The explanation for NOSEGAY is simple. The Genesis hardware requires there be the text SEGA in a specific place in order to boot. This was simply their tongue-in-cheek way around "trademark infringement" - if you look, that's part of a second ROM header from the Psy-Q development hardware, and if you extract *that* header and compare it to any standard one, you'll notice the letters SEGA fall into the same offsets. You can also find it in other games that were developed with Psy-Q. It usually appears at 0x3F00FE in the ROM, which would mean the SEGA part of the string would be exactly at 0x400000. The development hardware would switch that upper bit off temporarily when it needed to boot, and then SEGA would be at 0x000000 like it needs to be.
While it's certainly not the best Sonic out there, it's easily the most visually impressive for the hardware as well as audibly both for the Genesis and Saturn's OST.
@@carelessjayremy I'd recommend playing the Mega Drive Classics version as you get built in rewind or maybe even with the Director's Cut mod featured in the video!
@@whatafoolbelieeeeves No the graphics had a ton of work put into it. I mean getting Prerendered sprites onto the Genesis was a pretty huge feat, not to mention the FMV cut scene at the beginning
@@henryapplebottom7231 The best thing about a game in a dream is that it doesn't have to conform to hard coded design. Chances are a Sonic 3D type dream would have probably controlled and played great, as it's all in the head of the dreamer!
18:22 It's not the only music that ended up being used in the game and ended up being reused in future games. Green Grove Act 1 was also reused in Sonic Adventure. It would be interesting to know how many of the melodies from the MegaDrive version were reused for future Sonic games (unless these two were the only ones that ended up getting that treatment.)
I've heard, but have no evidence for, that the Sonic 3D music getting reused in Sonic Adventure was because Jun Senoe was pretty proud of those tracks and Sonic 3D wasn't released in Japan until quite late into the Saturn's life, so many players just never got a chance to hear them. So he gave them a quality touch up and put them forward for use in Adventure.
@@Turbulation1 I didn't spend much time trying to verify it, but it's something I've seen people mention in the comments of the music here on RUclips. I think it was in an interview where he said it, I just didn't take the time to find out which one.
@@ShaimingLong Aww, that's pretty cute ngl xD But yeah, I loved S3DB and having those tracks in SA made me so happy when I played it on my PC!! I'm happy he did that :D
The JP Saturn level select code was actually a regional addition, not a feature scrapped from the global releases. In fact, the game didn't actually release in Japan at all until the Saturn release dropped about two years after the rest of the world got it. Personally, I like to call that mercy.
Honestly Jon Burton seems like an awesome guy. He gave us all this prototype content without expecting return, not to mention the wit he has in these texts. Without him, we might’ve never gotten to see these unused graphics and sounds. I think I appreciate Sonic 3D Blast more as a whole now, knowing of this content.
He seems like an awesome guy but he's also behind a lot of the toxic crunch culture at TT games so... yeah, bit less palatable. Still, again is very much cool that he did/does gamehut.
@@RAFMnBgaming How is he behind the culture? Genuinely curious, must have lived under a rock for awhile as I haven't heard this before. All the drama I know involves religion!
@@pizza-pi I mean, he's the head of the company. As I understand/remember it it, stories from ex-TT devs have come out about him marching around demanding people crunch overtime as long as he would, well over paid working hours, or something along those lines during a lot of the early to mid lego games' development before they made an upstairs to kick him.
@@RAFMnBgaming Being head of a company doesn't automatically mean they're the one making things awful for everyone, but that's a real shame. I still appreciate the info he gave us through GameHut. Would not have expected it.
@@pizza-pi Yeah. It's stuff definitely appreciated shared, especially from the perspective of being a dev and being intersted in how stuff works. It's just the fact he took such an active on-the-floor role in pushing that crunch bullshit that leaves me feeling quite sour and pissed off at myself for not finding out earlier.
This game and zelda a link to the past have timeless environment textures, theyre very nice to look at even today compared to alot of old snes and genesis games
So Rusty Ruins levels were actually swapped! I always suspected of this since I was a kid, I had and still have the PC version... You see Sonic 3D Blast PC CD is actually a hybrid data and audio CD, and as a kid one day I discovered that I could listen to the level BGMs in any Music CD Player and I used to listen to them a lot. The track sequence is the same as the level sequence in the game except for Rusty Ruins in which Act 2 BGM comes first and Act 1 comes after, I always wondered why. As a kid I used to think they made a mistake when they recorded the CD hahaha Thanks for solving this 25+ year mistery in my head
The whole hybrid data and audio thing was pretty common afaik. Not sure if it took extra effort to make it work like that or if it was just a quirk of some common encoding method.
@@grn1 probably a common thing, it was an easy way to include a high quality soundtrack in a PC Game as decoding compressed audio was a heavy task back in the day, even playing back a simple 128kbps MP3 file. I guess the CPU didn't even have to bother to play the sound, it was probably all handled by the CD-ROM drive along with the soundcard as it was all plain Audio CD PCM. But I didn't know any of this back in 97 and 98, I just knew the CD worked on a Music CD Player and the tracks were swapped. I just asked myself why, now I know 😆
I think the placement for Volcano Valley was also misplaced in the track list. iirc After Rusty Ruins Act 1 was Volcano Valley Act 2, then Act 1, THEN Spring Stadium.
@@grn1It's just Orange Book. It's not a special thing. That's how the Compact Disc standard worked. Audio CDs used Red Book, data CDs used Yellow Book. Combining the two was done with the Orange Book standard. Data on Track 1, Audio on all others.
An isomorphic games are already a bit problematic in terms of telling exactly where you are or lined up with, so that'd be double bad if you had half your screen cut off.
I would love to see a lost bits for mean bean machine, spinball etc. those games dont get enough love. Yeah, they're a little weird but they're really neat and I think they deserve the spotlight every once in a while. I love mean bean machine and it introduced me to the puyo series as a whole
Same here, I got the Mean Bean Machine game on SADX and I loved it! Then years later, thanks to Sonic Mania I discovered the song was a remix of the Puyo Puyo one and got into that franchise as well, it's so cool and underrated
@@alieneko_nyo bro I still need to get a copy of puyo for the megadrive since I have a genesis and a game genie. Never got around to it. I have mean bean in box tho and I'm really happy about that
Love seeing GameHut featured, such an amazing and (as an indie game dev), a really inspirational channel! I like how they put the two boss songs on the start/end of the sides of the tape, so you could flip between the two anytime.
7:35 Interesting... So during 3D Blast's development, originally you started with 10 Rings in the boss arena which had no Rings, but then it was changed to have Rings in the arena but you start with none. With SRB2, it was the inverse - you initially started with 0 and had to collect Rings from the arena, but 2.2 made it so you start with 10 Rings without any hovering in the arena. Just... Wow.
A fun fact about the invincibility theme: The more rings you collect, you can actually hear a little more of the full theme. I've done it on a couple of playthroughs.
Really amazes me how much of 3D Blast's referenced in Adventure, like a little cheeky nod to remind you that Adventure is the first TRUE 3D mainline Sonic game.
I see it more as a positive nod to the contribution 3D Blast made to the series, considering Sonic Team didn't actually make a proper 3D Sonic on Saturn when they should have before making Nights. However, the Genesis version level themes were what was referenced, so it really was like Sega was totally trying to memory hole the Saturn and start over.
The unused Knuckles special stage theme is what became one of the songs used in Twinkle Park in Sonic Adventure since some of the songs from this game were reused in Sonic Adventure.
This game holds an extremely special place in my heart. It's the very first videogame I can remember seeing. I was maybe 6 or 8 at the time, so the game was still pretty new (within a year or two). My neighbor had a Genesis and I remember seeing them playing Rusty Ruin zone. This game is one of the main reasons I got into videogames at all.
So the NOSEGAY string has something to do with the TMSS check (to let the game go past the licensed by sega screen) where the system needs to see the string SEGA somewhere in the header (?) in order to pass (excuse my awful terminology)
Too bad it gets overlooked since nearly every Sonic game has good music (apart from maybe Sonic Chronicles, if that even counts since those songs are missing instruments)
The reason for that is level select is activated when a crash happen, the lead programmer explained it on his RUclips channel, it was made that way so SEGA approve the game faster
Pressing A while the game is paused skips to the next act (if you have the appropriate cheat code entered) on the Genesis and Saturn release versions, too, so it's not unique to the prototypes. Nosegay may have come from a debate about whether any words in English contain the string "SEGA". Another viewer commented it may be for a header check. Either way, someone clearly doubted its validity. (And it's mostly used for a small bouquet one might hold, so the joke is nice but the background art probably doesn't count.) Also, 18:00: "similarly" is just pronounced like "similar"+"ly", not similAIRly.
So the October prototype for the Saturn would have been the first version of the game, as I only started working on it in July. I wrote a program to convert the 68000 assembly language into C++ from Jon's version on the Genesis and I think he finished at the end of September for the Genesis version and I had a version within the week, although with some bugs as seen. I spent the next month adding the interactive elements such as the trees with snow on them, and squeezing the data down to fit (we had less memory in RAM than the Genesis had ROM, and we were using 256 colors instead of 16 so the graphics took up twice the memory, and we had more detailed graphics, I think 4096 tiles compared with 256 for the Genesis. The PC version was designed to run on a Pentium 75Mzh, and used a very early version of DirectX. Gary Vine was responsible for a lot of the PC conversion using my code for the game logic.
This game will always leave a bad taste in my mouth, it was the day that Sonic died for me. No offence meant to any of the developers because to get such a thing working on the Mega Drive is crazy but this was the point that Sonic stopped feeling refined and ever improving and just felt 'clunky' to play. The game play and the world of Sonic changed after this and never really did I recapture that feeling until Mania came along (though I did enjoy SA1+2 for the most part and Generations was pretty decent) Sonic 2 was the first video game I ever saw and I still remember seeing the last level at my friends house, Sonic 3 and Knuckles is still one of my all time favs (The A.I.R mod is incredible).
First of The guy made the "glitch" a feature. Like the Level Select Zone appears if you hit the cart or the console forcing a crash. And then the same guy mods his own game Then thought me nosegay is a word today. (Might not be his but a random dev or from the devkit, but still) I didn't knew this guy before but he's cool, and I'm glad 3D Blast Exist because of him and their team.
Watching the Proto 73 section of this has made me realise how woefully incomplete the article for it on TCRF is, as (having just played Green Grove 1 (a level I know off the back of my hand at this point)) I can tell there are level design differences knocking around in it.
25 years ago, I was 8 when I discovered that you could get the level select glitch by shifting the cartridge around in its slot. I have no recollection of how I came to know about it, but I did.
3Deez nuts. I thought this game was great as a kid. Pretty bad for a Sonic game, but a good time nonetheless. The best OST until 06 and Unleashed, too, I think. Both Genesis and Saturn were great in their own ways. You mentioned the "short intro to Panic Puppet" but it's the intro song *and* Panic Puppet Act 1's song, so you get a small taste before the earful near the end.
To think that all you needed to do to crash the game was to bonk the console and take its lunch money XD Seriously though this is another great video. Maybe you should cover one of the less popular 3D Sonic games like 06, R, or Forces if you find anything about those... or maybe one of the Sonic Adventure games if you haven't already? There's bound to be something there right?
Jon even ruined his old dev Genesis to make a switch that would cause the same error without risking damage to the cartridge. He made a vid on it as well.
(Early Sonic) When your Mom accidentally spilled all your favorite mayo on the floor and attempted to eat it on the floor like an animal. (Final Sonic) when your friend asks you to go out to the park.
I think I found some unused graphics in the final version. In the final picture of the good ending, there are blue flowers underneath the white flowers around the temple. To see them you need to turn off one of the graphics layers using an emulator.
Sounds like someone who never learned to play it or CD properly. Both are underrated exploration games with two great soundtracks which people don't understand how to play properly.
I honestly think Sonic 3D Blast is a bit underrated. The genesis version is the one I own, but it's cool playing it because the genesis running it is pretty cool.
3D Blast has such a good OST, I mean every Sonic game has a good OST but I'm partial to 3D Blast because it's one of the first Sonic games I managed to get decent corruptions from AND I ended up getting a REALLY good music corruption that turned one of the themes into a hardcore/extratone remix lol.
Whenever I see the non-American release, I always read it as "Sonic 3D: F*ckies' Island" (Even though I know its "Flickies'") which is what I always call it for shits 'N' giggles.
Special Stage theme is actually used in full length as the Panic Puppet Act 1 theme, and not just as an intro. Don't know if it was already stated by anyone else in the comments, just wanted to mention it. Anyway, great diving work on this game's cuts.
Which Sonic game should I take on next?? 🤔
HI TETRA BIT CLIPS
A compilation of miscellaneous information of sonic gamed
Sonic unleashed
This is not a sonic game but still, make a splatoon 2 lost bits
All of them
The explanation for NOSEGAY is simple. The Genesis hardware requires there be the text SEGA in a specific place in order to boot. This was simply their tongue-in-cheek way around "trademark infringement" - if you look, that's part of a second ROM header from the Psy-Q development hardware, and if you extract *that* header and compare it to any standard one, you'll notice the letters SEGA fall into the same offsets. You can also find it in other games that were developed with Psy-Q. It usually appears at 0x3F00FE in the ROM, which would mean the SEGA part of the string would be exactly at 0x400000. The development hardware would switch that upper bit off temporarily when it needed to boot, and then SEGA would be at 0x000000 like it needs to be.
🤓☝️
@@katyazreal hey at least he is knowledgeable.
That's so clever honestly
NO *SEGA* Y
Simple he said
While it's certainly not the best Sonic out there, it's easily the most visually impressive for the hardware as well as audibly both for the Genesis and Saturn's OST.
yup! it was fun at the time, nothing id be excited about playing it again like the OG sonics 😂
@@carelessjayremy I'd recommend playing the Mega Drive Classics version as you get built in rewind or maybe even with the Director's Cut mod featured in the video!
they put too much time in the songs than the ghrapics
@@whatafoolbelieeeeves No the graphics had a ton of work put into it. I mean getting Prerendered sprites onto the Genesis was a pretty huge feat, not to mention the FMV cut scene at the beginning
@@Kyezoar i 👏 was 👏 joking 👏
This game looks like some dream I would of had after playing a sonic game at like 1 in the morning
Lmao
@@TetraBitGaming damn the legend comments, also hpr have fun in that dream buddy
Bit more of a nightmare in my opinion.
@@henryapplebottom7231 The best thing about a game in a dream is that it doesn't have to conform to hard coded design. Chances are a Sonic 3D type dream would have probably controlled and played great, as it's all in the head of the dreamer!
once I had a dream that I literally was Sonic, being able to spin was an amazing feeling and everything felt like it was in slow motion.
18:22 It's not the only music that ended up being used in the game and ended up being reused in future games. Green Grove Act 1 was also reused in Sonic Adventure.
It would be interesting to know how many of the melodies from the MegaDrive version were reused for future Sonic games (unless these two were the only ones that ended up getting that treatment.)
I've heard, but have no evidence for, that the Sonic 3D music getting reused in Sonic Adventure was because Jun Senoe was pretty proud of those tracks and Sonic 3D wasn't released in Japan until quite late into the Saturn's life, so many players just never got a chance to hear them. So he gave them a quality touch up and put them forward for use in Adventure.
@@ShaimingLong I'm pretty sure he did state somewhere that was reason for including them
@@Turbulation1 I didn't spend much time trying to verify it, but it's something I've seen people mention in the comments of the music here on RUclips. I think it was in an interview where he said it, I just didn't take the time to find out which one.
@@ShaimingLong Aww, that's pretty cute ngl xD
But yeah, I loved S3DB and having those tracks in SA made me so happy when I played it on my PC!! I'm happy he did that :D
God I love that version of Green Grove!
13:55 = Yah. With this face, Sonic was staring into our souls, and his other eye staring at a vending machine on the other side of the room.
And it became a meme
The JP Saturn level select code was actually a regional addition, not a feature scrapped from the global releases. In fact, the game didn't actually release in Japan at all until the Saturn release dropped about two years after the rest of the world got it.
Personally, I like to call that mercy.
Honestly Jon Burton seems like an awesome guy. He gave us all this prototype content without expecting return, not to mention the wit he has in these texts. Without him, we might’ve never gotten to see these unused graphics and sounds.
I think I appreciate Sonic 3D Blast more as a whole now, knowing of this content.
He seems like an awesome guy but he's also behind a lot of the toxic crunch culture at TT games so... yeah, bit less palatable.
Still, again is very much cool that he did/does gamehut.
@@RAFMnBgaming How is he behind the culture? Genuinely curious, must have lived under a rock for awhile as I haven't heard this before. All the drama I know involves religion!
@@pizza-pi I mean, he's the head of the company. As I understand/remember it it, stories from ex-TT devs have come out about him marching around demanding people crunch overtime as long as he would, well over paid working hours, or something along those lines during a lot of the early to mid lego games' development before they made an upstairs to kick him.
@@RAFMnBgaming Being head of a company doesn't automatically mean they're the one making things awful for everyone, but that's a real shame. I still appreciate the info he gave us through GameHut. Would not have expected it.
@@pizza-pi Yeah. It's stuff definitely appreciated shared, especially from the perspective of being a dev and being intersted in how stuff works. It's just the fact he took such an active on-the-floor role in pushing that crunch bullshit that leaves me feeling quite sour and pissed off at myself for not finding out earlier.
Best Sonic game lesgooo
first like
...
Yesss
ain’t you nathaniel b?
hi Nathaniel
This game and zelda a link to the past have timeless environment textures, theyre very nice to look at even today compared to alot of old snes and genesis games
So Rusty Ruins levels were actually swapped! I always suspected of this since I was a kid, I had and still have the PC version...
You see Sonic 3D Blast PC CD is actually a hybrid data and audio CD, and as a kid one day I discovered that I could listen to the level BGMs in any Music CD Player and I used to listen to them a lot.
The track sequence is the same as the level sequence in the game except for Rusty Ruins in which Act 2 BGM comes first and Act 1 comes after, I always wondered why. As a kid I used to think they made a mistake when they recorded the CD hahaha
Thanks for solving this 25+ year mistery in my head
The whole hybrid data and audio thing was pretty common afaik. Not sure if it took extra effort to make it work like that or if it was just a quirk of some common encoding method.
@@grn1 probably a common thing, it was an easy way to include a high quality soundtrack in a PC Game as decoding compressed audio was a heavy task back in the day, even playing back a simple 128kbps MP3 file.
I guess the CPU didn't even have to bother to play the sound, it was probably all handled by the CD-ROM drive along with the soundcard as it was all plain Audio CD PCM.
But I didn't know any of this back in 97 and 98, I just knew the CD worked on a Music CD Player and the tracks were swapped. I just asked myself why, now I know 😆
I think the placement for Volcano Valley was also misplaced in the track list. iirc After Rusty Ruins Act 1 was Volcano Valley Act 2, then Act 1, THEN Spring Stadium.
@@grn1It's just Orange Book. It's not a special thing. That's how the Compact Disc standard worked. Audio CDs used Red Book, data CDs used Yellow Book. Combining the two was done with the Orange Book standard. Data on Track 1, Audio on all others.
@@KopperNeoman Cool
As cool as a 3D Blast splitscreen multiplayer sounds in concept, it looks like it would’ve been painful to play with that FOV lol
An isomorphic games are already a bit problematic in terms of telling exactly where you are or lined up with, so that'd be double bad if you had half your screen cut off.
@@TheJadeFist Yup hence why it was never added, bc even the devs realized that.
3D blast was one of my favorite sonic games. Glad your covering it!
I would love to see a lost bits for mean bean machine, spinball etc. those games dont get enough love. Yeah, they're a little weird but they're really neat and I think they deserve the spotlight every once in a while. I love mean bean machine and it introduced me to the puyo series as a whole
Spinball is so fun
Hours of content and I never get past Toxic Caves
Same here, I got the Mean Bean Machine game on SADX and I loved it! Then years later, thanks to Sonic Mania I discovered the song was a remix of the Puyo Puyo one and got into that franchise as well, it's so cool and underrated
@@alieneko_nyo bro I still need to get a copy of puyo for the megadrive since I have a genesis and a game genie. Never got around to it. I have mean bean in box tho and I'm really happy about that
yessssss i love puyo
Love seeing GameHut featured, such an amazing and (as an indie game dev), a really inspirational channel!
I like how they put the two boss songs on the start/end of the sides of the tape, so you could flip between the two anytime.
Just don’t get inspired by his toxic work culture
@@brianchan8Instructions unclear, put in extra work hours to finish my project on time, also didn't put in personal pronouns for non-evil characters
The Dev was probably so shocked that Nosegay was a word, that he had to put in.
Jon Burton is such an amazing dev
13:37 anyone else find the prototype render uh… *REALLY SCARY FOR SOME REASON*
7:35 Interesting...
So during 3D Blast's development, originally you started with 10 Rings in the boss arena which had no Rings, but then it was changed to have Rings in the arena but you start with none.
With SRB2, it was the inverse - you initially started with 0 and had to collect Rings from the arena, but 2.2 made it so you start with 10 Rings without any hovering in the arena.
Just...
Wow.
When i heard that in the video it reminded me of srb2 too, i wonder if they got the idea from this prototype
It’s possible it’s just a place holder until the ring locations are finalized
A fun fact about the invincibility theme: The more rings you collect, you can actually hear a little more of the full theme. I've done it on a couple of playthroughs.
11:47 my jaw hit the floor when I heard this. That’s the Sonic 4 Ep 1 boss theme! What a random place to pull a boss theme from…
My Therapist: "Dont worry, omnidirectional Sonic isn't real"
Me: 13:11
Really amazes me how much of 3D Blast's referenced in Adventure, like a little cheeky nod to remind you that Adventure is the first TRUE 3D mainline Sonic game.
I see it more as a positive nod to the contribution 3D Blast made to the series, considering Sonic Team didn't actually make a proper 3D Sonic on Saturn when they should have before making Nights. However, the Genesis version level themes were what was referenced, so it really was like Sega was totally trying to memory hole the Saturn and start over.
I love this series
I've been watching since basically the start
Charles what are you doing here
he got bored. probably not vh ending one(unless this is beforehand)
Probably is
He's got the Greatest plan!
So his greatest plan is to watch tetra bit gaming and then he forgets to watch the airplane controls and crashes into the screen
You can also hear the full invincibility in Genesis 3D Blast by using Speed Shoes mixed with Invincibility
The unused Knuckles special stage theme is what became one of the songs used in Twinkle Park in Sonic Adventure since some of the songs from this game were reused in Sonic Adventure.
This game holds an extremely special place in my heart. It's the very first videogame I can remember seeing. I was maybe 6 or 8 at the time, so the game was still pretty new (within a year or two). My neighbor had a Genesis and I remember seeing them playing Rusty Ruin zone.
This game is one of the main reasons I got into videogames at all.
Was My first Game as well
So the NOSEGAY string has something to do with the TMSS check (to let the game go past the licensed by sega screen) where the system needs to see the string SEGA somewhere in the header (?) in order to pass (excuse my awful terminology)
OH CLEVER
I never noticed that it was NOSEGAY because it has SEGA in it, I just thought they used it because it’s a funny word
you said "Sonic Mega Collection" and I instantly flashed back to the good days
Fun fact: One part of the unused Special Stage sound was in the intro.
Note: Turned out it was fully used in Panic Puppet and the intro.
sonic 3d on the saturn has some pretty good music, especially green grove 1
Too bad it gets overlooked since nearly every Sonic game has good music
(apart from maybe Sonic Chronicles, if that even counts since those songs are missing instruments)
21:52, dont know why, but I find "HELP" written on what seems like a stone tablet funny
15:28 you can also literally punch the cartridge to the get to the level select
Gotta love cartridge tipping!
The reason for that is level select is activated when a crash happen, the lead programmer explained it on his RUclips channel, it was made that way so SEGA approve the game faster
@@paradoxzee6834 I know
13:55 LOL! Since it's just a derp face. 🤣
21:33 it reminds me of those PSOne videos about the fearful harmony 😫
Love your videos, keep up the good work
Thanks!
2:00, ANTI chef's kiss because Spindrift would make me assume a racing game, spindash and drift.
I wasn't expecting this but nice!
fun fact the unused special stage from 18:21 also sounds like the sonic mania intro
Pressing A while the game is paused skips to the next act (if you have the appropriate cheat code entered) on the Genesis and Saturn release versions, too, so it's not unique to the prototypes.
Nosegay may have come from a debate about whether any words in English contain the string "SEGA". Another viewer commented it may be for a header check. Either way, someone clearly doubted its validity. (And it's mostly used for a small bouquet one might hold, so the joke is nice but the background art probably doesn't count.)
Also, 18:00: "similarly" is just pronounced like "similar"+"ly", not similAIRly.
THANK YOU FOR COVERING 3D BLAST, THIS GAME WAS A PART OF MY CHILDHOOD, I WILL NEVER FORGET ALL THOSE TIMES I PLAYED IT ON THE SEGA FLASHBACK!!!
13:09 and Sonic was more Derpy
21:42 and Derpy Sonic is back
Why is Sarah here?
@@GoroAkechiP5 Where
@@Shiro_Zark needlemouse
So the October prototype for the Saturn would have been the first version of the game, as I only started working on it in July. I wrote a program to convert the 68000 assembly language into C++ from Jon's version on the Genesis and I think he finished at the end of September for the Genesis version and I had a version within the week, although with some bugs as seen. I spent the next month adding the interactive elements such as the trees with snow on them, and squeezing the data down to fit (we had less memory in RAM than the Genesis had ROM, and we were using 256 colors instead of 16 so the graphics took up twice the memory, and we had more detailed graphics, I think 4096 tiles compared with 256 for the Genesis.
The PC version was designed to run on a Pentium 75Mzh, and used a very early version of DirectX. Gary Vine was responsible for a lot of the PC conversion using my code for the game logic.
This game will always leave a bad taste in my mouth, it was the day that Sonic died for me. No offence meant to any of the developers because to get such a thing working on the Mega Drive is crazy but this was the point that Sonic stopped feeling refined and ever improving and just felt 'clunky' to play. The game play and the world of Sonic changed after this and never really did I recapture that feeling until Mania came along (though I did enjoy SA1+2 for the most part and Generations was pretty decent)
Sonic 2 was the first video game I ever saw and I still remember seeing the last level at my friends house, Sonic 3 and Knuckles is still one of my all time favs (The A.I.R mod is incredible).
First of
The guy made the "glitch" a feature. Like the Level Select Zone appears if you hit the cart or the console forcing a crash.
And then the same guy mods his own game
Then thought me nosegay is a word today. (Might not be his but a random dev or from the devkit, but still)
I didn't knew this guy before but he's cool, and I'm glad 3D Blast Exist because of him and their team.
Watching the Proto 73 section of this has made me realise how woefully incomplete the article for it on TCRF is, as (having just played Green Grove 1 (a level I know off the back of my hand at this point)) I can tell there are level design differences knocking around in it.
Yeah, for one: around where Knuckles ends up being placed
25 years ago, I was 8 when I discovered that you could get the level select glitch by shifting the cartridge around in its slot. I have no recollection of how I came to know about it, but I did.
3Deez nuts. I thought this game was great as a kid. Pretty bad for a Sonic game, but a good time nonetheless. The best OST until 06 and Unleashed, too, I think. Both Genesis and Saturn were great in their own ways. You mentioned the "short intro to Panic Puppet" but it's the intro song *and* Panic Puppet Act 1's song, so you get a small taste before the earful near the end.
I love unused stuff in games/ betas of games. I love 3D Blast
This video is way past cool
Hi tetra. Interesting video.
Hope I’ll learn a lot while watching this. Thanks for making it!
Thanks for watching!
@@TetraBitGaming I live for your Sonic LostBits series, you're the champ.
I actually remember the unused music but I've never played sonic before. I think I've heard it in some other game unrelated to sonic.
I think Crabby McCrabface was supposed to be the Crabmeat enemy from previous 2D sonic games
You learn something new everyday, this is my favourite sonic master drive game 😁
love your content its always interesting.
12:26 I believe this was supposed to be the invincibility music before the final was implemented.
You say main series, but the Spinball Eggman island was featured in Sonic Origins. Therefore, Spinball counts.
Nah lol
Just because it's "canon" doesn't make it main series
its like sonic 4 episode 1. not main series….
right?
The bonus levels in the Saturn version are probably my favourite of all time. Having Tails or Knux fly Sonic in is so cool.
i actually kinda like 3D Blast's Artstyle
Same
Sonic 3d blast is legit one of my favorite games of all time
I unlock the level select by beating the game first then playing the game again.
Fact: The Special Stage music is used for the Level Select Menu.
maybe the invincibilty theme was longer because the 7 choas emeralds gave you a certain golden form in one the earlier builds 🤔
When "special stage" music played, I almost cried.
Twinkle park was my favourite sonic stage of all time
To think that all you needed to do to crash the game was to bonk the console and take its lunch money XD
Seriously though this is another great video. Maybe you should cover one of the less popular 3D Sonic games like 06, R, or Forces if you find anything about those... or maybe one of the Sonic Adventure games if you haven't already? There's bound to be something there right?
Jon even ruined his old dev Genesis to make a switch that would cause the same error without risking damage to the cartridge. He made a vid on it as well.
@@GabePuratekuta nice
18:10 fun fact: this track is reused in the first cutscene of the genesis version of 3d blast:
nosegay is now my favorite word
As soon as I saw nosegay, I immediately thought one of the developers were annoyed at management for something and put in " no sega, y?"
this game is soooo underrated
Same
15:27 got the old rock song Barracuda stuck in my head, and I'm not complaining (in fact, my body is moving to the beat of the song as I type) 🤘
Truly one of the lost bits videos ever
SEGA uses a Old model From the E3. Build, Which is derpy sonic but remodeled.
FOR THE SATURN
This is THE most underrated Sonic game. Also not really 3d it's pre rendered spirtes.
(Early Sonic) When your Mom accidentally spilled all your favorite mayo on the floor and attempted to eat it on the floor like an animal.
(Final Sonic) when your friend asks you to go out to the park.
Hey Tetra
Yo
Hey tetra
hello gamers
Hello chad
@@TetraBitGaming hello again tetra lol
I thought that the “unused” renders of Sonic being carried by Tails/Knuckles was supposed to be for different endings in the game, LOL!
1 minute in and a 3d sonic at home meme is already making me laugh
Same🤣🤣🤣🤣🤣
I literally laughed out loud at the line “Sonic with a nosegay”
"Mom can i have 2.5D sonic at home?"
"Sure"
I think I found some unused graphics in the final version. In the final picture of the good ending, there are blue flowers underneath the white flowers around the temple. To see them you need to turn off one of the graphics layers using an emulator.
This game had a good soundtrack. That's about it.
Sounds like someone who never learned to play it or CD properly. Both are underrated exploration games with two great soundtracks which people don't understand how to play properly.
I honestly think Sonic 3D Blast is a bit underrated. The genesis version is the one I own, but it's cool playing it because the genesis running it is pretty cool.
NOSEGAY is a word
3D Blast has such a good OST, I mean every Sonic game has a good OST but I'm partial to 3D Blast because it's one of the first Sonic games I managed to get decent corruptions from AND I ended up getting a REALLY good music corruption that turned one of the themes into a hardcore/extratone remix lol.
Always great to see unused content in a video game.
17:25 ngl the early knuckles bonus stage ost sounds like something you would hear on an early 90s PC
19:34 Funfact: you can still hear this extended version of the invincibility theme in the pal version of the game
"Sonic with a nosegay" really embracing that word lmao
3:12 they probably could have at least tried vertical split screen, it most likely would have worked a lot better than horizontal.
The levels would have to be designed purely vertically or horizontally either way.
The song at 17:24 kind of sounds like a song from an early 2000’s Touhou game
Whenever I see the non-American release, I always read it as "Sonic 3D: F*ckies' Island" (Even though I know its "Flickies'") which is what I always call it for shits 'N' giggles.
I didn’t know I wanted this till now!
I really like the idea of Major/Minor key boss theme; maybe they could've used the major keys normally, but switched to minor when you had no rings
13:55 maybe not only that, i guess the developers did not want sonic that he was actually a "DUMB UGLY BLUE BLUR HEDGEHOG!"
Finally a video about this game that acknowledges that the Windows port I played as a kid actually exists!
17:10 "composed by Jun Senoie" what?!?!! I had no clue he worked on earlier games
16:22 - 16:30 Kinda sounds like the theme song of a show airing on CBS from the 80s to the 90s, ngl
babe wake up new tetra bit sonic lost bits video just dropped
12:25 Fun fact: This was inspired by the rohto Japan theme
Also this was meant for a secret rohto ending
With Mega Collection on my GameCube, Wii, and Mega Collection + on my (once had) PS2,...
I can relate to having played 3D Blast that way too.
18:09 That's a fragment of panic puppet zone act 1 (genesis)
Special Stage theme is actually used in full length as the Panic Puppet Act 1 theme, and not just as an intro. Don't know if it was already stated by anyone else in the comments, just wanted to mention it. Anyway, great diving work on this game's cuts.