"Are you Jujutsu Kaisen Cursed Clash because you look like a movie selection screen? Or do you look like a movie selection screen because you are Jujutsu Kaisen Cursed Clash?"
I always see people posting big collages of game companies and their games, and with bandai Namco it's always like Tekken 8 and then 20 dragon ball games
@@pogethedogeTekken is not a 3d arena fighter but I still find it hard to believe there's anime fighter game developers published by namco don't take anything from their fellow 3d fighter lol
Lol, I make a point to put function over form when it comes to thumbnails. Else I'd be in PS stressing the details for hours. Thanks for checking out the vid! Love your stuff.
I agree in part. But you don't need to rely on already licensed anime to produce a great game, though. You can "just" make a great game with anime aesthetics.
Naruto to Boruto: Shinobi Striker is actually made by a small game studio. Not sure if they'd count as indie but that was actually their first game. It's still going after 6 years and I've yet to see another game like it. It's an arena fighter but it's an interesting take on it. It's also free now if you download the lite version.
Copyright is just bad for art. There is no reason for it to exist, it doesn't protect anyone except very big companies. Death of IP is the rebirth of art.
@@HowdyJ.MarstonThat's literally what the Yakuza games are. They aren't open world like GTA or Sleeping Dogs. More of a big sandbox to do a bunch of stuff in.
DMC chainsaw man would go CRAZY, Power's blood weapon switching like dante, Denji revving mechanic like Nero and Aki as V with his summoning thing (i forgot what it was called)
The fact that Kill la Kill If shows what an Arena Fighter could be proves that the problem is not Arena Fighters themselves, but the lackluster gameplay.
JJK would make for a BANGER tactical RPG like Disgaea, honestly. The best way to use these incredibly specific abilities is to be turn-based. Domain expansions would be great in those too, both when performed by enemies and allies. You could even have some Gojo-exclusive missions where you're OP and invincible but there's a turn limit to complete it. Not everything needs a fighting game(One Piece does, though)
The Tokyo Ghoul game is a really depressing example cause it had the right idea by being a beat n up instead of an Arena Fighter, but they went with the most bland, basic combat system possible, and still kept the trend of random anime screenshots to tell the story
Seriously, TG is almost perfect to be a video game. Instead though, we got something that an indie studio could shit out in a month. There’s a certain irony that Code Vein makes me feel more like a ghoul than the TG game
Another thing i liked about Fighterz is that the story wasnt just a retelling of the anime. You actually got to see the story from the perspective of other characters besides the good guys too. Playing with Freeza as the MC was fun
What is sad is that ROBLOX has more fun anime games than some made by big devs, and that's a fact that more people play jujutsu shenanigans than the official jjk game. And yes, they aren't perfect but still fun.
Roblox games are mid but that's fine because they're free and kind of limited by the platform. Even with all that they show alot of personality and fun. Professional game Devs have no excuse yet people still funnel money to them instead of smaller Devs making fun games
@@Jollofmuncher2000I highly doubt it's the devs' fault. Besides the fact that I doubt that they would continuously choose to make arena fighting games when given the choice, I'm almost certain they are given very little time (likely less than a year) to pump out these games. A year is barely any time and is hardly enough time to make a high quality game back to back to back to back. Just looking it up, there have been reports that the JJK game only had 4 months of development time. It may sound like a decent amount of time, but in game development, thats basically nothing
What I don't get is why nobody ever makes RPG games for animes where you can create your own character, and the game has a unique story, not a retelling of the anime's story. I'd love to create my own ninja or shinigami in the Naruto or Bleach universes and go on an adventure where I sometimes meet some famous characters but I'm not forced to play them.
dude...have you been sleeping for years?? there was a naruto game where u can create ur own ninja and stuff but the game flopped. Look it up, its on ps4/pc and stuff
@@heyjeySigmaYour referring to shinobi striker that's close but not what we mean. Perfectly I'd take Bleach game similar to Musou games or Nioh series.
Remember when Fromsoft was making licensed mecha crossover series (including Gundam, Macross, Mazinger, Getter Robo, etc), Another Century Episode? Those were some good stuff.
I remember my dad called me while i was on a band trip in highschool and frantically tried to explain what macross30 was and that he had just bought it. it was so sick
So good to see another new video from you. Growing up, I loved playing Naruto Ultimate Ninja 3. The variety of characters, the explorable village, mini games, it really was like a party game with some fighting and I just loved it. Now I'm older, and the variety in anime games is only diminishing. I remember seeing Hinokami Chronicles and thinking it was worse UNS. It's really disheartening how comfortable Bamco are with recycling the same garbage over and over. It's so stagnant.
Daisuke Ishiwatari is crazy for not only creating Guilty Gear but being a developer, illustrator, writer, composer and voice actor for the entire series. He is someone I look up to and respect, a man of many talents.
So many animes would have been amazing rauge likes, soul games or singl player mmo rpgs but noooo we gotta have either an area fighter with 80% dlc or a gacha game where you have to pay 200$ just to get one character who will most likely get nerfed then over shadowed by even more rare characters your forced to "spin" for.
Yeah, it's getting pretty nuts but unfortunately it works 😔 I'm like 98% sure that the "Solo Leveling" anime was made with the single purpose of selling loot boxes. I was already around 50% sure after only watching a few episodes, before they even announced the mobile game lol. It was actually kinda funny seeing the ads for the game pop up like clockwork right after the season finished, at least the first few times.
Gacha is much worse it has ll the trick in the book to make you an addict Nothing fun about farming for months just to get a chance to get a bad pixel with terrible gameplay
There's a fighting game called Your Only Move is Hustle and it's basically like a turn based, stickman fight fighting game made by one guy. The amount of Jujutsu Kaisen mods for that game and the insanely high quality of them is amazing. Characters that would be weird in a normal 2d fighter like Gojo or Todo work really well turn based. Nothing throws off your opponent trying to read your next move like a boogie woogie. Gojo's insanely huge toolbox is better represented in a game that can support a bunch of moves, plus the most popular mod has reversal red and lapse blue as stances. There's great Toji, Sukuna, Yuji, and Choso mods too. Check it out, seriously. More innovative games like YOMI Hustle would make for some incredible anime games
Yeah. I agree with the idea that JJK would work really well as a turn based game. Megumi and all of his Ten Shadows shikigami could actually be used and he wouldn’t be limited to three of them.
Idea for One Punch man game: We create our own hero starting off as class D going around an open world city doing jobs of varying difficulty, from saving a cat to stopping a dragon level threat, while being able to make a unique hero with cool abilities. But also it would have another story mode where Opm, Genos, and some of the others are playable in open world objective based missions, giving the option to choose which hero to play for a particular mission that was in the respective episode, and maybe having a villian mission mode after the initial one.
I want a Shonen Jump crossover fighter in the style of MvC3. It could even use that game's comic book aesthetic and just replace the visuals with manga effects knstead of western comic ones.
@@DionPanday I said in the style of MvC3 for a reason. Is that a traditional 2d 3v3 fighter? No. Also the game came out years ago, SJ has grown considerably since then and I want all of SJ's history in this game.
I got an even better idea even if it may never happen, Shonen Jump vs Capcom, would be great to see different Shonen Jump series and different Capcom franchises team up together
Fighterz was a breath of fresh air for me. They made a proper fighting game with visuals that even surpassed the anime at times. 6 years later and I am still playing and learning new combos at a high level. Sparking Zero hopefully will show all these studios how a 3D arena fighter should be done. Dragonball always stays on the forefront of the anime gaming industry 😤
@@DionPanday Yes, the Storm series has been very successful! However, like I said is that Fighterz was a breath of fresh air from the repetitive arena fighter formula, that even the Storm series falls into. Don't get me wrong, Storm titles are good games... but what the differences per installment are minimal, as they are playing it safe. Fighterz was a risk that paid off massively. Sparking Zero is innovating from it's predecessors, in a way that the Storm series has not recently.
You're spittin, TBH each one tends to have more differences that are noticeable if you actually play them. Naruto is basically carried by Storm but DBZ has so many different games that are usually "fighting" but all feel completely different. @@deviouschimp4663
Sand Land deserves more recognition and respect for doing something new and refreshing with its game. It’s a perfect example of a game being built around the world of the ip that makes sense rather than just slapping a recycled gameplay system on a pre existing franchise hoping it’ll sell. Bandai actually took chances and went in a unique route with it that I’d love to see more of in the future.
24:00 this is mostly true but execution actually can add a lot of depth to fighting games in that it creates a margin for error that something like chess could never have, it shifts decision making in a situation from "do x to beat x" to "can I consistently land this or should I go for something easier but less rewarding?", this type of decision making is a big part of what people love about older fighting games, it makes the game more satisfying to play long term and creates hype moments that might be impossible if everything in the game is easy to you, EVO moment 37 is a prime example of that, this is not to say that I disagree with the notion that simple fighters can be deep but we've definitely lost something on the road for further and further simplification that never seems to end or be enough to get casuals through the door
100% agree. A common underlying idea I see in FG execution discourse is that fighting games wouldn't lose anything by removing or simplifying the execution layer, but it usually glosses over the fact that even the top level players are prone to fumbling and cracking under pressure. There's a reason basketball teams don't default to spamming halfcourt shots; reaching the execution ceiling on these games is pretty much humanly impossible, and pushing against that human limit is what makes them so exciting to play and rewarding to practice. It's honestly kind of annoying how often high-execution fighting games get talked down on even though there's plenty of low-execution variety with games like Yomi Hustle and GBVSR that still remain niche despite catering to a lot of common pain points. If I had to guess it's probably the result of a bunch of twitterites that feel the need to weigh in on the genre when it's on their feed instead of acknowledging that there's a fundamental incompatibility with how they derive enjoyment from games and the structure and required time investment of fighting games. Not to say the other side of the conversation doesn't have its own share of insane people coming out of the woodwork when a game has autocombos or something, though.
the tenkaichi games do it fine, the basic combos are mostly the same for all characters and blast and super moves are always the same button combo, but then the overall big combo's still need good execution it has both. easy to pick up and be ok characters. but still alot to learn and have a lot of depth
I'd say most of the db games are pretty good like Budokai series Budokai Tenkaichi Series FighterZ Kakarot Xenoverse 2 Obviously it is dragon ball so it will have the best game and best anime, ain't I right
All I want is a solid Character Action Game with anime character, it doesn't even have to be on the same level as DMC or Bayonetta, a small game like Assault Spy is completely fine too, but that will never happen because this kind of game is too niche and doesn't cater to the general audience, at this point I'll even take a Musou game over arena fighters, let us be the main characters and smack enemies with style.
One Piece has Pirate Warriors but honestly that shit got old after the 1st one, which had cinematic boss fights and then they stopped doing that for the rest of the series for some reason.
As someone who is super biased towards hack-and-slash games, I agree with this take. However, if handled poorly, it could end up as bland and overdone as One Piece Pirate Warriors. The way I see it, it's just a matter of letting these devs get as creative as they need to be while also giving them an actually sufficient budget and time frame. Totally unrealistic in this day and age, I know, but my point still stands.
I'm of a mind that the entire Souls series was Hidetaka Miyazaki auditioning to make a Berserk game. Just let him do it so the man can stop referencing them in every project he works on.
Thank for shouting out gundam extreme versus, even ignoring the fact I’m a massive gundam addict, it’s surprisingly crazy with depth and the one shining example of what all these anime games could be.
I think people accepted the corner cutting with the slideshow storytelling in Storm 4 because it was finishing Naruto's canon story in game form for the first time, and also because there's a lot of content that makes it worth the money. Especially if you didn't play the game until later, like me, and you got the Road to Boruto version on PS4. Plus, these days we also know the production struggles that the storm games specifically underwent since basically the beginning, and they just wanted to wrap it up as quickly as possible, (and they somehow still managed to put so much effort into that one).
To be fair, if they're gonna make a fighting game, they need to stop making them 3D mash X to win ass games. Make a fighting game with actual mechanics and actual combos.
@@jeffboy4231 Yeah, Tenkaichi 3 had a lot of combo depth and skill ceiling for being an Arena Fighter, you could win against objectively better characters by just being better, while Storm is a Mashing-fest, hit a combo? Mash square, got hit with a combo? Mash substitution to get out of the combo for free without receiving any punishment
Honestly it would be nice to see some anime games dip into RPG’s, allowing players to make interesting choices that deviates from the canon narrative.🐱
Also for some reason a lot of animes are getting gacha games with ungodly levels of quality only to be available in China. They're for a Chinese market clearly but they have to understand there's tons of people in the West who would pay for games of that quality.
that Miyazaki Quote is famously mistranslated: What he meant is that it has become a Problem that so many People in the Anime Industry have no other background but Anime. Instead of Artistic People with Backgrounds in various arts creating Anime, now weebs creating anime and it turns out to be trash.
I just want to say I loved your style of analysis. Very thorough and straight to the point, no silly one-liners every second and distracting comments. Pretty funny as well and cultured choice of music btw. Wasn't expecting you to touch on discord games at all lol but thank you for mentioning them. You should make a video on them
no fr, theres alot of weird descrepincies in this video that are just like that. not to mention Shenron No Nazo copying a game of a different genre released simply months apart lol.
I’d still unironically love to see a DMC-style Chainsaw Man action game, with perhaps having characters like Power or Aki as unlockables. I can just imagine how fun it could be, especially playing as Dennis in his Chainsaw Man form felt anything like Dante’s chainsaw motorcycle in DMC5.
honestly with 800 hours in DBFZ I think I could do with a Naruto game in that style. My black-shirt sasuke, Itatchi and Tsunade/Temari team would go crazy
I think a major issue is just how many anime arena fighters outside of Dragonball have maps that are literally just a big circle with flat ground with the illusion of being a different location Not every can fly above and around obstacles like in Xenoverse but they really do the bare minimum with the maps
I know there was footage of it on screen, but I'm surprised you didn't bring up the Budokai games since they're also 3D Fighters like Tekken or Clash of Ninja, or that the Devs of that do Xenoverse and worked on stuff before like Sonic and Street Fighter. There's 1 random company that I loved that Namco actually took a chance on called Soleil who does Naruto to Boruto Shinobi Striker. Before that point, they were only made by original the director of DOA to work on Devil's Third, but after that Shinobi Striker seems to be their big break as afterwards they did Ninjala for Gungho, a Valkyrie and for Square, and even a Samurai Jack game.
A CSM DMC type game doesn’t even have to follow the story, it could be a glorified boss rush with an emphasis on lasting as long as possible where you try to stay in Chainsaw mode from various moves that can consume blood from the boss. At that, the game could also just introduce new devils never seen in the manga to spice things up too. Just have fun with the idea overall and make something simple, but enjoyable
Your comment about the FGC simultaneously wanting new people and gatekeeping hits home. I've been playing fighting games since SFII and even though I love them, I'm not very good at them. I think I only ever beat SFII once when I was 7-8 and it took a long time to do so. I even had MK3 on the SNES but could never get past the first two stages. Still, I've been buying nearly every fighting game from the main franchises for as long as I've been around. The problem now is that the rise of the FGC and online multiplayer has made it so new players are discouraged from playing. The only time I ever really played online fighting games was SFIV. I have good memories from that time. Ever since, I don't even bother touching the online multiplayer because I know I'm gonna get floored by everyone. It's ironic that the FGC cries about pluggers in Tekken 8 when they themselves make sock puppet accounts that start them off on the rookie ranks so they can get easy wins. I know this because a few months ago I was playing SFV online and am in the bottom bronze tier and every match I get it's a Ken or Akuma that play like they've been at it for years so how exactly are they rookies?
I would unironically like to see vinland saga as a strategy game fire emblem style (or a farming sim depending on your favorite season… im sure Nintendo will welcome both options 😂)
Im glad that Bandai has made an announcement to focus on quality. But regardless of that, its really shitty that they have a monopoly on anime game licensing when there are so many other studios and companies that could probably do great things with the IPs. Whats the point of having all of these IPs for games if you're going to absolutely waste them? There have been some games that have surprised me, like the My Hero Battle Royale game having pretty interesting and unique mechanics, but there is still very clearly an issue with quality control not being handled appropriately with the relatively small company of ByKing. I dont hate ByKing, but god damn they need more experienced and skilled employees if they're going to be making games for such major and beloved IP
Sure an anime rhythm combat game could mix it up for variety. Like I feel a very Japanese problem is that they love to stay in their lane no matter what. Look at the damage it took for Square enix to step out of the exclusivity game for example.
As he said too. They just take stuff out after the first game. That's why storm 1 is my favorite. Can fight on walls. Can hold circle to throw a cinematic punch, and that's how you fight on walls AND you can change the Fighting area like that too. 5 combos. Tilts. And you can choose to begin the fights in awakened mode all of that removed in later games.
A JJK RPG in the style of the Naruto: Path of the Ninja would work so well. Imagine the fight between Hanami vs Yuji and Todo, when Todo claps he could switch spots on the grid with Yuji. Or when Dagon uses his domain expansions the feild splits between the ocean and the beach, and sea creatures apprear on the enemy side of the screen.
Shoutout to Jump Super/Ultimate Stars, those could've been the standard for "anime multiverse fighter" but instead we got Victory Vs and Jump Force instead
It's absolutely wild that One Piece is the one series that is saved from the endless arena fighter pitfall. It only has a small handful of arena fighters, and they aren't even the most recent games. The most recent One Piece games were an RPG, an open world exploration game, and Warriors games. The huge One Piece game series isn't an arena fighter, it's a fucking Musou. And I think that's great.
It's because One Piece fits Musou super well. How many times in the show do you see Luffy or Zoro absolutely body whole squadrons of dudes in a single blow? It fits the fantasy of the show like a glove.
@@JackgarPrime Yeah but there's definitely other series that could fit musou's. DBZ and Naruto, for instance. They don't often fight full armies on their own, but they absolutely could.
@@JackgarPrime in my opinion theres so many other games in the dbz franchise that arent arena fighters, so i dont teally consider it and dbz was actually the orignator of it, the first one came out in 2005, while 2008 was when gundam VS came out. so to me it was never really a pitfall, its what the dbz franchise was known for, and other games fell into the pitfall of trying to copy dbz games wild success. or well bandai namco tried copying their own successes from bt1-3 and fucked over other anime ips in the process,
Kill la kill or panty and stocking by Platinum, Demon slayer from team ninja or fromsoft (in the style of sekiro), chainsaw man by Capcom, jojo by RGG or atlus, etc etc. There are many ways to spice up these anime games. So many ways. Also it's a shame that byking is currently stuck making these anime games cuz they've made some really cool arcade games in the past. Gunslinger stratos, Magicians dead, and starwing paradox. It's clear that they, and pretty much all devs, need to just be given freedom to make what they want to make
FRRRR every time he said "Space invader clone" or "Reskin of existing games" it made me gradually dumber as the video continued. Then when he said "this is just Zelda" like Zelda 1 had been out for generations and was already popular even though the games are different enough from each other and were literally released months apart lmao
Ngl Jujutsu should have a turn based rpg, the cursed techniques and everything just translate very well into a game like this. For example persona is kinda like jojo and jujutsu and the gameplay is amazing, no doubt a jujustu or jojo game would be amazing with that gameplay
The only problem I can see with this is making up a decent story. It wouldn’t work if it was a direct anime story. That and turn based games always have weaknesses and stuff. I can’t really see jujitsu having that considering every “skill” is completely unique for certain characters. Persona sticks with the base elements so it’s easy to understand what’s weak to what. Weakness would honestly make 0 sense in a jjk turn based style game.
@@straivalist8281 probably a spin off would work well, and I don't agree with your point of weaknesses not working with the characters, obviously it shouldn't be exactly like persona, but for example, an enemy like mahito should be weak to soul hitting attacks and resistant to physical damage, Maki resistant to physical damage and weak to cursed dmg. With the right execution it could be an amazing game
@@pudimy no I get that but just being weak to physical or cursed makes weaknesses kinda useless. I guess the only way I can see weakness working is if they do something like slash or bleed type resistance but even then it wouldn’t really make a whole lot of sense. The base line being weak to either physical or cursed is not a good enough variety of “elements”
@@straivalist8281 I mean it is a fighting game so def possible. I feel like they don't stay relevant for long. I do hope the custom battle keep it alive though.
Its definitely not for everyone but I would recommend checking out Super Dragon Ball Heroes World Mission, I picked it up during a sale earlier this year and its honestly been one of my favorite anime games ever. Its technically a card collector but your deck is 7 cards which are your characters, the combat revolves around QTE's which decide whether an attack hits or is blocked which could get repetitive but so far I have not had an issue. Based on DBH the game has all kinds of what if characters eg. SS3 Raditz, SS4 Gohan etc. but you can still keep to the older characters if you dont care for that. Lastly there is a ton of content built in plus you can make your own cards and missions for even more replayability.
The horror of the overabundance of arena-styled fighting anime games, is that I and many in the Nasuverse community wish for a new fighting based-Fate game
18:26 holy shit your right. The new anime arena fighter is literally just the same as the random cartoon network show game tie in that you ignore on the shelf
JJK I think could work as a MMORPG using characters from the manga as teachers or bosses for the player character, choosing a cursed technique from the beginning (like DC universe) and using player raids to defeat certain bosses like Mahi to, or even give the chance for players to be evil sorcerers and have something like a faction war.
Also, imagine a Jujutsu Kaisen game in the style of Ghostwire Tokyo? A relatively big map where you go doing missions and hunting curses? That would be so cool.
This problem wouldn't exist if Bandai didn't have almost every single Shonen license under the sun
Bandai namco is ran by bunch of hacks
@@yarc9they can’t even do anything good for .hack itself
@@expcakeUnfortunately Cyberconnect2 is stuck in anime arena fighter hell
@@yarc9quiet literally
I wouldn't mind a city hunter game.
"Are you Jujutsu Kaisen Cursed Clash because you look like a movie selection screen? Or do you look like a movie selection screen because you are Jujutsu Kaisen Cursed Clash?"
Throughout PC and consoles, I alone am the dead one.
*saitama walks in*
"This is truly our road to cursed kimetsu no xeno-force 2"
Nah i'd sell
you are my console
This is freaking gold@@knucklesskinner253
It's so wild how Bandai Namco publishes all of this oversaturated anime arena fighter garage and Elden Ring.
I always see people posting big collages of game companies and their games, and with bandai Namco it's always like Tekken 8 and then 20 dragon ball games
@@pogethedogeTekken is not a 3d arena fighter but I still find it hard to believe there's anime fighter game developers published by namco don't take anything from their fellow 3d fighter lol
Bamco publishes way more interesting and good IPs but yeah they have like a monopoly on Anime licenses and only fo fighters sadly
Fromsoft basically is allowed to do what they want since their games sell well
Ik right where's my Naruto souls like
The menu of the JJK arena fighter looks closer to the menu of a DVD than a video game.
This was incredible. Well written. Well edited. Good research. And then made a thumbnail on Paint in 2 minutes, but this was great!
Lol, I make a point to put function over form when it comes to thumbnails. Else I'd be in PS stressing the details for hours. Thanks for checking out the vid! Love your stuff.
boy aint no way boy
If only inde devs/ companies had the license to make anime games, we'd have so many different and interesting anime games.
I agree in part. But you don't need to rely on already licensed anime to produce a great game, though. You can "just" make a great game with anime aesthetics.
@@whzbwkkfuThey’re saying indie devs are more likely to make interesting anime games if given the license to do so.
@@whzbwkkfu Tales of series isn't doing so hot in terms of selling like game busters.
Naruto to Boruto: Shinobi Striker is actually made by a small game studio. Not sure if they'd count as indie but that was actually their first game. It's still going after 6 years and I've yet to see another game like it. It's an arena fighter but it's an interesting take on it.
It's also free now if you download the lite version.
Copyright is just bad for art. There is no reason for it to exist, it doesn't protect anyone except very big companies.
Death of IP is the rebirth of art.
Hxh should have been an rpg. As much as I wanna play as the characters, it'd be cool if I too got to be a hunter and learn nen and what not
Me when I have no taste
@@Crabo99 ?
@@ONEPEAKFRFR If I had to guess:
Open world RPG = Popular
Popular = Bad
Open world RPG = Bad
Hxh's world building doesn't feel like it would work for an open world rpg
Atleast by comparison to others
@@seabass5892 as if fighting games arent popular
The yakuza games team would make a really good jojo game. They already made a fist of the north star game and it was very very good.
FACTS
So an open world sandbox
@@OHHHHUSBANT Uhm no
@@HowdyJ.MarstonThat's literally what the Yakuza games are. They aren't open world like GTA or Sleeping Dogs. More of a big sandbox to do a bunch of stuff in.
RGG studios are legends
DMC chainsaw man would go CRAZY, Power's blood weapon switching like dante, Denji revving mechanic like Nero and Aki as V with his summoning thing (i forgot what it was called)
They would be Perfect , Denji and Aki and Power are perfect Slashing games material
😂that never happening we gonna get a mobile game or arena fighter
@@muzi69 honestly glad don't taint DMC with that piece of shit manga
Talk
Hah, cute
*summons a fucking png turn based mobile game complete with an auto combat*
The fact that Kill la Kill If shows what an Arena Fighter could be proves that the problem is not Arena Fighters themselves, but the lackluster gameplay.
JJK would make for a BANGER tactical RPG like Disgaea, honestly. The best way to use these incredibly specific abilities is to be turn-based. Domain expansions would be great in those too, both when performed by enemies and allies. You could even have some Gojo-exclusive missions where you're OP and invincible but there's a turn limit to complete it.
Not everything needs a fighting game(One Piece does, though)
One Piece had a couple fighting games
Oh shit youre right! Bamco! Hire this man RIGHT NOW!
Bandai has an anime-licensed tactical rpg franchise tho. Look up Super Robot Wars
That sounds sick!
that sounds so good
TL;DW: variety and depth is the solution to an over saturated market, not the complete pivoting or annihilation of a genre.
The Tokyo Ghoul game is a really depressing example cause it had the right idea by being a beat n up instead of an Arena Fighter, but they went with the most bland, basic combat system possible, and still kept the trend of random anime screenshots to tell the story
Seriously, TG is almost perfect to be a video game.
Instead though, we got something that an indie studio could shit out in a month.
There’s a certain irony that Code Vein makes me feel more like a ghoul than the TG game
Then sparking zero dropped lolol
Lol
It's the exception
Nah, I’d buy
Yeah but 90% of anime games are straight up shit
Another thing i liked about Fighterz is that the story wasnt just a retelling of the anime. You actually got to see the story from the perspective of other characters besides the good guys too. Playing with Freeza as the MC was fun
Hey isn’t that what sparking zero is doing in addition to having what if story branching off
I mean thats eh really. I learned the dragon ball story from only playing the tenkaichi games
@@fiery_agency your opinion is not in consideration if you don't actually like dragon ball the series
What is sad is that ROBLOX has more fun anime games than some made by big devs, and that's a fact that more people play jujutsu shenanigans than the official jjk game. And yes, they aren't perfect but still fun.
Fr bro, these roblox jjk games are mileeees better and more fun than cursed clash. And their free unlike that 60$ game.
@PAINDAGOAT29 it's even funnier when big companies try to make roblox games but fail miserably.
@@ONEPEAKFRFR ong
Roblox games are mid but that's fine because they're free and kind of limited by the platform. Even with all that they show alot of personality and fun. Professional game Devs have no excuse yet people still funnel money to them instead of smaller Devs making fun games
@@Jollofmuncher2000I highly doubt it's the devs' fault. Besides the fact that I doubt that they would continuously choose to make arena fighting games when given the choice, I'm almost certain they are given very little time (likely less than a year) to pump out these games. A year is barely any time and is hardly enough time to make a high quality game back to back to back to back. Just looking it up, there have been reports that the JJK game only had 4 months of development time. It may sound like a decent amount of time, but in game development, thats basically nothing
What I don't get is why nobody ever makes RPG games for animes where you can create your own character, and the game has a unique story, not a retelling of the anime's story. I'd love to create my own ninja or shinigami in the Naruto or Bleach universes and go on an adventure where I sometimes meet some famous characters but I'm not forced to play them.
This! Like let me play at the 2 great ninja war as a child and be able to level up and grow!
Because that’s hard and takes talent to do right. It’s also a risk that publishers don’t often want to take
You just described Xenoverse and it makes a lot of money.
dude...have you been sleeping for years?? there was a naruto game where u can create ur own ninja and stuff but the game flopped. Look it up, its on ps4/pc and stuff
@@heyjeySigmaYour referring to shinobi striker that's close but not what we mean. Perfectly I'd take Bleach game similar to Musou games or Nioh series.
It's always a good day when Nasu drops a video
Remember when Fromsoft was making licensed mecha crossover series (including Gundam, Macross, Mazinger, Getter Robo, etc), Another Century Episode? Those were some good stuff.
I remember my dad called me while i was on a band trip in highschool and frantically tried to explain what macross30 was and that he had just bought it. it was so sick
So good to see another new video from you.
Growing up, I loved playing Naruto Ultimate Ninja 3. The variety of characters, the explorable village, mini games, it really was like a party game with some fighting and I just loved it.
Now I'm older, and the variety in anime games is only diminishing. I remember seeing Hinokami Chronicles and thinking it was worse UNS. It's really disheartening how comfortable Bamco are with recycling the same garbage over and over. It's so stagnant.
0:00 he’s playing the Sonic Mega Collection OST HOLY SHIT THIS SONG IS BEAUTIFUL 😢😢😢
I uses to look at the archie sonic comic covers while it played
EXTRA MENU W SONG, EVEN SAMPLED IT
W
Daisuke Ishiwatari is crazy for not only creating Guilty Gear but being a developer, illustrator, writer, composer and voice actor for the entire series. He is someone I look up to and respect, a man of many talents.
When people talk about auteur game designers, no one fits that description better than Daisuke. Guilty Gear is his baby, in every sense of the word.
And then throw it all away to pander to a group of people who don't play it on any system lmao
I love strive @@OHHHHUSBANT
@@OHHHHUSBANT wtf are you even talking about
@@OHHHHUSBANT Fr, man. I'm still mad at what they did to Bridget. My boy ain't a boy no more 😭
So many animes would have been amazing rauge likes, soul games or singl player mmo rpgs but noooo we gotta have either an area fighter with 80% dlc or a gacha game where you have to pay 200$ just to get one character who will most likely get nerfed then over shadowed by even more rare characters your forced to "spin" for.
Yeah, it's getting pretty nuts but unfortunately it works 😔
I'm like 98% sure that the "Solo Leveling" anime was made with the single purpose of selling loot boxes. I was already around 50% sure after only watching a few episodes, before they even announced the mobile game lol. It was actually kinda funny seeing the ads for the game pop up like clockwork right after the season finished, at least the first few times.
@Wooskii1 I played the game. To me, personally, I was just like any other anime moble game RPG. Not bad, but nothing special.
Gacha is much worse it has ll the trick in the book to make you an addict
Nothing fun about farming for months just to get a chance to get a bad pixel with terrible gameplay
A bleach rouge like would go crazy
DBZK, it’s basically an action souls like
There's a fighting game called Your Only Move is Hustle and it's basically like a turn based, stickman fight fighting game made by one guy. The amount of Jujutsu Kaisen mods for that game and the insanely high quality of them is amazing. Characters that would be weird in a normal 2d fighter like Gojo or Todo work really well turn based. Nothing throws off your opponent trying to read your next move like a boogie woogie. Gojo's insanely huge toolbox is better represented in a game that can support a bunch of moves, plus the most popular mod has reversal red and lapse blue as stances. There's great Toji, Sukuna, Yuji, and Choso mods too. Check it out, seriously. More innovative games like YOMI Hustle would make for some incredible anime games
Yeah. I agree with the idea that JJK would work really well as a turn based game. Megumi and all of his Ten Shadows shikigami could actually be used and he wouldn’t be limited to three of them.
Idea for One Punch man game: We create our own hero starting off as class D going around an open world city doing jobs of varying difficulty, from saving a cat to stopping a dragon level threat, while being able to make a unique hero with cool abilities. But also it would have another story mode where Opm, Genos, and some of the others are playable in open world objective based missions, giving the option to choose which hero to play for a particular mission that was in the respective episode, and maybe having a villian mission mode after the initial one.
So you want a Dragon Ball xenoverse OPM edition
Bandai is like the EA Sports of Shonen licenses, it's sad when companies can get exclusivity to licenses and just start phoning it in for money.
I want a Shonen Jump crossover fighter in the style of MvC3. It could even use that game's comic book aesthetic and just replace the visuals with manga effects knstead of western comic ones.
Jump super stars exists
@@DionPanday I said in the style of MvC3 for a reason. Is that a traditional 2d 3v3 fighter? No.
Also the game came out years ago, SJ has grown considerably since then and I want all of SJ's history in this game.
Yes, been thinking this for years
I got an even better idea even if it may never happen, Shonen Jump vs Capcom, would be great to see different Shonen Jump series and different Capcom franchises team up together
@@neomachine855 yes, and i would love to see DMC cast vs Bleach cast lol
Fighterz was a breath of fresh air for me. They made a proper fighting game with visuals that even surpassed the anime at times.
6 years later and I am still playing and learning new combos at a high level.
Sparking Zero hopefully will show all these studios how a 3D arena fighter should be done.
Dragonball always stays on the forefront of the anime gaming industry 😤
Uhhh the Naruto Ultinate ninja storm series have been a major succes why do you think they made so many installments?
@@DionPanday Yes, the Storm series has been very successful! However, like I said is that Fighterz was a breath of fresh air from the repetitive arena fighter formula, that even the Storm series falls into.
Don't get me wrong, Storm titles are good games... but what the differences per installment are minimal, as they are playing it safe.
Fighterz was a risk that paid off massively. Sparking Zero is innovating from it's predecessors, in a way that the Storm series has not recently.
You're spittin, TBH each one tends to have more differences that are noticeable if you actually play them. Naruto is basically carried by Storm but DBZ has so many different games that are usually "fighting" but all feel completely different. @@deviouschimp4663
@@deviouschimp4663 mind if I ask what innovations are theyr rally adding ? Seems like just storm with the DB IP and they are flying?
@@deviouschimp4663dude wdym innovations its literally exactly like the old budokai and storm games but instead they are flying
Love the Gundam EXVS mention, one of the only arena fighters I can literally play for 6 hours straight. It's SO much fun.
Sand Land deserves more recognition and respect for doing something new and refreshing with its game. It’s a perfect example of a game being built around the world of the ip that makes sense rather than just slapping a recycled gameplay system on a pre existing franchise hoping it’ll sell.
Bandai actually took chances and went in a unique route with it that I’d love to see more of in the future.
The demo was really bad, and the show sucks too. The selling point is Akira Toriyama.
It's too bad it's not selling well on steam
@@OmniCheeksss Gonna pretend you didn't just shit on his name.
@tenkuken7168 it's unavailable in my region for some reason. Might be the case for other places
@@MiesterDX595 Who's name? I basically complimented toriyama because his name is the only thing that's making people look at this game.
Couldn’t agree more on the Chainsaw Man Devil May Cry example.
Chainsaw May Cry
I personally need a soul eater devil may cry game
I feel like a rougelike chainsaw man would suit the source material perfectly
@@bxndz5769 Now THAT'S a damn good idea.
I would personally like a berserk game in the style of dmc more
24:00 this is mostly true but execution actually can add a lot of depth to fighting games in that it creates a margin for error that something like chess could never have, it shifts decision making in a situation from "do x to beat x" to "can I consistently land this or should I go for something easier but less rewarding?", this type of decision making is a big part of what people love about older fighting games, it makes the game more satisfying to play long term and creates hype moments that might be impossible if everything in the game is easy to you, EVO moment 37 is a prime example of that, this is not to say that I disagree with the notion that simple fighters can be deep but we've definitely lost something on the road for further and further simplification that never seems to end or be enough to get casuals through the door
You make some good points, and I got a whole lot more I wanna say on the topic but that’s for another vid
100% agree. A common underlying idea I see in FG execution discourse is that fighting games wouldn't lose anything by removing or simplifying the execution layer, but it usually glosses over the fact that even the top level players are prone to fumbling and cracking under pressure. There's a reason basketball teams don't default to spamming halfcourt shots; reaching the execution ceiling on these games is pretty much humanly impossible, and pushing against that human limit is what makes them so exciting to play and rewarding to practice.
It's honestly kind of annoying how often high-execution fighting games get talked down on even though there's plenty of low-execution variety with games like Yomi Hustle and GBVSR that still remain niche despite catering to a lot of common pain points. If I had to guess it's probably the result of a bunch of twitterites that feel the need to weigh in on the genre when it's on their feed instead of acknowledging that there's a fundamental incompatibility with how they derive enjoyment from games and the structure and required time investment of fighting games. Not to say the other side of the conversation doesn't have its own share of insane people coming out of the woodwork when a game has autocombos or something, though.
the tenkaichi games do it fine, the basic combos are mostly the same for all characters and blast and super moves are always the same button combo, but then the overall big combo's still need good execution
it has both. easy to pick up and be ok characters. but still alot to learn and have a lot of depth
sparking zero save us
It will because it’s a good game for anime fans and it’s doesn’t have the same mechanics of an arena fighter
I'd say most of the db games are pretty good like
Budokai series
Budokai Tenkaichi Series
FighterZ
Kakarot
Xenoverse 2
Obviously it is dragon ball so it will have the best game and best anime, ain't I right
sparking zero will change society
2:45 Guy who has only ever played Space Invaders playing a second game for the first time: “Getting a lot of Space Invaders vibes from this…!”
All I want is a solid Character Action Game with anime character, it doesn't even have to be on the same level as DMC or Bayonetta, a small game like Assault Spy is completely fine too, but that will never happen because this kind of game is too niche and doesn't cater to the general audience, at this point I'll even take a Musou game over arena fighters, let us be the main characters and smack enemies with style.
One Piece has Pirate Warriors but honestly that shit got old after the 1st one, which had cinematic boss fights and then they stopped doing that for the rest of the series for some reason.
Fuckin same
As someone who is super biased towards hack-and-slash games, I agree with this take. However, if handled poorly, it could end up as bland and overdone as One Piece Pirate Warriors. The way I see it, it's just a matter of letting these devs get as creative as they need to be while also giving them an actually sufficient budget and time frame. Totally unrealistic in this day and age, I know, but my point still stands.
The Fate Extella games are really good Musou titles imho
@@MetatronAD Agreed. They're pretty good.
I never realised how much i needed a berserk soulslike game
Just play any dark souls game with the greatsword
Ehh, doesn't need to be a Souls like but I'd love a new Berserk game. An action RPG or straight up hack and slasher.
Not a souls like but Dragons Dogma Dark Arisen literally has a guts outfit he is even one of the characters creator presets
I'm of a mind that the entire Souls series was Hidetaka Miyazaki auditioning to make a Berserk game. Just let him do it so the man can stop referencing them in every project he works on.
…so Dark Souls
Thank for shouting out gundam extreme versus, even ignoring the fact I’m a massive gundam addict, it’s surprisingly crazy with depth and the one shining example of what all these anime games could be.
I think people accepted the corner cutting with the slideshow storytelling in Storm 4 because it was finishing Naruto's canon story in game form for the first time, and also because there's a lot of content that makes it worth the money. Especially if you didn't play the game until later, like me, and you got the Road to Boruto version on PS4. Plus, these days we also know the production struggles that the storm games specifically underwent since basically the beginning, and they just wanted to wrap it up as quickly as possible, (and they somehow still managed to put so much effort into that one).
Dragon ball fighterz was like, the ONE GOOD licensed anime fighter that ive heard of and it was my first fighting game, love that game
It had insane effort and was genuinely on par with other top fighting games
Wow, A discussion about arena fighter thats not just, "this is bad plz make a 2D game", its well researched and presented, congrats.
To be fair, if they're gonna make a fighting game, they need to stop making them 3D mash X to win ass games. Make a fighting game with actual mechanics and actual combos.
@@xenogen372 like Pokken, its an arena fighter made by the tekken devs and has A LOT of depth
@@xenogen372 Naruto Clash Of Ninja games are like that
@@xenogen372 so tenkaichi
@@jeffboy4231 Yeah, Tenkaichi 3 had a lot of combo depth and skill ceiling for being an Arena Fighter, you could win against objectively better characters by just being better, while Storm is a Mashing-fest, hit a combo? Mash square, got hit with a combo? Mash substitution to get out of the combo for free without receiving any punishment
18:20 In my hangover state (i was celebrating my friend's wedding), I got goosebumps as the thought crossed my mind on this concept.
Honestly it would be nice to see some anime games dip into RPG’s, allowing players to make interesting choices that deviates from the canon narrative.🐱
DBZ Attack of the saiyans was such an awsome NDS rpg game. One of my all time favorite dbz games.
We're definitely seeing that a little bit which is good
Also for some reason a lot of animes are getting gacha games with ungodly levels of quality only to be available in China. They're for a Chinese market clearly but they have to understand there's tons of people in the West who would pay for games of that quality.
One Piece did it. Odyssey is a very deeply flawed game, but I very much respect the attempt.
I've been crying for a new _Sailor Moon_ RPG other than _Another Story,_ anyone else?
7:55 holy shit that transition into gameplay made me laugh harder than I have in a while
that Miyazaki Quote is famously mistranslated: What he meant is that it has become a Problem that so many People in the Anime Industry have no other background but Anime.
Instead of Artistic People with Backgrounds in various arts creating Anime, now weebs creating anime and it turns out to be trash.
16:17 "theres only one cook..and his ass aint cooking" 😁😁😂💀💀
Dude you post once in sometime but everytime you do it is very eye-opening so thank you sir 🙏
if we get a chainsaw man arena fighter i will cry, and then learn how to make home explosives, no particular reason
The song that plays around 2:53 is Ibuki Street Fighter X Tekken Concept theme (sharp eyes rmx) by Lil Shawty B
I just want to say I loved your style of analysis. Very thorough and straight to the point, no silly one-liners every second and distracting comments. Pretty funny as well and cultured choice of music btw. Wasn't expecting you to touch on discord games at all lol but thank you for mentioning them. You should make a video on them
7:51
A truly traumatizing combo
I’m glad u said it as a fan of both berserk nd fromsoft I rlly need a berserk game from them fr
Ay brodie, the presentation in this video was clean. Earned a sub, excited to see what you put out next.
Bro a shmup is a genre, not just a Space Invaders clone. That’s like saying Sonic is “just Super Mario”
no fr, theres alot of weird descrepincies in this video that are just like that. not to mention Shenron No Nazo copying a game of a different genre released simply months apart lol.
Have you tried out dragon ball sparking zero yet? Would love to hear your thoughts on it after I watched this video
The fact that we still don't have a quality nge game is CRIMINAL
I’d still unironically love to see a DMC-style Chainsaw Man action game, with perhaps having characters like Power or Aki as unlockables. I can just imagine how fun it could be, especially playing as Dennis in his Chainsaw Man form felt anything like Dante’s chainsaw motorcycle in DMC5.
honestly with 800 hours in DBFZ I think I could do with a Naruto game in that style. My black-shirt sasuke, Itatchi and Tsunade/Temari team would go crazy
6:40 I hear the sonic unleashed music and my neurons activated immediately bro
I think a major issue is just how many anime arena fighters outside of Dragonball have maps that are literally just a big circle with flat ground with the illusion of being a different location
Not every can fly above and around obstacles like in Xenoverse but they really do the bare minimum with the maps
You are kinda cookin with the chainsaw man dmc idea
I know there was footage of it on screen, but I'm surprised you didn't bring up the Budokai games since they're also 3D Fighters like Tekken or Clash of Ninja, or that the Devs of that do Xenoverse and worked on stuff before like Sonic and Street Fighter.
There's 1 random company that I loved that Namco actually took a chance on called Soleil who does Naruto to Boruto Shinobi Striker. Before that point, they were only made by original the director of DOA to work on Devil's Third, but after that Shinobi Striker seems to be their big break as afterwards they did Ninjala for Gungho, a Valkyrie and for Square, and even a Samurai Jack game.
He didn't mention the sparking series because he was straight up dick sucking naruto games that's why 😂 same games for over a decade
LOVED THE VIDEO its great 10/10 would watch again just sadden all the music in the video isn't listed in the description cause most of them are PEAK
A CSM DMC type game doesn’t even have to follow the story, it could be a glorified boss rush with an emphasis on lasting as long as possible where you try to stay in Chainsaw mode from various moves that can consume blood from the boss. At that, the game could also just introduce new devils never seen in the manga to spice things up too. Just have fun with the idea overall and make something simple, but enjoyable
Your comment about the FGC simultaneously wanting new people and gatekeeping hits home. I've been playing fighting games since SFII and even though I love them, I'm not very good at them. I think I only ever beat SFII once when I was 7-8 and it took a long time to do so. I even had MK3 on the SNES but could never get past the first two stages. Still, I've been buying nearly every fighting game from the main franchises for as long as I've been around. The problem now is that the rise of the FGC and online multiplayer has made it so new players are discouraged from playing. The only time I ever really played online fighting games was SFIV. I have good memories from that time. Ever since, I don't even bother touching the online multiplayer because I know I'm gonna get floored by everyone. It's ironic that the FGC cries about pluggers in Tekken 8 when they themselves make sock puppet accounts that start them off on the rookie ranks so they can get easy wins. I know this because a few months ago I was playing SFV online and am in the bottom bronze tier and every match I get it's a Ken or Akuma that play like they've been at it for years so how exactly are they rookies?
25:50 are you talking about MvC3? Because I think the visuals for that game still look amazing 10 years after the game release.
I would unironically like to see vinland saga as a strategy game fire emblem style (or a farming sim depending on your favorite season… im sure Nintendo will welcome both options 😂)
I too would like to see the Chainsaw Man game with DMC inspired mechanics.
I subscribed TODAY and binged your videos. And you upload a new one :o
Im glad that Bandai has made an announcement to focus on quality. But regardless of that, its really shitty that they have a monopoly on anime game licensing when there are so many other studios and companies that could probably do great things with the IPs. Whats the point of having all of these IPs for games if you're going to absolutely waste them? There have been some games that have surprised me, like the My Hero Battle Royale game having pretty interesting and unique mechanics, but there is still very clearly an issue with quality control not being handled appropriately with the relatively small company of ByKing. I dont hate ByKing, but god damn they need more experienced and skilled employees if they're going to be making games for such major and beloved IP
BARS BRO!! Great video, enjoyed every minute of it :)
Sure an anime rhythm combat game could mix it up for variety.
Like I feel a very Japanese problem is that they love to stay in their lane no matter what.
Look at the damage it took for Square enix to step out of the exclusivity game for example.
I had the idea a while ago that a Tokyo Ghoul game with the gameplay of prototype would be insane.
we could be having banger games if bandai namco didn't basically own every anime gaming license
Love the shout out to Gundam Extreme Versus. It really is a shining diamond in the sea of trash that is arena fighters
Im not a naruto fan, but i played with a cousin storm four and had fun playing it… but seeing the older games makes me think i mustve missed out on
As he said too. They just take stuff out after the first game. That's why storm 1 is my favorite. Can fight on walls. Can hold circle to throw a cinematic punch, and that's how you fight on walls AND you can change the Fighting area like that too. 5 combos. Tilts. And you can choose to begin the fights in awakened mode all of that removed in later games.
Bleach game just announced with Bandai Namco showing up right before the trailer. You guessed it, arena fighter.
dawg i was so excited we haven't had bleach in a while but then the realization kicked in...
Let’s go!, Nasu posted
What I would like to see from a chainsaw man video game is a stylish hack'n slash simular to DMC and bayonetta
That would be so perfect
I need a stylish hack n' slash Bleach game.
Saaaaaame, a DMC style Bleach game just goes hand in hand
@@shuckraxv5258i mean… Nero IS Ichigo so it’d work
A JJK RPG in the style of the Naruto: Path of the Ninja would work so well. Imagine the fight between Hanami vs Yuji and Todo, when Todo claps he could switch spots on the grid with Yuji. Or when Dagon uses his domain expansions the feild splits between the ocean and the beach, and sea creatures apprear on the enemy side of the screen.
Shoutout to Jump Super/Ultimate Stars, those could've been the standard for "anime multiverse fighter" but instead we got Victory Vs and Jump Force instead
It's absolutely wild that One Piece is the one series that is saved from the endless arena fighter pitfall. It only has a small handful of arena fighters, and they aren't even the most recent games. The most recent One Piece games were an RPG, an open world exploration game, and Warriors games. The huge One Piece game series isn't an arena fighter, it's a fucking Musou. And I think that's great.
It's because One Piece fits Musou super well. How many times in the show do you see Luffy or Zoro absolutely body whole squadrons of dudes in a single blow? It fits the fantasy of the show like a glove.
@@JackgarPrime Yeah but there's definitely other series that could fit musou's. DBZ and Naruto, for instance. They don't often fight full armies on their own, but they absolutely could.
i mean dbz never fell into the arena fighter pitfall either
@@mrziggyzaggy113 I mean it kind of was the second anime franchise to do it, after Gundam VS.
@@JackgarPrime in my opinion theres so many other games in the dbz franchise that arent arena fighters, so i dont teally consider it and dbz was actually the orignator of it, the first one came out in 2005, while 2008 was when gundam VS came out. so to me it was never really a pitfall, its what the dbz franchise was known for, and other games fell into the pitfall of trying to copy dbz games wild success. or well bandai namco tried copying their own successes from bt1-3 and fucked over other anime ips in the process,
21:16 What did he do to deserve this jumping bro
5:41
AYOOOOO??? 🤨🤨🤨
THE HELL DID YOU SAY I'LL BE LOOKING AT???
Naw cuz I was scrolling through the comments to see if anyone caught it😭
Platinum games in there prime could have made so many killer anime games man. Literally wouldn't want anyone else working on a Chainsaw Man game
Kill la kill or panty and stocking by Platinum, Demon slayer from team ninja or fromsoft (in the style of sekiro), chainsaw man by Capcom, jojo by RGG or atlus, etc etc. There are many ways to spice up these anime games. So many ways.
Also it's a shame that byking is currently stuck making these anime games cuz they've made some really cool arcade games in the past. Gunslinger stratos, Magicians dead, and starwing paradox. It's clear that they, and pretty much all devs, need to just be given freedom to make what they want to make
2:47 That shit is no space invaders, that's more like Twinbee but with short-range attack. you gotta play some more shmups.
Thank you so much for mentioning that, that bugged the heck out of me, I was like "Space Invaders-- wtf are you talking about"
FRRRR every time he said "Space invader clone" or "Reskin of existing games" it made me gradually dumber as the video continued. Then when he said "this is just Zelda" like Zelda 1 had been out for generations and was already popular even though the games are different enough from each other and were literally released months apart lmao
Ngl Jujutsu should have a turn based rpg, the cursed techniques and everything just translate very well into a game like this. For example persona is kinda like jojo and jujutsu and the gameplay is amazing, no doubt a jujustu or jojo game would be amazing with that gameplay
The only problem I can see with this is making up a decent story. It wouldn’t work if it was a direct anime story. That and turn based games always have weaknesses and stuff. I can’t really see jujitsu having that considering every “skill” is completely unique for certain characters. Persona sticks with the base elements so it’s easy to understand what’s weak to what. Weakness would honestly make 0 sense in a jjk turn based style game.
@@straivalist8281 probably a spin off would work well, and I don't agree with your point of weaknesses not working with the characters, obviously it shouldn't be exactly like persona, but for example, an enemy like mahito should be weak to soul hitting attacks and resistant to physical damage, Maki resistant to physical damage and weak to cursed dmg. With the right execution it could be an amazing game
@@pudimy no I get that but just being weak to physical or cursed makes weaknesses kinda useless. I guess the only way I can see weakness working is if they do something like slash or bleed type resistance but even then it wouldn’t really make a whole lot of sense. The base line being weak to either physical or cursed is not a good enough variety of “elements”
I think Sparking Zero gonna be goated tho
For some reason I can see the game dying off completely within like 2 months. Not sure why exactly but just a weird feeling
@@straivalist8281 I mean it is a fighting game so def possible. I feel like they don't stay relevant for long. I do hope the custom battle keep it alive though.
Thank you
To just fight some more 😂😂😂 dbz will never be game of the year
Its definitely not for everyone but I would recommend checking out Super Dragon Ball Heroes World Mission, I picked it up during a sale earlier this year and its honestly been one of my favorite anime games ever.
Its technically a card collector but your deck is 7 cards which are your characters, the combat revolves around QTE's which decide whether an attack hits or is blocked which could get repetitive but so far I have not had an issue. Based on DBH the game has all kinds of what if characters eg. SS3 Raditz, SS4 Gohan etc. but you can still keep to the older characters if you dont care for that. Lastly there is a ton of content built in plus you can make your own cards and missions for even more replayability.
Thank you for pointing out that Gundam Ex VS series Is by far the most fun arena game
Take away the license from Bandai, I'm so serious
The horror of the overabundance of arena-styled fighting anime games, is that I and many in the Nasuverse community wish for a new fighting based-Fate game
Ya'll got unlimited codes and melty. That's better than most fandoms
Wish granted, Bandai Namco will make the next Fate/Arena and Saber will be the Next Smash DLC
@@nonamepasserbya6658NOOO-
Dragon Ball is fucking CARRYING in this department
18:26 holy shit your right. The new anime arena fighter is literally just the same as the random cartoon network show game tie in that you ignore on the shelf
JJK I think could work as a MMORPG using characters from the manga as teachers or bosses for the player character, choosing a cursed technique from the beginning (like DC universe) and using player raids to defeat certain bosses like Mahi to, or even give the chance for players to be evil sorcerers and have something like a faction war.
Sand Land is a cool anime game that seems to have flown under the radar. The premise of vehicles and mechs lends itself very well to gameplay.
Too bad Sparking! ZERO is absolutely amazing
Fr tho, the only time yuu don't pack it up after seeing the bandai namco logo is if the arcsystem works logo follows after.
“There’s only one cook and his ass is not cooking!”
That line is a certified banger.
Also, imagine a Jujutsu Kaisen game in the style of Ghostwire Tokyo? A relatively big map where you go doing missions and hunting curses? That would be so cool.