So the way Sephs parry system works it seems that the more attacks you parry while staying in the stance the more limit he will gain when you finally use the counter. But not only do the amount of parries increases the counters limit gain it also is determined by how many enemies are hit by the counter. 2 or 3 enemies will bring it up by a lot. So in this clip having him parry 2 attacks and then hit 2 enemies filled the gauge 90 percent of the way. All he needed was one more parry and it was a guarenteed limit break. Also if you notice at the end seph can do an extra limit hit if you hit triangle at the last second. ALSO ALSO, if he kills an enemy with the limit he gets a third of his gauge back.....
Sephiroth is definitely the character we didn't need but we dreamed of wanting to play as, he's so fast and fluid and can easily get his limit break because he is OP ff character in general
Hopefully stacking mechanic for his counter will remain exclusive to him, i dont want for every/most character to charge limit like that fast, it will become repetitive too fast and gets boring rather quickly, just fir balancing purposes, game is easy even without using any ATB, Synergy abilities or Limits, you can delete bosses with square and triangle only.
@@lan1719 No one in current demo, true but we know that Red also has counter/vengance mechanics, as i understand it might work similary to Sephiroth, maybe not so OP but still
@@combatgeek Nope, Red’s revenge gauge work totally different from Sephiroth’s counter. Red still need to take or block as much damage as everyone to fully charge Limit Break. Ability to charge Limit Break crazy fast by just using triangle ability is unique to Sephiroth.
So the way Sephs parry system works it seems that the more attacks you parry while staying in the stance the more limit he will gain when you finally use the counter. But not only do the amount of parries increases the counters limit gain it also is determined by how many enemies are hit by the counter. 2 or 3 enemies will bring it up by a lot. So in this clip having him parry 2 attacks and then hit 2 enemies filled the gauge 90 percent of the way. All he needed was one more parry and it was a guarenteed limit break. Also if you notice at the end seph can do an extra limit hit if you hit triangle at the last second. ALSO ALSO, if he kills an enemy with the limit he gets a third of his gauge back.....
Sephiroth is definitely the character we didn't need but we dreamed of wanting to play as, he's so fast and fluid and can easily get his limit break because he is OP ff character in general
Now all this game needs is a sora kingdom hearts 2 superboss so serphirot may have his revenge
KH2 Sephiroth outfit with the wing(s) and same moveset oof
Hopefully stacking mechanic for his counter will remain exclusive to him, i dont want for every/most character to charge limit like that fast, it will become repetitive too fast and gets boring rather quickly, just fir balancing purposes, game is easy even without using any ATB, Synergy abilities or Limits, you can delete bosses with square and triangle only.
its only for him nobody else has anything close to this mechanic
@@lan1719 No one in current demo, true but we know that Red also has counter/vengance mechanics, as i understand it might work similary to Sephiroth, maybe not so OP but still
@@combatgeek Nope, Red’s revenge gauge work totally different from Sephiroth’s counter. Red still need to take or block as much damage as everyone to fully charge Limit Break.
Ability to charge Limit Break crazy fast by just using triangle ability is unique to Sephiroth.
What is your psn bro i neeeed to add you plsss