I think it pulls to the left because your servo is not in the center of the gear tooth row thingy, and therefore the default spawn position of the steering gear doesn't line up perfectly with the teeth on the row thingy, so it gets pushed like a fraction of a gear tooth to the left or right.
@@jpb6532 ...The tool man just had the mentality of 'this is great, let's have MORE!!!!' (accompanied by caveman noises and crazy eyes) The stupid part was his execution and methodology usually lead to destruction.
True that is a very valid point all I'm adjusting is the length of the conrod which would lower the angle to the crank which would help deliver a bit more torque I guess...
@@kANGamingi built an engine that has linear actuators connecting the cylinders and crankshaft so you can vary the con rod length at will and it produces the same power regardless of con rod length unfortunately
@@kANGaming im not sure but wont that just reduce the amount the piston is pushed to the cylinder wall? Like irl. In game i dont think i does anything tho.
With a note on plane hydrolics if it was an older WW1 plane or an interwar plane design. Usually the gear would be fixed. If it wasn't fixed then it would be operated like those hand crank screw Jack's car come with. With the screw turned by hand or an electric motor. As a fun fact. The WW2 spitfire had hydrolics gear, but if that malfunctioned then the pilot still had a hand crank to lower each wheel manually.
12:20 Your engines are consistent, you went from a pair of gears to a belt system. That's what changed the direction. Also like another comment said, build the 18 cylinder with the large pistons.
8:50 I think it depended on when the plane was designed and built. For example the F4F Wildcat had a manual crank landing gear system IIRC, and took a whopping 100 or so turns of a crank inside the cockpit to raise or lower the gear. Meanwhile majority of the planes past that point used a hydraulic system so that the gear could be totally covered in a closed little housing improving aerodynamics. Plus more importantly it was faster, and could be done with a single push of a button (at least for jets, all the old stuff had levers). There’s a reason why there was like only one ground vehicle using a radial engine (early M4 Sherman), they take up so much space, and are a lot harder to cool when they don’t have open air flowing over them (like a plane). Then there’s the complexity of more cylinders versus a V-8, or the later V-12s used for tanks. I definitely want to see a proper built test car.
I kinda want to buy the game, but I'm not sure how overwhelming and difficult it is to do anything in the game from scratch. A particular idea I have in my head at the moment is a five cylinder radial engine laid flat like a pizza with one end of a cvt above the output shaft, and the other end of the cvt is connected straight down to a differential with a CV joint in the middle so a solid axle suspension can be powered from above. Not sure about adding front drive for 4wd but for rwd longitudinal or fwd transverse this would be a solid and compact drivetrain, plus everything is down low, so it'll both have a really low center of gravity and be compact! might be really cool for a real life mower build.
21:20 I've actually tried this, i did a flat-8 small block stacked on top of a flat-4 big block (L4S8 on workshop). You can do some cool things with it and adjust your curves Instead of just having your normal engine peak at ****RPM you can have one engine peak early, and have the other peak late. I also have a vehicle I've made where i put the engine and transmission on suspension so it's "floating" in the chassis and used the stretching of the pulleys to connect it to the drivetrain. The idea was to help reduce torque steering by letting the engine rotate some, but i'm not an engineer and have no clue what the actual physics going on are. It seems to help even out the turning under acceleration, but there is still about a .2-.3g difference in left to right. Its called the "Tracker-B"
The pulling reminds me of Space Engineers, the wheel friction calculations are done one at a time and the time offset for the calculations can make the vehicle pull like that.
I think the problem with the chassis pulling to one side is that the suspension (spring and damper assembly) are fixed on top. Try letting them rotate, or maybe get inspiration from already built cars
I think you should build a sherman tank because it's cool and would be a challenge, especially because many of them used radial engines but overall it's pretty cool you made one
since you're doing radials and you've been working out tanks, there are a few tanks that used radial engines, such as the M4 Sherman, which used a Wright J-6-9 Whirlwind aircraft engine
Add a four speed box with a high and low range, bigger cylinders and some monster truck tyres. Dual twin exhausts and massive resonators should help with the flow of the exhaust to help build back pressure flow
Kan, the earliest planes solved the hydraulic landing gear issue by just not having landing gear. Or, to clarify, their landing gear was almost always fixed or semi-fixed struts, so you didn't worry about folding it out of the way. Then a lot of slightly later models had manual mechnical gear. Either a direct crank in the pit, or a reversible electric motor with a tristate switch. Hydraulics only really became a thing in the ww2 years, and they were not that good. Leaks were common, so manual backup systems were necessary.
Build a Plymouth Roadrunner as your test car. A huge, square car with loads of space and easy access to everything, maybe integrate a fixed exhaust that you can easily pipe to, like a hood exit or fender exit or even a side exhaust. Then, when aero gets added, you can always turn the Roadrunner into a Superbird. Make the aero bumper and wing as separate parts and just add them to the Roadrunner to make it a Superbird.
Having trouble finding it rn, but once I read about a *really* weird radial engine that I *think* the Brits built for naval patrol boats that had 3 crankshafts arranged in a triangular pattern for some reason, wonder if it would even be possible to build something like that in this game
@anteshell only people from there would really understand lol, the best I can explain would be in maple syrups and in poutine language, I don't know if you'd understand 🫢
@@topaz123212 Poutine is certainly something that flys way above my head without me ever realising what's happening. It's almost as weird as "Mämmi" in my home country.
i am not an expert (so please correct/add to this) but some planes like the Wildcat had handcranked landing gear, if i remember correctly i took 23 turns to raise the gear. So that wouldent have a hydraluic pump
You might need a motor mount so the torque of the engine doesn't go straight into the chassis (I had a monster truck in gear blocks with a massive engine and it had the same problem with having a heavy fly wheel you have a lot of rotating mass applying a torque on your car) Hope this helps
I think the reason it drifts to the right side is because the treads on the right side are flipped in the wrong direction, you can see this because they make a "V", you want the "V" to face forward.
Something I wanted was one of those "raw" videos without much editing, so we could even learn with Kan how to assemble engines, chassis, etc... It would be fun and very technical.
The logic of load transfer Applies to real life race cars aswell but their suspension is still super stiff to among other things reduce body roll and maximise ground effect
I wonder if the dev will ever give us the ability to change stroke length. I would love to make a big block stroker that makes a bajillion torque or a tiny F1 engine that revs really high.
11:27 On the belts, it seems to play off of speed and torque. When I built a "hybrid" engine (v8 with a medium engine cramed inside) It would snap the belt drives if not a 1:1 drive.
You could do different sherman engine variants, from 9cyl. Radials to the behemoth Chrysler A57 Multi-bank. And the ford GAA and the twin Detroit 6046 diesels.
I still think that this chassis turns right is because the rear right axle or wheel isn't connected to the differential. And moving forward is possible only thanks to it limited slip.
I’m pretty sure there was some old radial engines that didn’t have starters, they were hand started by spinning the propeller. I just remember that there was an old video of that.
hey Kan, the pulling may be from a weird.. well not that weird but a thing I noticed.. Your player has weight and may be putting off the center of mass just enough to add a pull. Try changing what side you are on and test it for yourself :)
I built a gas generator/electic drive car that honestly works great, if it was on a better chassis that is. I seem to keep having the rear wheels toe in on hard acceleration. Anyways it would be cool to see you build one! Also I think your steering could be fixed with the trim option of the steering servo.
I suggest adjusting your firing order, idle rpm, peak power rpm etc. I was able to make thousands (tens of thousands? It was a while ago) of kW with my 18-cyl radial.
You can make the pipes connect how you want them to, but it would require custom pipes from the workshop and maybe even requesting a kit on the discord so you can get the connections you where after, unfortunately its not in the base game and is only available via mods to move parts while leaving them connected as attachment bridging doesn't yet work on pipes.
i created a supercharger (kind of) by equipping a electrical engine with a pully to the crankshaft before the clutch,lets say the engine runs at 4k max, and you have full throttle open, then kick on the electrical engine to get some extra boost into it xD if it really works is the 2nd question, but feels nice to have the wheee from the electrical engine on top of the v8 xD
Radials are kind of insane. It solves a lot of problems in early aircraft: cooling, preventing starving, package size, weight, etc. Materials science, newer engine designs (boxer engines, specifically), made radials less and less useful. Still, the Twin and Double Wasp engines from Pratt & Whitney were used extensively to win WWII. Despite my love of the Spitfire, it should get much more love than the Merlin.
I was going to suggest how to connect the intake and exhaust pipes, but it seems RUclips particularly hates me today given it deleted my comment twice in under a minute :/
I'm pretty sure your steering issues are being caused by the default angle of your steering servo. Try adjusting it 30 degrees left steer to see if that helps to correct the issue.
Famously a lot of the American M4 Sherman tanks of WWII Had radial engines from planes in them. You DID just experiment with a bunch of track stuff, too. Hmm.
12:18 / 12:26 / 12:29 "...Is this still forward?...Of course it's not...Why would I build my engines with any sort of consistency...?" But... weren't the engines driving rotation in the same direction? Since he switched the transmission from gears to a belt, it reversed the direction on the wheels. The fact that the car then drove in reverse means that the engines themselves were consistent.
Maybe for the next engine you could try to make some high revving engines, since i have noticed nost of your engines do not go above 4000-5000rpm irl most road cars have a 6000rpm redline and some performance vars can have upwards of 9000rpm redlines wich makes them sound really cool, i dont have the game so i dont know if it is possible, but if it is it would be really cool to make the lamborghini huracan v10 or something
Unfortunatly at those high RPM's the engines and gears get unpredictable in a predictably destructive way :( there are some configurations I've noticed that allow for some higher rpm's with just an engine but it is still janky. all this using some glitches and modifying values outside parameters
What's your RC car have suspension wise that you neglected from your test platform? perhaps a second link to parallel the wishbone to keep your hubs aligned,
Is the crown gear of the rear diff fixed to the left axle rather than the diff carrier? If so you probably find it drifts to the right as the left axle has permanent drive where the right axle receives power then through the carrier and game might be doing odd calculations with slip and stuff
you could make the Steering Servo have a slight offset to the left (like 5-10 degrees counterclockwise) to combat the problem with it turning slightly to the right... there should be an option inside the servo's settings for that
Connecting rod length is not the same as stroke length. Stroke length is dictated by the crankshaft. The piston needs to move twice the radius of the crank shaft. You can have a quite small stroke length, with a very very long connecting rod.
@@ducewags The crank throw is the crank radius. So saying the crank throw is half the stroke is the same thing as saying the stroke is twice the radius.
@@jeffreyblack666 But it's not twice the crank radius. Crank throw is the distance from the center of the crank, to the center of the crank pin, or the center of the main the rod rides on. Crank radius is the entire swing of the crank. There is no such engine that has a crank swing, the size of the crank radius it's self.
@@ducewags Crank radius is the same thing as crank crank throw. The are literally 2 names for the same thing. What do you mean by the "entire swing of the crank"? Do you mean from one side to the other? If so, that would be the diameter, not the radius. It is called a radius, because it is the radius of the circle that the centre point of the rod journal traces. Again, the crank radius is the same thing as the crank throw. It is half the stroke of the piston.
@@jeffreyblack666 Crank radius is the outside diameter of the crank where the counter weights are. Crank throw is the distance the crank moves the rod. I buy cranks that are 2.500 inch larger radius than my block will hold, and turn the radius down to fit inside the block. The cranks also have a 4.00 inch rod main that I turn down to 3.250 and move the centerline, or crank throw or stroke if you will, closer to the center line of the crank. Crank radius and crank throw are NOT the same thing. And have a nice day.
I think it pulls to the left because your servo is not in the center of the gear tooth row thingy, and therefore the default spawn position of the steering gear doesn't line up perfectly with the teeth on the row thingy, so it gets pushed like a fraction of a gear tooth to the left or right.
It’s called a rack and pinion setup
You should change the cylinders to the bigger ones to see how much more power it makes
are you perchance tim the tool man taylor?
@@WibleWobble why do you ask?
are you perchance tim the tool man taylor?
@@PAYDAY505 if you’re trying to say I’m dumb bigger bore = bigger area = more air = more torque and power because of adding more fuel.
@@jpb6532 ...The tool man just had the mentality of 'this is great, let's have MORE!!!!' (accompanied by caveman noises and crazy eyes) The stupid part was his execution and methodology usually lead to destruction.
Radials such as 18 cylinder engines are mostly used in airplanes but some folks use them in hot rod tractors for pulling, like pulling tractors.
Or some mad rednecks who put radials in bikes. Not 18 cylinders but like 7 or 9. I have seen a video and it was mad
12:30 You can always just flip the rear differential changing direction and skip the need of adding more complexity 😊
Or maybe invert the pulleys ?
iirc that's exactly what he intended for that car
Btw. Stroke is the amount the piston moves in the cylinder. So in gearblocks you cant adjust stroke. The length of the connection rods doesnt do much.
i have comment this each time! he never read my comment 😂 i hope he read yours
True that is a very valid point all I'm adjusting is the length of the conrod which would lower the angle to the crank which would help deliver a bit more torque I guess...
@@kANGamingi built an engine that has linear actuators connecting the cylinders and crankshaft so you can vary the con rod length at will and it produces the same power regardless of con rod length unfortunately
@@kANGaming In reality, a longer conrod would indeed increase torque. In Gear Blocks it does not seem to affect power at all, unfortunately.
@@kANGaming im not sure but wont that just reduce the amount the piston is pushed to the cylinder wall? Like irl. In game i dont think i does anything tho.
12:55
kAN casually forgetting he designed the car to rotate the diff is peak kANGaming
With a note on plane hydrolics if it was an older WW1 plane or an interwar plane design. Usually the gear would be fixed. If it wasn't fixed then it would be operated like those hand crank screw Jack's car come with. With the screw turned by hand or an electric motor.
As a fun fact. The WW2 spitfire had hydrolics gear, but if that malfunctioned then the pilot still had a hand crank to lower each wheel manually.
This is the most consistently he's uploaded in who knows how long. Not that I'm complaining. I like it.
I've sort of been playing the game along with you, but I joined the discord and the crazy and complex creations others have made blows my mind.
I was thinking not long ago "Man, i sure would love a game where i can build an engine!"
...
hmmmmm
Some tanks actually used radial engines. One example is the American M4A6 Sherman, which used a 9 cylinder radial diesel.
12:20 Your engines are consistent, you went from a pair of gears to a belt system. That's what changed the direction. Also like another comment said, build the 18 cylinder with the large pistons.
Love this engine it is expandable and can be set up easily
An idea for the radial engine is to put it in a tank. The early Sherman tanks used a radial engine.
8:50 I think it depended on when the plane was designed and built. For example the F4F Wildcat had a manual crank landing gear system IIRC, and took a whopping 100 or so turns of a crank inside the cockpit to raise or lower the gear. Meanwhile majority of the planes past that point used a hydraulic system so that the gear could be totally covered in a closed little housing improving aerodynamics. Plus more importantly it was faster, and could be done with a single push of a button (at least for jets, all the old stuff had levers).
There’s a reason why there was like only one ground vehicle using a radial engine (early M4 Sherman), they take up so much space, and are a lot harder to cool when they don’t have open air flowing over them (like a plane). Then there’s the complexity of more cylinders versus a V-8, or the later V-12s used for tanks.
I definitely want to see a proper built test car.
I kinda want to buy the game, but I'm not sure how overwhelming and difficult it is to do anything in the game from scratch.
A particular idea I have in my head at the moment is a five cylinder radial engine laid flat like a pizza with one end of a cvt above the output shaft, and the other end of the cvt is connected straight down to a differential with a CV joint in the middle so a solid axle suspension can be powered from above.
Not sure about adding front drive for 4wd but for rwd longitudinal or fwd transverse this would be a solid and compact drivetrain, plus everything is down low, so it'll both have a really low center of gravity and be compact! might be really cool for a real life mower build.
21:20 I've actually tried this, i did a flat-8 small block stacked on top of a flat-4 big block (L4S8 on workshop). You can do some cool things with it and adjust your curves Instead of just having your normal engine peak at ****RPM you can have one engine peak early, and have the other peak late. I also have a vehicle I've made where i put the engine and transmission on suspension so it's "floating" in the chassis and used the stretching of the pulleys to connect it to the drivetrain. The idea was to help reduce torque steering by letting the engine rotate some, but i'm not an engineer and have no clue what the actual physics going on are. It seems to help even out the turning under acceleration, but there is still about a .2-.3g difference in left to right. Its called the "Tracker-B"
You could also buit a Sherman tank. They did had radial engines
They did?
@@dirtbikemike2956 The M4A6 had a 9 cylinder diesel radial and the M4A1 had a gas one.
A excavator with everything powered by one engine by gears and pulley would be so cool.
yes! yes it would!
The pulling reminds me of Space Engineers, the wheel friction calculations are done one at a time and the time offset for the calculations can make the vehicle pull like that.
I think the problem with the chassis pulling to one side is that the suspension (spring and damper assembly) are fixed on top. Try letting them rotate, or maybe get inspiration from already built cars
I think you should build a sherman tank because it's cool and would be a challenge, especially because many of them used radial engines but overall it's pretty cool you made one
since you're doing radials and you've been working out tanks, there are a few tanks that used radial engines, such as the M4 Sherman, which used a Wright J-6-9 Whirlwind aircraft engine
Add a four speed box with a high and low range, bigger cylinders and some monster truck tyres. Dual twin exhausts and massive resonators should help with the flow of the exhaust to help build back pressure flow
To switch the direction on wheels, you can just move the big gear on differential to the other side.
i believe it was the F3f wildcat in WW2 where the pilot would have to rotate a hand crank over 80 times to raise or lower the gear.
Now Kan need to make the R-4360 with big cylinders
And for the next KAN build, a P&W R-4360, maybe? Thanks for the shows KAN.
Kan, the earliest planes solved the hydraulic landing gear issue by just not having landing gear.
Or, to clarify, their landing gear was almost always fixed or semi-fixed struts, so you didn't worry about folding it out of the way.
Then a lot of slightly later models had manual mechnical gear. Either a direct crank in the pit, or a reversible electric motor with a tristate switch.
Hydraulics only really became a thing in the ww2 years, and they were not that good. Leaks were common, so manual backup systems were necessary.
remember you can change the crown gear of a diff to change the rear axel rotation direction
Build a Plymouth Roadrunner as your test car. A huge, square car with loads of space and easy access to everything, maybe integrate a fixed exhaust that you can easily pipe to, like a hood exit or fender exit or even a side exhaust. Then, when aero gets added, you can always turn the Roadrunner into a Superbird. Make the aero bumper and wing as separate parts and just add them to the Roadrunner to make it a Superbird.
Having trouble finding it rn, but once I read about a *really* weird radial engine that I *think* the Brits built for naval patrol boats that had 3 crankshafts arranged in a triangular pattern for some reason, wonder if it would even be possible to build something like that in this game
@desmondk-o7148
Napier Deltic 2 stroke?
@@ducewags yep, thats the one! I honestly forgot it was a 2-stroke as well
How about building a HotRod for testing different engines? It could have an open engine concept and still resemble a truck like that ^^
Kan, i have become addicted to your content and im not mad! 😂 cheers from Canadia🎉
What country or place is Canadia? I've never heard about it.
@anteshell only people from there would really understand lol, the best I can explain would be in maple syrups and in poutine language, I don't know if you'd understand 🫢
@@topaz123212 Poutine is certainly something that flys way above my head without me ever realising what's happening. It's almost as weird as "Mämmi" in my home country.
i am not an expert (so please correct/add to this) but some planes like the Wildcat had handcranked landing gear, if i remember correctly i took 23 turns to raise the gear. So that wouldent have a hydraluic pump
You might need a motor mount so the torque of the engine doesn't go straight into the chassis (I had a monster truck in gear blocks with a massive engine and it had the same problem with having a heavy fly wheel you have a lot of rotating mass applying a torque on your car) Hope this helps
I think the reason it drifts to the right side is because the treads on the right side are flipped in the wrong direction, you can see this because they make a "V", you want the "V" to face forward.
Something I wanted was one of those "raw" videos without much editing, so we could even learn with Kan how to assemble engines, chassis, etc... It would be fun and very technical.
The logic of load transfer Applies to real life race cars aswell but their suspension is still super stiff to among other things reduce body roll and maximise ground effect
If this can generate enough power for it, maybe it's an idea to put this in the future tank? Maybe even with the 2L cilinders?
Three on the tree, and the popular upgrade was 4 on the floor.
you should build the body of a plane and see how close you can get to making it work, then test it in comparison to when the dev adds aerodynamics
I wonder if the dev will ever give us the ability to change stroke length. I would love to make a big block stroker that makes a bajillion torque or a tiny F1 engine that revs really high.
11:27 On the belts, it seems to play off of speed and torque. When I built a "hybrid" engine (v8 with a medium engine cramed inside) It would snap the belt drives if not a 1:1 drive.
You could do different sherman engine variants, from 9cyl. Radials to the behemoth Chrysler A57 Multi-bank. And the ford GAA and the twin Detroit 6046 diesels.
The engine spins clockwise so creates Dynamic torque to the right. if you want to delete that , just transverse your engine 90 degrees
I still think that this chassis turns right is because the rear right axle or wheel isn't connected to the differential. And moving forward is possible only thanks to it limited slip.
Your car with the old engine also had gear down to change the direction of movement.
pretty sure the devs have aerodynamics planned. Really exited for it!
A lot of early tanks, especially American ones, used radial engines.
Also, early retractable landing gear was hand-cranked.
This engine is great for the tank as a tank needs torque and this engine is small too
You can do a tank with this, i know some lightanks that have radials
understeer is just a disadvantage of having a rear wheel drive
I’m pretty sure there was some old radial engines that didn’t have starters, they were hand started by spinning the propeller. I just remember that there was an old video of that.
12:30 Kan, just flip the diff!
you can flip the direction you have to rotate the driveshaft just by flipping the diff
This seems like the kind of torque-heavy engine you would want to put into your APC design and see if you can drive it up the steepest hills.
hey Kan, the pulling may be from a weird.. well not that weird but a thing I noticed.. Your player has weight and may be putting off the center of mass just enough to add a pull. Try changing what side you are on and test it for yourself :)
going heavier will reduce the COM offset due to your player weight
It could also be from the battery
17:00 yep 4 speed our 1970 Plymouth cuda was 4speed
I built a gas generator/electic drive car that honestly works great, if it was on a better chassis that is. I seem to keep having the rear wheels toe in on hard acceleration.
Anyways it would be cool to see you build one!
Also I think your steering could be fixed with the trim option of the steering servo.
I suggest adjusting your firing order, idle rpm, peak power rpm etc. I was able to make thousands (tens of thousands? It was a while ago) of kW with my 18-cyl radial.
You have to make an old style bathtub formula car that looks like a Stuka or Spitfire with this engine.
You can make the pipes connect how you want them to, but it would require custom pipes from the workshop and maybe even requesting a kit on the discord so you can get the connections you where after, unfortunately its not in the base game and is only available via mods to move parts while leaving them connected as attachment bridging doesn't yet work on pipes.
PLANE + TANK HYBRID. A PLANK, IF YOU WILL
@kan you need a torsion bar on the front and rear as well
i created a supercharger (kind of) by equipping a electrical engine with a pully to the crankshaft before the clutch,lets say the engine runs at 4k max, and you have full throttle open, then kick on the electrical engine to get some extra boost into it xD if it really works is the 2nd question, but feels nice to have the wheee from the electrical engine on top of the v8 xD
Now double the size of the radial and put it in a tank
Radials are kind of insane. It solves a lot of problems in early aircraft: cooling, preventing starving, package size, weight, etc.
Materials science, newer engine designs (boxer engines, specifically), made radials less and less useful.
Still, the Twin and Double Wasp engines from Pratt & Whitney were used extensively to win WWII. Despite my love of the Spitfire, it should get much more love than the Merlin.
I was going to suggest how to connect the intake and exhaust pipes, but it seems RUclips particularly hates me today given it deleted my comment twice in under a minute :/
I'm pretty sure your steering issues are being caused by the default angle of your steering servo. Try adjusting it 30 degrees left steer to see if that helps to correct the issue.
I was able to build a FWD 4 Cylinder car and map it to my G923. That was a cool experience.
Love your videos keep up i do love how i found out that u can set engines to 6k rpm ❤
Famously a lot of the American M4 Sherman tanks of WWII Had radial engines from planes in them. You DID just experiment with a bunch of track stuff, too. Hmm.
Great, now build a tank and slap that engine in the back and you've got yourself an M4 sherman tank
I wonder how well a VR (variant of a V) type engine crossed with a radial would do
A VR6 would be nice or the upgade, a W8, 12 or 16
You should make a replica of a Sherman tank. Many versions had a radial engine!
ooh this ties nicely into his recent videos :)
12:18 / 12:26 / 12:29 "...Is this still forward?...Of course it's not...Why would I build my engines with any sort of consistency...?"
But... weren't the engines driving rotation in the same direction?
Since he switched the transmission from gears to a belt, it reversed the direction on the wheels.
The fact that the car then drove in reverse means that the engines themselves were consistent.
the car is pullin riht, one way to fix it is to adjust toe in front sligtly left so it centers by itself
You can put it in a tank the M4 sherman had a radials
Maybe for the next engine you could try to make some high revving engines, since i have noticed nost of your engines do not go above 4000-5000rpm irl most road cars have a 6000rpm redline and some performance vars can have upwards of 9000rpm redlines wich makes them sound really cool, i dont have the game so i dont know if it is possible, but if it is it would be really cool to make the lamborghini huracan v10 or something
Unfortunatly at those high RPM's the engines and gears get unpredictable in a predictably destructive way :( there are some configurations I've noticed that allow for some higher rpm's with just an engine but it is still janky. all this using some glitches and modifying values outside parameters
What's your RC car have suspension wise that you neglected from your test platform? perhaps a second link to parallel the wishbone to keep your hubs aligned,
you should have made the two banks colinear, that way the other cylinder can have the correct timing for smooth operation
kan, please disable the double audio pitch in the cylinder heads, it makes every engine sound like tiny little 100cc engine
See if you can make a rotary engine, make the crank stationary and rotate the engine to spin the weight.
i dont think it would work in gearblocks
@@Embuske81 someone said they did, but the sound glitches out.
Do different Pipe length changes the Exhaust sound Also?? Just a little Curios
Yes it does
old air plains from ww1 had rigid landing gear
with the right updates and love I believe this game could surpass tralmaker's and scrap mechanic.. In it's own technical way
Is the crown gear of the rear diff fixed to the left axle rather than the diff carrier? If so you probably find it drifts to the right as the left axle has permanent drive where the right axle receives power then through the carrier and game might be doing odd calculations with slip and stuff
So what will happen when you make roughly a 160 position radial engine. Will you fly, explode, generate enough torque to spin the earth backwards
very good, I built a similar radial engine but with 56 cylinders lol
Is that as long as it is wide?
you could make the Steering Servo have a slight offset to the left (like 5-10 degrees counterclockwise) to combat the problem with it turning slightly to the right... there should be an option inside the servo's settings for that
radial engines are use on m4 tanks from ww2
20:26 - feels like you lifted gas off and it goes straight for a sec. may be your diff setup is wrong, so it pulls one wheel more than the other?
MAKE A WHOLE TANK!
I think you should build some airplanes such as the Vought F4U Corsair, B-25 bomber and other military aircrafts that use radial engines
The game doesn't have aerodynamic yet
Could you build a torsion suspension in gearbox or is it not possible? Just a thought
now make a 200 cylinder airoplane engine
Connecting rod length is not the same as stroke length.
Stroke length is dictated by the crankshaft. The piston needs to move twice the radius of the crank shaft.
You can have a quite small stroke length, with a very very long connecting rod.
@jeffreyblack666
Crank throw is half the stroke of the crank, not two times the radius.
@@ducewags The crank throw is the crank radius.
So saying the crank throw is half the stroke is the same thing as saying the stroke is twice the radius.
@@jeffreyblack666 But it's not twice the crank radius. Crank throw is the distance from the center of the crank, to the center of the crank pin, or the center of the main the rod rides on. Crank radius is the entire swing of the crank. There is no such engine that has a crank swing, the size of the crank radius it's self.
@@ducewags Crank radius is the same thing as crank crank throw. The are literally 2 names for the same thing.
What do you mean by the "entire swing of the crank"? Do you mean from one side to the other? If so, that would be the diameter, not the radius.
It is called a radius, because it is the radius of the circle that the centre point of the rod journal traces.
Again, the crank radius is the same thing as the crank throw. It is half the stroke of the piston.
@@jeffreyblack666 Crank radius is the outside diameter of the crank where the counter weights are. Crank throw is the distance the crank moves the rod. I buy cranks that are 2.500 inch larger radius than my block will hold, and turn the radius down to fit inside the block. The cranks also have a 4.00 inch rod main that I turn down to 3.250 and move the centerline, or crank throw or stroke if you will, closer to the center line of the crank. Crank radius and crank throw are NOT the same thing. And have a nice day.
Now you can make a plane lol
What about combining a cvt transmission with a 4 speed transmission?