I Tried Even Harder To Create a Supersonic Gearbox [Screw Drivers]
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- Опубликовано: 7 сен 2024
- Welcome to another episode of Screw Drivers! Today I want to try to build a vehicle capable of breaking the sound barrier. Will I be able to figure out how to build a gearbox capable of pushing a vehicle to this limit?
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More About Screw Drivers:
Crazy physics and high-speed races! Craft vehicles cleverly by combining building blocks and mechanical parts to create powerful drivetrains. Unlock new parts, race for the gold, and challenge your friends in multiplayer.
DESIGN YOUR CAR'S POWERTRAIN
Build cars with combustion or electric engines, or maybe both? You design the powertrain using axles, gears and suspensions to get the power from the engines through the wheels and onto the asphalt. Whether you build rear-wheel-drive, or power all 30 wheels of your speed machine, as long as you engineer a gear transmission, you are guaranteed to go!
CREATE INFINITE VEHICLES
Design and engineer your own car, truck, tank, plane or whatever you can think of in the easy-to-use build editor. Whether you have 4 wheels, 16 wheels, propellers, pistons, or 50 engines... vehicle construction is all yours!
Realistic or ridiculous - it’s up to you!
CHALLENGE THE MONARCHS
There’s a group of fancy royals convinced they have the best cars in the world, and who better than you to prove them wrong! Each monarch uses different building blocks to activate special mechanical features in their vehicles. Challenge them and beat their creations to unlock new engines, wheels and gears.
RACE FRIENDS AND FOES
Take your top turbo-powered creations, start up a multiplayer server, and invite your friends to race around the island together in a variety of tracks and challenges!
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Scrap man’s editor is goated
This deserves more likes
for sure ye i know some vids have more visual stuff but this editor takes his time to think about quality and improve what scrapman sends him its fantastic
fr
True
I liked the video for his efforts. W editor
TBH I like watching you learn and experiment with concepts you were previously not knowledgeable about. You usually figure it out, but when you don't, you don't beat yourself up over it. It sets a good example for others for how to educate yourself.
EDIT: This video is the perfect example of this too, you didn't break the sound barrier last week, but rather than give up, you did some research reading the comments, added to your knowledge, and look what happened this week!
Totally agree. Science in action!
underrated comment (for now maybe)
Agreed
I couldn’t agree more
@@anteshell Remember, it's science as long as you write the data down
Peak deceleration at -1,197 G's 💀💀
Ah yes instant pancake batter
Ah yes instant death
I love going through that whenever I wake up in the morning, it's just so refreshing 😊😊😊
Ah yes human cannon creation
My guy has gone liquid like 20 times in this force
Now you have to make a series of improving acceleration to hit mach 1 and u have to be faster than before
just make the narrowest vehicle with a single gear. easiest sonic boom
@@GewelReal easier said than done
@@royalphrog well... first action could be to use turbos on the engines, as he achieved it without those. 😅
@@born8541 turbos are useless
@@royalphrog I've done it already
Scrapman: I dont think I can perform.
Comments: Size matters
Scrapman: Hold my beer
The smaller the better as they say, right?
@@GewelReal of course
@@GewelRealNo, unless it’s a subway foot long
@@Theflowingcurrent true 😂
I watch a bunch of actual engineers who retired from those careers to become full time youtubers/twitch streamers... and their schtick is 'look how stupid I am'. It's refreshing to watch someone who actually works to learn and improve themselves and not just clown around for the luls. You learn the limits of a game's physics and apply them, you learn practical world mechanics at the same time. It's just... nice.
I agree with this. The actual engineers joking around about how dumb they are just got old fast. It is nice to see some one trying to learn and get better instead. I have learned a lot from watching people like Scrapman and Kan with games like this because they actually try and figure it out instead of just make jokes about how bad they are at the game.
RCE
Blitz
@@user-di9cp6ov2cno need to dis Matt like that bro
I'm with you there. I'm also an engineer and I found myself thinking "cmon man, you're better than this. we all learned better than this" at some of them after a while.
Scrapman’s editor is OP. First, the HP comparison to real world cars then the deceleration math put on screen is S+ tier.
I've made sound barrier breakers with electric only and gas only. For the gas, clusters of 6 engines on 8 length axle is good and compact. For electric, all of the motors in a line is good and compact.
For the gas I used a 9 speed gear box using 2 3 speed shifters. One leading to a planetary gear -> medium gear -> planetary gear -> medium gear -> planetary gear -> medium gear setup, and the other being a more typical small to medium, gear corner to gear corner (they act as sort of a medium small inbetween the small and medium gears), then medium to small.
That setup has the planetary gear stage give 3 sections for the other gear stage to operate within for more gradual shifting.
For the electric, a few planetary gear boxes in a row is all you need. I didn't even bother with gear switching for them.
The biggest point of contention is getting your engines to have enough torque at the speed where you are super sonic. For this, for gas cars, you want manual gear switching on (As you want to shift once acceleration starts to dwindle as opposed to redline like the game does when in auto mode), but for all of them, the biggest thing you can do, as mentioned, is reduce that frontal cross section. You want to be a small as possible since there aren't really any aerodynamic parts that help that much more than whatever you naturally design, so reducing the area is very important. Long and slim wins.
That being said, the deco winglet can actually help frontally and in some other cases, as if you have a flat section that it is covering, it will decrease your air resistance. Sure it adds weight, but weight matters far less in this fight against air friction.
As for horsepower requirements, Im sure a more carefully designed frontal area could lead to needing less, with less air resistance, but I have found that you want around 1300 horsepower to be sure you can actually reach super sonic in a timely manner, and this is even for relatively small frontal area builds. For reference, thats 4 gas engine clusters of 6 as described before for instance. Less can work but it'll take forever.
Note: You can use different wheels to adjust your top speed slightly. The racing wheels small and medium have surprisingly little difference wind resistance wise, so you can switch between those 2. Indeed, if you used either here, your 3 gear setup would have lead to a super sonic theoretical top speed.
Lastly, wind resistance is only calculated when you turn it off and on again.
Everything, even wind resistance, gets fixed after you turn it off and on again. It's the universal solution.
TLDR?
@@JoshuaZitzelsberger-sk3ek his car can go zoom with just electric or gas
It's stupid we need manual. The torque graph is a lie
@@Eepyboii Indeed. Just because, I did it again, but with a more slippery car with a wind resistance of only 56, and 662 hp for over 1500 kmph, so its really all about wind resistance.
I really love your mad scientist videos where you see "what is possible through experimentation". Those are always my favorite episodes on the channel, followed by survival LPs, then followed by hide-and-seek.
The experiment stuff I like because there's structure to it. A challenge. A goal and a puzzle. To me, all that together makes it intricate. Seeing all the small improvements or setbacks you make through the ups and downs, I can't help but relate it to that feeling I got when watching Yugioh when I was 7. Yeah, you knew he was gonna win the duel. But you were still on the edge of your seat to see "how he ends up doing it". That's the feeling your "experimentation" videos bring out in me as an adult in life. That, and there is an odd visual-asmr or r/oddlysatisfying factor to it, especially with the sound barrier videos. Somewhere between zoning-out yet still hyper focused on the details. Number-go-up.
I came for the cool machines, i stayed for the determination of figuring things out. Genuinely love seeing you work thinbs out.
I like how you mention in the intro that you need to toggle wind resistance to get it to update
then proceed to forget to toggle it to get it to update and assume it's 19 during the entire build
I feel like most people are watching because of 3 reasons.
1. These kind of video's are very calm and entertaining for your subscribers.
2. It seems to me that alot of people like to see you learn and want to contribute to your learning progression.
3. I think this might just be one of the most compatible games you've played for your channel, it has everything you want it to.
Wow, well done! That was close. Wind resistance is strange in that game unlike Trailmakers.
You can really see that the game is in a beta version
well at the same time its more realistic, the "wierd pin" makes sense because it stops forcing the wind through a narrow channel creating drag
... Wind resistance isn't strange in Trailmakers?
There absolutely are some weird things going on with how it treats wind resistance. It just handles it much simpler so it's easier to work with.
@@plzletmebefrankYeah, trailmakers aero is weird because it’s too simple, you can have the aerodynamic blocks face inward and it’s the same air resisten
@@Theflowingcurrent Right. You can literally have a giant air catcher... And it's good aerodynamics because it's made of aero blocks.
Actually think you nailed the design in this with your first vehicle. You forgot to add turbos!
Before you go into the workshop, maybe try to make a vehicle to get the last spawn point on the test-drive map? It's on top of the tallest building... Good luck!
This editing absolutely rules! The calculations, the timer adjustment, seems small but so awesome!
That's a very small car for breaking the sound barrier! I just kept adding engines when I did it myself, now I feel kind of stupid...
It's like when your plane can't fly, just add more wings!
😂
I kept adding more planetary gears
"I don't need torque/wind resistance I need SPEED"
Frontal cross section being small is a big help for sound barriar/top speed cars. You look at real life equivalents and they do the same.
I'm a nerd so I really enjoy learning. And I actually enjoy watching both very experienced engineers or hobby mechanics making stuff in this game, and people like you who is is learning as you're doing it. Both are interesting.
Give your editor a raise like daym.
Driving your screw faster
🤨
I enjoyed watching you go through the tech trees, unlocking parts and using them to make better things.
I really enjoy watching screwdrivers because it's easy to understand the building process and it helps me though my own playthrough.
now break the sound barrier with a flying creation using the spoilers
Now that is a challenge I don't think anyone has done before
Poor editor had to calculate the g-forces
bro used 9.807
I like watching your Screw Drivers content because I like Screw Drivers and I'm a fan of yours. I could elaborate but that's really about it.
Great video as always!
I watch these because they're so cool and fun to watch and you unknowingly learn so much from a video game, even if it is just a simulation.
This game isn't just a build-your-own-vehicle game. It's also mechanically educational.
WHY AM I WATCHING IT?
Hmm... I think it's for the same reason that I really like scrapmecanic content, I like watching problem-solving and the evolution of "the creation" during the development line.
Watching you learn and explore without being too steeped in mechanical knowledge, while putting yourself out there is amazing. Like KAN understands enough about cars they could have told you what to do in a quick session and showed you a few designs of ‘the right way’.
But your iterative process and willing to try again and again is a treat. That you are over coming design challenges and are willing to learn.
At least thats why I'm here.
Editor is doing _work!_ Great work all of you.
I find it quite difficult to articulate why I watch your videos pretty much every day... There is something about how you overcome challenges, admit mistakes, and learn from failure that inspires me to tackle adversity, and not fear defeat.
You can make propellors with the down force block, maybe you could break the sound barrier with that?
He breaked the soundbarrier in this video
this is how I managed to break the sound barrier. A wide vehicle with two propellers that can get me to more than mach1 but it is very unstable and to get started, you need to very shortly tap the acceleration, otherwise it will just fly off. When you finally manage to get it to ~300km/h and gets stable, you can hit it and go beyond mach1 but I couldn't make it stable past ~1800km/h. With engines, I tried a monstrosity with a tower of engines (like 35) and could barely get to 750km/h in first gear. Tried to get it more aerodynamic by putting wedges and pieces to "split" the air but apparently the game doesn't care, it slows you down anyway. Building a long, skinny spaghetti vehicle seems to be the way.
@@mariusleoca7783 How do you make propellers spin? Every time I tried game made my propellers not spin despite them being connected to an engine
@@GewelReal I used the parts that can connect the end of a shaft to a pin, so I can extend it to connect wings to it. I had 4 of them in a clockwise position and counterclockwise for the other one, both connected at the same motor shaft. Without any gears, it will barely give any push so you may need 4-5 planetary gears, to increase the speed. The more you have, the higher the thrust but it gets more difficult to control, add some fins, wider chassis, big wheels and it starts to look like a plane...but with wheels.
The reason I like watching you do Screwdrivers or Trail makers or any other custom design building this thing to see what happens is it gives me ideas on how to build stuff as a base line then see what I can come up with to try to make it smoother or take the bones and flesh it out a bit more in my own way, but the basics are there as a good grounding point. You are really good at explaining your thought processes and showing how X can generate Y. Just also like seeing you mess around in free play and then take your designs to the tracks in the campaign to either pass with gold or fail miserably and go back to the deigning or re-designing of the build.
I managed to do it with just 26 wind resistance, because my car has a 7x3 profile (thats the profile you have for the front wheels), it has 12 engines, so a few more than you, but it also has just 2 gears (3x planetary + small to medium/medium to small), allowing it to break the soundbarrier in about 1.5 loops around the map
Yours looks a lot cooler than mine I got there by optimising the torque curve so that my power drop off was just after 1300
Well,
you want to know why I watch you play virtual Technic blocks?
The answer is simple, I enjoy watching a man who tries to figure out increasingly difficult technical issues without any knowledge.
It reminds me of my struggles from the past :)
You are the first person I've seen use a wheel-driven chassis to break the sound barrier.
Maybe not the first ever, but the first I've seen. Very nicely done.
Took him forever
@@GewelReal he still did it
@@tiromotsomane950 after getting help from comments smh
How do other people do it?
@@EpsilonRosePersonal Most designs I've seen that can achieve the same speed quickly use extreme RPM engines driving axles loaded with downforce wings arranged like a propeller. Since there's no air resistance calculations for the downforce wings on their flat faces, the system doesn't require torque and can hit supersonic in less than a few seconds
We're learning as you learn. Listing to experts can be too much. watching somone become an expert is so helpful to become one. this is the best youtube content
This game hits the point where it allows creativity with mechanical concepts without being overly complicated, it's really fun. I'd like to see you trying to create a flying vehicle, such as a plane or a helicopter, it is possible in this game using the aerodynamic pieces.
I remember someone saying that it was impossible to get to the sound barrier... guess they got proven wrong. I was expecting a more visual sound barrier but an audible cue is fine as well.
They just added the noise for the sound barrier breaking at the beginning of the month.
I remember that guy and I am gonna go back to the other video just to tell him
nvm, he deleted his comment
thanks for sharing, you inspired me to try something new
Scrapman, you have one of the best editors ive ever seen, the amount of complex math that the didnt have to do, that they actually did, is incredible.
I played a lot of technical lego as a boy, with a lot of focus on gearboxes. Your early videos in this game had me despairing a little. But watching you build this car, I'm impressed by the journey that you have been on. Although the concepts are simple, layering them together in your head and then just executing your vision is not a simple thing. I'm a carpenter, and my talents lie in complex joints and shapes. I recognise that the ability to visualise and execute is not something that everyone has. Good job man, good job.
Scrap man’s editor is incredible with the accuracy of his calculations😊
I watch these because is gives me another angle to look at how things comes together and work, you can have power and wheels but there's a million different ways to transfer that power to the wheels but by watching you it gives me a better understanding on how to use the parts that are provided to their fullest of abilities
I am watching, waiting until I complete my degree in engineering. When I'm not riding the freeway I'm chilling watching build videos and concepts builds like this. Great work, please continue making great content. Thank you!
12:35 perfect moment to use only one wheel with a singular motorcycle suspension for superior aerodynamics
If you wanted to know how the aerodynamics work:
1. Each block has their own wind resistance engines tile < flat block tile (This is why you had the weird connector issue where with the connector it had a lower resistance.)
2. Because of #1, slanted blocks are the most preferred
3. It only accounts for the very first blocks in the front that are hit.
4. Because of #3, adding a slanted block where the wind wouldn't have been hit makes it worse. (Normally even if it means that you have a slanted block where it wasn't before. Creation of tiles for air resistance is almost always bad)
5. After every block check the aerodynamics. The menu does not refresh on its own. Many times it seems that things should be better when they aren't, or vice versa.
These are things I've noticed through experimentation! Hope this is helpful
so if u make a whole wall of connectors did it decrease by a lot the wind resistance ?
@@tasty3363 It only decreases if it is in front of something with a higher wind resistance. If the connector was .5, placed in front of something with 1, only the .5 would count. connectors aren't the least resistant though, and the situation in the video could be further optimized with slanted tiles. He found a very extreme case
Day 16: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive.🥺
If you wanna lock in your place on the leaderboard in the supersonic map, on that central road next to the main spawn there's a speed trap. Run down that central road and keep dead straight. If you are absolutely perfect with it, if you go 4 or 5 circles right, and remain dead straight, you should be in line to pass by the speed trap again. If you bind your air controls to your number pad, this allows a smooth and accurate transition. If all of these factors play together perfectly, you can get a supersonic record on the speed trap. I personally hold somewhere below 450th place and trying to climb to top 100.
I would LOVE to see you do a deeper exploration of aerodynamics in this game. I am fascinated by your approach to engineering in this game and find it so beautifully efficient and I want to see how much you can mess around with the aerodynamic systems of a physics game in its early stages of development. Take care and have a nice day!
Guitar teacher: Okay so do you see those weird notes written there? Yea those are 4,096th notes. So give that a go real quick...
Watching for the scientific curiosity. Pushing buttons sees what happens as always been my interest to this channel.
I imagine the exhaust pressure being immense..
If only there was a way of using that pressure to force fuel back into the engine somehow.?
turbos kinda do this, they're turbines propelled by exhaust gas and force more air in the engine, thus allowing more fuel to be injected in the ignition chambers, outputting more horsepower with the same engine
@@lonelee5353 correct.. my sarcasm may not of hit correctly. :)
turbos in this game are useless and actually may and probably will hurt your top speed
@@GewelReal In this case it probably would have helped though, as he was getting stuck right around the range that turbos add power, and I doubt they add too much wind resistance.
Glad you made it, video motivated me to make another supersonic car while watching! your fixed gear reasoning was still sound just lose accel early on but if you can make it geared you can make it singlespeed. aero and weight def effects it huge, went from 22 engines to 4 w/ 165hp and ~72Nm torque and still broke the barrier
Kudos to your editor once again! Your extra effort REALLY makes these videos go up a notch. Thank you!
Please make sure he gets a thanks from me!
Hey scrapman! Here are a few areas where you could improve or tricks you could use to improve : gear shifters haev actually 3 inputs, as well as motorcycle suspension: it automatically combines all the holes in it into the output bit, can be useful trick. Also making your vehicle shorter can be beneficial : this game seems to make an actual airflow simulation to determine aerodynamics, so leaving empty spaces, holes, and such can deteriorate your drag coefficient (for instance that 3 wide connector in the front fills a 3 wide hole, that catches a lot of air and makes it a solid wall. Now a wall isn't very aerodynamic but it's better than a scoop), and if you look at your top gear shifter you have a lot of room (which you can manage to delete) between the tip of the shifter piece and the first small gear, and between the back of it and the output gears : reducing that space makes your vehicle more compact, smoother overall and therefore less draggy and faster. Also there is a bug, the corner gears can only be on the same plane OR perpendicular, never both. Or parallel but not in the same direction (i.e. you can't make an L shape with corner gears on the same plane, only I and - shapes)
As I am learning as I am playing this game myself, I really do love watching how others play the game. gives me all the ideas
Now that you've mastered driving past the sound barrier, it's time to start mastering flight! Propeller vehicles and helicopters!
I like watching your train of thought and slowly overcoming challenges that seem impossible
To be honest, I enjoy watching you work through problems. You have an interesting style of problem solving and it makes it enjoyable to watch when you succeed.
Congratulations, sir. Fantastically done. I’d like to see you take on the two races on the test map before doing the workshop, though.
I like watching you learn gearbox stuffs. It's always nice to watch someone learn something new :)
I'm here to see someone min-maxing builds to go as fast as possible, in many different games. :)
I like screwdrivers content because it's a lot different but at the same time similar to your other videos. Very refreshing
I love the fact the burn outs of the small rubber wheels were just a big as the big ones
Wow, that sonic boom was underwhelming XD
You have entered the realm of landspeed cars
I made a 1300 kph racer in Screw Drivers... I ended up with a 9-speed transmission, and like 38 wind resistance, but I had like twenty engines all together in a straight line. The biggest problem I had is that the map broke my car every time I teleported to the other side, which made it super hard to have enough of a run-up to actually break 1234kph
Having hit the sound barrier after the first video this makes me sad
I watch because you make it interesting and entertaining, the fact that you arent an expert is what makes it fun to watch.
I like watching the experiments that you are creating with all your creative and unique problem solving skills.
Mostly your enjoyment of the trial and error process. If you can enjoy that process, it’s fun to watch.
Why am I watching?
I've always loved Gear systems and am loving the ability to actually mess around with them while playing the game myself. Watching you then gives me inspiration and new learning that I can apply to my own creations.
Also: your videos are just really satisfying to watch - a mix of how you do things, plus the little flairs your edito adds (especially the clicks and snaps in the time-lapses, LOVE that sound and it works great in the video).
I am not sure about wind resistance in this game and your focus on it was amusing. But your build from last video to this one was completely different power and gearing. I think thats the main thing. I've enjoyed the series its fun figuring things out.
Terminal velocity is the maximum speed attainable by an object as it falls, that is vertical and not horizontal.
You can make a simple three speed gearbox that feeds the planetary gearbox to increase acceleration between planetary stages!
Can we all take a moment to appreciate Scrap's Editor(s)? (Dunno if there's one or more) The editing is peak
Scrapman's question of why we liking this game made me check his recent videos and i hadn't realized it's outperforming trailmakers and scrap mechanic... Which is cool because often when SM tries a new game, it performs badly on the channel which, for obvious algorithmic reasns, it means he can't keep making videos about it. I'm glad we're all liking screwdrivers :3
Scrapman, you could make it go insanely fast by making a shell over the entire system, this will reduce drag by huge margins.
You can on it too using the wings and blades. I has see other people donit so far. And your got at flying so you could come up with something im sure. Testing the limits of games is what you do best. I have grown into a great RUclipsr. I got faith in you.
I think a cool video idea would be to create a rally drive train that is durable enough to survive the offroad areas and climb inclines at speed. A good mix of high torque and high controllability would be needed.
You're one of the only people making good videos for this game, and with high frequency to boot.
Richard Hammond probably watched this and started screaming when you crashed 🤣🤣🤣
Personally I like watching you play screwdrivers BECAUSE your not super experienced in gears and such, so it's fun watching you learn how all these complex systems work and see what you can come up with to solve problems in creative ways. Someone who understands gears more with prior real knowledge tends to make things very realistic cause it's what they know, it works great but not as fun to watch lol
Love the real-life car comparisons, thanks editor!
I don't really want workshop showcases, it's more fun seeing you building and figuring out how engines and transmissions work. I'd like to see more destruction derby and racing too.
I just gotta say that I LOVE your videos man there so fun to watch every time I get onto RUclips I always watch your videos
You kinda said yourself why im watching @ 23:30.
It’s cool to see you tackle challenges that games like scrap mechanic main assembly and trailmakers (and more) haven’t been able to present. Screwdrivers is cool b/c it’s so goofy and unique.
The chart shows you the the amount of torque at the wheels. With a give wheel size, you have the force put into the ground to accelerate the vehicle for a given speed according to the chart. If that force isn't enough to overcome wind resistance, you need more power!
This editor deserve a loooong time contract
I’d be curious to see if you could double the engines to 16 and if you could figure out 5 or six speed transmission. It’s really interesting watching you work through the problem solving phase. You the man bro.
Well there are two ways to overcome aerodynamics, one is to reduce the amount of wind resistance on parts as much as possible through engineering and math. The second and my favorite is brute force and ignorance lol
Scrapman still not realizing we dont watch for the games, but the for the creativity he can put in the games.
You can use the black rods as supports also. You don't need to pile all those parts on the car. It helps reduce weight as well.
been waiting for this. wathced your videos year ago, then stopped cause i lost that yt acc and forgot, so glad i found you again like a year ago
I like these types of games where you are able to do anything you want and you are limited only by your creativity and knownledge, also it's nice to see someone trying to do nice things like what you did today.
About your car, its nice, but you would probably get more acceleration if increase your car lenght to put 2 of the big eletric engines, they will increase your torque a lower RPM so it will be probably better
Same reason I watch your single player Trailmakers videos. Science.
They should make screw drivers multi player I would love to see the multi player shenanigans you and your friends get up to.
I watch your channel because it is clean (no cursing) and some of the games you play are pretty fun to watch.
Now that Supersonic speed has been broken, it would be interesting to peruse the workshop for other solutions to the same problem; Supersonic speed/Sound barrier breaking.
I just love how he made a naturally aspirated flat 8, and it kind of sounds like a real one... 😅
i understand how the wind resistance works! blocks with holes in them have less wind resistance than solid blocks!!!😀