X4 7.0 - Public Beta - 🤖Improved AI📡New Station Modules🛰️ - First Look
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- Опубликовано: 11 апр 2024
- X4 7.0 - Public Beta - 🤖Improved AI📡New Station Modules🛰️ - First Look
In this episode Rugged examines the improvements to the AI and new space station modules in the Public Beta release of Egosoft's new X4 7.0 patch.
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I'd recommend including AI in this video title. I was waiting specifically for this episode, and I imagine many people will be interested in the new AI.
Thanks for your recommendation, its been adjusted.
@@TheRuggedGamer im only here because of it now 😅
If you right click near the spacesuit with a ship that has open crew slots you can use the “rescue” command to recover the spacesuits.
They still haven't resolved the Destroyers vs Capital ships behaviour in 7.0, so i made a little AI script exclusively for destroyers against capital ships in sector: "Destroyers Main Guns Fix" available on Nexus. I tried it and it works in 6.2, I still haven't tested it in 7.0
My arguement is why would you send artillery against a moving target.. they are station wreckers. You wouldnt send a waterbased destroyer against a battleship
@@TheRuggedGamer Because actually main batteries literally destroy capital ships efficiently. When you as a player command a destroyer you are able to kill capitals easy. The AI script I made do just that, make AI capable of using main guns and I tried it, 2-3 destroyers are able to kill any Xenon capital, and factions destroyers are now more of a threat against player
if you want proof, there is a vdeo I made, I think that it was a design choice by egosoft to make destroyers not use full potential! Btw thanks for your beta insights!
@angelobelcastro7060 i do too, or there would be little point to capital ships lol
Not using full potential is not an option. The guns must fire at all times!
Seems like AI has really got a lot of improvement. Verynice!
Thanks for the videos, easiest sub of my life!
Thanks! :)
I have a dozen Kopis mining silicon in Saturn and a trade station under construction. The TER police keep attacking after an apparent failed inspection, but there is no contraband or any other offense indicated. The only guess I have now is the Yaki mission. But the Yaki cloak ship is sitting idle in an Argon wharf. I finally gave up on Saturn and moved the miners elsewhere. I also don't see any way to decommission a station. The police continued to attack the station for a while even after deleted all the modules under construction. This aspect of the contraband policing system is frustrating. You can't negotiate or learn what the trigger issue was. (current v7 b2)
The AI looks fantastic! I can hardly wait.
Is the music playing in the background new to 7.0? It's really nice. Thanks for all the X4 coverage!
I hope!
The editor adds the music in post. He mutes the in game music and sounds for the most part. Makes for easier edits.
You have to build the new ones
Can't await tills the update arrived
All this game needs is VR.
And co-op.
VR to look at excel ?
The bloom effect on your map is nice. New graphics?
Yeah
I hope it's an option, horrible to me.
@@TheKetsa it is optional
thx a quand la version 7
Any improvement on the AI is welcome, since the combat AI is the game's weakest element.
This video is too laggy to be useful
With all due respect, this video isnt laggy at all, id check your settings or restart your browser, its 4k quality
Unless you are referring to the part where the game lags, which isnt an issue with the video, its an issue with x4 when you start early and throw nearly 1000 ships into one sector (I explain in the video)
working fine for me!
@@TheRuggedGamer right there at 20 min in, you are talking about the new offices. it sounds like you are actually seeing it in your game, but it was not shown in the video.