Thank you. When I was short they sold story magazines for kids with cassettes attached to them. Beano adjacent in WH Smiths. Many a long car trip was spent with my Walkman clamped to my ears and some revered British voice telling tales of trolls. Or some such. Maybe there’s a symbiosis between Geometry Nodes and Jackanory
It’s such a clean way to build complex systems. I really hope people are inspired to use it as I think I only just scratched the surface of what’s possible
Amazing! I didn't even realize how influential the introduction of index switch would be. I mean technically this was possible but it was so much less accessible without it that pretty much no one would try it or at leas they wouldn't be encouraged to layer more simulative complexity on top of it. Amazing demonstration as always.
I liked the path you took with video creation. Copying the whole 45min tree tutorial won't give anyone that much unless the method itself is understood. So explaining the method+general structure is definitely a good compromise. I was actually wondering how much time you spent on previous videos...probably just as i procrastinate - way too much. Because your content quality is great!
Thank you. I’m still experimenting with how best to make these things and I was really pleased with how this one came out. The bulk of the work is in the preparation - creating a project that is worth a video and then working out how to deliver it clearly and quickly while also being visually appealing.
Amazing vid! Part of me feels like I understand things, but then when trying experimenting with new set ups myself I realise that I'm not quite there yet *crie*
Absolutely Crushes it again - Thanks HarryBlends. BTW - Can you please upload the hexagonal icosphere unfolding? Gosh - these tuts are sublime. As for the announcement you mention "we" == who is We? Are you a default cube or a collection? Or just some simulation zone ping-ponging between flesh=o mesh=1?
Thank you. It’s just me. Well, me and the dog. I said “we” because it’s the best way to deter bears. Which hexagonal icosphere unfolding? Not sure I’ve made one of those
Sure, you could get a multistage geometry node simulation system for blender for free, but who doesn’t also want to buy some robot tentacles while you’re there, and maybe even throw some animated text nodes to top it off. I know I do, but I can’t, because I already did
The delivery reminds me so much of cassette audiobooks I used to listen to as a kid. These are so soothing and the animations are so smooth 🤌
Thank you. When I was short they sold story magazines for kids with cassettes attached to them. Beano adjacent in WH Smiths. Many a long car trip was spent with my Walkman clamped to my ears and some revered British voice telling tales of trolls. Or some such. Maybe there’s a symbiosis between Geometry Nodes and Jackanory
This is the best and most underrated geonode channel.
Misread as "This is the best and most underrated genocide channel"
Using the index switch to create a state machine is so simple yet so powerful. Thank you for showing this!
It’s such a clean way to build complex systems. I really hope people are inspired to use it as I think I only just scratched the surface of what’s possible
How you create such incredibly well produced and written vkdeos is mind boggling. Truly some of the best content on RUclips. Across the board.
Thank you! I don’t sleep much. And when I do I’m animating noodles in my dreams
Amazing! I didn't even realize how influential the introduction of index switch would be. I mean technically this was possible but it was so much less accessible without it that pretty much no one would try it or at leas they wouldn't be encouraged to layer more simulative complexity on top of it. Amazing demonstration as always.
Again, the production value is off the charts. :) It is like watching Kurzgesatz for 3D procedural people. :D
Thank you. That’s a great compliment!
I need to reproduce every single step of this video just to understand what's going on :-D Extremely cool tutorial, thank you
The best content I watched in a while.
Great tutorial! I also enjoyed your sense of humor along the way.
Absolutely fantastic job❤❤❤❤
my brain :O really have to watch this several times :O
Awesome tut! Subscribed since months!
Great video, thank you!
I liked the path you took with video creation. Copying the whole 45min tree tutorial won't give anyone that much unless the method itself is understood. So explaining the method+general structure is definitely a good compromise. I was actually wondering how much time you spent on previous videos...probably just as i procrastinate - way too much. Because your content quality is great!
Thank you. I’m still experimenting with how best to make these things and I was really pleased with how this one came out. The bulk of the work is in the preparation - creating a project that is worth a video and then working out how to deliver it clearly and quickly while also being visually appealing.
another great video, looking forward to year 2
Amazing vid! Part of me feels like I understand things, but then when trying experimenting with new set ups myself I realise that I'm not quite there yet *crie*
Brilliant thanks :)
Absolutely Crushes it again - Thanks HarryBlends. BTW - Can you please upload the hexagonal icosphere unfolding?
Gosh - these tuts are sublime. As for the announcement you mention "we" == who is We? Are you a default cube or a collection? Or just some simulation zone ping-ponging between flesh=o mesh=1?
Thank you. It’s just me. Well, me and the dog. I said “we” because it’s the best way to deter bears.
Which hexagonal icosphere unfolding? Not sure I’ve made one of those
i love your videos so much and i dont even use geo nodes
My brain is melting. Great video, but I am not smart enough to follow. Have to try it out to see if I understand the mechanics going on.
👍
Sure, you could get a multistage geometry node simulation system for blender for free, but who doesn’t also want to buy some robot tentacles while you’re there, and maybe even throw some animated text nodes to top it off. I know I do, but I can’t, because I already did
I wonder why it doesn't work. When i link the 4th first nodes nothing happen... is someone can explain to me?
You mean the 'Mesh to Points' node? Maybe add a link to a screenshot of you geometry nodes set up so it's easier for people to help you