Forget about modeling, generators are better

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  • Опубликовано: 2 авг 2024
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Комментарии • 168

  • @jordanstasak1437
    @jordanstasak1437 9 месяцев назад +65

    Modeling is STILL required for a lot of these methods! I think we should point out that you still have to do some Polygon modeling even with generators. Alot of the generators are modular but each piece is modeled first and placed into a collection.

    • @3dbob891
      @3dbob891 9 месяцев назад

      yeah because it is blender. It's an entirely different level when you look at houdini

    • @seemysight
      @seemysight 9 месяцев назад

      @@3dbob891you still have to model stuff if you want close to to decent

    • @3dbob891
      @3dbob891 9 месяцев назад

      @@seemysight no. That's my point I describe how i would model once and let the tool do my work from there on authored by me (or other artists)

    • @ivaniliev2272
      @ivaniliev2272 8 месяцев назад

      ​​@@seemysightin Houdini you definitely don't need and I would say you shouldn't model anything(like in blender edit mode) if you need generator for such things.

    • @PigeonSlayer
      @PigeonSlayer 6 месяцев назад

      its a dumb video.

  • @zachhall5061
    @zachhall5061 11 месяцев назад +43

    Its amazing how the public is really driving Blender forward. Since its open source anyone can make something that can affect how the software is pushed forward. One thing I need for sure though is the ability to change the color of a null object in the viewport. When you have a ton of nulls, randomizing the colors would be helpful.

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад +2

      yeah thats sounds useful, you can change the shape of the empty but there are only like 4 shapes

    • @ColinFox
      @ColinFox 10 месяцев назад

      Could you do what you need by adding the empties you want to track into a separate collection?

  • @steveblack720
    @steveblack720 11 месяцев назад +74

    God, now I have to learn geometry nodes no matter how I avoided them...

    • @steveblack720
      @steveblack720 11 месяцев назад +2

      @@elsaofduty4017 nodes are cool, what are you talking about? They are really flexible but hard, that's why I've been avoiding it

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад +1

      Hehheh welcome to the club

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      How have they made the difficult

    • @kunemann
      @kunemann 11 месяцев назад

      @@elsaofduty4017the only people that don’t like using nodes are the ones not willing to learn them!

    • @ABERLAMB
      @ABERLAMB 11 месяцев назад +1

      it very fun .. if you like learning .. and once you learn it .. the sky is the limit

  • @badimagerybyjohnromine
    @badimagerybyjohnromine 10 месяцев назад +8

    "even more detailed than you can create manually" and then everybody laughed lol

  • @digitalzenith6527
    @digitalzenith6527 9 месяцев назад +9

    Maya user here. This demonstration almost makes me switch, almost. If I started today I would go with blender. Only thing that keeps me stick to Maya is Ziva dynamics soft tissue sym. Everything else is right here in Blender. Amazing how far this software has come. Good times!

    • @TopChannel1on1
      @TopChannel1on1  9 месяцев назад +2

      Truly good times, that a free software can be as good as an expensive one

    • @John-cz7fo
      @John-cz7fo 8 месяцев назад +1

      After looking through Ziva's features, it is definitely worth the $1800 price tag.

    • @4nlimited3dition_4n3d
      @4nlimited3dition_4n3d 8 месяцев назад

      Blender has quite a few dynamics addons as well, though probably not as advanced. X-Muslces is one similar example.

    • @digitalzenith6527
      @digitalzenith6527 8 месяцев назад

      Yes I checked X-Muscles and it's nowhere near as robust but at least Blender users have something to use too. @@4nlimited3dition_4n3d

  • @razaverses
    @razaverses 11 месяцев назад +23

    Houdini has been doing these for long time. Its now Blenders Geo Nodes and the new UE 5.2 PCG Framework is catching up with it.

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад +5

      Yah bets let than never

    • @ImagixStudionewengland
      @ImagixStudionewengland 10 месяцев назад

      but free

    • @3dbob891
      @3dbob891 9 месяцев назад +2

      hahaha, blender needs a few decades if possible anyway to catch up what's houdini is capable of. Houdini isn't for years now not even limited to houdini anymore, you can customize and automated your entire pipelines and folders with houdini, using all the tools you build for it to easily generate thousands of variations per button click. Blender lacks like 90% of the tools to be comparable to houdini. I'm impressed that people have the patience to put in the time in those absolutely horrible geometry nodes instead of houdini, everything in houdini is so much faster to set up and I have an equally long experience in houdini as I have in geometry nodes and learned even geonodes before it...

  • @1DInciner
    @1DInciner 8 месяцев назад +2

    It is necessary to take into account that procedural generation fits only limited purpose - creative workflows. So even if we proposed node based procedural system to blender, it will not replace modeling just because their scopes are different.

    • @TopChannel1on1
      @TopChannel1on1  8 месяцев назад

      true, its defiantly not a replacement to modeling,

  • @crabbycat8884
    @crabbycat8884 9 месяцев назад +2

    Generator is how to model objects with parameter or it's call a parametric modeling, so basically it still processs of modeling too but not by modifying a vertex edge or face instead using parameter

  • @aryantzh2028
    @aryantzh2028 7 месяцев назад +3

    cool, now we need character generator

  • @fretstain
    @fretstain 11 месяцев назад

    what was the very first clip from? where the car has trees growing around it?

  • @MSJDesign
    @MSJDesign 10 месяцев назад

    how do you extrude a vertex?

  • @DrTheRich
    @DrTheRich 11 месяцев назад +5

    The basis of generators is still modeled (or photoscanned) geometry. You're just using other peoples efforts instead of your own.
    So it's not "better" it's just something different.

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      True, but I hope u don't consider using other people's efforts in your work with their permission a bad thing, that's how the entire industry is built

    • @DrTheRich
      @DrTheRich 11 месяцев назад +4

      @@TopChannel1on1 Of course not. It just makes your statement strange.
      It's like saying: Forget making something, buying it is better!
      But if your goal is to make something new that doesn't exist yet, then buying something doesn't achieve that goal.
      I guess generators are somewhere in the middle of that. because yes you get some input. but also you're not really making something new that didn't exist yet.

  • @menteirradiante1307
    @menteirradiante1307 10 месяцев назад +6

    vivemos em um tempo maravilhoso, estamos em uma revolução e é muito bom ver que o blender chegou a este nível. creio que tudo que possamos fazer automatizado deve ser feito para que nós seres humanos possamos nos concentrar na parte criativa, no que fazer com a ferramenta e não no como fazer ,ganhando tempo para usarmos de maneiras melhores. obrigado pelo video.

    • @wallacesousuke1433
      @wallacesousuke1433 9 месяцев назад

      Verdade, quanto mais esses avanços ocorrem, mais fácil será para artistas solo criarem vídeos, animações, composições e até games :D

  • @maayaa77
    @maayaa77 10 месяцев назад +4

    They are great and often take months to create, some users love to keep it all mystical and sentimental so no-one knows how it was created, some of these Generators should be included in blenders default asset manager.. others sure happy to pay - But learning this can be very difficult and like I said some High-end users just ignore any request to understand or gain any insight.

    • @TopChannel1on1
      @TopChannel1on1  10 месяцев назад

      Yeah that's true a good gen can take days to make

  • @johnsmith56920
    @johnsmith56920 11 месяцев назад +37

    The problem is that is you use a press button thing to get your art done, you'll get a pressed button artwork. Interesting sometimes but really boring most of the time and after a while: They give an "More of the same" feeling.

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад +18

      Not very great when u want to make art, but absolutely useful if u want to get projects done, and that's where the money is and more jobs, sometimes u r hired to create background buildings in a scene, what if u could do it in minutes but bill for hrs

    • @ABERLAMB
      @ABERLAMB 11 месяцев назад +5

      more of the same is up to the artist my bro ..

    • @johnsmith56920
      @johnsmith56920 11 месяцев назад

      Then we need to add something that won't be automatically generated. Plus the real money will be in a realistic model that will look and feel like Jessica Biel@@ABERLAMB

    • @Rikitangoable
      @Rikitangoable 11 месяцев назад +6

      artists will just use it as a base, then add details

    • @eclecticgamer5144
      @eclecticgamer5144 11 месяцев назад +3

      Depends on the generator. Cheap generators -> Samey generated.
      I made a humanoid generator, that when finished, will fit any and all humans that have ever existed, as well as most fantasy humanoids.
      So, you're "problem" isn't a real problem. It's just something that works itself out over time, as one adds more and more features to a given generator.
      I also make a skyscraper generator (with interiors), that can be made to any size/shape/dimensions, and automatically makes the interior layout flow naturally. (Given the shape isn't too absurd, like only 2 feet wide)

  • @metavr8479
    @metavr8479 11 месяцев назад

    can you please tell me the car commercial in the first 4 seconds intro

  • @WifeWantsAWizard
    @WifeWantsAWizard 10 месяцев назад +3

    Excellent video.
    (0:28) Yes, but that right there is the issue. Those "auto" buildings all have rear-side polygons that add to the overall render time. That's a really bad thing for video games and even reducing the render time of stills because the light refraction on the unseen polygons still needs to be calculated. I get what you're saying, but there's still another generation of plugins to come that will actually win the battle.
    (4:22) You just melted my brain. That water simulation is gobsmacking!

    • @TopChannel1on1
      @TopChannel1on1  10 месяцев назад +2

      thanks, most games are not as optimized as you think, they dont care much about polycount as they used to, and for movies thats a different story

    • @AbdulAhad-ku9ot
      @AbdulAhad-ku9ot 9 месяцев назад +2

      As a 3d modeler i agree with yo🙃

    • @3dbob891
      @3dbob891 9 месяцев назад

      @@TopChannel1on1 oh they do, they don't need as much as they used to but they do. Especially the higher the quality.

  • @happywasabii
    @happywasabii 9 месяцев назад +22

    this industry is a nightmare to follow lmao

    • @TopChannel1on1
      @TopChannel1on1  9 месяцев назад +8

      Yeah, arrows from everywhere, u can't be sure which tool is here to help or which one is here to replace u

    • @iDidntAskToBeBorn765
      @iDidntAskToBeBorn765 9 месяцев назад

      "replace me" this hurt@@TopChannel1on1

    • @Hung_Nguyen_90
      @Hung_Nguyen_90 9 месяцев назад +2

      ​@@TopChannel1on1
      Roto artist learn about AI could roto a scene automatically 😃
      Roto artist learn about AI could roto so fast the vfx artist or the editor could 1 click to do it them self 😱

    • @PokEntertainment
      @PokEntertainment 8 месяцев назад +1

      Didn't even know there was a industry. Been making stuff myself for the last 3 days

  • @nic-ori
    @nic-ori 11 месяцев назад +4

    Useful information. Thank you.

  • @hiabex
    @hiabex 10 месяцев назад

    Can any of this stuff be baked then exported out of Blender and used in any of the popular game engines?

  • @craigbaker6382
    @craigbaker6382 11 месяцев назад +3

    The dynamics on your Mars rover are a bit weird. Momentum would still be present yet your vehicle goes over bumps then turns but the vehicle's mass does not seem to be in evidence. Also the Martian gravity is lover than on Earth so the vehicle wouls be gettingmore "air" if it went fast over a bump.

  • @Ar.Raghav
    @Ar.Raghav 11 месяцев назад +1

    1:18 What is the shader used here and how to get it?

    • @p.k.4927
      @p.k.4927 10 месяцев назад

      i want to know too. the second i saw it something resonated.

  • @eclecticgamer5144
    @eclecticgamer5144 11 месяцев назад +3

    I've been saying that ever since Blender 3.0 game out...
    I even went so far as to make a procedural humanoid, over 18,000 nodes, with 46ms run time. ^_^

  • @tryit2136
    @tryit2136 7 месяцев назад

    Its still tri planner mapping right?

  • @JamesBrett2008
    @JamesBrett2008 10 месяцев назад +1

    Great video thanks!!

  • @Rogueone162
    @Rogueone162 8 месяцев назад

    Remercions le talent des programmeurs ❤❤

  • @saemranian
    @saemranian 9 месяцев назад

    Perfect
    Good explanation
    Thanks for sharing

  • @loeckm
    @loeckm 10 месяцев назад +2

    Oh, I thought you were going to demonstrate modeling characters using nodes. .. This is more like automating kit bashing procedurally.

  • @legendboyAni
    @legendboyAni 11 месяцев назад +1

    Intro music-Gully Dreams ruclips.net/video/-oFq8nZJyG4/видео.htmlsi=dKpBDEDzqO00uwXa

  • @asciikat2571
    @asciikat2571 10 месяцев назад

    Wow Thanks!

  • @thronosstudios
    @thronosstudios 11 месяцев назад +2

    Whoa. I thought I was starting to get familiar with Blender, and then I come across this video, lol.

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      Hheheehe things are changing faster than we can learn

    • @thronosstudios
      @thronosstudios 11 месяцев назад

      @@TopChannel1on1 Seriously. And AI is making everything change exponentially faster lately

  • @josevergara5668
    @josevergara5668 10 месяцев назад

    Super interesting.

  • @shalommdavid2062
    @shalommdavid2062 11 месяцев назад +1

    Does anyone knows how to solve blender no compatible gpus found for cycles please 🙏

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      Is this showing when rendering

    • @shalommdavid2062
      @shalommdavid2062 11 месяцев назад +1

      @@TopChannel1on1 no when you go to preferences, system then cuda

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      @@shalommdavid2062 try optix if you have the option and the right gpu

    • @shalommdavid2062
      @shalommdavid2062 11 месяцев назад +1

      No bro only cuda

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      what gpu do you have@@shalommdavid2062

  • @Tarapupsik
    @Tarapupsik 9 месяцев назад

    3:56 Black car on the front road just jumped 0_0

  • @Gnifl
    @Gnifl 10 месяцев назад

    thanks for the summary, sub is out!
    How did you make the Thumbnail?

  • @Fat_Cat_Fly
    @Fat_Cat_Fly 9 месяцев назад

    great

  • @alexandergolubev6358
    @alexandergolubev6358 10 месяцев назад +1

    Yeah, generate me a new bmw that never existed with production level of tolerances please.

  • @jimj2683
    @jimj2683 10 месяцев назад +9

    Wow, imagine when AI will be able to rebuild everything from Google Earth and Street View with these generators in a game engine like Unreal Engine!

    • @bayazid314
      @bayazid314 10 месяцев назад

      That day is near!

    • @JuanDavidArtal
      @JuanDavidArtal 8 месяцев назад

      The last Flight Simulator is something like that. It has the real scale world map with lots of houses and building automatically generated in the places where real livings and buildings are

  • @lzmihich
    @lzmihich 10 месяцев назад +1

    Long life to Blender and real-time fluids is astonishing !!

  • @rprojectonline
    @rprojectonline 10 месяцев назад +1

    Sounded like you were about to hit us with some bars in the beginning of the video. 😅 #rapgod 0:04

    • @TopChannel1on1
      @TopChannel1on1  10 месяцев назад

      hehehe, am just warming up, they are coming

  • @TobiasLeanderOfficial
    @TobiasLeanderOfficial 11 месяцев назад +1

    Did not expect to see me in this video aha

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад +1

      Eeeey

    • @TobiasLeanderOfficial
      @TobiasLeanderOfficial 11 месяцев назад

      Also, I may be dropping a big geo nodes/simulation nodes system for ppl to get rly soon aha 😄

  • @bsko3D
    @bsko3D 11 месяцев назад

    The art generator, when?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 8 месяцев назад

    THAT CRAZY

  • @milanhilferink4051
    @milanhilferink4051 11 месяцев назад +4

    Its cool to generate citys but if you cant make them yourself you wont get a job. Also theyre far from always realistic

  • @AlexeiX1
    @AlexeiX1 9 месяцев назад

    You still got to model those generators, and learning how to model make it so you are not locked to the modular look of these generators.
    They are a tool, not a replacement for modeling.

  • @seduttoridaincubo1722
    @seduttoridaincubo1722 11 месяцев назад +3

    The perfect way is to generate the details and model your ideas. The point is that generators are not free...

  • @gu9838
    @gu9838 10 месяцев назад +2

    i think with ai more tools will come out in the next few years to generate content a lot easier it may not be perfect for the non artists who want to put together something cool it would provide a LOT more options

  • @jenkem4464
    @jenkem4464 9 месяцев назад

    Same thing...just a different process. It's still considered modeling.

  • @Lost_Dawn
    @Lost_Dawn 8 месяцев назад

    It's 50/50 when it comes to other things like melee weapons and even vehicles, as 99% of them would be nothing short of a nightmare. For those, just use a AI art generator that doesn't use any form of design language.

  • @smair-894
    @smair-894 11 месяцев назад +1

    Did you hear about next street?

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      Not sure, what about it

    • @smair-894
      @smair-894 11 месяцев назад

      I think one youtuber said it was the best street generator for blender.@@TopChannel1on1

  • @IntuitiveAndExhaustive
    @IntuitiveAndExhaustive 10 месяцев назад +1

    Generators are modeling.

  • @Relentless_Games
    @Relentless_Games 9 месяцев назад +6

    🤣 Don't make me laugh with that misleading title, somebody still has to make the models for your fancy generators to work.

  • @user-cu4id3kr6w
    @user-cu4id3kr6w 10 месяцев назад +1

    yes, but u have to understand programming, math, physics on a very deep lvl to make such things

    • @3dbob891
      @3dbob891 9 месяцев назад

      yes that why there is a high demand of those people in the industry, just not for blender, as the stuff usually works only in blender and not pretty much everywhere like houdini

  • @Basketball-fans
    @Basketball-fans 7 месяцев назад

    Bro are the free or paid

  • @DoubleMoudDesigns
    @DoubleMoudDesigns 6 месяцев назад

    This is indeed amazing, but no need to exaggerate and say it's replacing the whole thing called modeling or texturing etc..... XD

  • @LucidAnimationTV
    @LucidAnimationTV 5 месяцев назад

    slowed down to 0.5 lol

  • @MichelPWeber
    @MichelPWeber 6 месяцев назад

    Why is there a 10 year old video from Miles Macklin stuck in there?

  • @user-hs3rd1ty4b
    @user-hs3rd1ty4b 10 месяцев назад

    0:06

  • @spectronaut420
    @spectronaut420 9 месяцев назад +1

    try feeding garbage assets into any of these systems.
    you still gotta know the fundamentals to use systems like these in a professional context

    • @TopChannel1on1
      @TopChannel1on1  9 месяцев назад

      I thing there going to be two kinds of artists generator makers and users which is not a bad thing,

    • @TopChannel1on1
      @TopChannel1on1  9 месяцев назад

      You won't need to know the fundamentals if u don't make the generators u will just need to use the product same way u don't have to know how to program to use addons but they have changed the way we use blender

  • @kizitossembatya5855
    @kizitossembatya5855 11 месяцев назад +1

    bro are you kenyan? your accent

  • @Nelis1324
    @Nelis1324 9 месяцев назад

    You are all late to the party. “Generators” is procedural modelling and it’s been done forever in Houdini.

  • @blender_wiki
    @blender_wiki 9 месяцев назад

    until you don't need original contents is a good soluition.

  • @bastianrekiem2925
    @bastianrekiem2925 10 месяцев назад

    😶

  • @desa-in2052
    @desa-in2052 10 месяцев назад

    But you cannot sell any model objects from generators

    • @TopChannel1on1
      @TopChannel1on1  10 месяцев назад

      you cant sell models created by other creators either

  • @kushan7182
    @kushan7182 8 месяцев назад +1

    Yeah, try using this for architecture or product modeling. You'll lose all clients XDD

    • @TopChannel1on1
      @TopChannel1on1  8 месяцев назад

      U r thinking of a generator that generates everything for you at once, most of these would handle specific tasks, there already generators for architecture but they don't do everything

    • @kushan7182
      @kushan7182 8 месяцев назад +1

      @@TopChannel1on1 Nah I work in archiviz studio and we tried all the cutting edge image generating AI. None can do anything specific enough. Architecture and product modeling require precision down to half a millimeter. Surface has to be perfectly smooth, edges have to be perfectly chamfered and the list goes on.
      AI simply can't produce that. I'd be first to use it if it could.

    • @TopChannel1on1
      @TopChannel1on1  7 месяцев назад

      cant do it yet, Ai has been around for less than 3years, i doubt any 3d application that has been developed for less than 3years could do it either, i hope Ai does not get that good but am sure it will@@kushan7182

    • @kushan7182
      @kushan7182 7 месяцев назад

      @@TopChannel1on1 It will, but I think it will have to become sentient or almost sentient to do so, which I doubt will happen in the next 10 years...

  • @user-lk7ct8te7b
    @user-lk7ct8te7b 11 месяцев назад +1

    Geo Scatter User Rating : "Please approach this constructively. The idea is nice, and it sort of works ok, but personally don't find it much of an advantage regarding the standard particle system blender has to offer. Then I thought it's a bargain for all the models included only, but I had to clean up a lot of them, texture names doesn't make sense, origins are off, some of them have crazy amounts of subdivs, others use modifiers, scaling/rotations not applied. Just try to be more consistent in your models on the next update."

    • @TopChannel1on1
      @TopChannel1on1  11 месяцев назад

      to be clear geo scatter is not my addon, i did not make it, i have not really looked into the details on there models but i think its scattering features are the best and can't compare them to the particle system but i guess we all have different experiences

    • @doodoodthecat1995
      @doodoodthecat1995 10 месяцев назад

      @@TopChannel1on1 It's from a review by a customer who bought it.

  • @elemento_arts
    @elemento_arts 10 месяцев назад

    Not there not.. their ILLEGAL

  • @liquaard2824
    @liquaard2824 11 месяцев назад

    imagine Ai using Generators

  • @fitnessnature
    @fitnessnature 10 месяцев назад +1

    why the fuck are we doing this ?

    • @TopChannel1on1
      @TopChannel1on1  10 месяцев назад

      Because if we don't someone else will anyways, but if we do it we have some input in the direction things go

  • @electronicinfection
    @electronicinfection 11 месяцев назад

    (AI) generators will win.

  • @rocketthundership
    @rocketthundership 9 месяцев назад +1

    this is just an ad

  • @HanSolocambo
    @HanSolocambo 8 месяцев назад

    Forget about Modeling ? Yeah ? And all those one click building that you enjoy playing with, who modeled them ?
    Don't compare a 3D modeler with someone who plays with paid assets. It's like comparing a character made from scratch with a Genesis crap from DAZ Studio...

  • @asmith7812
    @asmith7812 8 месяцев назад

    No matter how many cool tools - blender’s pivot manipulation is dumb as a mule

  • @_yumeo_
    @_yumeo_ 11 месяцев назад +1

    wdym forget about modelling. You thing the generators create themselves?💀

    • @xyzonox9876
      @xyzonox9876 11 месяцев назад

      I mean technically messing with geometry nodes is more “noding” than modeling, I guess?

  • @theslicefactor4590
    @theslicefactor4590 5 месяцев назад

    OMFG slow down your speech dude.

  • @mauisam1
    @mauisam1 10 месяцев назад

    Sadly, I wanted to learn more about Blender, but I could understand more of what you were saying. Because you English was very broken and you were talking so, so fact. Even with CC turned on I could keep up. So I had to stop watching your video.