Redshift Quick Tip: Fix Glass Refractions

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  • Опубликовано: 3 янв 2025

Комментарии •

  • @elliotramsay1505
    @elliotramsay1505 Год назад +1

    Awesome to have this answered! Theres definitely allot to know when it comes to the nuances of the Redshift render engine! Thanks.

  • @guatafaktv
    @guatafaktv Год назад +3

    thanks for this video. It did what intended. Preventing a 3D artist from staying until 4 am

  • @JasonPoley
    @JasonPoley Год назад +1

    wooo Liam appearing in my feed again!

  • @alistair3d
    @alistair3d Год назад +2

    Combined should equal the total of the reflection value and the refraction value. If combined is lower, it will clamp these values. Hope that makes sense and keep up the great work.

  • @nirubansatchithanandakumar3266
    @nirubansatchithanandakumar3266 Год назад +1

    Thank You! a quick straightforward tutorial! much needed

  • @keerah
    @keerah Год назад +3

    Transparency Depth is not limited by the Combined Depth parameter. You might also need to crank up reflections as well if you need those subtle internal reflections

  • @stemfourvisual
    @stemfourvisual Год назад +1

    This is great. While this is about adding quality, and thus raising render times, I dream though of one day seeing a Redshift tutorial about refraction that is showing how to speed up glass/liquid renders without a huge hit on quality..

  • @Arytokhyan
    @Arytokhyan 4 месяца назад

    What a useful tip! Thanks a lot

  • @GATMachine
    @GATMachine Год назад +1

    Super helpful! TY

  • @halloo20halloo
    @halloo20halloo 11 месяцев назад

    Hi there,
    I'm wondering if you can help me to get alpha channel in redshift after apply subsurface scattering material or transmission with depth?
    Thank you,

  • @Kreuzrippengewoelbe
    @Kreuzrippengewoelbe Год назад +3

    Wait, so you mean I'm not supposed to fix it frame by frame manually in photoshop? Oooh....