Using Matrices to Rig a Scissor Mechanism in 3ds Max

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  • Опубликовано: 28 янв 2025

Комментарии • 8

  • @PandaJerk007
    @PandaJerk007 6 месяцев назад

    Very interesting! and great work. I hope to try a similar project soon with some of this fancy mechanical rigging.

  • @lllrexerlll
    @lllrexerlll 2 года назад

    dude !!! you just saved me :) been looking for same exact thing.

  • @achrefbs195
    @achrefbs195 10 месяцев назад

    thanks this is very helpful
    can you please explain me how to add the green vertical parts 0.01
    thanks

    • @LeeMinardi
      @LeeMinardi  10 месяцев назад +1

      I'm glad that you found the tutorial helpful.
      There are 8 vertical green slats. I've named them slat00 to slat07.
      They are all children of DummyBase.
      Slat00 moves with DummyBase and needs nothing else.
      Slat01's position 1/7 the distance to DummyControl so it has a Position Expression associated with it with the expression:
      DummyControl / 7.
      Slat02 has a position expression:
      2 * DummyControl / 7.
      Slat03 has a position expression:
      3 * DummyControl / 7.
      .etc.
      Please let me know if you have additional questions.

    • @achrefbs195
      @achrefbs195 10 месяцев назад

      @@LeeMinardi I can’t thank you enough . you saved my life thankss 💚

  • @apu2vpalakhira
    @apu2vpalakhira 6 лет назад

    is it possible ti do in Autodesk maya?
    I am new to rigging and i wanted to do it in maya.

    • @LeeMinardi
      @LeeMinardi  6 лет назад

      I cannot help you with Maya or its programming features.

  • @BigZee1986
    @BigZee1986 5 месяцев назад

    This can be done without programming. I don't really understand why such simple things need to be done with programming.