Combined should equal the total of the reflection value and the refraction value. If combined is lower, it will clamp these values. Hope that makes sense and keep up the great work.
Transparency Depth is not limited by the Combined Depth parameter. You might also need to crank up reflections as well if you need those subtle internal reflections
This is great. While this is about adding quality, and thus raising render times, I dream though of one day seeing a Redshift tutorial about refraction that is showing how to speed up glass/liquid renders without a huge hit on quality..
Hi there, I'm wondering if you can help me to get alpha channel in redshift after apply subsurface scattering material or transmission with depth? Thank you,
Awesome to have this answered! Theres definitely allot to know when it comes to the nuances of the Redshift render engine! Thanks.
thanks for this video. It did what intended. Preventing a 3D artist from staying until 4 am
wooo Liam appearing in my feed again!
Combined should equal the total of the reflection value and the refraction value. If combined is lower, it will clamp these values. Hope that makes sense and keep up the great work.
Thank You! a quick straightforward tutorial! much needed
Glad it was helpful!
Transparency Depth is not limited by the Combined Depth parameter. You might also need to crank up reflections as well if you need those subtle internal reflections
This is great. While this is about adding quality, and thus raising render times, I dream though of one day seeing a Redshift tutorial about refraction that is showing how to speed up glass/liquid renders without a huge hit on quality..
What a useful tip! Thanks a lot
Super helpful! TY
Hi there,
I'm wondering if you can help me to get alpha channel in redshift after apply subsurface scattering material or transmission with depth?
Thank you,
Wait, so you mean I'm not supposed to fix it frame by frame manually in photoshop? Oooh....