Create a pile generator in Blender 4.0! (Geometry Nodes & Repeat Zone)

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  • Опубликовано: 28 янв 2025

Комментарии • 48

  • @sassuskrassus3166
    @sassuskrassus3166 3 месяца назад +2

    Never worked with geometry nodes before
    This was an awesome video

    • @NinoDefoq
      @NinoDefoq  3 месяца назад

      Thank you so much!!

  • @xDaShaanx
    @xDaShaanx Год назад +6

    As always, Nino dropping fire content. :D

    • @NinoDefoq
      @NinoDefoq  Год назад +1

      Appreciate it, thanks!

  • @igorferreira6931
    @igorferreira6931 Год назад +2

    Man, I was wanting to make a pile of skulls, and this is exactly a tutorial for that. Thank you very much.

    • @NinoDefoq
      @NinoDefoq  Год назад

      That's amazing! Appreciate the kind words, thanks!

  • @ItsMrBaked
    @ItsMrBaked Год назад +3

    Amazing cant wait to play around with it😮😍

  • @Vanalleswa
    @Vanalleswa Год назад

    fijne tutorials!! thanks voor het delen :)

  • @funcraft4270
    @funcraft4270 Год назад +5

    so cool, thanks for sharing

  • @zboy303
    @zboy303 Год назад +2

    Nice video. I think this could also be done without repeat zones by first instancing a the grid on a mesh line, and scale down the grid with each mesh line index.

    • @NinoDefoq
      @NinoDefoq  Год назад

      Thanks a lot! That will also reduce the space between instances I think, but yea that's another way to get something similar! Thanks. It might be a bit harder to get right with a specific weight paint group.

    • @zboy303
      @zboy303 Год назад +1

      @@NinoDefoq what would be really good would be to pack the objects on top of each other properly, so that they fell between the gaps of the other objects. Bradley Animation has a tutorial on packing using repeat zones, so there's probably a way to do this in the style you have here. Fun project!

    • @NinoDefoq
      @NinoDefoq  Год назад

      @@zboy303 Awesome, thanks!

  • @srb20012001
    @srb20012001 Год назад +2

    Can this approach be used for liquid particle systems in Blender? For making puddles or pouring splashes without FLIP fluids. Or is Molecular the only work around?
    I'm thinking of how N-particles in Maya work with interpenetration turned off.

    • @NinoDefoq
      @NinoDefoq  Год назад

      I'd use simulation nodes in the geometry nodes to create splashes as you'll be able to animate it nicely. Have a look at Cartesian Caramel, he's a geometry node master and has made some amazing particle system setups.

    • @srb20012001
      @srb20012001 Год назад

      @@NinoDefoq 👍

  • @speaker6060
    @speaker6060 Год назад

    Hi there, im looking to use this sort of thing to generate trash in trashcans. As the pile is made can we set a shape boundary(volume of trashcan) so as it piles in it wont go past the volume shape.
    The other thing and maybe abit more complicated is having a difference between hard and soft objects. where soft objects will squish/bend/twist around hard objects.
    Example a glass bottle being a hard object and a crumpled paper cup being a soft object. The paper cup would squish in-between glass bottles
    I would be very interested in a part 2 that goes over some of those features

  • @vavakawtf
    @vavakawtf 6 месяцев назад

    great tutorial, thanks for sharing

  • @thedgilsc1579
    @thedgilsc1579 24 дня назад

    Hello, quick question at 1.59 of your video, you use node distance. Sorry but can not find it when I search it. I activate all addins node in preference but this function does not exist

    • @thedgilsc1579
      @thedgilsc1579 24 дня назад

      found ...it's vector math and you change it into distance

  • @AnnieGao-m4m
    @AnnieGao-m4m Месяц назад

    how do i make a pile like this but with various objects? And have the pile grow over time in the animation?

    • @kalpit3d934
      @kalpit3d934 19 дней назад

      Use simulation zone or #frame in count.

  •  9 дней назад

    Nice video, thx

  • @juannicolasreyesrestrepo2070
    @juannicolasreyesrestrepo2070 7 месяцев назад

    Love this man thanks so much! Is it a way that i can make the objects collide with themselves?

  • @localnfs
    @localnfs Год назад

    omg thank you so much, this is a life saver!

  • @UniBlend_Art
    @UniBlend_Art Год назад +1

    NICE

  • @BooleanCorporation
    @BooleanCorporation 9 месяцев назад

    What if I want to use more than one object? I've tried using a Collection node and then setting Instances to Geometry, but it takes the overall composition and repeats it (meaning the whole collection gets treated like a single object and it repeats regularily, defeating the "natural" feeling)

    • @NinoDefoq
      @NinoDefoq  9 месяцев назад

      You should be able to just use the collection input in the modifier panel!

    • @kalpit3d934
      @kalpit3d934 19 дней назад +1

      Check pick instance and reset children in collection info then use index to pick instance.

  • @mykieu9974
    @mykieu9974 2 месяца назад

    how can I add material to this pile? Anybody knows???

  • @agostinho.victor
    @agostinho.victor 11 месяцев назад

    Is there a way to avoid the geometry overlaping ? Manage to create a pile of coins but they are going through each other and can't figure a way to avoid that

    • @BooleanCorporation
      @BooleanCorporation 9 месяцев назад

      I think you change that by tweaking the "Distance Adjustment" parameter (basically the bounding box setting)

  • @daskog
    @daskog Год назад

    Nicely explained, and great video! Looking forward to se what you make next! 1+ sub. Thank you.

  • @austinoinc.7158
    @austinoinc.7158 Год назад +2

    🎉

  • @swashbucklingmonkey
    @swashbucklingmonkey Месяц назад

    Heads up for anyone like myself using 4.3.0 - Save your work!

    • @NinoDefoq
      @NinoDefoq  Месяц назад

      Thanks for letting me know! I'll look into it asap😊

  • @3dd205
    @3dd205 Год назад

    very interesting, but you don't show the final preview, the final picture, the final final render.
    What are you doing warrior? ))))

  • @futuristicarts9239
    @futuristicarts9239 Год назад +1

    Are you dutch by any chance?

  • @rstudiosvfx
    @rstudiosvfx Год назад +1

    a lot of confusion, because blender does not make the nodes simpler like houidni....

    • @ohimarc9983
      @ohimarc9983 Год назад

      Only on your part 😂

    • @kalpit3d934
      @kalpit3d934 19 дней назад

      It is true, because it is in development mode and Houdini is already an established software.

  • @peter486
    @peter486 11 месяцев назад

    this is not tiling

  • @MrMeppelZoo
    @MrMeppelZoo Год назад +1

    Damnnnn bruh, you are a node killer, again a masterpiece
    Now i can finally stack my furries on top of each other like a group.....👀🤣🤌🏻