The project isn't very active, and I haven't followed it in quite a while, but there may be a few quests that work. The starting cutscenes used to work, but the last time I tested it, they turned off the cutscenes to fix some things. It's possible they have turned cutscenes on again, but probably not. You can manually view the cutscenes, though. It's just safer to assume nothing works. They have a bitbucket page that seems to be their server, but their last update was like 2 years ago. Overall, it's a walking simulator, and nothing really works afaik.
That sucks.. really wish they would be more active. I don't expect a perfect version. I mean that's understandable. It would be cool to have a somewhat playable 1.0 server.
Woah, I have never seen this! I know that 1.0 had many issues.... but man, this opening sequence is so, so much cooler than what we have now! It really throws you straight into this new vibrant world. This is something that og ff14 definitely pulled off better in my opinion.
@jamesgrantham7281 it was far too different and experimental. I applaud the original devs for the effort, but after seeing another vid detailing how needlessly complicated the maps, crafting, combat, etc could be... yeah I'll take ARR any day. Even ARR had its initial problems for trying to have it's own formula. Eventually, devs gotta realize they have to make something that the general player base will enjoy. It's not about some few outliers who like convoluted game play
@@Disco4ia The biggest issue was actually that the game was too graphically demanding for 99% of PCs. Square-Enix wanted the best looking MMORPG on the market and they definitely had it. For 2010, the game was absolutely gorgeous and all of the cut-scenes and all of the animations were fully motion captured, which was a rarity in those days. Unfortunately, most players couldn't actually enjoy the game because they quite literally couldn't play it. If you didn't have a workstation build, you were probably getting frame rates in the single digits. The gameplay itself was fine, some mechanics needed a bit more polish and tweaks but overall, mechanically it was actually a pretty solid game but the game was released before it was ready. I was a beta tester for this game and most of us in the beta servers were shocked when they announced it was being released in September because we all felt the game needed another 3-6 more months of beta. If they didn't rush it out, made the tweaks and applied the polish as needed, it probably would have been fine.
@@Disco4ia those "few outliers" are the entire ffxi fan base, who are still keeping that 20 year old game going to this day. The problem wasn't with the style but more the fact that they rushed it and it wasn't finished. Also the world maps were really bad.. so many tunnels, no real exploration.
@@MistyKathrine By the time the servers went down, they had tons of updates and it was quite enjoyable to play. If they had it polished like that at launch I'm sure they would have been able to keep it going.
I remember that opening scene. Was the first time I ever played a game where I was like, "HEY! I'M IN THE MOVIE!" Then the game stuttered and lagged so badly I couldn't even play it.
Seeing the intro to 1.0 Gridania for the first time is fascinating as someone who’s only known ARR. I love this start more than what we currently have and the action cutscenes are animated amazingly. I’ve only gotten up to shadow bringers but I wish the current cutscenes looked as well done as these.
they do get a lot better after shadowbringers. theres more expressions & movement. the graphical updates coming are going to help too. ps3 support was what really set things back & is also the reason there are so many loadscreens
Oh man, I really appreciate the smoother animations for the general walk and run cycles. The way the characters shift their bodies when changing directions or starting their run/walk surprisingly adds a lot to making the animation feel less stiff in comparison to the relaunch. Even the little sway and kickback when characters stop walking/running is added to help convey a sense of momentum. Compared to 1.0, the relaunch's animations feel like you're sliding a character across a slippery surface (red mage especially when moving after using contre sixte). I get that it was because of scale since mounts and minions would also need these animation sets for their own walk/run cycles for a consistent presentation but I can't help but appreciate the absurd level of detail for certain parts of the game.
@@aliciafraser1835 that's pretty obvious, the cutscenes themselves show that pretty heavily with how it uses mocap animations way more extensively than relaunch's cutscenes
The reason it had those details in the movement is because 1.0 had a much more static combat, you wouldn't run around as much. Nowadays we need that snappy movement to do mechanics and dodge aoes easier
@@petrus9067 that's the give and take. It's also just one of those bits of jank that show up in regards to how wacky the development of this MMO was. I still think about how they had way too many highly detailed assets in the game that was causing major issues for 2010 rigs. Personally, I love jank like that since it shows a history behind the project.
Would be awesome for Square to release a throwback campaign where they condense the story of 1.0 into maybe a small expansion or optional story quest line for those of us who never got to play this and experience the story. I know we get cutscenes and glimpses of it in 2.0 and onward but to be able to play through a retelling would be awesome. You could offer some exclusive 1.0 gear as rewards for completion to use as glam or something.
like how WoW made retail and classic severs would be nice but not going too alot more resources on that project, they can't even make FFXI , however there is a side project importing FFXI files into FFXIV so maybe they may in a hopeful dream remake FFXI in FXIV engine.
@@Thatonedude227yeah lmao every time yoshi-p has been asked about a “ffxiv classic” it’s always been vehemently pushed away. i do think that they should provide a better way to recap some elements of the story since there’s a lot of character backstories on peopke like minfilia, f’lhammin, thancred (this one is big since it matters a lot in his character arc during shadowbringers) but otherwise they’re pretty content to rinse their hands clean of the mess that was 1.0
@@pipeisreal i mean 1.0 is a traumatic experience for both Creative studio III and also players lol i cant imagine how frustated they are when things cant be implemented in crystal tools and remaking the game took half of dev team
These cutscenes were really wonderfully animated, much more living and realistic than what the game offers even today. But motion capture is expensive and even the 1.0 had very few cutscenes using it!
When they ditched 1.0 it was pretty much long hours at the office and around half the budget they originally have, kudos to the devs for even getting out the game we have now.
i find it poetic that the first cutscene we see Yda in is her asleep/unconscious, and the first appearance she made in the ARR trailer was a stretch like she just woke up, under the very same flower petals
@@midoribookstore I believe he was very much so part of XIV while 1.0 was still live, he was brought on to fix it, and made the case it was unfixable and the best option was to shut down and rebuild.
@@mem0ryfoamhe was, there’s a 3 part documentary on it by noclip which features the CEO, yoshi-p and a translator. yoshi-p directed ff14 for its final 1.5-2 years until the release of 2.0. he’s responsible for “fixing” (as much as you can) a lot of 1.0s issues
I love current FFXIV right now but I'm obsessed with how expressive the WOL and characters are. Hopefully 7.0 amps up the production value and delivers us closer to more expressive cutscenes.
@@GoobieGoblin They did. That was one of the problems lol. The cutscenes and presentation were top notch. It was literally every other aspect of the game that was bad.
They'd need to go back to animating faces for specific dialogue for that, I doubt they're gonna do it except for like at most a few major cutscenes. The current style is much more practical for the volume of cutscenes and characters they need to produce.
@@GoobieGoblin If I recall correctly, they specifically stopped doing that because all the scenes were like... motion capped and what not and it was costing them WAY too much money. The way they do it now isn't nearly as nice, but way more sustainable.
We all see that the animation back then was really well crafted but I want to point out how the sound design was also well done. Environment or mouvement sounds were really well done and helped for the immersion.
Another fun fact about 1.0 - all the areas surrounding a major city (the city included) had no loading screens. You could walk from Gridania to the forest continuously, but you'd have to pass a long tunnel where the game would load the outside areas. It was very immersive, but god walking took for ever and also you'd be rewarded with the same 5 rocks and 8 trees over and over again in the forest. The environments in 1.0 were more about quantity than quality, a welcome change in 2.0. Landmarks! Who woulda thunk?!
I'd still take walking though with no load screens any day. There are alot of things that were great about 1.0 and it got a really bad rap. Some maps needed a huge upgrade. However.... Give back Green Coerthas. and oh 90% of the map we're missing... We have Garlemald now for a snow zone. Melt Coerthas.
@@Vincent.Valentine. Sorry but walking the same path over and over is boring to most people. I enjoy taking in the enviroment but after awhile it becomes too tedious.
I think one of my favorite things that was removed was the interconnectedness of the world. You wanted to go somewhere, you just can just walk there, no loading screens or anything. I've never realized till now just how much the closer camera and lack of loading zones make the world feel so much more immersive. I can understand why they would want to redesign most of the areas, cause the Twelveswood really do be looking like hallway simulator. But I honestly wish I had the chance to experience the feeling of discovery of just wandering from Gridania into exploring the maze that is the Tam-Tara Deepcroft. No loading screens, no queuing up or creating an instance for a dungeon, just pure adventuring. Also the animations for Yda and Papalymo, but I think enough people have already pointed that out... minus Papalymo's voice, dear Gods.
I Remember taking a walk from Ul'dah to the Port trying to sneak past Dangerous enemies just to take the ship for sail to Limsa. It didn't have restrictions, you could do that right away
@@FireHamit's plainly obvious to anyone who really does play Final Fantasy XIV that they did not lose any passion, in fact they are even more passionate now than they've ever been. It's just that the passion has been directed towards other areas of the game
@@FireHam How about combat mechanics and general quality of life? Crafting isn't piss slow like it was in 1.0, and *shocker* you don't have to do leves to level up!
God, seeing 1.0 Gridania is wild! So much of it is the same yet at the same time you can see where they made some changes to the environment. Like how before there were 2 separate paths to go to the adventurer’s guild and the main area, but now it’s just a hill. And that water and that tiny island in the middle, that’s where the wooden patio thingy now sits and the aetheryte. It seriously blows my mind looking at 1.0 and comparing it to current ffxiv! I wish I could explore 1.0 too qwq THE FACT THAT YOU CAN JUST WALK INTO A DUNGEON AND NOT HAVE TO LOAD THROUGH A QUE IS WILD TO ME HOLY SHIT. THAT’S FUCKING TAM TARA, AND YOU COULD HAVE JUST WALKED INSIDE. WTF WOW :O
but They SUffers for Copy Paste, Devs DOnt have experience to MMO and..... yeah That Dungeon is kinda something and LEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVE
I'm hoping that, in the Future, should they do another Online Game again, that they actually launch an Open World Game with a decent Loading Distance from Player, that the Animations are this good / realistic and not limited to General Animations per Species, and that they properly test the details and gameplay with alpha and beta testers instead of stitching the projects together and hope that it works out on Day of Release.
Played 1.0 briefly, so much effort put into music, animation, world and character design, even UI was decent back then. Only thing stopped me playing 1.0 was the game play.
As someone that played from the beta. The gameplay got better and better. It was somewhere between FFXI and WoW. It was unique. It wasn't honestly that terrible.
@@KnightRaymund in my opinion the world felt more real... yes it was less a thempark.. but it felt real and didnt have hundreds of loading screens.. it had actually mostly none loading screens except dungeons and cities.
@@KnightRaymund it wasnt all copy&paste.. even now in FFXIV there are copy&paste rocks as in 1.0. ... and no i take realistic immersive environments over plastic themepark environments which we have now. I liked to walk through 1.0. ..and nowdays i walk through the environments just for solving quests there.. to then not re-visiting them ever again
@@Tackleberry61 To be fair, at the current power level of not just the WoL, but all of the Scions, the Elementals would probably be nothing at this point anyway.
@@aliciafraser1835of course? I fear they’ll fall into the trap that many mmos have, as of the endwalker raids we’ve slain the twelve, hardly anything can be a challenge so we better not go back to fighting lv 91 slimes and dying smh.
Not going to lie.. the sound effects on 1.0 sound so much more immersive than the current game. The cutscenes too are way better too. They need to implement some of the older features :/
I really liked the Interia the player character had. the little stutter step when starting to run or coming to a stop or even turning. it was the little things ya know
@@emachine310 that's that motion capture for you. Something they had to do away with. They still have some of it in cutscenes here and there, but not often. And to the original poster, I agree about the sound. Ambient sounds, especially, are a lot more immersive.
Part of it was the staff-- original staff invested heavily in getting professional directors and top tier writers, which early ARR allegedly had to cut back on to rescue the budget.
Woah. This reminds me of LoZ:TP so much. It is so gorgeous. Don't get me wrong I love the current game, but this has a charm/style that you don't really see in games anymore.
personaly i love the way that ui looks and the system sounds it has. it feels alot more fancy yet has a sort of ps2 rpg feel to it and i love it. wish there was an option to use that old ui in the current ff14
@@klarth.lester while its not this spefic ui there are a couple ui's i happen to use. those being clear blue and ff classic. they arent as nice as the ui in this vid but in the case of the clear blue skin its the closest thing in the game currently, though it lacks alot of the nice embelishments and font that the original game had, and as for ff classic it is meant to look like the ui from ff7 back on the ps1.
I stated this many times and I'll say it proudly again... Aside from the well-crafted animated scenes and the ASMR style sound effects, I miss nothing about 1.0. It was a sheer mess. I'm happy with the way FFXIV plays today.
The animations are gorgeous. So much more lifelike... even having the words match up to the lip movement makes such a huge difference. I truly hope we get some of that in 7.0!
If only! I think they're stuck on making the characters limited to Animations based off of Generalized Emotions per Species. This unfortunately makes the characters more quirky, like you're watching a Child's Anime but... with curse words every so often LOL
As far as I know there isn't anything out there that works sadly. I'm also hoping to see a working server someday that does more then just walking around and exploring areas. I think there is work being done still but I have lost hope of anything significant happening anytime soon. Also, sorry for such a late reply.
@@darkfuseion yeah I follow a discord where there is a group of people working on stuff and contributing code, however, from what I've gathered they acknowledge that it's still a long time to come.
@@darkfuseion lmao I think that's the case but unlike ffxi where se doesn't care about private servers, I think they would care about his so I don't wanna say lol.
@@Ephremjlm1 Same. But if you see a similar name in the members list, its probably me lol. All I do is lurk and wait, but I think I'll be lurking and waiting for quite a while at this rate lol.
I always hear players say that the gameplay was just FF11 all over again, and you have the Devs saying they never wanna revisit this again. But honestly, When I see stuff like this or the later cutscenes near the end of the game, I still see a wonderful and (like many have said) expressive story here. I'd love for even just a good supercut version of doing the 1-50 story in 1.0 FF14. Maybe playing it would be rough, but I would love to see more.
In game development, sacrifices are needed to roll out a massive game like FF14 and make it run as seamlessly as possible for 1000’s of players. This includes graphics, sound, animations, and more. While I agree 1.0 has a lot of detail and charm as an art piece, the choices they made for 2.0 and onward made FF14 an actual game worth playing.
It's also due to the fact that Common Computer Specs couldn't keep up with their Work of Art. Japan hadn't done a Massive Project like FF14 other than FF11. If they decide to make another Online Game in the Future, I'm hoping they could reconsider different stages of Computer Specs -- I honestly don't mind the additional details, but I agree that Gameplay is better due to less lag time. The only thing I hope they do in a Future Online Game is to figure out Loading Distances, like in WoW, such that it could Feasibly Appear as similar to a true Open World Game. That, and NOT stitch all the projects together and hope it works out on Day of Release. They need more Alpha and Beta Testers in their next game. Like in old World of Warcraft, and even older Warcraft, blurring effects had to be done to attempt to make a seamless looking scenario. Whereas in Warcraft, they used more shades of darks and greys, new FF14 uses more lights to disrupt the eyes from seeing additional flaws -- which is fine for that "touch of magic / aether" feel. Old FF14 didn't choose a blurring effect and did not consider the loading level of the standard computer specs of the time. It's also unfortunate that the Cutscenes in New FF14 look limited in General Emotions per Species, therefore, they look more quirky / cute and less realistic. I hope in a New Future Online Game, they change this.
this is literally the only sane comment in this entire comments section. people don't get that 1.0 _wasn't sustainable_ and they're so focused on "game pretty" that they're forgetting why 1.0 had to come to an end. it's not even that i don't like 1.0 or think it doesn't look good. quite the opposite (though the environments are repetitive af). but people really forget why they had to scale back and will continue to forget.
Yeah, 1.0 was great at everything except gameplay... Which is not good considering that this is a game, not a book or a movie. I wish they incorporated some elements from this, though. The animations are lovely and I prefer this UI. But yeah, it wasn't sustainable considering MMOs are an expensive genre on itself.
i pray someone at some point gets 1.0 fully working again, seeing the game though ive never experienced it is a real treat. ive always had a fondness for clunky systems and the classic 3d ff games so this looks right up my alley.
LMFAO OMG THIS IS HILARIOUS the warrior of light running away from a fucking tree! 😂. i had wish they kept this opening in realm reborn this is hilarious
It looks fantastic. Seeing 1.0 footage makes me have to remind myself that there's a reason FF14 is flourishing now and this version is long gone. It seems a lot of effort was put in presentation rather than the overall game experience. It's not a sustainable thing.
You cam say that again!, back then those trents were lvl 50 and could easily kill a lvl 50 player, also they were many together ro agro on the way to the moogles fight.
man can you believe it only happened because you told Venat the future? Can you believe it was just a bird girl based off of Twitter the entire time so nothing before Shadowbringers mattered anyway?
@@Jourmand1r i know, I’ve already played Endwalker my friend. Did I offend or something? I wasn’t trying to o.o I got goosebumps because of the timing the OST of Answers played especially how 1.0 was like. I’ve never had the chance to experience 1.0. That’s all o.o
I hope one day we at least have a way to explore some of the world in 1.0 for an experience, seems so much hard work and time was lost forever rather than at the very least have some form of preservation to appreciate the good parts that did exist.
I keep saying that they should do some sort of Abyssea type deal for XIV. Whether it's relic based or story based idk, but have these maws that take you back to green coerthas, or the maze shroud, the areas of thanalan with all the overpasses and such, the whole donut of mor dhona. If it's something for weapons like Eureka, or actually story based like having to go back in time to stop something idk.. I just feel like it's an easy way to show off SOME of 1.0 without having to do it all. The PVP maps that are supposed to be 1.0 areas are just like.... meh.
If love to see a good, comprehensive side by side of areas and how they've changed (like how the Corthean Western Highlands was once accessible, then wasn't, and re-released in HW) And the areas no longer accessible (West Gridania, Eastern Coerthas, south of Mor Donah etc)
brings back memories, i remember grinding in spiritbonding groups in gridania to get materia to sell. i liked the intro movies i actually enjoyed 1.0. 2.0 was like a whole new game tho
I loved 1.0 and I think it's amusing so much is coming back from 1.0 and people are ohhh ahh... and here I'm going FINALLY! Though I'm still peeved that we can't buy partial stacks of items like we used to be able to.
Okay, so I've been in FFXIV for about two and a half years now, and I've never had the want to really look at 1.0, just because it's part of the game that I wasn't a part of. I'm really sad I've put it off for so long. The use of "Answers" is so wonderfully interwoven in the opening cutscenes. I'm actually angry that doesn't get introduced eariler in the MSQ. E: MAMA MIOUNNE WAS A DUSKIE?
I would say that the mocap scenes we have now are definitely better, but lacking the amount on physics we see in these. Thankfully we're getting new models/textures and lighting so they will definitely boost them up. I wonder if we'll be getting more physics though.
This is neat I never got to experience this as I started playing during the last half of Shadowbringers a couple of years back. Thank you for sharing this.
Yda’d 1.0 intro was RPG perfection: a masked girl and her sidekick fall out of the sky. It just invites a good story. A shame they did Yda and Papalymo so dirty.
WoL's voice is in the cutscene?! 🤯 I would love to see that be a possibility in the future. With my baby knowledge of game dev, it seems like it would be a simple addition?
@@thenewdarling1 The lines are already in the game, we see them with WoL's emotes. It seems like you'd just have to put them in the cutscenes like we see here. (Gasps, laughing, etc.)
1.0 stuff seems like it had a lot higher production value (too bad the game itself wasn't as good). Seen that in other clips too that there's often a lot more camera work even in basic scenes and more animations other than just playing emotes like the current game does. (it's understandable to 2.0 to be more basic given it's production... but i wonder if the reason they stuck to that "basic" way of doing it since then is to keep the style consistent through expansions?)
Oh... My...fu*!ing... Gawd.... The memories of getting lost in the black shroud.... And never finding the aetheryte in gridania more than maybe once.. 😂😂 frag that brings back some terrible memories... It also crashed way too much for comfort.
It might seem appealing in theory simply from watching the video. But one of the major issues with the game is that there wasn't really anything TO explore. Every locations just copy pasted the exact same corridor 20 times over. Take a look at old Black Shroud map at 17:35 to see genuine torture personified.
I remember being so baffled by the immersive nature of the OG game. Watching the way the character walks and interacts with everyone and the way people move it’s all just so beautiful. But I know that beauty came with a great cost. A beautiful vehicle but the engine needed to “drive” was much too cumbersome and clunky for proper handling.
Most people in this game will not remember how much like 11 this game used to be. I was a fan of the animation choice. My pc could run this game at the time because it was a custom computer. Im currently playing this game on a falcon northwest computer that was a few years old but can play 99.99% of this game without a problem. The percentage for error is so low that its not a dealbreaker when the game crashes (hasnt done that to me in over 4 days, so thats nice.)
I would have played this had it not run like crap on my PC at the time. I tried to play the beta but my PC just couldn't handle it. Now I'm sad I missed out.
I’m in the same situation. I would have played 1.0 but my PC just couldn’t handle it so I went back to FF11.. I’ll always regret that I missed out on having a legacy character.
I remember my laptop couldn't run this game at ALL, but I forced it to try and try to stutter through a nightmare of lowest of low settings that STILL were too strong for the old device lol A shame, really, because the passive/active combat system was really interesting for an MMO to have at the time -- and it had given me hope that maybe the game would pay homage to the turn-based style of old. Then came 2.0 and by the time I got back into the game, the combat was what it is now -- pure action/traditional cooldown-based MMO style rather than turn-based.
While that opening cutscene was amazing, the rest of the game looked awful. Map design was poor, but the main city hub looked well decorated. Combat looked awful as well. I imagine the performance used to be sub par, because a lot of objects looked like they were high poly. The seemless transition was nice, but I'm guessing that caused other server stability issues.
it's such a nice touch that the moogles are gods-awful at playing their instruments
I just realized, in ARR when you meet Yda and Papalymo, Yda talks about the time they crashed a ship into the twelveswood, this is the same moment!
Lotta cool references to things that happened in 1.0 even in Heavenward and beyond
And Yda voice is way better here than in ARR.
So if you have a good enough PC, you can get the start up cutscenes and some quests?
The project isn't very active, and I haven't followed it in quite a while, but there may be a few quests that work. The starting cutscenes used to work, but the last time I tested it, they turned off the cutscenes to fix some things. It's possible they have turned cutscenes on again, but probably not. You can manually view the cutscenes, though. It's just safer to assume nothing works. They have a bitbucket page that seems to be their server, but their last update was like 2 years ago. Overall, it's a walking simulator, and nothing really works afaik.
That sucks.. really wish they would be more active. I don't expect a perfect version. I mean that's understandable. It would be cool to have a somewhat playable 1.0 server.
Woah, I have never seen this! I know that 1.0 had many issues.... but man, this opening sequence is so, so much cooler than what we have now! It really throws you straight into this new vibrant world. This is something that og ff14 definitely pulled off better in my opinion.
its "issues" were that it wasn't World of Warcraft. 2.0 made it a WoW clone. 1.0 was an improved FFXI style game.
@jamesgrantham7281 it was far too different and experimental. I applaud the original devs for the effort, but after seeing another vid detailing how needlessly complicated the maps, crafting, combat, etc could be... yeah I'll take ARR any day. Even ARR had its initial problems for trying to have it's own formula.
Eventually, devs gotta realize they have to make something that the general player base will enjoy. It's not about some few outliers who like convoluted game play
@@Disco4ia The biggest issue was actually that the game was too graphically demanding for 99% of PCs. Square-Enix wanted the best looking MMORPG on the market and they definitely had it. For 2010, the game was absolutely gorgeous and all of the cut-scenes and all of the animations were fully motion captured, which was a rarity in those days. Unfortunately, most players couldn't actually enjoy the game because they quite literally couldn't play it. If you didn't have a workstation build, you were probably getting frame rates in the single digits.
The gameplay itself was fine, some mechanics needed a bit more polish and tweaks but overall, mechanically it was actually a pretty solid game but the game was released before it was ready. I was a beta tester for this game and most of us in the beta servers were shocked when they announced it was being released in September because we all felt the game needed another 3-6 more months of beta. If they didn't rush it out, made the tweaks and applied the polish as needed, it probably would have been fine.
@@Disco4ia those "few outliers" are the entire ffxi fan base, who are still keeping that 20 year old game going to this day. The problem wasn't with the style but more the fact that they rushed it and it wasn't finished. Also the world maps were really bad.. so many tunnels, no real exploration.
@@MistyKathrine By the time the servers went down, they had tons of updates and it was quite enjoyable to play. If they had it polished like that at launch I'm sure they would have been able to keep it going.
I remember that opening scene. Was the first time I ever played a game where I was like, "HEY! I'M IN THE MOVIE!" Then the game stuttered and lagged so badly I couldn't even play it.
LOL
1.0 moment
Seeing the intro to 1.0 Gridania for the first time is fascinating as someone who’s only known ARR. I love this start more than what we currently have and the action cutscenes are animated amazingly. I’ve only gotten up to shadow bringers but I wish the current cutscenes looked as well done as these.
they do get a lot better after shadowbringers. theres more expressions & movement. the graphical updates coming are going to help too. ps3 support was what really set things back & is also the reason there are so many loadscreens
Oh man, I really appreciate the smoother animations for the general walk and run cycles. The way the characters shift their bodies when changing directions or starting their run/walk surprisingly adds a lot to making the animation feel less stiff in comparison to the relaunch. Even the little sway and kickback when characters stop walking/running is added to help convey a sense of momentum. Compared to 1.0, the relaunch's animations feel like you're sliding a character across a slippery surface (red mage especially when moving after using contre sixte).
I get that it was because of scale since mounts and minions would also need these animation sets for their own walk/run cycles for a consistent presentation but I can't help but appreciate the absurd level of detail for certain parts of the game.
pretty sure all of those details you're talking about came from the fact that it was motion captured then, not hand animated.
@@aliciafraser1835 that's pretty obvious, the cutscenes themselves show that pretty heavily with how it uses mocap animations way more extensively than relaunch's cutscenes
The reason it had those details in the movement is because 1.0 had a much more static combat, you wouldn't run around as much. Nowadays we need that snappy movement to do mechanics and dodge aoes easier
@@petrus9067 that's the give and take. It's also just one of those bits of jank that show up in regards to how wacky the development of this MMO was. I still think about how they had way too many highly detailed assets in the game that was causing major issues for 2010 rigs. Personally, I love jank like that since it shows a history behind the project.
@@BlueMagicite people cried about that its "too much delay" in the combat .. when there is "momentum" in running.. well, WOW idiots..
Would be awesome for Square to release a throwback campaign where they condense the story of 1.0 into maybe a small expansion or optional story quest line for those of us who never got to play this and experience the story. I know we get cutscenes and glimpses of it in 2.0 and onward but to be able to play through a retelling would be awesome. You could offer some exclusive 1.0 gear as rewards for completion to use as glam or something.
Iunno I actually weirdly like it being lost media/content, it's kinda eerie.
like how WoW made retail and classic severs would be nice but not going too alot more resources on that project, they can't even make FFXI ,
however there is a side project importing FFXI files into FFXIV so maybe they may in a hopeful dream remake FFXI in FXIV engine.
@@malbal21the main difference there being that WoW was actually a good game at the time. 1.0 was and is shit
@@Thatonedude227yeah lmao every time yoshi-p has been asked about a “ffxiv classic” it’s always been vehemently pushed away. i do think that they should provide a better way to recap some elements of the story since there’s a lot of character backstories on peopke like minfilia, f’lhammin, thancred (this one is big since it matters a lot in his character arc during shadowbringers) but otherwise they’re pretty content to rinse their hands clean of the mess that was 1.0
@@pipeisreal i mean 1.0 is a traumatic experience for both Creative studio III and also players lol
i cant imagine how frustated they are when things cant be implemented in crystal tools and remaking the game took half of dev team
These cutscenes were really wonderfully animated, much more living and realistic than what the game offers even today. But motion capture is expensive and even the 1.0 had very few cutscenes using it!
MoCAp is actually pretty cheap!
@@jaded9436 Now it is yeah but it wasn't back then
When they ditched 1.0 it was pretty much long hours at the office and around half the budget they originally have, kudos to the devs for even getting out the game we have now.
square enix is a billion dollar company and FF14 is their biggest money maker, they have no excuse!
@@Conner3326 I wish more people thought like you instead of dick riding yoship and praising every update that moves 1 step forward and 2 steps back.
i find it poetic that the first cutscene we see Yda in is her asleep/unconscious, and the first appearance she made in the ARR trailer was a stretch like she just woke up, under the very same flower petals
It's because of this kind of thing that I consider Yoshida a great director.
@@AlexanderPR2 uhhh, he came on board later for ARR.
@midoribookstore but the detail I'd from ARR
@@midoribookstore I believe he was very much so part of XIV while 1.0 was still live, he was brought on to fix it, and made the case it was unfixable and the best option was to shut down and rebuild.
@@mem0ryfoamhe was, there’s a 3 part documentary on it by noclip which features the CEO, yoshi-p and a translator. yoshi-p directed ff14 for its final 1.5-2 years until the release of 2.0. he’s responsible for “fixing” (as much as you can) a lot of 1.0s issues
Nostalgia for a version of Xiv I never got to play. I really wanna try the combat
You aren't missing much. FF11 did everything better.
I love current FFXIV right now but I'm obsessed with how expressive the WOL and characters are. Hopefully 7.0 amps up the production value and delivers us closer to more expressive cutscenes.
Literally!! Seems like they put way more effort into these cutscenes then they do now.
@@GoobieGoblin They did. That was one of the problems lol. The cutscenes and presentation were top notch. It was literally every other aspect of the game that was bad.
They'd need to go back to animating faces for specific dialogue for that, I doubt they're gonna do it except for like at most a few major cutscenes. The current style is much more practical for the volume of cutscenes and characters they need to produce.
@@GoobieGoblin yeah it caused the game to run like fucking shit
@@GoobieGoblin If I recall correctly, they specifically stopped doing that because all the scenes were like... motion capped and what not and it was costing them WAY too much money. The way they do it now isn't nearly as nice, but way more sustainable.
I gotta say I really find 1.0s graphics appealing. I like how the interface looks and the environments and characters have a 360/PS3-kinda charm
You're not gonna believe this...
We all see that the animation back then was really well crafted but I want to point out how the sound design was also well done. Environment or mouvement sounds were really well done and helped for the immersion.
I miss papalymo so much, he was my favorite character
The Goat
Another fun fact about 1.0 - all the areas surrounding a major city (the city included) had no loading screens. You could walk from Gridania to the forest continuously, but you'd have to pass a long tunnel where the game would load the outside areas. It was very immersive, but god walking took for ever and also you'd be rewarded with the same 5 rocks and 8 trees over and over again in the forest. The environments in 1.0 were more about quantity than quality, a welcome change in 2.0. Landmarks! Who woulda thunk?!
I'd still take walking though with no load screens any day. There are alot of things that were great about 1.0 and it got a really bad rap. Some maps needed a huge upgrade. However.... Give back Green Coerthas. and oh 90% of the map we're missing... We have Garlemald now for a snow zone. Melt Coerthas.
@@Vincent.Valentine. I'd rather not waste my time
@@Vincent.Valentine. Sorry but walking the same path over and over is boring to most people. I enjoy taking in the enviroment but after awhile it becomes too tedious.
@@Infindox Don't talk for most people. Secondly, Aetherites still exist. If you're that much of an indolent waste, you can teleport.
@@TailRunnerOPSpecchill bro it’s not that deep
I think one of my favorite things that was removed was the interconnectedness of the world. You wanted to go somewhere, you just can just walk there, no loading screens or anything.
I've never realized till now just how much the closer camera and lack of loading zones make the world feel so much more immersive.
I can understand why they would want to redesign most of the areas, cause the Twelveswood really do be looking like hallway simulator.
But I honestly wish I had the chance to experience the feeling of discovery of just wandering from Gridania into exploring the maze that is the Tam-Tara Deepcroft. No loading screens, no queuing up or creating an instance for a dungeon, just pure adventuring.
Also the animations for Yda and Papalymo, but I think enough people have already pointed that out... minus Papalymo's voice, dear Gods.
Papalymo is voiced by Mickey Mouse😂
I Remember taking a walk from Ul'dah to the Port trying to sneak past Dangerous enemies just to take the ship for sail to Limsa. It didn't have restrictions, you could do that right away
Its so weird watching the 1.0 cutscenes and realizing we're really only just getting back to them being this expressive
I think code for them was hard and taken to long to make and need some thing fast and easy..
@@gearoidoconnell5729 theyr lazy and lost passion
@@FireHamit's plainly obvious to anyone who really does play Final Fantasy XIV that they did not lose any passion, in fact they are even more passionate now than they've ever been. It's just that the passion has been directed towards other areas of the game
@grodcoyote6635 what other areas of the game. im genuinely curious if you even have an example.
@@FireHam How about combat mechanics and general quality of life? Crafting isn't piss slow like it was in 1.0, and *shocker* you don't have to do leves to level up!
God, seeing 1.0 Gridania is wild! So much of it is the same yet at the same time you can see where they made some changes to the environment. Like how before there were 2 separate paths to go to the adventurer’s guild and the main area, but now it’s just a hill. And that water and that tiny island in the middle, that’s where the wooden patio thingy now sits and the aetheryte. It seriously blows my mind looking at 1.0 and comparing it to current ffxiv!
I wish I could explore 1.0 too qwq
THE FACT THAT YOU CAN JUST WALK INTO A DUNGEON AND NOT HAVE TO LOAD THROUGH A QUE IS WILD TO ME HOLY SHIT. THAT’S FUCKING TAM TARA, AND YOU COULD HAVE JUST WALKED INSIDE. WTF WOW :O
but They SUffers for Copy Paste, Devs DOnt have experience to MMO and..... yeah That Dungeon is kinda something
and LEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVE
I'm hoping that, in the Future, should they do another Online Game again, that they actually launch an Open World Game with a decent Loading Distance from Player, that the Animations are this good / realistic and not limited to General Animations per Species, and that they properly test the details and gameplay with alpha and beta testers instead of stitching the projects together and hope that it works out on Day of Release.
Played 1.0 briefly, so much effort put into music, animation, world and character design, even UI was decent back then. Only thing stopped me playing 1.0 was the game play.
As someone that played from the beta. The gameplay got better and better. It was somewhere between FFXI and WoW. It was unique. It wasn't honestly that terrible.
the 1.0 world was copy/paste crap. Music is still fantastic today.
@@KnightRaymund in my opinion the world felt more real... yes it was less a thempark.. but it felt real and didnt have hundreds of loading screens.. it had actually mostly none loading screens except dungeons and cities.
@@Coldsilfur4 I'll take loading screens and unique locales over long loading tunnels and copy/paste environments.
@@KnightRaymund it wasnt all copy&paste.. even now in FFXIV there are copy&paste rocks as in 1.0. ... and no i take realistic immersive environments over plastic themepark environments which we have now. I liked to walk through 1.0. ..and nowdays i walk through the environments just for solving quests there.. to then not re-visiting them ever again
Its easy to forget how dangerous the Black Shroud is. If the elementals want you gone, youre gone.
It's too bad they were less significant, or less talked about, in ARR and everything after. I would like to know more about them
@@Tackleberry61 To be fair, at the current power level of not just the WoL, but all of the Scions, the Elementals would probably be nothing at this point anyway.
@@aliciafraser1835of course? I fear they’ll fall into the trap that many mmos have, as of the endwalker raids we’ve slain the twelve, hardly anything can be a challenge so we better not go back to fighting lv 91 slimes and dying smh.
i really like how the wol seems to be actually making noise in cutscenes, even if its not actual talking. feels so much more immersive ;_;
8:49 Brother E-Sumi Yan's (voiced!) and the Wood Wailer's badass appearance- the squad looks so cool!
Not going to lie.. the sound effects on 1.0 sound so much more immersive than the current game. The cutscenes too are way better too. They need to implement some of the older features :/
Same... I don't doubt that it was a worse experience overall, but I really like the vibe more.
I really liked the Interia the player character had. the little stutter step when starting to run or coming to a stop or even turning. it was the little things ya know
@@emachine310 that's that motion capture for you. Something they had to do away with. They still have some of it in cutscenes here and there, but not often. And to the original poster, I agree about the sound. Ambient sounds, especially, are a lot more immersive.
Part of it was the staff-- original staff invested heavily in getting professional directors and top tier writers, which early ARR allegedly had to cut back on to rescue the budget.
Weird, the 1.0 writing was shit
Woah. This reminds me of LoZ:TP so much. It is so gorgeous. Don't get me wrong I love the current game, but this has a charm/style that you don't really see in games anymore.
These animations and ambient sounds are gorgeous. This would all run very well on modern computers.
personaly i love the way that ui looks and the system sounds it has. it feels alot more fancy yet has a sort of ps2 rpg feel to it and i love it. wish there was an option to use that old ui in the current ff14
Right! "Legacy 1.0 UI" would have been a cool Option.
This. I might actually try the new version if I could get the old UI back. The new UI is one of my complaints.
@@klarth.lester while its not this spefic ui there are a couple ui's i happen to use. those being clear blue and ff classic. they arent as nice as the ui in this vid but in the case of the clear blue skin its the closest thing in the game currently, though it lacks alot of the nice embelishments and font that the original game had, and as for ff classic it is meant to look like the ui from ff7 back on the ps1.
I stated this many times and I'll say it proudly again...
Aside from the well-crafted animated scenes and the ASMR style sound effects, I miss nothing about 1.0. It was a sheer mess.
I'm happy with the way FFXIV plays today.
The animations are gorgeous. So much more lifelike... even having the words match up to the lip movement makes such a huge difference. I truly hope we get some of that in 7.0!
If only! I think they're stuck on making the characters limited to Animations based off of Generalized Emotions per Species. This unfortunately makes the characters more quirky, like you're watching a Child's Anime but... with curse words every so often LOL
Jeeze I forgot how incredible these cutscenes were. If you have a private server or know of one running I would LOVE to know.
As far as I know there isn't anything out there that works sadly. I'm also hoping to see a working server someday that does more then just walking around and exploring areas. I think there is work being done still but I have lost hope of anything significant happening anytime soon. Also, sorry for such a late reply.
@@darkfuseion yeah I follow a discord where there is a group of people working on stuff and contributing code, however, from what I've gathered they acknowledge that it's still a long time to come.
@@Ephremjlm1 Its possible we are in the same Discord. Just waiting patiently now and hope it all works out.
@@darkfuseion lmao I think that's the case but unlike ffxi where se doesn't care about private servers, I think they would care about his so I don't wanna say lol.
@@Ephremjlm1 Same. But if you see a similar name in the members list, its probably me lol. All I do is lurk and wait, but I think I'll be lurking and waiting for quite a while at this rate lol.
I always hear players say that the gameplay was just FF11 all over again, and you have the Devs saying they never wanna revisit this again.
But honestly, When I see stuff like this or the later cutscenes near the end of the game, I still see a wonderful and (like many have said) expressive story here. I'd love for even just a good supercut version of doing the 1-50 story in 1.0 FF14. Maybe playing it would be rough, but I would love to see more.
A fascinating look into the Eorzea that was.
In game development, sacrifices are needed to roll out a massive game like FF14 and make it run as seamlessly as possible for 1000’s of players. This includes graphics, sound, animations, and more. While I agree 1.0 has a lot of detail and charm as an art piece, the choices they made for 2.0 and onward made FF14 an actual game worth playing.
cope
@@dumcatte1180Over what? 🤔
It's also due to the fact that Common Computer Specs couldn't keep up with their Work of Art. Japan hadn't done a Massive Project like FF14 other than FF11. If they decide to make another Online Game in the Future, I'm hoping they could reconsider different stages of Computer Specs -- I honestly don't mind the additional details, but I agree that Gameplay is better due to less lag time. The only thing I hope they do in a Future Online Game is to figure out Loading Distances, like in WoW, such that it could Feasibly Appear as similar to a true Open World Game. That, and NOT stitch all the projects together and hope it works out on Day of Release. They need more Alpha and Beta Testers in their next game.
Like in old World of Warcraft, and even older Warcraft, blurring effects had to be done to attempt to make a seamless looking scenario. Whereas in Warcraft, they used more shades of darks and greys, new FF14 uses more lights to disrupt the eyes from seeing additional flaws -- which is fine for that "touch of magic / aether" feel. Old FF14 didn't choose a blurring effect and did not consider the loading level of the standard computer specs of the time.
It's also unfortunate that the Cutscenes in New FF14 look limited in General Emotions per Species, therefore, they look more quirky / cute and less realistic. I hope in a New Future Online Game, they change this.
this is literally the only sane comment in this entire comments section. people don't get that 1.0 _wasn't sustainable_ and they're so focused on "game pretty" that they're forgetting why 1.0 had to come to an end.
it's not even that i don't like 1.0 or think it doesn't look good. quite the opposite (though the environments are repetitive af). but people really forget why they had to scale back and will continue to forget.
Yeah, 1.0 was great at everything except gameplay... Which is not good considering that this is a game, not a book or a movie.
I wish they incorporated some elements from this, though. The animations are lovely and I prefer this UI. But yeah, it wasn't sustainable considering MMOs are an expensive genre on itself.
i pray someone at some point gets 1.0 fully working again, seeing the game though ive never experienced it is a real treat. ive always had a fondness for clunky systems and the classic 3d ff games so this looks right up my alley.
I know 1.0 was a dumpster fire but these cutscenes are so much more expressive
Well back near the end it was real good, but still lack of content since it was mostly being reworked.
LMFAO OMG THIS IS HILARIOUS the warrior of light running away from a fucking tree! 😂. i had wish they kept this opening in realm reborn this is hilarious
Ehm the 1.0. story wasnt about being "a warrior of light" first.. and second: this is a massive monster tree, so why not??
i really love the sound effects, the pings of the menus are so satisfying to me
The clip of the out of tune moogles has me in tears
This was amazing! So much more immersive than what we have now…❤😮
It looks fantastic. Seeing 1.0 footage makes me have to remind myself that there's a reason FF14 is flourishing now and this version is long gone.
It seems a lot of effort was put in presentation rather than the overall game experience. It's not a sustainable thing.
That Treent was cool, actual made them seem really scary to meet in the world.
You cam say that again!, back then those trents were lvl 50 and could easily kill a lvl 50 player, also they were many together ro agro on the way to the moogles fight.
9:55 this SERIOUSLY gave me goosebumps ❤
man can you believe it only happened because you told Venat the future? Can you believe it was just a bird girl based off of Twitter the entire time so nothing before Shadowbringers mattered anyway?
@@Jourmand1r i know, I’ve already played Endwalker my friend. Did I offend or something? I wasn’t trying to o.o I got goosebumps because of the timing the OST of Answers played especially how 1.0 was like. I’ve never had the chance to experience 1.0. That’s all o.o
@@Jourmand1r But Shadowbringers did mater? The timeline where WoL is dead is still a thing. ShB was just delaying the end.
@@Jourmand1ryou mad?
*Me watching this post Endwalker.
Yda: I believe we are dead,Papalymo!
Me: ........0_0
What a nice look into Eorzea-That-Was.
I hope in the future we get mocapped cutscenes again so good
I hope one day we at least have a way to explore some of the world in 1.0 for an experience, seems so much hard work and time was lost forever rather than at the very least have some form of preservation to appreciate the good parts that did exist.
I keep saying that they should do some sort of Abyssea type deal for XIV. Whether it's relic based or story based idk, but have these maws that take you back to green coerthas, or the maze shroud, the areas of thanalan with all the overpasses and such, the whole donut of mor dhona.
If it's something for weapons like Eureka, or actually story based like having to go back in time to stop something idk.. I just feel like it's an easy way to show off SOME of 1.0 without having to do it all.
The PVP maps that are supposed to be 1.0 areas are just like.... meh.
I wish the cities didn't have load screens and the maps were really connected like in 1.0, but without only straight corridors... we can only dream
If love to see a good, comprehensive side by side of areas and how they've changed (like how the Corthean Western Highlands was once accessible, then wasn't, and re-released in HW) And the areas no longer accessible (West Gridania, Eastern Coerthas, south of Mor Donah etc)
Saw a video of old Coerthas. It was green like gridania
brings back memories, i remember grinding in spiritbonding groups in gridania to get materia to sell. i liked the intro movies
i actually enjoyed 1.0.
2.0 was like a whole new game tho
I loved 1.0 and I think it's amusing so much is coming back from 1.0 and people are ohhh ahh... and here I'm going FINALLY! Though I'm still peeved that we can't buy partial stacks of items like we used to be able to.
Okay, so I've been in FFXIV for about two and a half years now, and I've never had the want to really look at 1.0, just because it's part of the game that I wasn't a part of. I'm really sad I've put it off for so long. The use of "Answers" is so wonderfully interwoven in the opening cutscenes. I'm actually angry that doesn't get introduced eariler in the MSQ.
E: MAMA MIOUNNE WAS A DUSKIE?
I managed to play 1.0 from beta release until the very end. Well worth the experience.
I would say that the mocap scenes we have now are definitely better, but lacking the amount on physics we see in these. Thankfully we're getting new models/textures and lighting so they will definitely boost them up. I wonder if we'll be getting more physics though.
Let’s hope they enhance the physics.
The ones where the wol never uses his main weapon on screen because they legit can't be bothered to animate it?
A bit of spoilers but this is the first time I’ve seen actual Yda holy shit I love her
man the ui sound effects are so good
This is neat I never got to experience this as I started playing during the last half of Shadowbringers a couple of years back. Thank you for sharing this.
I still remember this cut scene, it’s been so long!!!
I LOVE THE UI SM
Maaaan the nature sounds and expressions rocked
So did anyone else catch the fact that Tam Tara in 1.0 was actually Toto Rak?
Yda’d 1.0 intro was RPG perfection: a masked girl and her sidekick fall out of the sky. It just invites a good story. A shame they did Yda and Papalymo so dirty.
yup killed off one and made the other no longer a scion
"Well done, you have successfully moved the camera 😄😄👍👍"
I love how much work they put into this. Something about the UI makes me feel uneasy tho, like its pretty but samey.
This truly felt like a genuine Final Fantasy game.
WoL's voice is in the cutscene?! 🤯 I would love to see that be a possibility in the future. With my baby knowledge of game dev, it seems like it would be a simple addition?
@@thenewdarling1 The lines are already in the game, we see them with WoL's emotes. It seems like you'd just have to put them in the cutscenes like we see here. (Gasps, laughing, etc.)
The mocap and cutscene animation overall looks really good, ever better than the current version..
OMG the way Papalymo just plops over at 16:00 is hilarious
I barely remember the early days in FF14. I didn't get really far into the story, but I do absolutely remember loving what I did get through.
1.0 stuff seems like it had a lot higher production value (too bad the game itself wasn't as good). Seen that in other clips too that there's often a lot more camera work even in basic scenes and more animations other than just playing emotes like the current game does.
(it's understandable to 2.0 to be more basic given it's production... but i wonder if the reason they stuck to that "basic" way of doing it since then is to keep the style consistent through expansions?)
there were also very few story scenes compared to today
God it feels like such a different game, it’s wild. It’s like playing a sequel of a game not realizing it wasn’t the first in the series
i remember playing this back in the day, so sad to not see it anymore
I want to play 1.0 reminds me of ffxi ...
I played it a little and the combat system was very much like XI
No, no you do not. It was not good. Trust me
honestly a much better entrance to the game then the boring carrier ride with the twins and the blonde guy
Cutscenes and animations looked so much more lively
Oh... My...fu*!ing... Gawd.... The memories of getting lost in the black shroud.... And never finding the aetheryte in gridania more than maybe once.. 😂😂 frag that brings back some terrible memories...
It also crashed way too much for comfort.
This has given me a whole new appreciation for Treants
this looks more immersive than the live ffxiv, kinda makes me wanna try this and just explore...live ffxiv sense of exploration is close to 0...
It might seem appealing in theory simply from watching the video. But one of the major issues with the game is that there wasn't really anything TO explore.
Every locations just copy pasted the exact same corridor 20 times over. Take a look at old Black Shroud map at 17:35 to see genuine torture personified.
Movements back then seemed a lot more fluid than they are now in cutscenes
the yda scenes really hit different after stormblood
I played this game on PC launch, and the issues I had were that the progression was nonsensical and the UI was horrendous and laggy, especially on PC.
The only thing i want back is the MoCap and the WoL flexible expressions, anything else can go to hell😂
2:38 my heart dropped when the music started playing 😢
Central shroud looked like a maze. I sure do not miss that UI. No jumping. No auto-attack.
No jumping sure but who uses auto attack?
Say what you will about 1.0 -- the cutscenes were *LIT.*
Aetherite right outside the adventures guild? That would be nice.
1.0 definitely was more immersive with its world.
oh man. i didnt realize how much i missed this.
The cut scenes are sick. Looks like full mocap quality stuff.
I think it was. but as a result there were very few of them compared to today
*looks around for a sign that says 'dead lala storage'. Doesn't see one, so proceeds to remove dead lala before bonnie comes home.*
I remember being so baffled by the immersive nature of the OG game. Watching the way the character walks and interacts with everyone and the way people move it’s all just so beautiful.
But I know that beauty came with a great cost. A beautiful vehicle but the engine needed to “drive” was much too cumbersome and clunky for proper handling.
wow the 1.0 intro is so much cooler than the 2.0 intro
Most people in this game will not remember how much like 11 this game used to be.
I was a fan of the animation choice. My pc could run this game at the time because it was a custom computer.
Im currently playing this game on a falcon northwest computer that was a few years old but can play 99.99% of this game without a problem.
The percentage for error is so low that its not a dealbreaker when the game crashes (hasnt done that to me in over 4 days, so thats nice.)
The suffering...I still feel the pain today...
We need a private server of this
i really enjoyed 1.18, and the skins and textures were much sharper and just over all better looking
I would have played this had it not run like crap on my PC at the time. I tried to play the beta but my PC just couldn't handle it. Now I'm sad I missed out.
I’m in the same situation. I would have played 1.0 but my PC just couldn’t handle it so I went back to FF11.. I’ll always regret that I missed out on having a legacy character.
So glad they changed voice actors, these ones almost seem like parodies of what Papalymo and Yda would later sound like.
When the black shroud had a shroud 😢 and the creatures were proportionate.
I remember my laptop couldn't run this game at ALL, but I forced it to try and try to stutter through a nightmare of lowest of low settings that STILL were too strong for the old device lol
A shame, really, because the passive/active combat system was really interesting for an MMO to have at the time -- and it had given me hope that maybe the game would pay homage to the turn-based style of old. Then came 2.0 and by the time I got back into the game, the combat was what it is now -- pure action/traditional cooldown-based MMO style rather than turn-based.
While that opening cutscene was amazing, the rest of the game looked awful. Map design was poor, but the main city hub looked well decorated. Combat looked awful as well. I imagine the performance used to be sub par, because a lot of objects looked like they were high poly. The seemless transition was nice, but I'm guessing that caused other server stability issues.
Unfortunate that the best they could muster for an overhaul of the combat was taking it from bad to boring.
The sound design for this is so good.
the mocap cutscenes were very nice