauville city pokemon centre
Gens 3 and 4 were the golden years of Pokémon. On top of R/S/E, and epic that was D/P/P, we also got LG/FR, which are the hands down best way to experience the Gen 1 story, as well as HG/SS which was arguably the best Pokémon game ever made.
I would assume the gust plus ember combo would be for conests, as in later gens there is a move combo feature thats gets you bonus points, so either its a scrapped move fusion or its a remnant from the contest move combos that already exist.
Fun fact: The track you hear when professor birch gets attacked is the same one you hear in the gen two games when team rocket invades the goldenrod city radio tower.
18:02 This is actually a voice sounding out the vowels of the Japanese syllabary, including N because it's a special case in Japanese in that it's the only consonant that can appear without a vowel attached. The order of vowels in Japanese is A I U E O (with N usually coming after on charts and the like) as well, which matches the order in the sound test.
18:05 Maybe the guy sounding out vowels was supposed to be used for the guy who sings in the Mauville Pokémon Center? They also sound a lot like the singer on Village Bridge in Black and White, so maybe it's the same person being recorded
Dunno if anyone’s pointed this out yet but the reason the sound test would have A, E, I, O, U and N has to do with the Japanese alphabet. 45 of the 46 characters are A/E/I/O/U with different consonants in front of the vowels, but N is special in that it’s a separate sound to itself. Similar to how “Y” is considered a “sometimes vowel” in English, I suppose. Hope anyone found this interesting!
Nintendo definitely probably explained why exactly Zekrom and Reshirim were given the attacks in the first place among other related information. They do not place anything inside of a pokemon game if do not talk about it somewhere else prior unless I am mistaken.
Yes the interview explaining the sedra fight with no pokemon in the party is indeed real. Good luck trying to find it considering that it was only conducted to shed the light on the inclusion of the texts that they included inside of the game upon talking to the boy at very specific times, and the fact that it is over 2 decades old. It very clearly said that the only way to end the fight is to have to console run out of battery or by turning off the console.
In Japanese, syllables can only end in either a vowel sound or an N. No idea why those voice clips are in a game that lacks voice acting, but that's at least why those specific sounds are included.
Honestly the actually interviews with Nintendo talking about the actual information is only thing that is more addicting to read/pass the time than watching the video itself. The interview regarding the yellow sprite is specifically cut off of the Nintendo website since they do not spies to get hold of the information. They made their point very clear with the cutscene that they programmed into the game, but made it clearly intentionally very hard to trigger inside of the game. I believe that Nintendo knew that this exact video would be made sometime in the future with them possibly mentioning it inside of an interview that I was reading. They even got the total length of the video almost correctly as well. It is rather interesting reading their explanation of why there is empty slots in the pokemon Ruby and Sapphire games.
They also NOT TO SHARE/SHOW THE WEBLINK/CONTENT AND EXIT OUT OF THE PAGE WHEN YOU ARE DONE READING IT!!!! They are also very strict as to how the information is made available considering that when I somehow triggered the cutscene years ago, they clearly said that were telling me the information only because of my current situation I was currently in at the moment; and they will not repeat it again outside the current cutscene.
I would assume that made a script for this specific scenario inside the game somewhere based on what they were talking about in an interview. Strangely nothing appeared to happen when I triggered 100% of the sound files in the entire game. Something must have occurred somewhere in the game based on my knowledge of how they know how the people playing the game will tweak the game. They did infact incorporate the unfinished version of the game idea that they did indeed talk about prior to scraping it. Based on what I played, they can very easily have men block your way from progressing. I was wanting to buy the game title ever since. The game is licensed by Nintendo considering it was their own game idea to begin with. Strangely I knew exactly where I was going way back when, and I cannot figure out where to go now. They even said that they already planted a sample file of sounds for people who are going to hack in the sound menu to discover.
Im so happy yt recommend this. Something different then the usual 3 yters yt recommend to me. (My subscription tab is fucked up and im too lazy to clean up)
18:00 Judging from the SE number jumping around, those aren't supposed to be the English vowels A E I O U, but the first five letters of the Japanese alphabet, A I U E O, plus the nasal indicator. They probably planned to have a synth voice at some point.
The ability to combine moves in double battles was eventually added in Gen 5, it was a very prominent part of the game’s marketing back in the day. To really emphasize it, both Zekrom and Reshiram could combine their signature moves durning double battles. I don’t quite remember if that ability was ever carried over past that generation, but I do remember having fun figuring out all the combinations. There aren’t a lot of them, but they each have unique animations, the starters all have moves that combine too, though it’s not their final evolutions which learn the moves, it’s their second evolution which does, I always found that strange. Does anyone else remember this or is it just me? Like how you could also find N’s Pokémon in the wild and they would have a unique star entrance animation when you did, I always found the Gen 5 games to have been essentially the magnum opus of Pokémon as it once was. After gen 6 things changed in a lot of ways, it never quite felt the same, not bad or worse per say, just different.
One of my favorite Gen 3 memories is when I found an emulator on the school iPads in middle school and played it daily I got a shiny Bulbasaur in Fire Red in 40 resets and a Random Encounter Loudred in Emerald
18:11 i believe those are meant to represent Japanese characters あ、い、え、お、う、and ん, as they correspond pretty much exactly with them with no other sounds. i assume they chose these characters because they all use only one letter in Romanji?
I really want stuff like "Gust + Ember = Heat Wave" to come to the games, actually. I can see the reasons it was cancelled being 1: It could be annoying for people who wanted to keep those moves separate. (Though nowadays it definitely would be something you could easily avoid doing if it was added) and 2: There would be a *staggering* amount of possible combinations to implement. Even if you limited it to certain types of attacks. Like if there were just 16 moves that could combine, that'd be like 256 possible combo attacks. I still really want it tho. Both to play Pokemon like the Anime and to look at how cool they are. (Yes I know about the pledges but I want more.)
In the sound test section, the A E I O N sounds "should" be used by the "blue colored man" named "Bard" in Mauville City Pokémon Center. Each save file gets one of the 5 different colored (Red, Orange, Blue, Green and Pink I think) depending on the last digit of your trainer ID.
Great video, although I would point out that Shuckle does appear in Emerald in the Safari Zone in the post game (as do all of the Pokemon mentioned in the Altering Cave segment except Smeargle which can be found in Artisan Cave), so the Berry Juice is obtainable normally.
Nintendo said that they definitely knew what the public would view as lost bits of the Gen 3 games even while they were still originally planning them.
The discount text is used in the game since it is the ONLY WAY to get a doll for your secret base in Pokemon Ruby and Sapphire. Nintendo definitely talked about why the four strings of code were removed from the games with them maybe explaining that they originally planned to include them in the game, and then scraped it at the last minute prior to releasing the games. I actually believe that I found almost all of the interviews that explain all the information that is talked about in the video. The video even followed a very similar structure that I thought it would be upon being fully finished, with the last bit of information coming from me somehow triggering 100% of the sound files followed up by the way that Nintendo intended it to be found.
They did more interviews than I thought they intially did in the Gen 3 era of Pokemon games. I just remember finding more of them when I thought that somehow managed to find them all. I never triggered the script in the game myself, I only read/saw a video covering it somewhere on the internet possibly.
I find it strangely unsettling knowing that somewhere deep in my pokemon games that ive owned since childhood....is a recording of some random mans voice
"Still kind of funny having a battle against punctuation" ? and ! Unknown would like to have a word with you. Also, the move combination mechanic was used in the anime against the Duo of Tate and Liza. Those cries sound similar to the Regi cries.
Be the first to install My Heroes: Dungeon Raid clcr.me/owZQ7N and enter my exclusive gift code TetraBit to get additional bonuses: Weapon Token*2, Random Key*2, Diamond*50 and Gold*30000
Thanks for watching! Hope you enjoyed the video :)
Mmm, deals
Wow the comment is 10 hours old
ikr
¨Me who just got the game and was playing it before watching he video
This is a sign
@@volshebnik8976 this could be a bot idk mabye
4:25 Everyone seems to think this is front wheel hopping, but it could also be the character suddenly stopping after going fast on the bike.
This is what I was thinking too, could be an animation for when you slam into a wall or something
@@TehFoamy its also used in emerald will the new emerald design
@@TehFoamy front brake stoppie/endo
18:00 The reason the letter N was included with the vowels is because of how the Japanese alphabet works. Every possible syllable contains a vowel except for ん, which is simply n (or m in some cases) on its own. It's unique in that it can never be used at the start of a word.
Could that have anything to do with why “N” is named “N”?
@@EpicFail7777777 nah. N has a full name that's written with a different character in katakans
I definitely found the explanation provided directly by Nintendo regarding the exact reasons as to why they included the Japanese letters voices in the game before scraping it. It was definitely not included in the separate pokemon cries interview. It was definitely something that I was trying to find in there, since I managed to manually trigger the sound debug menu in thr game and located completely all of the sounds including the deleted files. I believe it had something to do with Nintendo thinking it was a good idea to teach the American audience Japanese letters and how to correctly pronoune them at first before they realized that it was a bad idea. They definitely were saying that they were thinking about deleting them out of the game files at first, and then layer changed their minds wanting the player base to eventually find them later on. Some of the data was deleted from the game files though, only the data that no one would notice later on. They definitely explained that they backed them up before deleting them, so they still be viewed and listened to later on. They did explain that they were backing them up as they going along. There was also definitely called in from Japan to record the letter sound for the game as well. I have no idea where exactly I found that 100% truthful evidence at online.
Knowing Nintendo if you hack in the sound debug test into the game, they already left a preset amount of sounds for the player to find.
I think those sounds are from the wierd singing man ya can sometimes meet in mauville
13:10 well there are some moves that replicate the idea, Water Pledge, Grass Pledge, and Fire Pledge, which if used together in a double battle, do increased damage and create a secondary effect
Yep, although they do seem to only be limited to starter pokemon, but still they do have the combination effect.
I knew about the secondary effect, but didn’t know about the increased damage. I wouldn’t mind seeing the idea of move fusion in gen9. It would bring us one step closer to replicating the anime battles!! If there’s water, fire and grass pledge then where’s electric, normal and (insert other types or personal favourite type) pledge?
@@MidnightCapricorn2696 the elemental monkeys and their evolutions can also learn them.
And Sivally for some reason.
the gen 4 anime also did this, primarily with Dawn's contests but Ash also got some use out of Dawn's mamoswine freezing his buizel's aqua get for Ice aqua jet, and that one time it just turned into ice aqua jet in snow point city
Fusion Flare/Bolt as well
Interesting note: it actually believed those unused Pokémon Cries were actually intended to be used with Shellos and Gastrodon.
Sounds more like a beta cry of ninjask and cradily to me
@@danielotano8677 I was revealed in an interview that they were initially intended for Gen 3, but they pushed the two back to Gen 4, perhaps because of the over abundance of Water types in Hoenn already.
In the internal data of Diamond and Pearl there exists earlier designs of the line, Shellos looking like both its variants, while, apart from colour, Gastrodon looking like neither. It believed these were their designs from when they were planned for Gen 3.
@@FrostGlader so the beta correct?
@@danielotano8677 no, actually. The Shellos and Gastrodon sprites actually exist within the Final Release of Diamond and Pearl. The Gen 3 unused cries also exist in the Final Release.
We likely won’t ever know all the details, but it’s interesting to note that the way the Gen 3 Cries are sorted in the internal data is a little weird. Some evolution lines are together, some are separated by a few species. Then Duskull and Dusclops are on opposite ends of the list. The two unused cries are separated by the Swellow line. Both Shedinja and Cradily are with their line, just so you know.
They might have explained the way the cries were arranged for Gen 3 as well, but I just probably briefly skimmed through that specific interview instead of actual reading it throughly. They definitely explained on which pokemon that the unused pokemon cries were intended to be used on, I was not really paying attention to other things that were being talked about minus maybe a few other things. I was definitely not expecting to find specific interview when I did to actually read it, it actually might have bored me a little bit. The information regarding the internal data of the pokemon cries is correct, and it might have been the only other bits of information that caught my attention across the whole entire interview. I do not know where they got the information from exactly, but it would not surprise me if Nintendo talked about the exact same information in a completely different format. They might have saved the other bits on information specifically for the interview that I somehow managed to find, with them directly mentioning it somewhere else.
"If you have a shiny Celebi, hand over your gameshark"
Jokes on you, i hunted for mine in Crystal legitimately. IN CLASS!
You can get it legit on the Virtual Console Crystal game -- just not in RSE. Shiny Celebi was only made legit when VC Crystal came out. (And I think Gold and Silver? Correct me if I'm wrong, I didn't get Gold or Silver on VC)
@@emma48586 Shiny Celebi isn't available from Gold/Silver VC, because the GS ball event to obtain Celebi was only ever in Crystal.
@@emma48586 I know, trust me. xD
I believe that I got Kurt to say something related to celebi being obtainable in the next game being made after Pokemon Gold and Silver. I did not really get that far in the game, but based on what Kurt was saying that even if you did have the cretria to trigger the GS ball, it will not work. Nintendo already talked about how to get celebi via pokemon breeding in pokemon gold and silver, probably hence the reason why Kurt says what he says in the game. They also made sure it was possible to get celebi via TM obtained from other players who are further on in the storyline as well who picked up the technical machines as welll. Also the wonder card is possible to obtain in the game via a specific website that we found once, but thought nothing of it at the time. It is completely separated from the program that was made to get the other event wondercards to the pokmon game boy advance games that someone already made for a while now, I believe.
I would assume that he is actually telling the truth, based on what Kurt was saying that I what I did in Pokemon Silver was done on Pokemon Crystal at the right time of the storyline(?) the person would get the GS ball in the next game of the series. I would also assume that Nintendo put in some script of some kind to attempt the player to try again, if their first few attempts were unsuccessful.
13:09 Grass/Fire/Water Pledge from Gen 5 is the closest to that. Combining 2 of them gets different effects depending on the type.
its not "the closest" its literally it, tetra has been spacing out this whole vid
Fusion bolt and fusion flare too
Fusion Bolt and Fusion Flare is completely different as definitely described by Nintendo around the same time they talked about the God Stone(?) item inclusion inside of Pokemon Black and White. I definitely found them both although I did not fully understand what the explanation was behind the God Stone(?) item was. Did you see the Pokémon Black and White Anime? Zekrom and Resharim using their signature attacks, Zekrom in the very first episode and Reshirm in the ruins episodes, were not anything remotely close to two attacks being combined together. Those episodes are probably better to watch than some of the later episodes of the series as a whole. The very first one episode Nintendo put up on RUclips to be viewed, at least when I last looked.
Yeah I instantly thought of this when he mentioned fusion moves
12:21 wrong, that version of the line may be unused, but there are moves that freeze in the game, and it displays a string stating it was frozen solid.
I was wondering why he said that when ice beam exists lol
Yeah, Ice Beam, Blizzard, Tri Attack, just to name a few.
That line is supposed to be used by an ice equivalent of Will-o-wisp, which does not exist in the game. The only way to freeze a Pokemon in gen 3 is via random side effects, there's no move whose main effect is freezing.
@@supermaster2012 will-o-wisp doesn't use a similar string, it just says Foe [NAME] was burned!
came here to say this. I know for a fact I've frozen opponents before in rse
18:12 the vowels being sounded out are actually the Japanese “vowels” that make up their alphabet. These are “a I u e o” and “n” as it’s own stand alone thing. These vowels are used to create other sounds such as “Ka Ki Ku Ke Ko” “Sa Shi Su Se So” etc
2:33 I'm pretty sure the boarders were a remnant of how Hoenn was originally gonna look like. The mountains that you would go up using the zipline were supposed to be snowy instead of a volcano.
Mt Chimney as a snowy mountain sounds hype. Maybe after Team Aqua tamper with the weather or something
Everything that is explained in the video i believe that Nintendo explained at different points and time, minus the text explanation that I found at least. I clearly remember an interview with them explaining why there was empty slots in the pokedex, as well the soundproof like ability, possibly in a separate interview, was intended to be used for the Whismer evolutionary line but it got scraped and got replaced ultimately with the soundproof ability. I do not believe that shiny celebi, and the Safari Ball got mentioned by Nintendo, but I do not know for sure.
@@joshernsteen2066 you sound like an AI lol
Nintendo seems a little like them when trying to explain certain items themselves. They put in the same explanation that they explained in the really old interview in Pokemon Red and Blue directly inside of the game as well. I only triggered it a couple of times myself. Actually the way that Nintendo always has written is kind of like an AI. The note that made for the future may not have intially appeared that they even wrote it at first, I cannot recall anything more than that. I was not making it up when I was saying that the shrine glowing and absolutely nothing was happening in the game. I was making sure to double, triple,and quadruple check before I thought I was going a bit insane myself. Also Nintendo pretty much posts their other content in other locations besides their main website. It is partly because of the fact that they are well aware of corporate spies possibly being in the building.
They did mention celebi when talking about Pokémon Gold and Silver in a really early interview, they just might not have been aware that it was compatible with the next game in the series. Celebi's stats may be determined overall from this time peroid as well. They did infact say that they were calculatong celebi's stats during the games development. Times were drastically different back then as well. Somewhere in Serebii 's archives is information of them covering official names from a tour that Nintendo held.
For the voice found in the Audio Debug at around 18:00 - while they’re not in R/S, there’s a Bard in Mauville’s Pokémon Center in Emerald that will sing when you talk to him and ask you to help him change up his song. The singing part sounds a lot like those audio tracks but pitched up slightly. Can’t say for sure it’s those tracks myself but it’s the only place as far as I know where you hear anything close to a human voice in the Gen 3 games, and was incredibly jarring when I happened upon it in a replay, lol.
In Ruby and Sapphire it’s a non-singing Hipster instead that just teaches you a word to use for the places you can give/make a phrase.
I’d love to see a video of this. Thanks for the info!
Used to have loads of fun with this as a child so was surprised that there some older players that did not know this NPC guy existed. Then again, he did nothing in R/S so I guess it makes sense a lot of people didnt click on him in Emerald.
Wtf i never knew that
I imagine the Plump sprites were repurposed to be general shading guidelines for the battle sprites, since the devs were no longer confined to the same color-saving techniques that the GBC games required. Using a character from a previous game of theirs was probably just a cheap way of recycling assets and a cute little nod between staff to their older work.
I would love to see a Lost Bits on the pre-release content of these games.
It's always fascinating to see how things changed leading up to release.
Pomemon Ruby and Sapphire got slightly altered out of Nintendo's control to be what you are now seeing in the final version of the game. What exactly occurred I am unable to tell you exactly. I CANNOT AWNSER ANY QUESTIONS SURROUNDING THIS TOOUC MATTER EITHER, SO PLEASE DO NOT COMMENT ALONG THESE LINES PLEASE!!!
Pokemon Emerald I can tell you that Nintendo placed scripts inside of the game while they were creating it to give event pokemon via certain amount of pokedex entrees obtained via event tickets. I actually believe that someone mentioned a really, really long time ago what exactly they were expecting to happen. It is probably no longer on RUclips anymore, but I am just guessing. It is made available somewhere online to look at. The game title is even acknowledged by the event file injector which has likely been around for some time now. I just remember finding the website to download it a really long time ago.
why is this dude in every reply section ^
I am not in every reply section, I am just commenting honestly what I feel that other people need to know about the certain sections. Nintendo was already of this going to happening over 2 decades ago when talking about the Gen 1 catching mechanics. They even stated that they already phrased their responses in a way to interject on certain topics that they knew would be covered in the future as needed.
So in 19:05 created a disturbing hollow cry, this is interesting seeing that using that sound test menu you can basically create any custom Pokémon cries but too bad this feature is not in the older Pokémon games, it'd be great to use it on the unused Pokémons that aren't seen in the spaceworld demo
13:10 I'm sure other people have pointed this out already, but the pledge moves do that
18:00 The voice synthesizing isn't actually unused! It bleongs to the Bard in Mauville City (One of the strange NPC's that can appear in the Pokemon Center).
I don't blame you for not knowing about this guy because it's a really weird and obscure mechanic that nobody ever talks about. Basically, you would get a random NPC here generated based on your Trainer ID and each of them had some degree of customization. Perhaps you've seen the guy here ask you a series of weird questions (Giddy) or give you a story based on your statistics (The Storyteller) and thought nothing of him and moved on, completely forgetting about him by you rnext session. The Bard was one of these who would sing out a phrase using these sound effects and you could change one of the words in his song using the easy chat system. Then, you could mix records and The Bard would sing the same song with your change to it for the other player, who could then change a word and mix record with someone else.
It's actually a mechanic that seems like a lot of simple fun and I wish I knew about it when I was younger.
A fun fact about this NPC is that the most practically useful one is The Trader who would let you trade a base decoration with one of the decorations he has. The decoration you traded to him would then replace the one he was offering to you, so when you mix records, another player could swap decorations with the one you left with him. This was the only way to get Version exclusive decorations like the Red and Blue Tents or Seedot/Lotad dolls in the opposite games.
Very good explanation!
I got to enjoy it as a child, I loved changing the letter of the Bardo, and then another one came with the letter changed. It was very fun to mix records, because you didn't know what could come out of it (Secret Bases, the NPC from the pokémon center, etc...)
In my Pokémon Emerald I have a Bard :).
Uhh, Emerald has the Freeze status....
Do you mean Direct Moves Similar to Sleep Powder or Spore?
Also there are Plenty of Moves which work in Tandem.
Most Weather effects have Various Buffs and Debuffs.
*In Rain* Moves such as Solar Beam and Fire types are cut by half their power. So Flamethrower practically becomes Ember. Certain moves give much less health like morning Sun. Thunder and Hurricane Ignore accuracy checks. A Chance to Bypass Protect.
*Heavy rain* Created by Primal Kyogre, Also denies other Weathers, and Fire type moves from functioning.
The Pledge moves.
Each of Fire, Water, and Grass, can fuze together creating a few Odd and Various effects.
Both Zekrom and Reshiram's Signature Fusion moves.
Once used after the other, will honestly Skyrocket their Power.
Honestly, I'd argue it's better to use them together competitively than to Fuze either of them for a Single Black or White Kyurem.
Defense Curl Boosting Rollout.
Has been around since Day 0.
Earthquake, Magnitude, Fissure dealing double damage to those who Used Dig.
Honestly, Realistic, but been around since a Long time ago.
Surf and Whirlpool deal double damaged to opponents who used Dive.
Pokemon which use Fly can be smacked out of the sky using Smack down. Likewise, Users of Fly and Bounce can be hit with double the damage from Stone edge, Hurricane, Sky uppercut, Gust, Thunder, and Twister. For stone Edge, I believe Fly still dodges, but Bounce doesn't.
I may he wrong however.
8:06 IIRC "almost 30" is actually 26 or 28 (don't 100% remember), I was always under the impression it was something to do with scrapped implementation of the Unown forms.
7:18 I guess the rock smash encounters in the Safari Zone for Shuckle just didn't exist then... I know it was PLANNED for Altering Cave and didn't happen, but there are absolutely still wild Shuckle in the Emerald Safari Zone.
They sound pretty French to me
While this is true, Berry Juice is only the held item in Firered and Leafgreen, in Emerald it is an Oran Berry. Probably was just an incorrect assumption on his part somewhere writing the script to mention emerald.
Thought this immediately too. Rock Smash in the expansion of the Safari Zone
Same with aipom, mareep, etc. All in the safari zone. Not sure why he didnt know that
Pretty sure I said that they're obtainable in Emerald lol
Route 38 and 39 would later be used for the Sevii Islands of Firered and Leafgreen, it would have been cool to hear the beast trios music when encountering them in the remakes too.
The "English" vowel sounds and "strangly" the sound of the letter N are not English at all. The Japanese language structure uses those sounds as the base of all their words. The sounds are actually あ い うえお and ん
They sound French to me (I’m French)
@@theobesenval4333 they sound similar to almost every language except English. English has very strange and unique vowel sounds
Basically all English vowels of diphthongs, which is when one vowel glides into a different vowel. Basically like combined vowels.
But English has almost no 'pure' vowels, where you just make a vowel sound as pure as possible.
Languages like French, Spanish, or Japanese all have many of these pure vowels, so they can sound similar at times, at least in regards to vowel pronunciation
@@PKNproductions ok i understand and I have learned something
Glad to see this video
Do wanna mention that Shellos and Gastrodon were planned for Gen III and the cries were likely intended to be use for them as they were nearly finished
@Green T Boi ?
@Green T Boi 0 brain cell moment
@Green T Boi the way your joke made 0 sense and lacked in the funny department
@Green T Boi wasn’t going for offense. Just stating in a hyperbolic manner that your comment was stupid.
@Qeenan22 chill dude, hes just telling the truth and your getting butthurt about it
One interesting set of unused things in Gen III are some of the unused ribbon descriptions. Most of them are just ribbons relating to various tournaments, but there are a few interesting ones relating to clearing the "Darkness Tower", "Red Tower", "Blackiron Tower", and "Final Tower".
The ribbons likely are not unused, as Nintendo was infact holding tournaments back in the day where winners would get them for getting in the first, second, and third place. They also made sure that the players could at least get some of them being obtainable in the GameCube version of the pomemon games, maybe only one of them?, with one of them clearly being the classic ribbon. It was just the start of them as well since the AI clearly said that there will more of them made available as well. One wrong screw up, and you have to do all of the work all over again. ALL OF THE RIBBONS ARE COMPLETELY SAFE TO HAVE ON YOUR POKEMON AS WELL!!! The ribbons are also more expensive than you might think they are, so having mac money would make the process go a lot easier prior to triggering them.
There is infact a Battle Tower that restricts your pokemon to level 50 and 100 to see what their stats look like right now in the Gen 3 games. It would nor surprise me of the other towers were real inside of the game somehow as well, likely through an injection for the event towers. They might just be temporarily there until the system is turned off, thoguh as well. If the event towers are real in the game, more than Iikely Nintendo does not want the footage uploaded online. They already asked the person who uploaded the video of them using the costumed pikachu in Sword and Shield to take down the video, I believe. Probably the Darkness Tower ribbon grants the user the Membership Pass in Brilliant Diamond and Shining Pearl similar to how certain requirements unlock Shaymin directly(?) in Pokemon Diamond and Pearl. Someone might have actually been talking about it way back in the day like we were regarding certain facts that turned out to be 100% truthful years later. Everything that Nintendo does, there is almost always more than one way get the item. You can infact both of the orbs in Pokemon Diamond and Pearl with the walkthroughs walls code with Nintendo even admitting it with them talking about it.
The only exceptions I can possibly see is the single time to get certain items in the pokemon games, and the ribbons that are infact real in the Pokemon GameCube games, which no one apparently shows in their walkthroughs. They might have said directly on the website where I found some of the information at, NOT TO SHOW anybody the event towers, and only show them the ribbons that you acquire from them. It did also mention something about a few of the ribbons possiblely being used for another purpose as well in the future. I believe that the message related to the cycles of the moon also hinted at a possible event towers ribbon to get the item after the event period is over, something linked with darkness.
Maybe you can trick the Pokémon remakes games to give you the Membership Pass when you are at the Drakrai cutscene in the game. I was able to successfully trick Harry Potter Goblet of Fire on the Nintendo DS to give me stuff that I was not supposed to have yet at the point of the game. Knowing Nintendo and the fact that they already had a sheet of information that they had to put away when the staff got suspicious of it kind of makes me think that this specific information could have been on there somewhere. Even if you somehow unlikely have the cretria met, the game should only give it you after you have 7 badges , and woken up the kid from his nightmare. That was the original cretria to get Drakrai to appear on the island without the Membership Pass. I literally tried everything else, so I know for a fact it is true. A minor correction here, if you force Drakrai to show up before that point there will be a 🚩 on the screen. Perhaps the game remakes are coded to give the Membership Pass with those exact items as well in your inventory, possibly with the cretria already met? Going to the Island at 3 badges definitely does not work at all, he just shows up and vanishes after getting forced to appear. It was one of the first things that Nintendo did when developing the original pokemon games before they knew that they would ultimately forget to do. Nintendo also said that they hid the information regarding Drakrai really, really, really well inside of the games, and they were not joking.
They put into the original games all they could, that included an NPC with the route where the Dunsprace swarm is in the game to tell more information once the games get eventually remake sometime in the future. That only happened because I somehow managed to get Dunsprace to appear on the route openly, and it was a not fully stable back then. There is infact swarm pokemon in the original games triggered by talking to the little girl in Twinleqf town after you bear the elite 4 once in the game. The game does not tell you directly, and very likely that was the exact reason as to why they made the swarm pokemon notification appear on the signs in the game in Pokemon Black and White, and maybe the sequels.
Idk if this was made clear or I missed it somewhere,
You can catch Shuckle in Emerald through the safari zone, where you catch all the other Johto pokemon, there should be a rock section somewhere and you have to use rocks smash and eventually you'll get a Shuckle, hell to catch with Safari Balls tho
Ah nevermind it was already addressed in another comment
True, but the Shuckle from the safari zone can only hold an Oran Berry, so the Berry Juice still goes unused
Glad you're covering Gen 3 it was my introduction into the world of Pokémon that I've been addicted to like a drug ever sense.
Kinda, but DPP had them when you had a temporary partner
@@nykita427 You're right I forgot about that.
How far can you sense drugs?
@@GabePuratekuta Pretty damn far probably at least 300 miles away.
Trust me when I say that the explanations provided directly by Nintendo will keep you glued to your screen with practically no way to get your eyes away from your screen. All of their interviews are like this regardless of year except if you are not really interested in the subject matter being talked about in the interview. Some of the interviews definitely bored me and I did not really want to read a few of them throughly enough.
Did you completely forget moves like ice beam and blizzard exist... Since the first game? Hell I remember gen 3 ice beam because I love the animation and you get it from the abandoned ship
They did explain that the reasoning behind their decision to remove it from the final version of the game somewhere on the internet that I clearly remember reading a couple times over before I exited out of the page.
@@joshernsteen2066 You're everywhere in this comment section! I've seen you like 5 times now!
The dual moves sounds very similar to how fusion spells work in persona 2 and I think it would have made battles in Pokemon much more interesting and fun trying to combine different skills to find a new fusion skill
You have to say "dualogy" when talking about Persona 2!
yesss that's exactly what I was thinking!! fusion spells are so fun in p2, it'd be really interesting to see that mechanic applied to pokemon - even if it's just in a spin-off type game
@@maggleworth Which Persona 2, though?
@@GabePuratekuta both of course! although I haven't completely finished eternal punishment, the fusion spell mechanic works essentially the same in both of the games that I didn't feel a need to specify.
2:48 Blastoise used bite!
It wasn’t very effective
Machop: faints
Edit: he had the power of 69, he can do anything
In generation three you can get a "legitimate" shiny celibi by soft resetting the Japanese pokemon colosseum bonus disc.
Yes, you *can*, but the most likely explanation was cheating.
Yoooo, it's so awesome seeing you cover Pokemom again, and with one of my all time favorite generations, no less! What a way to make my Saturday spectacular; thanks Tetra! 🤟🥰💖
Yeah
Thanks for watching :)
pokemom
@@thepurplemudkip9998 Pokemom
Pokemom
The gen 3 Pokemon games are some of my favorite games of all time. Thank you for making this video, I actually learned a lot of new stuff from it
Thanks for watching :)
Mine too
Even still though, there is one piece of information that he probably found already but is not allowed to upload. It is the interview explaining exactly why the yellow sprite was fully finished inside of the game code. Nintendo specifically said NOT TO SAVE THE WEBLINK/SHOW ANOTHER PERSON/ AND EXIT OUT OF IT IMMEDIATELY AFTER YOU ARE DONE READING IT!!!! Also it would appear they already fully made a game surrounding the sprite, possibly completely replacing the game code(?), since when I somehow triggered the cutscene inside of the game; everyone was the yellow sprite. I believe they already coded the games to correspond to the right action of when the yellow sprite is gone in the game partly because of spies wanting to know more information about them.
You would know if you managed to come across the universal GameShark code to make the game display the yellow sprite instead of the normal game sprite that is supposed to show up inside of the game. They probably show up in the locations where you are probably thinking that they might show up at. They probably leave when you exit through the door in the location where you activated the code for security reasons.
Man that unused littleroot theme actually sounds so good!
Those are actually the vowel sounds used in Japanese and the N is likely because it is the only non-vowel sound a syllable can end with in Japanese
16:40, that actually sounds very ambitious and way more interesting than the final version.
While there's probably no sprite for the Pokémon in Ruby, Sapphire, Fire Red, Leaf Green or Emerald in the code of those Games, Ruby and Sapphire have a cut Pokémon confirmed that was later used in Diamond and Pearl, Shellos and Gastrodon. It was in a Nintendo Power interview with Game Freak where it was confirmed that Shellos and Gastrodon were meant for Ruby and Sapphire.
I'm sure I've seen the back sprites for those two flying around the internet, I remember Shellos looked close to final but it's back flaps were different. It was the pink form. Gastrodon looked like it's head was more rocky.
The blank ability is actually used in the game for eggs, even though the interface hides that information from the player.
Eggs in gen 3 don't actually hold the ability of the hatched Pokemon, they only hold the index (0, 1 or 2, where 2 is the HA) and the null ability is used as a placeholder since every battle entity in the game requires an ability for the game not to crash.
The description, just like with the Safari Balls, is again a requirement of the game. The reason why it's not just a null character terminator is most likely the fact that in the source code of the game all these data fragments are stored in massive C header files and having a description makes it easier to identify during development as a comment wouldn't show up in the debugger.
There actually is a video of someone showing off using a pokemon inside of an egg in one of the Gen 3 games. The video flat out proves your comment is slightly incorrect. The video shows leveling it up all the way to level 100 as well, I believe.
That actually might not the reason as to why the game displays it as that as possibly described in an interview that was conducted by Nintendo back in the day maybe.
@@joshernsteen2066 read again since you failed misserably in doing so the first time...
I am not misreading your comment at all since the video clearly showed a Shedninja(?) still being inside of an egg and being clearly able to attack with the Wonderguard ability working perfectly fine. The video was definitely real, and likely not deleted from their channel since they want to male people aware that it is at least possible to do. I believe that Nintendo was testing Nincafa's evolutionary line with this method in the game, and decided to leave it inside of the game for the players in the future to find. It would be their logical sense of reasoning regarding the subject matter. They might have possibly explained why it happens as well.
@@joshernsteen2066 do you have a link to the video?
At 12:22 I'm really confused because in Emerald I've for sure had an ice move used against me that froze a pokemon solid. I know for a fact if happens in FRLG. Am I just misunderstanding? He says that there's no moves to freeze someone solid in these games and I don't know how I could be misinterpreting that lmao
Nobody said he's correct all the time... 😅
There are freeze moves, he's just mistaken
they probably 86'd the "BOARDER" from gen 3 since RSE was overloaded with water type trainers. and there's lots of tropical, beachy even MOLTEN themes in the overworld- unfit for snowboarding. though it would be cool if instead of the [seemingly out of place] trainers we get on r113 and jagged pass there are these dudes that ski and surf down the ashy volcano. just a buncho those psychos and the ninja kids and a lone fossil nerd type.
and i assume it was for memory's sake they decided its not worth unless BOARDER can be used in both regions
The bonus disc for the japanese version of Colosseum gives you Celebi
If it's like the Jirachi bonus disc, it's not shiny lock and you could get a shiny Celebi ^^
Also, I believe combined attacks are a thing since gen 5, but only with like 3 moves
The Japanese bonus disc can only hand out a set amount as already pre-determined by the game code built into the disc per completed save file of the game. Although there is workarounds for this now, doing it back in the day took some real dedication. They even made certain that it could trade over to the English version of the games perfectly fine and safely as well.
8:26 unown ? & ! Left the chat
6:47 there’s actually many ways to get a legit shiny celebi. There was an event for one in swsh and one in Pokémon go. And of course your able to shiny hunt it in Pokémon crystal Vc so make sure to grab that game before vc shuts down. Though if he’s only talking about gen 3 shiny celebi then yeah it’s 100% illegitimate.
Yeah I'm certainly only talking about gen 3 haha
I heard that they only Close the 3DS eShop next year I don't think they shut down the VC games
@@shinypichu1819 there shutting it down in march 2023 but there takeing down different types of ways to buy stuff on the eshop before that. Vc games is a part of eshop and will go down with the rest of the eshop
What about the Japanese bonus disc for Colosseum? Didn't that give you a celebi which could be shiny hunted?
@@yevoythekalo1275 Oh dang your right. I mean I’ve never seen or heard of anyone shiny hunting it but there’s been people who’s shiny hunted the bonus disc jirachi so I assume it’s possible!
The combined pokemon moves actually exist I believe. The pledge moves (fire, water, and grass) can all be combined with each other in double battles for differing effects. These however are the only moves I'm aware of and they can only be tutored to starters
The removed move combining reminds me of the special pledge moves from B/W :)
I would love to see stuff about the beta stages for the gen 3 games.Gen 3 is by far my most favorite gen.
2:40 That is *so much more cooler* than the one we got in the final build!
You underestimate how scary those question marks can be.....just.....have you.....ever heard of.... _looks around_ ...Bad eggs?
Got a shiny Zubat in Altered Cave as child, so while most people probably won't really remember that place at all, I have a connection to it lol.
The Regi dolls look closer to their sprites then the actual over-world sprites do makes me wonder why they just didn’t you’re those
15:33 My "game theory" as to why the Pokemon Comm. Center was used because the key of that song is C Major, which is generally the easiest key to compose in. I'm sure starting a bit simple helped ease the sound team's learning curve
The two unused pokemon cries sound like a static wurmple and a static salamence respectively.
As for the pronounced letters; there's an NPC who you can give a saying to and he will actually sing it out with those sound effects. I believe this npc is found in mauville city pokemon centre
Gens 3 and 4 were the golden years of Pokémon. On top of R/S/E, and epic that was D/P/P, we also got LG/FR, which are the hands down best way to experience the Gen 1 story, as well as HG/SS which was arguably the best Pokémon game ever made.
More like gen3/4/5
I would assume the gust plus ember combo would be for conests, as in later gens there is a move combo feature thats gets you bonus points, so either its a scrapped move fusion or its a remnant from the contest move combos that already exist.
Fun fact:
The track you hear when professor birch gets attacked is the same one you hear in the gen two games when team rocket invades the goldenrod city radio tower.
7:20 shuckle is in emerald. From rock smashing rocks in the post game johto expansion to the safari zone
Can't wait for someone to make an FNF vs. Pokemon Gen 3 debug menu voice.
I want a Regigigas bean bag chair. Those Regi dolls made me realize that.
Tetrabit always satisfies my Pokemon thoughts, as most things he explains I know, but still confused on.
the music just makes me realize how good the synths they used for this generation were, absolute perfection
18:02 This is actually a voice sounding out the vowels of the Japanese syllabary, including N because it's a special case in Japanese in that it's the only consonant that can appear without a vowel attached. The order of vowels in Japanese is A I U E O (with N usually coming after on charts and the like) as well, which matches the order in the sound test.
"Yeah, I didn't care for them much either" Heathen.
The combined move thing did happen, just not with gust and ember. The fire, water, and grass "pledge" moves combine to be made into new moves
18:05 Maybe the guy sounding out vowels was supposed to be used for the guy who sings in the Mauville Pokémon Center?
They also sound a lot like the singer on Village Bridge in Black and White, so maybe it's the same person being recorded
That berry bit at the very end used the German names of berries (for example Tsitrubeere instead of Sitrus berry) and colors
A good video as always. I am always interested in pre-release info if you're willing to cover that!
Thanks for watching and the feedback!
The combined move mechanic literally exists since gen 5, it's the entire gimmick of the 3 sin monkeys and the pledge moves...
In generation 8, you could get a Zarude and a shiny Celebi through a code that was distributed during the Pokémon Movie Coco.
12:24 bit's like that one dykg video, where they misspoke and said 500 British pounds in 2004 equated to almost a million dollars today.
18:09 Forget Moonbase Alpha, we need more of this
13:12 combination moves actually do exist in the form of Pledge moves that only Starter Pokémon can use.
It sucks that Pledge moves only cause field effects though 😔
@@panchampangoro4999 it would be interesting to see more combo moves in future titles with cooler effects
that Saffron City composition sounds SO much better than the FRLG version
Dunno if anyone’s pointed this out yet but the reason the sound test would have A, E, I, O, U and N has to do with the Japanese alphabet. 45 of the 46 characters are A/E/I/O/U with different consonants in front of the vowels, but N is special in that it’s a separate sound to itself. Similar to how “Y” is considered a “sometimes vowel” in English, I suppose. Hope anyone found this interesting!
5:12 was probably used to design Makuhita and/or Hariyama, to get an idea of how they would look like
13:12 gen 5 introduced the pledge moves which up using each combines them to cause different effects
Nintendo definitely probably explained why exactly Zekrom and Reshirim were given the attacks in the first place among other related information. They do not place anything inside of a pokemon game if do not talk about it somewhere else prior unless I am mistaken.
Yes the interview explaining the sedra fight with no pokemon in the party is indeed real. Good luck trying to find it considering that it was only conducted to shed the light on the inclusion of the texts that they included inside of the game upon talking to the boy at very specific times, and the fact that it is over 2 decades old. It very clearly said that the only way to end the fight is to have to console run out of battery or by turning off the console.
13:20 I actually hope it gets to the new games or main games as a dlc.
Please make more of these, some of my favorite videos I have ever seen
Thanks!
In Japanese, syllables can only end in either a vowel sound or an N. No idea why those voice clips are in a game that lacks voice acting, but that's at least why those specific sounds are included.
And to think Pokemon almost got Animal Crossing's speech system out of it.
@@davidmcgill1000 I'd certainly take that over characters lip-synching to nothing (* cough* SwSh * cough*)
Honestly the actually interviews with Nintendo talking about the actual information is only thing that is more addicting to read/pass the time than watching the video itself. The interview regarding the yellow sprite is specifically cut off of the Nintendo website since they do not spies to get hold of the information. They made their point very clear with the cutscene that they programmed into the game, but made it clearly intentionally very hard to trigger inside of the game. I believe that Nintendo knew that this exact video would be made sometime in the future with them possibly mentioning it inside of an interview that I was reading. They even got the total length of the video almost correctly as well. It is rather interesting reading their explanation of why there is empty slots in the pokemon Ruby and Sapphire games.
They also NOT TO SHARE/SHOW THE WEBLINK/CONTENT AND EXIT OUT OF THE PAGE WHEN YOU ARE DONE READING IT!!!! They are also very strict as to how the information is made available considering that when I somehow triggered the cutscene years ago, they clearly said that were telling me the information only because of my current situation I was currently in at the moment; and they will not repeat it again outside the current cutscene.
I would assume that made a script for this specific scenario inside the game somewhere based on what they were talking about in an interview. Strangely nothing appeared to happen when I triggered 100% of the sound files in the entire game. Something must have occurred somewhere in the game based on my knowledge of how they know how the people playing the game will tweak the game. They did infact incorporate the unfinished version of the game idea that they did indeed talk about prior to scraping it. Based on what I played, they can very easily have men block your way from progressing. I was wanting to buy the game title ever since. The game is licensed by Nintendo considering it was their own game idea to begin with. Strangely I knew exactly where I was going way back when, and I cannot figure out where to go now. They even said that they already planted a sample file of sounds for people who are going to hack in the sound menu to discover.
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Im so happy yt recommend this. Something different then the usual 3 yters yt recommend to me. (My subscription tab is fucked up and im too lazy to clean up)
Thanks for checking it out!
18:00 Judging from the SE number jumping around, those aren't supposed to be the English vowels A E I O U, but the first five letters of the Japanese alphabet, A I U E O, plus the nasal indicator. They probably planned to have a synth voice at some point.
The ability to combine moves in double battles was eventually added in Gen 5, it was a very prominent part of the game’s marketing back in the day. To really emphasize it, both Zekrom and Reshiram could combine their signature moves durning double battles.
I don’t quite remember if that ability was ever carried over past that generation, but I do remember having fun figuring out all the combinations. There aren’t a lot of them, but they each have unique animations, the starters all have moves that combine too, though it’s not their final evolutions which learn the moves, it’s their second evolution which does, I always found that strange.
Does anyone else remember this or is it just me? Like how you could also find N’s Pokémon in the wild and they would have a unique star entrance animation when you did, I always found the Gen 5 games to have been essentially the magnum opus of Pokémon as it once was. After gen 6 things changed in a lot of ways, it never quite felt the same, not bad or worse per say, just different.
I think that combining moves mechanic was reused on the pledge moves like grass pledge + fire pledge = sea of fire
18:10 Making a chromatic scale for Friday Night Funkin' be like:
weed cat, tooth paste duck, AMOGUS crocodile. THE PERFECT STARTERS
One of my favorite Gen 3 memories is when I found an emulator on the school iPads in middle school and played it daily
I got a shiny Bulbasaur in Fire Red in 40 resets and a Random Encounter Loudred in Emerald
Whenever someone brings up the the voice files in these unused videos:
(Shrek 1 meme of Farquaad pointing and laughing) Ha, the Bard got em again.
18:11 i believe those are meant to represent Japanese characters あ、い、え、お、う、and ん, as they correspond pretty much exactly with them with no other sounds. i assume they chose these characters because they all use only one letter in Romanji?
13:10 you forgot about how you can combine water pledge, grass pledge, and fire pledge together
I really want stuff like "Gust + Ember = Heat Wave" to come to the games, actually.
I can see the reasons it was cancelled being 1: It could be annoying for people who wanted to keep those moves separate. (Though nowadays it definitely would be something you could easily avoid doing if it was added) and 2: There would be a *staggering* amount of possible combinations to implement. Even if you limited it to certain types of attacks. Like if there were just 16 moves that could combine, that'd be like 256 possible combo attacks.
I still really want it tho. Both to play Pokemon like the Anime and to look at how cool they are. (Yes I know about the pledges but I want more.)
Wow I'm thinking real hard on how I'd do this mechanic.
14:20 I wonder if these are early versions of the Latios and Latias cries
In the sound test section, the A E I O N sounds "should" be used by the "blue colored man" named "Bard" in Mauville City Pokémon Center. Each save file gets one of the 5 different colored (Red, Orange, Blue, Green and Pink I think) depending on the last digit of your trainer ID.
Great video, although I would point out that Shuckle does appear in Emerald in the Safari Zone in the post game (as do all of the Pokemon mentioned in the Altering Cave segment except Smeargle which can be found in Artisan Cave), so the Berry Juice is obtainable normally.
Yeah I think I mentioned that later in the video! But no, Berry Juice is still unobtainable, Shuckle only have a 100% chance of holding an Oran Berry
Nintendo said that they definitely knew what the public would view as lost bits of the Gen 3 games even while they were still originally planning them.
The discount text is used in the game since it is the ONLY WAY to get a doll for your secret base in Pokemon Ruby and Sapphire. Nintendo definitely talked about why the four strings of code were removed from the games with them maybe explaining that they originally planned to include them in the game, and then scraped it at the last minute prior to releasing the games. I actually believe that I found almost all of the interviews that explain all the information that is talked about in the video. The video even followed a very similar structure that I thought it would be upon being fully finished, with the last bit of information coming from me somehow triggering 100% of the sound files followed up by the way that Nintendo intended it to be found.
They did more interviews than I thought they intially did in the Gen 3 era of Pokemon games. I just remember finding more of them when I thought that somehow managed to find them all. I never triggered the script in the game myself, I only read/saw a video covering it somewhere on the internet possibly.
Pledges Moves: Am I a joke to you?
I find it strangely unsettling knowing that somewhere deep in my pokemon games that ive owned since childhood....is a recording of some random mans voice
8:25
I am very disappointed you didn't say "Still kinda funny to have a battle against QUESTIONABLE pokemon"
7:55 ah yes, pentamark and decamark…. And bold of you to assume that I couldn’t get a shiny celebi legitimately through ACE in gen 3 >:3c
I’m pretty sure you could find shuckle by rock smashing in the emerald safari zone.
I did not need the image of a sad Mudkip this morning lol.
"Still kind of funny having a battle against punctuation" ? and ! Unknown would like to have a word with you.
Also, the move combination mechanic was used in the anime against the Duo of Tate and Liza.
Those cries sound similar to the Regi cries.