Top Down Survival Shooter In Godot | Part 7 - Item Drops

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  • Опубликовано: 26 дек 2023
  • Learn how to make a game from scratch in Godot. This survival shooter will be a top down game with 8 directional movement. Endless waves of enemies attack the player with each wave getting more and more difficult.
    In this part, I will add power up items that are dropped by the enemies. When picked up by the player, these will give various short boosts.
    Code and assets for this video: github.com/russs123/Prairie_K...
    Credits for images
    Character: axulart.itch.io/small-8-direc...
    Goblins: 0x72.itch.io/dungeontileset-ii
    Tileset: cupnooble.itch.io/sprout-land...
    Pistol: arcadeisland.itch.io/guns-ass...
    Coffee: skalding.itch.io/coffee-cup-001

Комментарии • 8

  • @AstroTechGuy
    @AstroTechGuy 5 месяцев назад +4

    If someone is interested in a 'blood on the ground'-effect:
    Give that particle-effect a long lifetime and play around with the damping-values, so that the particles don't move anymore after the initial exploding-effect.
    Nice and helpful video :)

  • @adriano.santana
    @adriano.santana Месяц назад +1

    Amazing tutorial. Thanks a lot for this.

  • @sixitis
    @sixitis 3 месяца назад +2

    really good tutorial. Thank you!!

  • @denisshkabatur5937
    @denisshkabatur5937 5 месяцев назад +2

    Thank you! ❤