Mechabellum - The Fifth Horseman
HTML-код
- Опубликовано: 11 сен 2024
- I'm drn and this is our fourth game in this week's tournament, here we're going up against qwerty. They're off to a strong start with Steelballs and Crawlers overwhelming us. Can we fight our way back into the game or are we doomed to meet our apocalypse?
Anything you think I've done wrong or could do better please let me know, I'm always looking to improve both my gameplay and the video quality. Thanks again for watching!
______________________________
Mechabellum is available on Steam here: store.steampow...
If you want to know early when videos are dropping, or provide feedback and discuss Mechabellum and other games feel free to join the crew helping drn! This is our discord: / discord
Part of the ship, part of the crew! Appreciate all the help I've been given, big thanks everyone.
Got weirdly poetic this episode.
Sorry I tend to get a bit tired as the tournament goes longer and end up a little loopy! Particularly if our games go long as well so there's less down time for mental recuperation and vocal recovery.
The poetic rambles are so on point and powerful like some ancient wisomd loaded bard magic that would stun lock me if I heard that in real life. I wish I could do that. Good stuff.
0:42 POV: you're a boat but you didn't get the offer to be part of Giant Voltron, so you're forced to turn to purple space magic for revenge
Three into one was a simpler animation! Editor DRN gives his deepest apologies to Boat enjoyers.
First time viewer, subscribed right away. Great content, character, and flow. You're a natural man.
Thanks dude, you're far too kind!
Certified DRN classic and I haven't even watched 30 seconds yet!
Hope it lived up to the hype!
Editor-drn is older than you, right? Respect your elders!
Technically correct! The best form of correct :D
Lol nice.
When your opponent showed he wasn’t willing to sell out of the vulcans, you were pretty much guaranteed to win.
Though I have one major criticism of your play: This was absolutely an overlord game. Round after the scorpions came out drop two, I think you’d need to push to get cannons which would be fine, and they’d steamroll his entire army *effortlessly* for the first turn, maybe even two, and remain excellent fire support even once he gets an answer.
Yeah I agree Overlords would've been great here. Round 5 would you have skipped Top Supply though? Both players on 3.4k+ HP.
Think the best time to pick them up would be Round 6. Upgrade the two Scorpions who've hit level 2, then leave the tanks at level 1 then unlock and grab two Overlords. Probably play them mid-lineish facing directly into his Vulcans behind the tank line.
@@Drone_101 That would probably be a more optimal course.
If it was me in that exact situation I might have had a genuine think about whether to go top supply or skip it and go for the kill, since top won't matter if I absolutely roll them, but your suggestion on 'what would be optimal' is probably correct
I was thinking this whole game since the Vulcans dropped that i was going to see overloards, either on their side or yours.
Was a lack of powerful anti air on your opponents board for a while unless I missed something. As for against you. They could have unlocked overlords for free and dropped two, force you to pick anti air on your marksmans, and then sell them leaving you in a bigger hole than you would have gained from 100 on giant hunter.
Great overall. Having a comfortable starting specialist AND units is always a strong moral boost for the whole game, and even from behind on the first round you sounded very pleased with the hand you were dealt.
Amazing editing as always, love that some jokes can find some of Editor DRN's time. Well worth it on the viewers side, I hope it was for him as well!!
Wishing you the best of luck and all the Sledgehammers
Thanks! Editing DRN appreciates the compliments as always! Yeah this could've been a great game for Overlords to strut their stuff in, we were showing triple MM from the get-go though and with the Giant Hunter Round 3 so can understand him not wanting the hassle.
For us it was just the economy never quite feeling strong enough to support a Giant pivot and out Scorpions already getting the job done with brute force. Defo felt a bit like Route 1 Mechabellum this game.
Comfy start makes the whole game flow so much cleaner for us, but we do need to broaden our options so other starts aren't quite the system shock when they get foisted onto us by the game.
You would have gone with two more melting points instead of upgrading them? You? "Double the value for half the price" drn? Okay fair, you do tend to do the upgrades more as you can, after placing out units but still, made me chuckle
I kinda wish going off on a poetic rant of ruin was one of the ways I reacted to things. Is that something one can practice?
might be cuz of the way mp's deal damage, it might be more worth to try and have a better chance of connecting to a good target than to try and increase dps
Yeah Melting Points are a little strange, I tend to value more of them higher than just straight levels a lot of the time. It depends on if they are getting damaged in combat or not if they'd need the extra HP.
Often the key with MPs is having top tier chaff clear so they can get onto the valuable stuff faster. A level 1 MP can still kill a War Factory at a decent pace with how their damage ramp works. Yes it's faster with a level 2 one but also I was thinking about having Crawler spawning as a game winning tech on them, in which case you for sure want as many MPs as possible!
Good stuff 😊
Thanks James good to see you again!
I am hesitant to level up tanks when there are so many scorpions on the other side. I would have gone mechanical rage on the tanks instead for improved chaff clear. Did you see the main source of what killed your tanks when making that call?
Yeah, I had the same thought.
That's a good call. At the time I just didn't want the levelled up Crawlers surviving our Tank shells and messing up our Scorpions' target choices too much. Once you get level 2 Tanks the Crawlers need to be level 4 to survive their shots so it's no longer an issue.
Think it's debatable and yeah Mech Rage would work well there for sure. Was still considering Armor on the tanks because of the Vulcans too which would scale with levels so that was a slight nudge in the "we want levels?" direction.
Huh, how did I get here? This is not the month where i'm at, must've set the teleporter wrong, well see you in the past!
Guys, we have a bona fide time traveller here. Somebody ask him the lottery numbers!
Lol, Voltron
Patience yields focus.
Ok random thought, was wondering if support units would be cool in this game. But also, what about merge options, like merging giants? Idk double hp and weapon output options. Still weak to mp though I guess.