Yes it certainly works ... BUT - only for stationary setup! You cannot group or link entire setup to master dummy and rotate this setup because of disabled axis links!!
Eline sağlık hocam, fakat birşey sorucam. Benimde yakın zamanda bir motor animasyonu gerçekleştirmem gerekeçek. Bunu Bone sistemiyle yapmak daha kolay ve hızlı olmaz mı ? veya script sistemi kullanmak mı gerek ? cevabın için teşekkürler.
I don't know your scene but i know V engine system is more complex. I didn't try to do it but you can try, - When you are in hierarchy/affect pivot only you can rotate your ucs's direction along cylinder's axis. - Then u must change UCS Location settings from View to Local near the scale command. I'll try about it when i see right result i'll right again.
Sorry to spoil the fun but, unfortunately, this tutorial is not so great as it seems on first sight. Piston (cylinder001) MUST be mechanically connected with connecting rod (circle001). In this case, connecting rod just “looks” at piston. If you make (something like) this scene and switch to front view, play the animation and you will see that upper end of connecting rod slightly “fly” around piston, it does not move in a straight line as it should. Being linked to smaller dummy, piston itself makes a movement of correct distance but at slightly wrong pace. At 0 and 180 degree positions of crankshaft everything is OK (at right positions) but at all other angles of crankshaft, angle of connecting rod should be greater and therefore piston should be at lower position. I would call this only a “simulation” of the actual rigging of crankshaft, connecting rod and piston. I’m sorry I can’t explain how to make this whole setup right. However, I hope that pointing to those errors can be of some help.
Yes Dear Friend you are right :) and i know it. It's problem for me to. In fact there are other ways to play the simulation. For example rigging bones or you can create formules with wire parameters or other axis locking methods. But they are harder and more complex methods. My method for only visual animation. Watchers can use this link methods for other constraints. i only wanted show turning crank and moving pistons :). This tutorial for understanding link constraints. But not real working true simulation. Sorry for mistakes.
Serkan Kose You don't have to apologize,you made a good tutorial, it's still useful even if it's physically not accurate, yet you can use the reaction controller to match the movement of the piston to the rod If you want to be accurate, you can watch this tutorial, the guy made the piston move with the formula watch?v=-02mLcuNutQ
our job as a 3D artists is to make belivable animation and images not to make micanical parts and make them work as in the real world... thank you for what you said..
Have a quastion. You linked Cilynder with Dummy. But this is dependency loop) Cant make link with this object because you make LookAt on this object. May be i miss something
Thank you for this very good tutorial. I need to rotate a piston 45 degree, but it can't be rotated in this way. Can you make another tutorial for it? Thank you.
Slm. Scriptler her zaman daha hizli ve kolay bu bi gercek. ancak render ates su patlama deprem ruzgar orman kiremit parke korkuluk hersey icin script veya plug in kullanmak yorucu ve uyumsuz kombin olabilir. bu aeada kodlarla aram kotu script yazamiyorum yada bu tur seyler icin script vermu bilmiyorum. bone olayindada benzer baglantilar hileler kullanmak gerekecek sanirim ben dummy tercih ettim ama hali hazirda bone sistemine hakimseniz tabiiki onunlada olur.
acho que esse é o único vídeo que tem explicando direitinho. BRASIL o/
"think this is the only video that has explaining "
very thank you
Yes it certainly works ... BUT - only for stationary setup! You cannot group or link entire setup to master dummy and rotate this setup because of disabled axis links!!
Thank You. I sued this to make my own. This tutorial was so good, even if you don't can't understand the language
True that
Çook Teşekkürler serkan bey ...
Rica ederim umarım faydası olmuştur.
Çok güzel bir ders olmuş Serkan Köse Hoca gayet anlaşılır ve açıklayıcı.
Hocam Allah razı olsun. Bu işin mantığı nedir diye dönüp dururken Türkçesini buldum. Çok teşekkürler.
I'm having trouble with the last part. I am making a V engine, so I can't get the small inner dummy to travel along anything but the global axes.
I think you are a good teacher since we all get it but not all get you lol
Nice tutorial. This is a decent pipeline. I've seen pistons and crankshaft be animated with IK but this seems less taxing to set up
Eline sağlık hocam, fakat birşey sorucam. Benimde yakın zamanda bir motor animasyonu gerçekleştirmem gerekeçek. Bunu Bone sistemiyle yapmak daha kolay ve hızlı olmaz mı ? veya script sistemi kullanmak mı gerek ? cevabın için teşekkürler.
I don't know your scene but i know V engine system is more complex.
I didn't try to do it but you can try,
- When you are in hierarchy/affect pivot only you can rotate your ucs's direction along cylinder's axis.
- Then u must change UCS Location settings from View to Local near the scale command. I'll try about it when i see right result i'll right again.
thanx, you can ask for more
Sorry to spoil the fun but, unfortunately, this tutorial is not so great as it seems on first sight. Piston (cylinder001) MUST be mechanically connected with connecting rod (circle001). In this case, connecting rod just “looks” at piston. If you make (something like) this scene and switch to front view, play the animation and you will see that upper end of connecting rod slightly “fly” around piston, it does not move in a straight line as it should. Being linked to smaller dummy, piston itself makes a movement of correct distance but at slightly wrong pace. At 0 and 180 degree positions of crankshaft everything is OK (at right positions) but at all other angles of crankshaft, angle of connecting rod should be greater and therefore piston should be at lower position. I would call this only a “simulation” of the actual rigging of crankshaft, connecting rod and piston. I’m sorry I can’t explain how to make this whole setup right. However, I hope that pointing to those errors can be of some help.
Yes Dear Friend you are right :) and i know it. It's problem for me to. In fact there are other ways to play the simulation. For example rigging bones or you can create formules with wire parameters or other axis locking methods. But they are harder and more complex methods. My method for only visual animation. Watchers can use this link methods for other constraints. i only wanted show turning crank and moving pistons :). This tutorial for understanding link constraints. But not real working true simulation. Sorry for mistakes.
Serkan Kose You don't have to apologize,you made a good tutorial, it's still useful even if it's physically not accurate, yet you can use the reaction controller to match the movement of the piston to the rod
If you want to be accurate, you can watch this tutorial, the guy made the piston move with the formula watch?v=-02mLcuNutQ
our job as a 3D artists is to make belivable animation and images not to make micanical parts and make them work as in the real world... thank you for what you said..
Exactly what I was looking for. Thank you!
Have a quastion. You linked Cilynder with Dummy. But this is dependency loop) Cant make link with this object because you make LookAt on this object. May be i miss something
cool...nice job...link constraint on z axel ! smart
very good tutorial. thanks
Really good video, I learnt something new. Good job! It's helpful.
Sir, can you put the entire tutorial again? link does not work. Thank you
¡¡exelente!! aunque no entiendo tu idioma, me resultó muy claro para resolver ése tema. ¡Gracias!
Great video, i understood it by watching what you were doing, thanks.
Nice
Thank you for this very good tutorial. I need to rotate a piston 45 degree, but it can't be rotated in this way. Can you make another tutorial for it? Thank you.
We let the Head`s axes changes 45 degree. In Lock Info, Lock is for local axis. So in Head`s Lock, we can lock x,y to lock z.
Awesome tutorial! Helped me so much! Thank you
good
Allah senden de razı olsun kardeşim, işe yaramasına sevindim.
Teşekkürler Cüneyt Kardeşim, faydalı olmasına sevindim.
Very good video. Learnt a lot by watching but to get many more subscribers could you copy video and put English commentary or maybe subtitles?
the animation is not correct if you remove the covering part of the cylinder your will see.. I see others found it out too
this tutorial is amazing
Slm. Scriptler her zaman daha hizli ve kolay bu bi gercek. ancak render ates su patlama deprem ruzgar orman kiremit parke korkuluk hersey icin script veya plug in kullanmak yorucu ve uyumsuz kombin olabilir. bu aeada kodlarla aram kotu script yazamiyorum yada bu tur seyler icin script vermu bilmiyorum. bone olayindada benzer baglantilar hileler kullanmak gerekecek sanirim ben dummy tercih ettim ama hali hazirda bone sistemine hakimseniz tabiiki onunlada olur.
Very handy. Thank you!
thank you dear friend. I agree with you,
very nice, thanks pro
your welcome.
greate tut .. but i dont understand anything ;-) thanks man!!!!
Thanks Friend But it's for may own students from Turkey. Please Try to Follow Clickings and The values Entered. If you need i can share the model.
güzel ders arkadaş,
Ilike it man... Thank youuuuuuuuuuuu
faydalı..
Thanks :)