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Why did FFXIV 1.0 need a complete overhaul?
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- Опубликовано: 14 авг 2024
- Hi All,
I was curious to why Final Fantasy 14 needed a complete rework in the form of a Realm Reborn as normally most games just patch their way out of issues. This video is what I found as I imagine there are a lot of new players who wouldn't know the history or maybe were wondering the same thing.
If you are a legacy player I would love to hear from you in the comments as this is all the information I could scrap together as naturally most the FFXIV press is all about the 2.0 and onwards versions.
Thank you all as always for watching, and I hope you have a fantastic day.
Timeline:
0:00 Dramatic Intro
0:36 Video Intro
1:42 Graphics and story
3:35 Gameplay and technical
7:56 The Developers
9:54 Conclusion
Hello, Legacy player here chiming in.
1.) Many players are not aware, there are 2 drastically different versions of FFXIV 1.0. Version 1.0 (pre-Yoshida) and 1.x or patches leading up to 1.23b (which was about 2 years of Yoshida working on version 1.0.) Edit. Naoki Yoshida, took over FFXIV 1.0 only 3 months after it initially launched.
In fact, version 1.23b is the time that Naoki Yoshida gained his reputation. He did a lot of work with version 1.0, and I am not familiar with a single person who complained about a single thing he did through 1.x patches.
2.) The biggest and main reason Naoki Yoshida decided to create A Realm Reborn, was the lack of ability to implement a duty finder/party finder systems.
"To be honest, when I first took over FFXIV version 1.0, the first thing I did was check to see if it’s possible to implement a cross-world matching system with our server team.What I found out was very disappointing. Not only were we not able to implement a cross-world matching system, we could not even implement a matching system within the same world. I felt that this feature was so important that I was willing to toss all of the server source code for FFXIV version 1.0 and completely rebuild the server structure for FFXIV: ARR."
Touching on the first part more, version 1.0 had the fatigue system, and stamina systems. Both systems were gone by version 1.23b. 1.0 didnt have jobs, chocobos (as you mentioned,) instanced dungeons, trials or anything. By 1.23b jobs were added, combos, materia, chocobos, dungeons, both instanced and open world, and a great deal of other systems were added, such as Hamlet defense, Skirmish (my personal favorite!) and other exciting and fun things such as chocobo caravan, trials, including Ifrit Extreme and Darnus Hard mode, and a large majority of 1.0 players were enjoying FFXIV, and excited to be part of the FFXIV community!
Note: for anyone who forgot or didn't know, yes Ifrit extreme was in version 1.23b, and was required to complete your relic, which back then relics were extremely rare, and very powerful!
You're certainly right on both points and I actually found it out when doing to research for the last video I released. It's really no wonder that Yoshida's reputation is so impressive. Although thankfully they did make the changes to allow for the duty finder as I imagine that the engine rework has allowed a lot more than just the party finder to be added over all the years.
In hindsight I probably could have made it a lot clearer in this video I was talking about launch specifically and that the follow-up was about patches -> ARR but that's part of the learning process in youtubing.
Thank you for watching, and for your really well informed comment. Love hearing from the legacy players who really are just have that unique perspective on these kinds of topics
@@valgardgaming
The stamina system was great, the servant system was a good idea but not really well implanted.
Actually Elder Scroll Online look like a good evolution of FFXIV V1.
The game use stamina and not timed competence, the game use multple guild merchant located all around the world (similar to how worked servant in V1 but for Guild and not players)
Actually, I never loved what Yoshida made with the V1. the extra content was good, the rest...
He made it too much like FFXI(job and timed comp were not needed) were the original FFXIV give us much more freedom. And after V1, it was just WOW.
It's sad Hiromichi Tanaka never add the ability to great the FFXIV he wanted.
I played the V1 since the Alpha and FFXIV a realm reborn until Shadowbringer. And I can say one thing. Yoshida didn't save FFXIV, he didn't even tried. He killed it to make another game more similar to his taste and more mainstream.
Many thing in the V1 worked and just needed to be polished and out of this, it lacked extra content and needed better level design. It was unfinished, not bad.
Like I said, FFXI and Elder Scroll online are proof an enhanced V1 could work even without making it like AAR.
But Yoshida wanted the game to be the WOW Killer (when Hiromichi Tanaka just wanted to make it the successor of FFXI, an oldschool and immersive game), so he stopped to support it, and now he even make fun of the V1 and peoples who liked it. It's why I hate when people say he is the FFXIV savior.
As an FFXIV V1 player back then, I never understood why the Poll to enhance the game were released when the game was set free (so When many people who just played it the have a free game were here) and why It was able to people who don't play the game to participate to the poll (they didn't know how was the game and just give idea who morphed the game into what was popular and not what it was need to enhance it).
The new FFXIV is a great game for casual gamer and people who love spectacular Cutscene but I liked the immersive, slow and oldschool feeling the V1 and FFXI had.
They were game made for the players who played it and loved it even if they were few, not for potential new players.
I read a review saiying thait FFXIV was a theme park and FFXI was more like a National Park and it's also aplly to the V1 (who was a national Park too).
And something sad is that Yoshida way of thinking the MMORPG also kill FFXI because he pushed the staff to make it more casual and don't give them money to really work on it (no HD texture, no new expansion, no fix of old raid, no classic server), making it just a great solo game and people wanting to play the game as a great MMORPG need to play in private classic server.
@@chevalierkraken I 100% agree with you on everything you said. I played XIV V1 from beta I quit after storm blood tried really hard to like what they made but just couldn’t hold my interest ended up going back to XI. I bought the latest expansion just for the story got through it in a month and unsub again. I hope to god he’s not in charge of SE next mmo.
@@kurtleonce6221 you should try elderscrollsonline, the game feel like FFXIV V1 and FF11 on many aspect.
Like I said, the stamina system and the guild merchant remind the V1 of the game but there is also the fact most of the dungeon are open, you can try to beat a dungeon made for 4 people alone.
The game also let you customize your character. Like on the V1 of Ffxiv, you can use only a limited amount of skill in same time and you need to chose them.
And if you chose a class at the beginning of the game, you are free to use the weapon and equipment you want and skill related to them and mix them with your class skill.
And like in FFXI there is not only one equipment set by level, but many as you can wear every equipment of the game.
The game also have a companion system with a relationship system and exclusive storyline who remind me the adventure fellow from FFXI.
The game is very immersive and is for me the proof Ffxiv didn't need to be rebooted.
Best part was how they melded the current story with old. That was simply genius on their part. Once again great video man, I'm becoming a huge fan of your ffxiv videos.
It's absolutely wild how they did it, and I was personally surprised to see that there was a ton of moments in 2.0 that changed depending on if you were a legacy player or not. Thank you as always for the support, it really does mean a lot
Really not genius or hard to do.
1.0 didn't even have auto-attacks at launch. Combat was _entirely_ Skill/Spell based.
Just want to note that there was a successful Japanese MMO at the time: Phantasy Star Online. It was more pure arrogance (something Yoshi-P has stated very openly) that caused them to go so wrong with 1.0.
I didn't even come across no auto-attacks, that's absolutely brutal. That presentation that Yoshi-P did in regards to what went wrong is a beautiful and honest reflection, as it takes alot to actually fully admit to the problems you had. Although you are right that Phantasy Star Online was pretty big but as a proportion of the total gaming market it was still relatively small. Thank you for watching, and the extra information!
@@valgardgaming Not only this, there was no jump button! Even the MUD (that is, interactive chat room in which people can move from one area to the next) w/ graphics that is Second Life allowed participants the ability to jump.
@@powerofk In hindsight I really should have tried to expand my knowledge and interview old legacy players as I couldn't find these little details. It's incredible to think they'd lack that basic kind of rpg function considering everything (like MUD) had it at the time. Thank you for watching, and for that little extra fun fact!
@@valgardgaming If you want, the person to interview may just be Brian from the Work to Game channel. He's a legacy player who still does content creation for FF14.
@@powerofk Might just give it a go actually, it's kind of a surreal experience thinking that I should be doing some of these more formal things as a content creator. Thank you for the suggestion, I'll see what I can do and maybe even get some info for what the early 2.0 days were for the next video
I love they didn't just abandon it.
They did such a massive turn around. And the fsxt they actually made 1.0-1.23s story the actual lore and background to ARR is such a cool thing imo
If you want to know what gathering in 1.0 was like, head over to the Gold Saucer and play the "Finer Miner" minigame. It is a EXACT recreation of 1.0 gathering
"The whole game was as bad as the system for buying a house currently is"
I would love to know if thats a quote from somewhere, as yeah, that's basically the video summary right there. Hopefully the island's in Endwalker will make up for not being able to find a house
Honestly what weirds me is that individual appartments are limited like if the building had real physical limitations, but Free Companies get infinite appartments. Like, I genuinely don't get it, if it was about saving server space, Free Companies wouldn't get rooms for basically every member
I would like to see a ff14 before the fall flashback adventure, where new players can experience the events of 1.0 from the safety of the modern engine. This is not a WoW classic situation where the old game was playable, so it would have to be remade for this to happen, but it would allow new players to experience a story in danger of being lost to time and youtube vids
Personally I'd like a spin-off game, in the same style as FF1-6 (2D pixel JRPG) that retells the story. Would be pretty cheap and easy for SE to make such a game.
Even if they did it in a mobile style kind of how the Kingdom hearts one did the story it'd be pretty interesting to have as a spin off. As even getting information together for this relatively small summary was a really difficult task, so preserving that pre-information would be incredible. Thank you for watching, and for the comment
@@valgardgaming If they were to ever bring back the 1.0 content, or at least just the story relevant content. It might actually be more feasible to remake it into an offline-single player game than to try to incorporate into the current present day MMO, considering just how fundamentally different 1.0 was constructed and functioned compared to 2.0 and on.
@@TheoVorster I'm into that idea, and this would actually be a kind way of vindicating the dedication, however misguided, from that first team that went through the first nightmare. Not to mention just a neat thing overall... I just wonder if the idea that "it is essential for the new players" is a reason that keeps them from giving the option of buying ANOTHER game to get the good bits about it.
Maybe a small mode or mini-game that retells the story from the point of view of an in-game historian? Collecting books or just having access to a library of in-game snippets that retells the events.
I'd much rather see a return of the original engine and original gameplay if they were going to bring it back. Game preservation is about more than just dialog and cutscenes. The gameplay decisions that they made for 1.0 were ultimately of great significance for FF14, MMOs, and Square Enix, and being able to experience them in their original form would be valuable to any designer who wanted to learn from it.
My dad is an OG player and is still playing to this day
He is even in the end credits
For real ?!
@@Struzzylive thats what my mom said so im not 100% sure but should be
@@Struzzyliveif you’ve played 1.0, and some requirements, you had option to be in end credits for ARR, as whatever name you gave them
@@Izzy8u sounds like something yoship like
What fascinates me the most is the amount of dedication to the game current team has.
And the quality of management.
These people are insane.
Remaking old and bad game into something new and beautiful, and not just redoing that but also trying to save as much of old game as possible... That's some great project management I see.
I've only just started doing the research on how Yoshi-P turned it around, both improving 1.0 and crafting a Realm reborn at the same time. It's incredible and really rare to see a game recover like this, most game companies either abandon the project or don't give it the resources it needed to recover (kind of like Anthem). Thank you for watching, the comment and hope to see you on the next one where I do explore that process into becoming the dedicated FFXIV team we know and love today
For me what was really bad a launch was no auction house at all, just browsing endless player inventories (they later added wards full of players retainers to examine) and the skill system where you needed to grind guild points just to learn your jobs skills. The game was massively improved by the end of 1.0 and there were so many cool systems in place that are no longer there (personal limit breaks)
I played the beta in sept 2010, it was atrocious. It was similar like FF XI but much worse since it was missing a lot of functions that made XI bearable. The neatest thing is that there were no map segments for the area's. Thanalan was all 1 zone, shroud was all 1 zone, la noscea was all 1 zone. But it pretty much looked like a maze on the minimap and was quite overwhelming lol.
Also next to nobody can shut down an MMO and rebuild it. This may never happen again. I thought the game was done for and i never kept up with it after it shut down believing it couldn't possibly be improved that much. That would be true 99% of the time because nobody can afford to rework an MMO from the ground up. I never gave it any attention until my friend played it and i thought he was crazy until i checked. I didn't start until a couple months after heavensward and have been playing ever since
The all encompassing zones were pretty cool, but also furthered that effect on being a bastard on computer resources because it was all the landscape was existing at once even though the rending distance on filling that land wasn't super large, so while cool I'm glad they changed it in ARR.
Although you're 100% that A Realm Reborn style rebuild is basically a once in an industry kind of event (which I'm going to cover in the next episode, next Saturday), the shear investment put in by Yoshida, the FFXIV team and Square Enix at large was insane and it's really paid off. Glad you're enjoying the game again, and thank you for watching
I played that beta too, I remember it being kind of boring and the UI was awful, the whole thing felt terribly clunky and disappointing. Holy crap where did 14 years go?! Started playing again in November 2014, patch 2.4, and I’ve had lots of lengthy breaks but I’ve never played another MMO since.
The best part is that they could've just dropped the game altogether but they didn't!
instead they Blew it up in the most beautifull way and then Rebirthed the whole game and Called it ARR which is just the most fitting title because the whole game was reborn!
This all remind me of no man's sky. That game got trashed at the start but the devs kept on going and improving the game!
That's what I call DEDICATION.
I never actually thought of the No Man's Sky connection, as your right its very similar. No big rework like it was with FFXIV case, but it was just a million little improvements on the path to the recognition it deserved. Thank you for watching, and for the comment
And there is the saturday video you mentioned haha.
I began playing it when 4.2 was just launching, so I've always been fascinated with how the original game was - actually didn't know about the plant being that intensive xD
Have you considered eventually doing a comparison of the unique lines and bits of dialog, that players who transfered from 1.0 gets in ARR? I am unsure of how much there is, but i know particular characters will recognized you. Just a suggestion ofc
I am nothing if not a man of my word haha, but yeah I was really surprised having a look back at what the deal was as a complete remake is pretty damn drastic. I know there are a couple of really good doco's that are more in-depth but thought enough new people may have joined to make a new video giving a summary worth it.
Honestly thats actually a really good suggestion, the next video is going to be on the transition to 2.0 as I teased at the end, so a paragraph or two going through just how different the experience for a new character and a legacy would actually be a really cool topic. Thank you for the suggestion, the view and especially the support :D
They probably didn't actually need to rework the gameplay as much as they did. A lot of the game's issues were fixed by the time the 1.x patches started rolling out and a lot of players were actually pretty upset when they tried the ARR beta to find that the gameplay had been changed to tab target hotbar combat, even though discussion from the devs and screenshots before that point had indicated that the latest iteration of 1.x's combat was being carried over. The change of game engine was definitely still necessary though; most PCs could barely run the game, if at all; there was no way they were getting that version of the game on the PS3 LMAO.
You forgot to mention the game engine that they chose for 1.0.
They decided to save money (and focus on graphics) by using their most visually impressive in-house game engine, Crystal Tools. The problem was that Crystal Tools had only ever been used in one game before, that game being Final Fantasy 13. Final Fantasy 13 had taken a rather harsh beating at the hands of critics when it launched for being a "corridor simulator", because it wasn't capable of rendering large, wide-open areas with lots variety. At least, not without absolutely melting any system they tried to run it on - especially the PS3 which was intended to be the flagship console for the game.
They ended wasting huge chunks of development time trying to hammer the uncooperative game engine into something that could at least *pass* for an MMO, leaving little time left over to actually build the game itself, which resulted in a completely unfinished game at launch time. What's worse, they *still* had to make major compromises just to get it to run, which resulted in zones like the black shroud consisting of nothing but a few dozen identical corridor assets copy/pasted together ad nauseam.
The selection of the game engine was one of the most crippling blows to the game's development and would have single-handedly sunk development with or without the other issues you mentioned. Together, it was just kerosene on the dumpster fire.
1.0 was doomed pretty much from the start of development.
This was just what I was looking for! Thanks for such a great explanation :) great vid!
Everything I've seen about 1.0, is that was almost entirely a spiritual sequel to FFXI online, an MMO made for 2002, before WoW changed MMOs forever. There were few people who played those hardcore MMOs and even fewer who enjoyed them long term, so the audience was always going to be limited. Even ARR to Stormblood was still designed around the Classic WoW design of diceroll randomness in combat, rather than the Retail WoW design of streamlined stats and removal of missing attacks that Shadowbringers brought to FFXIV. I'd imagine WoW passed Japan developers by since it's mostly a very western game and Japan doesn't have the largest PC gaming audience. But WoW's inspiration on FFXIV is very clear today.
NoClipgaming have a whole video about this as well worth a watch to it even have Interviews with the Devs.
This is what Starfield needs. A complete overhaul.
just curious; was 1.0 ONLY on PC? or was the game always on console as well? I was always curious about that; as I felt it was a very wise decision
It was originally intentioned to be on the Playstation 3, although ended up being cancelled from what I could tell. I think the idea was to have it release a little after the PC version, however after the poor release it was kind of scrapped in favour of panicing before Yoshi-P came in. Then resources were devoted to the improving 1.0, building 2.0 and then making 2.0 compatiable with the PS3 with the new engine they created
Best that I could tell, alot of sources are a bit vague on the specifics. Thank you for watching
1.0 market system had you go into a hallway instance, and check a pc’s retainer one at a time, and view their list to buy items. A hallway full of retainers lol
I like that DRG jump animation though. So long and heavy looking. I wish current jump was closer to that instead of the goofy insta jump we have
Speaking of the business decisions that allowed such a buggy, broken game to be released: Being a long-time FFXI player, I got an invite to every closed beta test. The first one I took part in, I made a laundry list of many of the issues that plagued the game and ultimately lead to it being remade, and posted it to the official FFXIV forums in the beta testing boards. And their official response was to just remove the post, as they did with many of the other testers who commented similar things. And we're not talking about rage-fueled hate rants cursing out the developers either... these were posts from long-time FFXI players who wanted to see a new Final Fantasy MMO succeed, given how old and dated FFXI was starting to feel at the time.
Now, I quite liked the systems in the game, the menus and the way skills worked. The lag was atrocious, but the game had a very FFXI feel which I personally enjoyed. I'd *love* to go back and play 1.0 (or technically 1.23) again if it were possible to do so without the lag. But that said, that experience as a beta tester, pointing out the issues only to have the devs completely ignore not just me, but everyone else who brought them up... it really showed me how square enix feels about its Playerbase. Yes there are developers like Yoshida who do try to make a good game for us... but the execs at the top? we're less than garbage in their eyes.
I player V 1.0 doing the MSQ was optional, doing the dungeons was optional, it was great if you wanted to be in game to gather and craft as a solo player but other than than it was boring for someone who wanted to play the way er do in V2.
This video makes me realize how crazy it is to think of hardware issues now compared to back then. Nobody in 2010 -2013 would’ve ever thought there would be a mobile gaming device that could handle FF14 like a computer would. And yet here I am at work everyday playing it on my steam deck. Crazy how far we’ve come.
I played the original version, and I am unable to gain access to my original account which did have the sub-discount. No one at SE will help me either. I tried many times over the last 7 or so years.
I still have my collectors edition box and the RFID tag for it. I thought maybe if I could prove that I owned / purchased it with a receipt and the RFID tag serial number that they could recover it but to no avail :(
So unfortunately I have had to start ARR over like 8 years ago. I played off and on since the original re-release. Mainly just give it like 2-3 years then re-sub and play through the MSQ until I got bored. No one wanted to play with me so I just did what I wanted by myself.
Since Shadowbringer's it has shifted though. I found an FC on the server that actually cared. I did lose interest again but, when I came back before Endwalker finished (2-3 months) I re-subbed and did all the things.
Dawntrail is actually enjoyable since this new FC seems to be decent so. I am enjoying myself a lot more than I can remember.
I found myself going over some of my old videos trying to get controllers to work on PC for 1.0 with my level 16 THM. Interesting and potato as it is LOL.
I was there Gandalf! I was at the Battle of Cartenau !
you can try 3 part no clip doc interview with the dev team about how they fix the game while making a new game
One day i'd love that level of influence to be able to actually request interviews from within the company, and I may well do a future part 3 to it. But that'll be a ways away. Thank you for watching, and for the comment
@@valgardgaming thanks for the video too
yo youre in my FC??? :o
wait lmfao i'm in this video hahah
I'm actually not in the FC anymore i'm afraid, as I'm an aussie I moved to the new data centre when it came out as the lag was getting a bit much. Still, thank you for watching, and for the cameo :P
Want to play 1.0 reminds me of ffxi ...
I still have my collectors edition of ff xiv 1.0
The funny thing about the fatigue system is, rest experience is functionally identical, but people are fine with it just because it's framed as a reward for taking breaks rather than a punishment for playing too much. Presentation matters!
6:00
YOU'RE TELLING ME THE GAME ALREADY HAD AND REMOVED THE CLASSIC DRAGOON JUMP FROM THE GAME???
"Yoshi-P: Burn it!!!!" "But Boss" "Yoshi-P: Burn it!!!!. *THINGS GO RED* "Yoshi-P: BUUURRRN IT!!!!!!" - Burning FFXIV 1.0
I think it's an important distinction to recognize that ARR is not an "overhaul" or a "rework." It's a sequel. It's a different game built in a different engine with different gameplay, zero content overlap, and a story that picks up five years after the story of 1.0, which remains canon.
FF14 is not a game that was fixed, it's a game that was deleted. The only numbered Final Fantasy game that's impossible to play today. For the most part people are content to play "XIV-2" instead and pretend that it's FF14, but the actual 14th mainline Final Fantasy game is lost media.
it's not lost media if you can play it on a private server.
@@hyacinthus9 Can you play 1.0 on a private server? The only recreations I know of are missing like 99% of the content.
I have to say: As much as everyone says 1.0 was ass; The game does seem to have a certain kind of style that I deeply wish ARR retained. It certainly is a more polished game from the looks of it, but it has foregone some of that spirit that FF14 1.0 was (trying to) emit.
Now, its one of the best games ive ever played
Wait, it's "Levy" and not "Leave"???
That... makes a lot of sense 😂🤦
it was pretty crazy how incompetent the previous director was.. hell FF11 was horrible, they had no idea what an MMO is, awesome content, yes we wanna see more
I really should have dived a little bit more on him as the manager of the team, as the MMO space had just changed so much since FFXI's 2002 release. And I want to give him some credit that it was alright for the time, but early 2002 MMO gaming isn't the highest bar to reach in comparison to everything that's come out since. Thank you for watching, being the first comment, and you can look forward to the Realm Reborn video in a fortnight :D
@@valgardgaming Also considering that FFXIV has only just recently surpassed FFXI as SE’s most profitable game, I think it’s kinda inaccurate to say FFXI was horrible, a product of its times and extremely aged/archaic, but found success in the niche it had built.
pay for the game then pay a sub every month just to be inconvenienced by annoying fatigue system and a teleport currency that takes hours to regain, no wonder it sucked, f2p games can get away with a lot of inconvenience but not a subscription based one
Because it sucked balls so bad It not only almost ended Final Fantasy, but almost ended Square.
Lemme save you 11 minutes: It needed remade because it was fundamentally broken and terribly designed to waste your time in the beginning. It was hot trash. Yoshi P turned everything around. This youtuber dragging this out to 11 minutes is bs.
because they tried to make it like ffxi and it sucked so bad.
As someone who is just starting to play this game and just came from ESO, I have to say I am kind of dissapointed with the graphics currently. Game is very washed out, textures are bad. I understand you need to make the game playable for even the worst potato out there, but there is nothing wrong with being able to scale it up to look good for those of us on good pcs.
That is a very fair critique, especially early on everything is pretty dated which is why they're putting in a ton of effort into graphical updates for 7.0. But that's probably end of next year so not really helpful now, so hopefully the story is what your giving it a go for as that'll be 100% the driver
@@valgardgaming lol nope. I hate the story, why am I reading dialogue instead of it being voice acted? what year am I in? Hopefully this gets better also. Playing it now mostly for the more challenging gameplay. Sure it's not action based as ESO and GW2 with a dodge mechanic, but I have to say it's much harder to learn. I gave up on monk by 50 and switched to ninja and remembering the combos can be tough but it's fun.
@@GrumpyWolfTech Well your in 2013 because god damn that old A Realm Reborn is dry, if you only really care about doing some hardcore end-game stuff then 100% just boost if your not a fan of story.
If you are a fan of story in games, then just tough it out till Heavensward then its' just up and up from then, especially on the voice acting vs reading front.
Rip the glorious second coming of FFXI just because SE CEO's decided to release 1.0 too early to meet those holiday deadlines and goodbye to the amazing combat system.
Now we have a boring, highly repetitive, cookie cutter hotbar combat system 😭
I loved 1.0 despite its early flaws but it had started to recover pretty nicely before the dark times, before the shut down and rebirth into a false promise, with an amazing story but poor anything else mmo related
Unless your a WoW fan I guess... they seemed to like it well enough.
As a Final Fantasy game however, that should of been a major eyebrow raiser not a pat on the back for all that money the ceo's were raking in from the poor saps they lied to when they explained what they were planning pre 1.0 server shutdown.
#Don'tBelieveTheMasses
Do the research and ask the people who still played when it shut down and quit when they discovered the lie of Arr 😔
1.0 was a better game.
turning 14 into a generic wow clone gcd spam and all was the worst decision ever though financial success.
Nonsense. You may have liked 1.0 better, and that's fine. But 2.0 and on is the superior game, and it's not even a discussion. It's visually superior, better sound design, runs better, plays better, has orders of magnitude more quality of life tweaks, etc etc etc.
@@Grayald
2.0 and on is a wowclone that plays exactly like the rest of the 1000 korean wowclones as well. Even in its broken state 1.0 was the better game
@@im50yearsold having played wow from beta, and FF14 from 1.0, no, it's not a wow clone.
Like I said. It's not even a discussion. There's no case to be pled.
@@Grayald You're overdosing on copium if you think GCD/0GCD based gameplay aren't all wowclones. The core of the game is no different than the uncountable korean knockoffs
A better comparison is that 1.0 was an attempt and FFXI-2 and it was a good game but broken without the real technical talent from the original FFXI (most of which went on to create DQX)
Turning the game into a wowclone for mass appeal was definitely a very very very good financial decision though.
@@im50yearsold once again. It's not a discussion. I don't know how much more clear I can be.
I understand that showing footage from the 1.0 version may be difficult, I think showing 5.0 footage when talking about 1.0 is...pointless?
I would argue that 5.0 footage is slightly better than a blank screen. It was mostly that all the old 1.0 footage was reviewesc kind of stuff or the final day which either didn't fit or there were so many jump cuts the video would have looks insane. So kind of best I could, regardless though, thank you for watching
8:53 this is why square-enix started failing. thank goodness they abandoned ps5 exclusivity and started realizing that if the game is *NOT* fun to your OG fans. why bother. looking at you FF7Remake, Rebirth and 16.
Now 14 is just your typical modern mmo amusement park where nothing is earned and everything is instanced with limited need for social interaction. 1.0 was better
2010 1.0 was far better
This guy doesn't know what he's talking about. The xp limitation was about preventing/bottlenecking how long people would play each week. They did thus with ff11 too.
It's "leaves" not levees lol
Don't burst his levee mang.