Top Down Survival Shooter In Godot | Part 4 - Enemy AI
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- Опубликовано: 22 дек 2023
- Learn how to make a game from scratch in Godot. This survival shooter will be a top down game with 8 directional movement. Endless waves of enemies attack the player with each wave getting more and more difficult.
In this part, I will add some AI to the enemies to make them follow and attack the player.
Code and assets for this video: github.com/russs123/Prairie_K...
Credits for images
Character: axulart.itch.io/small-8-direc...
Goblins: 0x72.itch.io/dungeontileset-ii
Tileset: cupnooble.itch.io/sprout-land...
Pistol: arcadeisland.itch.io/guns-ass...
Coffee: skalding.itch.io/coffee-cup-001
Thanks Russ! Couldn't wait for part 4 and now it's going to be changed to part 5!! Now all is left is the game over and the bar below no? Thanks for the amazing tutorial Russ! And please do make platformer series like coco code in the same way you explained this tutorial, cause this is the tutorial that you best explained on this whole channel! Not too quick but not too slow, explains everything, cool and boring stuff needed to be learned is all done and made easier to understand. Thanks for the amazing game Russ. THE PLATFORMERRR. and also an rpg would also be nice but let's focus for the beginners tutorial, thanks once again Russ!!
Thanks! Glad you like it :) A platformer tutorial would be fun to make! I am playing around with a different game idea just now but for sure a platformer in the future is likely!
Thanks Russ!! Can't wait for it no more!!!! @@CodingWithRuss
So helpful for me and my friends thanks alot
Thanks, glad you find it useful
Best tutorial ever is see of godot
Thanks :)
@@CodingWithRuss hi Russ please reval your face
@@CodingWithRuss what job u do where do u live please tell about something about your job
hey, this is a great tutorial, I'm having a blast following this through.
I have one question... you already created signal in goblin script, hit_player. I can't quite grasp the reason why it signals enemy spawner then add hit_p again to main.
is it not possible to directly send the hit_player from goblin to main? 😵💫
a little late but no cause the goblin is not a child of main, so you have to emit the signal hit_player which calls the function hit() in enemy_spawner which IS a child of main which in turn signals hit_p to the main if that makes sense
very good😍
Thank you! :)
you lost me with all of those signals