Here's how I did this Earthbending VFX shot in Houdini (Mini Tutorial)

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  • Опубликовано: 1 фев 2025

Комментарии • 142

  • @integlol151
    @integlol151 4 месяца назад +19

    This is an absolutely phenomenal format on a tutorial. Gives a good overview of the techniques used without the 20mins of spoonfeeding evey single detail.

    • @tondann
      @tondann  4 месяца назад +2

      @@integlol151 it means a lot to hear that the format I chose is well received! That was exactly my intention with this video 😊

    • @Vishnu.s_Official
      @Vishnu.s_Official 4 месяца назад

      @@tondann bro without vex code this can create?

    • @tondann
      @tondann  4 месяца назад

      @@Vishnu.s_Official it can be done with VOPs too I guess 😄 but I prefer VEX. You can try to recreate it in VOPS

  • @jaym2267
    @jaym2267 5 месяцев назад +9

    You struck gold with this format, made me understand an alien technology program

    • @tondann
      @tondann  5 месяцев назад +1

      @@jaym2267 I am really happy it was useful to you! 😊

  • @syns369
    @syns369 7 дней назад +1

    This is amazing !

    • @tondann
      @tondann  6 дней назад

      thank you so much!

  • @palabrazvisuales
    @palabrazvisuales 7 дней назад +1

    this is crazy good bro! keep it up!

    • @tondann
      @tondann  6 дней назад

      Thank you! I will definitely, stay tuned for more :)

  • @nawrasryhan
    @nawrasryhan 5 месяцев назад +11

    Neat and smart setup, thanks for sharing.

    • @tondann
      @tondann  5 месяцев назад +1

      @@nawrasryhan thanks, enjoy!

  • @filmeric-films
    @filmeric-films 4 месяца назад +1

    That's truly inspiring. So cool what YOU can make in Houdini! Extremely interesting, even if you haven't done anything in Houdini before like me. Great one!

  • @kovacsattila8993
    @kovacsattila8993 3 часа назад

    Very promising result. I would add some extra stuff to make the look punch a little bit more.
    1. The rocks seems to have low mass, and stop easily. Also the dirt not crumble on impact. I would add a trigger what creates extra debree and make the constrains on the larger dirt chunchks separete only when the rocks hits them.
    2. The smoke dissapate too fast. Also you can source more on impacts.
    3. The dirt paches became too debreeless to the end. Since dirt are very crumbly a slow ammount of debree can be emmited all time.

    • @tondann
      @tondann  Час назад

      @kovacsattila8993 thanks for the feedback! I agree that there can be improved a lot regarding the dirt. I built the setup for a rock environment when testing this, but then ended up using a grassy dirt environment which makes no sense of course. If I’d redo it I would probably go with a slightly different method to make it more crumbly and dirt like.

  • @Barthglumineau
    @Barthglumineau 5 месяцев назад +2

    Great tutorial format ! Short, sweet and to the point !

    • @tondann
      @tondann  5 месяцев назад +1

      @@Barthglumineau thanks! That’s what I wanted to achieve with a shorter format

  • @HaloVFX
    @HaloVFX 5 месяцев назад +3

    great stuff Anton!

  • @hunteriadkins
    @hunteriadkins 4 месяца назад +1

    Great job, this looks amazing!

  • @kir11
    @kir11 27 дней назад

    Amazing tuts! Not for beginners, but who are step further, thats nice!

    • @tondann
      @tondann  27 дней назад

      @@kir11 cheers! Welcome to the channel then 😊

  • @ДмитрийВолков-и6ъ5н
    @ДмитрийВолков-и6ъ5н 5 месяцев назад +2

    WOW!it's amazing work and clear tut!THNX

  • @mikkelmelby
    @mikkelmelby 4 месяца назад

    Sweet stuff man, keep it comming!

    • @tondann
      @tondann  4 месяца назад

      @@mikkelmelby will do! Stay tuned for more

  • @jvmvrvr
    @jvmvrvr 4 месяца назад

    As someone just starting to learn Houdini, this was very well explained. Though i dont know the tools you used, i can understand the methodology. I hope to see some step by step guides in the future.

    • @tondann
      @tondann  4 месяца назад +2

      Thank you for the Feedback! It’s great to hear that someone just starting out can also benefit from this video. Yes, it’s not meant to be used as a follow along video, but a demonstration of methods, you’re absolutely right.
      Stay tuned for the coming videos, I have a lot planned!

  • @cerealnpixels
    @cerealnpixels 5 месяцев назад +1

    Beautifully done , thanks for sharing

  • @philhojnacki
    @philhojnacki 5 месяцев назад +2

    Pretty wild 😮

  • @fxguruofficial
    @fxguruofficial 2 месяца назад

    Just Amazing! Big Fan Bro

    • @tondann
      @tondann  2 месяца назад +1

      @@fxguruofficial thanks!! ❤️

  • @tunatopaloglu4770
    @tunatopaloglu4770 3 месяца назад +1

    so Cool!!

  • @kegsfx8603
    @kegsfx8603 4 месяца назад

    Awesome! Well done!

  • @Abhishekkuru
    @Abhishekkuru 5 месяцев назад +1

    very beautiful, nice technique!

  • @yechancho7636
    @yechancho7636 4 месяца назад +1

    It's cool! Thanks!

  • @pizola3285
    @pizola3285 5 месяцев назад +2

    Well explained. Gives me some ideas

    • @tondann
      @tondann  5 месяцев назад +2

      @@pizola3285 thanks Pizola! Funny to see you on my channel, I watched a lot of videos of yours when learning Houdini 😉

    • @pizola3285
      @pizola3285 5 месяцев назад +2

      @@tondann hey! Thanks for the kind words. It is nice seeing that we can learn from each other. Keep it up with this great videos :D

  • @MartinZimny
    @MartinZimny 5 месяцев назад +1

    Amazing stuff!

  • @Teiv1sme
    @Teiv1sme 4 месяца назад +1

    It’s so niceee sir🔥🔥

    • @tondann
      @tondann  4 месяца назад

      @@Teiv1sme thanks!!

  • @joelpaulinvfx
    @joelpaulinvfx 5 месяцев назад

    nice one man, workflow breakdown delivered brilliantly :)

  • @ILIA-B
    @ILIA-B 5 месяцев назад

    Sooooooooooooooooooooooo dooooooooooooooooooooooope! OMG! MY RESPECT! Bro!

  • @nicolaschan3335
    @nicolaschan3335 5 месяцев назад

    love the dynamics!!

    • @tondann
      @tondann  5 месяцев назад

      @@nicolaschan3335 thanks 🙏 your work is really inspiring

  • @santiagososa45
    @santiagososa45 5 месяцев назад

    Amazing work bro!

  • @intaen
    @intaen 4 месяца назад +1

    nice tip! thanks!

  • @mattestela
    @mattestela 5 месяцев назад

    Very nice!

    • @tondann
      @tondann  5 месяцев назад

      @@mattestela thank you so much Matt ☺️

  • @artbrush8562
    @artbrush8562 Месяц назад

    Brilliant great workflow, would be great if you can share how did you create the rest of the shot in details like debris,dust,materials etc. Yes there are tutorials for that everywhere but I'm curious to see your approach on achieving that in your shot, I'm sure it's gonna come with some brilliants techniques like the one you just shared. Thank you :)

  • @SangSync
    @SangSync 5 месяцев назад +2

    make more tutorial.. that can also be understand by beginners.. thanks

    • @tondann
      @tondann  5 месяцев назад +1

      @@SangSync there will be more to come!

  • @mohammedderaah
    @mohammedderaah 5 месяцев назад

    Amazing🔥🔥🔥🔥🔥🔥🔥🔥

  • @AmiitPanwar
    @AmiitPanwar 5 месяцев назад

    thanks brother

  • @raneemFX
    @raneemFX 5 месяцев назад

    Thank for sharing 👌

  • @dushantpanchbhai1722
    @dushantpanchbhai1722 5 месяцев назад

    This is amazing. Loved it ♥♥ How long have you been using Houdini?

    • @tondann
      @tondann  5 месяцев назад

      @@dushantpanchbhai1722 about 2 years roughly 😊

  • @김남규-f4r
    @김남규-f4r 5 месяцев назад

    Awesome effect and very nicely constructed video but just a technical point of view, it would be little more precise to use slerpv() to interpolate vectors, since lerp won't probably give you a normalized vector and will have varied magnitude up to the bias value.

    • @tondann
      @tondann  5 месяцев назад

      @@김남규-f4r thanks for the advice! Actually I learned about slerp way after I created the effect and was busy with the secondaries, so I didn’t want to go back and change a running system 😄 I should take a look again though!

  • @andvfx
    @andvfx 5 месяцев назад +1

    very nice ang cool mini tutorial! Question about the "ray" node to move points to the sphere. How are you doing it? since I dont see you creating normals to define a direction in your graph.

    • @andvfx
      @andvfx 5 месяцев назад +1

      Nevermind. I was trying to have a omnidirectional ray. But I can see, using a custom vector inside ray node + the relax position later on, do the trick. Thanks!

    • @tondann
      @tondann  5 месяцев назад +2

      @@andvfx yes, directional vector, just pointing upwards a bit to shoot most of them on the sphere. Otherwise they might get stuck on the edge of the sphere with just a point relax

  • @MrZapperX
    @MrZapperX 3 месяца назад +1

    Amazing! How many years did u study houdini to get this level quality??

    • @tondann
      @tondann  3 месяца назад +1

      @@MrZapperX I didn’t start from 0 in 3D/CG so learning Houdini was a little easier, but i am doing this for 2 years, learning (taking courses) and working in the industry simultaneously

  • @DimiArt
    @DimiArt 5 месяцев назад

    I'm too poor for houdini but still watched, awesome work!

    • @user-sl309jd90
      @user-sl309jd90 5 месяцев назад +1

      Houdini Apprentice is free!

    • @DimiArt
      @DimiArt 5 месяцев назад

      @@user-sl309jd90 it has missing features tho no?

    • @tondann
      @tondann  5 месяцев назад +1

      You will just be limited to 720p rendering + watermark, but everything else works fine. Houdini Indie is also very affordable compared to other software :)

  • @Girennut
    @Girennut 5 месяцев назад +1

    Great work! Waiting for some tutorials :)

  • @shivangowda1785
    @shivangowda1785 4 месяца назад

    Hi
    i stuck inside dopnet pop wrangle position at line float dist.
    Need fit range values😢

    • @tondann
      @tondann  4 месяца назад +2

      Can you describe a little more detailed what the problem is? :)

    • @shivangowda1785
      @shivangowda1785 4 месяца назад

      @@tondann hi thanks
      I solved the vex error inside dop net but the chunks are not attracted by the sphere what is the issue?

    • @tondann
      @tondann  4 месяца назад

      @@shivangowda1785 How should I know, what the problem is? 😄 You need to be more precise than that

    • @shivangowda1785
      @shivangowda1785 4 месяца назад

      @@tondann I am beginner to vex .how can I know the solution?

    • @tondann
      @tondann  4 месяца назад

      @@shivangowda1785 I cannot help you, if you don't specify what's not working. All VEX code is shown in the video

  • @romansmirnov467
    @romansmirnov467 4 месяца назад

    Great tutorial! But I have some difficulty understanding some parts. Is it possible to have the houdini file - at least basic setup without rendering part?

    • @tondann
      @tondann  4 месяца назад

      I am sorry, but for now I cannot share the hip file for this project.

    • @romansmirnov467
      @romansmirnov467 4 месяца назад +1

      @@tondann Ok. Thank you anyway!

    • @tondann
      @tondann  4 месяца назад

      @@romansmirnov467 thank you for watching!

  • @kxn2309
    @kxn2309 5 месяцев назад

    can u share a tutorial how to render this in ep2?

  • @jaymaurya8070
    @jaymaurya8070 3 месяца назад

    Can you make step by step tutorial

  • @jayashrip6909
    @jayashrip6909 5 месяцев назад

    Wow! This is awesome! How did you make the soil come out like that?

    • @tondann
      @tondann  5 месяцев назад +1

      @@jayashrip6909 I used a megascans asset and extruded it down, fractured it into chunks and used the system I showed in the video to make it move 😊 then a few secondary simulations and it’s done

    • @galagast-fx
      @galagast-fx 5 месяцев назад +1

      @@tondann cool video! i'm curious how you set up the secondaries~
      1. did you spawn the secondaries on the (below-ground) surface of the chunks? or are those actual fractured/booleaned smaller chunks?
      2. then from the main sims, and secondary sims, did you spawn more for the gravel/dust? did you use grains for those?
      3. also, looks like more secondaries are spawning upon hitting the chunks, cool! did you use sdf to detect collision surface to spawn from?
      4. then with all of the above, you simulated smoke? or just using the primary sim for smoke already enough? as using secondaries could potentially be slower?🤔

    • @tondann
      @tondann  5 месяцев назад +2

      @@galagast-fx hey thanks for the feedback!
      1. It’s a mix of the fractured chunks (inbetween the big chunks I fractured smaller ones where it should break) and secondaries that I spawned from the chunks‘ sides (debris source node)
      2. I also did a pop sim from the chunks‘ sides. The gravel is another rbd sim with the same source from 1.
      3. I am using the impact / impulse attribute from the rbd sim to generate more secondaries upon hits
      4. the smoke is sourced from the pop sim and gravel. Then I just played with velocity and solver settings as well as collision velocity to get the look right
      Hope I could help 👍

    • @galagast-fx
      @galagast-fx 5 месяцев назад +1

      @@tondann cool! thanks for the info! this really helps!

    • @jayashrip6909
      @jayashrip6909 4 месяца назад

      @@tondann Thanks so much! So a pop sim and another rbd sim!

  • @ante1676
    @ante1676 5 месяцев назад

    🙏

  • @ercanunsalerturk6138
    @ercanunsalerturk6138 5 месяцев назад

    that looks better than netflix's avatar the last airbender

    • @tondann
      @tondann  5 месяцев назад

      @@ercanunsalerturk6138 hahaha thanks, I am glad you like it

  • @wat-BlenderMagic
    @wat-BlenderMagic 5 месяцев назад

    wow

  • @thewayne9747
    @thewayne9747 5 месяцев назад

    Amazing stuff boss, but please tell me , did you use a program for actor (the character) animation ?

    • @tondann
      @tondann  5 месяцев назад +1

      @@thewayne9747 I used MoveAI on my phone. You can record yourself and it does AI motion capture 😊 then I exported it and used a mixamo character for the animation

    • @thewayne9747
      @thewayne9747 5 месяцев назад +1

      @@tondann ohh that 's awesome , thank you

  • @tyryooyoyo
    @tyryooyoyo Месяц назад

    hey man a little question, the small rocks where you sim it? in another dop or in the same dop

    • @tondann
      @tondann  Месяц назад

      @@tyryooyoyo hey, I simulated them separately. I sourced them from debrissource and then made another RBD sim with the main sim as animated static collider

    • @tyryooyoyo
      @tyryooyoyo Месяц назад

      @@tondann thx mate!

    • @tyryooyoyo
      @tyryooyoyo Месяц назад

      i got a lot of problems with uvs, what metod you use for apply uvs?

    • @tyryooyoyo
      @tyryooyoyo Месяц назад

      for inside pieces you use a simple uv texture and break with a triplanar mapping?

    • @tondann
      @tondann  Месяц назад

      @@tyryooyoyo I just used triplanar for the inside faces, a megascans dirt texture. The outside has UVs from the megascans asset

  • @abhinavbtw
    @abhinavbtw 5 месяцев назад

    This is the first time I'm watching a houdini tut, I never knew there was coding and stuff in this too! How long would it take to learn houdini from start till intermediate level?

    • @tondann
      @tondann  5 месяцев назад

      @@abhinavbtw well this is not really a beginner friendly video and definitely not a full tutorial, basically more of a breakdown. I can’t speak for you but it took me about 2 years to reach this kind of level. I took a few paid courses, like the one I mentioned in the description, but I wouldn’t start there as a beginner.

    • @nahbdjd4435
      @nahbdjd4435 5 месяцев назад

      I've used Houdini for about a year now and I would consider myself at an intermediate level. Once you get over the admittedly insane starting difficulty, Houdini becomes so much fun to learn. Houdini doesn't hide anything from the user so it's easy to crack open existing tools and figure out how they're made. Getting a foundation of knowledge to stand on can probably take up to 6 months, but once you have it, Houdini comes fairly naturally.

    • @tondann
      @tondann  5 месяцев назад

      @@nahbdjd4435 can’t agree more!

  • @iLikeTheUDK
    @iLikeTheUDK 5 месяцев назад

    What about the dust and rock crumbles?

    • @tondann
      @tondann  5 месяцев назад +1

      I wanted to focus on the VEX part of the chunk alignment for this video... Covering the secondary simulations would make the video too long

    • @shash8085
      @shash8085 4 месяца назад

      @@tondannwith information like this a long video would be very much golden forever

  • @romulomanoel1769
    @romulomanoel1769 5 месяцев назад

    Nice! How much time does it take to render it?

    • @tondann
      @tondann  5 месяцев назад +1

      this rendered for about 20-25 hours, 3-6 minutes per frame

    • @romulomanoel1769
      @romulomanoel1769 5 месяцев назад

      @@tondann Also what are your pc specs?

    • @tondann
      @tondann  5 месяцев назад +1

      @@romulomanoel1769 RTX 3080, 5900X and 64GB RAM

    • @romulomanoel1769
      @romulomanoel1769 5 месяцев назад

      @@tondann Thank you!

  • @bbrother92
    @bbrother92 5 месяцев назад

    How its posible to texture all these shards and pieces?

    • @tondann
      @tondann  5 месяцев назад +1

      I split the chunks into top / side and then applied the asset's texture to the top and a mud texture with triplanar mapping to the sides. You don't have to manually texture each chunk and piece by hand :)

    • @bbrother92
      @bbrother92 5 месяцев назад

      @@tondann so they have same texture?

  • @bUildYT
    @bUildYT 5 месяцев назад +2

    More! Now!

  • @rayush63
    @rayush63 5 месяцев назад

    Amazing stuff man. Who taught you this 🤣🤣🤣

    • @tondann
      @tondann  5 месяцев назад

      A French guy, you might know him

  • @Elysium.4D
    @Elysium.4D 4 месяца назад

    Bro where did you learned this?

    • @tondann
      @tondann  4 месяца назад

      @@Elysium.4D I took online courses for this! This shot was created in the CGMA course by Louis Manjarres. Check it out!

  • @canyuzlu1931
    @canyuzlu1931 Месяц назад

    Nice tutorial, but I won't say it's Mini. For someone who knows little about Houdini, it forces him to ask more questions. It is not clear which VEX code you use with which node. Good luck

    • @tondann
      @tondann  Месяц назад

      @@canyuzlu1931 thanks for the constructive feedback! There is a lot of beginner content already out there and I want to show some advanced setups in a simplified way

    • @canyuzlu1931
      @canyuzlu1931 29 дней назад

      @@tondann Thanks for your answer! I'm waiting for more of your instructional videos. ✌

  • @superstonie6100
    @superstonie6100 5 месяцев назад +1

    Amazing english

  • @bananaear23
    @bananaear23 Месяц назад

    please just spam these videos - maybe one day it will penetrate my brain -_-

  • @UmairAliMughal2009
    @UmairAliMughal2009 5 месяцев назад +9

    very professional, but need detailed explanation tutorial .//

    • @tondann
      @tondann  5 месяцев назад +1

      I'll do more tutorials with more detailed explanations on other projects, but not this one :) thanks for you comment

    • @UmairAliMughal2009
      @UmairAliMughal2009 5 месяцев назад

      @@tondann 🥰

  • @meme_tunnel
    @meme_tunnel 5 месяцев назад

    Bro please help me, what r your thoughts on RUNWAY GEN3 ai & how will affect the industry now😮 please bro

  • @digitaltutorsnpt
    @digitaltutorsnpt 5 месяцев назад

    make a full tuto!!!!

    • @tondann
      @tondann  5 месяцев назад

      That would be way too long 😄 I’d like to focus on smaller bits and tricks

    • @santiagorinaldi1712
      @santiagorinaldi1712 5 месяцев назад +1

      @@tondann SELL THE hip file at least :D

  • @babulpaul9400
    @babulpaul9400 5 месяцев назад

    Full step by step recreation rendering and compositing video

    • @tondann
      @tondann  5 месяцев назад

      I am not a professional lighting artist nor compositor... I'd advise to learn from better sources than me :)

  • @yesdadbut960
    @yesdadbut960 5 месяцев назад

    I am too dumb for Houdini 😢

    • @tondann
      @tondann  5 месяцев назад

      No you're not! This is not a beginner friendly tutorial. Please keep that in mind :) There will be more to come

  • @almostshourd
    @almostshourd Месяц назад

    these mini tuts are for pros not for noobs.90% of the houdini lovers are noobs so pointless video. didnt help me at all because I am new

    • @tondann
      @tondann  Месяц назад

      You are correct, that this is not meant for beginners. Teaching to create this effect to a beginner would take months of training, because it is quite complex. I will be creating more beginner content soon

  • @gokhanelmac
    @gokhanelmac Месяц назад

    AI is makeing..a crash very easy for AI...only 5 minute :)

    • @tondann
      @tondann  Месяц назад

      @@gokhanelmac in 5 years maybe