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To echo Dmitriy's comment, the subtitles provided are often confusing or hard to parse. This video is great, but the subtitles during Yoshida's interview are hard to read.
The subtitles still hard to read, I know it's already a tough job to get the translation right. But it really helps to get someone that knows how to typeset as well.
I'm used to well spaced and timed subtitles. If the are not well paced then it distracts way to much and you are constantly reading long sentences instead of enjoying the show. This got nothing to do with experience.
It's not computer generated for sure, but there are typos, weird syntax (you usually only translate to your native language and this reads like a japanese translator's work), the typesetting and pace are sometime ridiculous. It's not hard to fix and it gives the feeling this hasn't been reviewed.
Soken being the guy who hyped up the team in its darkest moment and excitedly pledging his full support to Yoshi-P creates such an incredible context for Yoshida's words at Fanfest 2021. "I'm so glad my best friend is back." Soken was there for him from the very beginning
How are you able to do all of this? Getting one of the biggest most closed-off (especially to the west) game companies to open up about one of their biggest failures is unbelievable. You guys are absolutely incredible, and the fact that you're able to do this with crowdfunding is absolutely astounding! Great work as usual.
well square was always pretty open about the failure/how shitty FF XIV was when it first came out. they admitted it had problems and shut it down and reworked it and all that (as I'm sure you know)
I truly believe the work that Danny is doing, is so important. This industry unlike others, has greatly fallen behind when it comes to preserving its history. So I think the work No Clip is doing, and other folks like Drew Scanlon is extremely important. And the quality of No Clip is unlike anything I've seen before. Danny should be proud of this work. I truly believe we will be watching things like this documentary 20 years from now.
I haven't seen a video-game documentary this good since the BBC documentary "From Russia With Love", which chronicled the development of Tetris. A great VG doc is worth its weight in gold. Honestly, you could make a movie out of the FFXIV development story and it would be great.
The localization for this game is first-rate. At times, I have to remind myself that all the dialogue, descriptions, and so on, was original conceived of and written in Japanese. Even the idioms work, so Koji and his team definitely deserve major props.
Its beyond localization, the Japanese writers consult Koji on pop culture references and western mythology and they fold that into the original writing.
The fact that they managed to go from catastrophic financial failure, to one of the most popular games in the genre is absolutely astounding. Ofc. he can't take the entire credit, as he still needed all the programmers etc. to do the work, he was definitely the one who facilitated the whole thing, and really is what made it all possible. The story of FFXIV has probably one of my favourite redemption arcs ever xD
I love the candidness from Yoshi P. Very few people would dare to talk about their company as having acted arrogantly, especially an employee for a Japanese company. He's pretty dead on too. Square was always known as trailblazers in console graphics, especially post PS1. I recall being speechless seeing pictures of FFX for the first time; I just couldn't believe those where actually real graphics in a video game. And I guess getting that much praise for so many years can eventually go to your collective head. Almost like they needed a big failure to be brought back down to earth, and to realize they weren't miracle makers that could do no wrong.
Yoshi is an amazing dude. If you follow his blog posts and such with the game, its often amazing how honest and upfront he is about things. How he views his job, the mistakes he and the team may have done and how they go about to fixing them. He is the kind of a guy that if he does a mistake, he owns up to it and tries his darnest to make it right.
ProjectiluvOP He's like a rockstar to those that play the game, but he has a very, very human side as well. For instance, the New Year's Eve debacle. Oh how mad he got, rightfully so. Even still, the man oozes charisma and I think we're better off for it as a community.
And now it's June of 2021. FF 14 is probably the most popular MMO on the market, people from WoW are flocking to the game in masses, and the hype for Endwalker is gigantic. What an astonishing journey this game and team had.
Yeah preorders for endwalker is much more than preorders for shadowbringer. I just finished ARR tonight and finally reached heavensward. The story is so fkn good man
@@IWantToStayAtYourHouse Congrats, you have finished the tutorial. The fun begins now. If you thought the story is "fkn good man", then prepare your butt.
@@Rakka5 I just started ARR, level 8 so far, can’t wait to see what’s in store. Hopefully this game can give me what i’ve been missing from WoW. I like what I see so far
This made me shed a tear. I was there watching the calamity at the end. To this date I get goosebumps from watching people talk about the final hours of FFXIV 1.x Not many people know about this now-a-days but we that were at the 1.x have characters with a tattoo on their back that is only given to characters that survived the calamity.
One of my Discord friend recommended me FFXIV not long ago. Tbh I am one of those people who have never really played any of the the prior Final Fantasy games and was sceptical about it. But I was kinda on verge of suspending my current WoW subscription. The MMO which had been part of my life for 7 years, I was starting to get weary of it. Most of my guild and friends had already moved on from it and I was just hanging around the major cities and doing nothing. Amidst this ongoing lockdown, I decided to take the jump and bought the Complete edition and I couldn't had been more surprised! I am still pretty new to this game so I have minimal knowledge of the lore but once I found out this is actually a 2.0 of the orignal game, I had to know more as to what happened. This was a brilliant watch! I can only imagine how fans who actually loved and cared for the OG game must had felt at the time of server shut down and when they found out about the 2.0
Oh, fellow Indian . Hello there ! I have been looking for some for quite a while, I'm Aria Imen in Lich (Light Server). I'd love to meet ya ingame , if you are on Light that is.
@@cryonim Oh Hello! Sadly I am on Chaos (Omega) Data Center as Vivi Nefertari. And it is indeed a surprise, pretty much everyone I know irl are invested in Moba or Fps games xD
These interviews with Yoshi P really blew me away. I played WoW for many years, and listened to a lot of Ion Hazzikostas talk about that game, and everything he said was always lawyer speak. You can smell the bullshit. With Yoshi P, he speaks so candidly, and you can tell he's a very chill and down to earth guy. I couldn't believe the stuff he said, and it makes me even more glad I recently became a FF14 player myself. Blizzard would never do something like this, rebuilding a game from the ground up after it failed. No way. Square Enix is a lot of things, but you have to give them credit with this, this was amazing. To the devs, thanks. From a brand new player in 2020 you're game is great.
Well, that's actually not entirely true, that thing about Blizzard not wanting to scrap a game and try over. Cuz that's basically how Overwatch happened. It was basically built with the scraps they had leftover from their failed project "Titan". I know it's technically not the exact same concept, but I feel it's still somewhat comparable. Hell, they even managed to salvage Diablo 3 when they put out Reaper of Souls, cuz they owned up to that the real money auction house, along with all they had done to the game to accommodate that, was a mistake, and just completely removed it. But then again, that's probably one of the very last things of actual integrity Blizzard has ever done. It's just been a steady decline downhill ever since...
@@megamage911 Well Overwatch is different. That was one game in development being retooled into something else before it ever was released. That's pretty common in game development. Like there's the story of how the original version of RE4 that was in development actually got scrapped and refitted to create Devil May Cry. The Diablo 3 example is a more relevant one, but still nowhere near the scale of what was done with FFXIV. That was more shifting business models, which has happened a couple times before. Not basically recreating an entirely new game. The closest I can think to what was done here is maybe No Man's Sky? That's obviously not a Blizzard game, but it is maybe the closest comparison as far as taking a live game, overhauling it dramatically, and then releasing it again.
LOL its all BULLSHIT nothing good will ever come to a "great" mmo....its because of MMOs is reason why rpg strat games are turning into complete shit. WoW is shit but is FF. LOL MMOS will die in the next 5 years. honestly tring to play any mmo Now is just a waste of time and even more waste of money. LOL so fookin brainwashed
holy fuck. you're outdoing yourself. these documentaries are getting better and better. getting so much insight on the processes behind the gaming industry is fascinating. AND ON TOP OF THAT WITH SQUARE FUCKING ENIX. poor pr-guys were probably close to bawling their eyes with a red pen in their hands hehe. but so honest and neat delivered, such honesty is giving companies like square big plus points in my book.
True the fact they are willing to talk about this is great insight. The fact they took millions and a few years to FIX this game shows they were proud of their work and didnt want the world to burn it down just like that
Thanks for including me (Seraphis Thrallwyn) @ 15:49 - I loved v1.0 actually, so much quirky charm (which is what I relate to most within any FF game) 😊 Pretty funny that you used my clip to demonstrate server lag tho lol 🤣
This is such an important story to be told, not just to give hope to developers/game creators that disasters can be righted but also to laud the great efforts by those in Square Enix that gave their all for their fans.
"I thought I was just normal to grind for 12 hours to go up one level, only to go back down after pulling to many adds...then realized that's not normal." God bless you Koji Fox. That was exactly why I played FFXI for like 10 hours, then never went back
missed out on a good game with an awesome community. As fun as ff14 is, it lacks community. watch a doc about ff11 be soberdwarf called ffxi how difficulty made a community.
Azura Moonstar Yep, ff11 difficulty was the intended design because it threw you in a sink or swim situation that required asking for help but people started using guides online & hacks which led to elitism especially with rare gear, inflated prices and VIP groups. That promotion of communication I think was intended in 14 as well. Kind of mimics real life in that if you were friends with the right people, had access to the right secrets, left your morals at the door etc. you got to enjoy everything the game had to offer.
MrOSUrocker when I was 12-13 I was playing much longer games. lol I was 19 at the launch of ff11 on ps2 in NA. When I was 12-13 zelda Oot was out, and prior to ff11 I was playing My character in morrowind for over a year. I started mmo so I had longer games, because I beat games in a week.
It's so hard to wrap my mind around just how difficult a pitch that must've been to make and consider. Even now, years after we know it was successful, thinking that Yoshida-san had to talk to corporate and suggest they need to start from scratch and invest yet more time, money and manpower into a failure that might fail again and irreparably damage the Final Fantasy brand forever... That's a damn hard pitch to make.
Corporate didn't have much a choice in my opinion. A numbered FF had always been something they pride themselves on and to have one tank so hard as the original FFXIV did would not only completely destroy the legacy they built up but also put them into a huge bankruptcy situation.
@@bellatrixumbra4149 Agreed. It seems that corporate deep down knew that they needed a do over. Yoshi P. basically made it obvious and managed to get them to follow through with it.
@@bellatrixumbra4149 yet we have FFXV.... A game with so much potential only to tank due to lack of funds, time, and patience. Yoshi P find a twin brother to revive it please? 😭
While FFXV's developement is generally a trainwreck... the overall product that we received was atleast playable and has its own group of fans like every final fantasy. It made profit. Those are things FF14 1.0 could NEVER claim. Even if you dislike 15, it's still a 'low point' not a 'failure.' FF14 1.0 was a failure.
Watching Yoshi P talk in this Documentary after seeing him break down in tears when he annouced the Endwalker delay by two weeks last week just hits so much harder. This man truly cares. He is amazing.
Dear diary. It has been 4 years and I watched this documentary more than 6 times now. Its just perfect. Noclip. You guys are still awesome, never forget that. You guys brought me to play FFXIV with this documentary. I love you guys. Keep it up.
Koji Fox is the best. This game wouldn't be half as good without the amazing localization. Even something as simple as a quest name can be highly entertaining if done correctly.
0:17 I cannot hear this music without wanting to cry. The nostalgia is overwhelming. I always go back to this franchise no matter how long I've been without playing it.
Final Fantasy is not a game series I've played, it's a game type/genre that doesn't really appeal to me. But I love hearing the stories and details on how games are made, the struggles game devs go through and, especially in this case, just what they think of the decisions taken by "higher ups". I think it finally lays to rest the notion that the developers themselves don't care, and shows that they are indeed very passionate people who want to make content that people enjoy, that they hurt when things go wrong They certainly seemed to have been very open and honest with you Danny and I think that is a testament and credit to your level of work. Very looking forward to part 2
The greatest thing about Final Fantasy is that the series has taken on so many different forms, aesthetics, themes, and so forth that there's almost a Final Fantasy game for everyone at this point and most of the big ones are pretty good. Whether you're looking for turn-based gameplay, aciton-based, even strategy, and medieval, sci-fi, steampunk and mish-mash settings. There's even significant variance in the amount of cutscenes/story depending on which game you're looking at. I'd recommend taking a look at some of the numbered games and seeing if there's anything that catches your eye.
OneSeventyOut If that's the case, I highly recommend the documentary series 'Double Fine Adventure'. It follows the development of Broken Age, and is also very interesting. You can watch it all on Double Fine's RUclips channel.
Oh i dont agree with (the OPs) comment at all. Many of the original team didnt care at all, because if they did care instead of cosmetics but making a functional game it wouldnt of been the crapshoot that 1.0 was. Head devs laughed and scoffed at the idea of jumping, communication was non existent, and a smug attude was exuding from the whole process. Square is blessed to have such a loyal fanbase - if this was any other title by any other company it would of went belly up and stayed that way. And what boggles the mind is this, if that broken mess shipped and was nearly meeting its projected goals do you honestly think we would of gotten Yoshita and his unique project management skills? No we would of had a half completed broken game chugging along under a FF brand name. In retrospect its like the game crash of the 80s, it happened and stronger companies came forth because of it. 1.0 needed to crash and burn, now we have the excellent borderline prefect mmo that is ARR.
I'm so happy this game was turned around. Its been my favourite MMO for years. On another note, it has to be so incredibly crushing when the game failed. All their hard work and passion was for naught. I can't imagine how that must feel.. Yet they didn't give up and worked so hard... making the game the masterpiece it is today. They're all so truly strong and very, very courageous.
Are you kidding me right now? I literally just started playing this. Hooked like a little kid again. And you're saying to me that there's a noclip documentary for me to watch when I can't play? Geeeeeet outttaaaaaaa here. I freakin love you!
Fantastic job as always you guys! As a huge fan of FFXI and someone who was anticipating the release of FFXIV from it's initial announcement, this was absolutely fascinating getting a behind the scenes look at the struggles the FFXIV team had to face. Can't wait for part 2!
Holy crap! Thank you Noclip for taking the time and effort to make this documentary. The production quality of this video is off-the-roof and it was really interesting to learn about the rise and fall of Final Fantasy XIV!
@@Lihkhan It actually is Haurchefaunt's shield, theres a crack in the shield where he tried to stop the bolt of light. So its not just another fortemps shield
I was there, for XI, and for XIV 1.0. Thank you for documenting one of the coolest times in gaming, and a large part of my life, honestly. The song they played to commemorate 1.0 in to ARR still makes me emotional, knowing there were real people behind these stories we live. Thanks to your beautiful documentary, I got to see who those people were. Thank you. "Look to those who came before to lead those who come after." (Distant Worlds, Returning Home, FFXIV)
And to think it was written in less than 30 min. originally, cuz they just needed SOMETHING as an opening, and it ended up becoming one of the most beloved tracks in the franchise xD
i started playing after watching this documentary last year. i love the game and i'm glad to be supporting developers who put so much effort into improving their game.
I hope Yoshi P and his team continue to look at WoW and learn from their mistakes and strengths. BFA should be a great example to use as a "hey..lets not ever do that to players"
Damn, seeing him talk about Soken's reaction even back in 2016/2017...I can see why he was in pieces when thanking Soken on stage this year, for his sacrifices and enduring cancer but still prioritising the vision of FFXIV.
As a filmmaker it's so wonderful to see something like this, something that's put together so well, so polished, and about a country and a series that I love very much. I'm so ready to go back and explore Japan again. It really is the most fascinating and most beautiful country there is. I've always been a big fan of you and your style and I'm very glad to see you pursuing this kind of content.
I find myself watching this documentary at least once a year. With the 10 year anniversary approaching very quickly, this has an even greater impact on me tbh. FFXIV grew on me and has been my favorite game for 3 years now. Right now, I'm taking it slow, but I'll never stray too far from this game. It's such a special game to me, my second home. I am SO GLAD they managed to build FFXIV into the game it is today, and while not everything is perfect, I am happy to have found the game, to be able to play the game, and to have found a place of comfort in this game. Your documentary is so amazing, I love to watch it and when I see the Gobbue Wall, I feel tears welling up in my eyes. I just appreciate this game so much and love to learn about 1.0 and the amazing story of FFXIV's rebirth. Happy (almost) 10 years FFXIV! Here's to 10 more!
A lot of documentaries use purchased/licensed "b-roll" footage. Common practice, especially for smaller teams. (That being said I have no idea what they chose to do, but I would be shocked if Japan allowed a group of foreigners to run a drone in that area. They're very, very strict about stuff like that.)
Gives me goosebumps seeing the old content before the comet hit. I didn't even know the failure and remake of 1.0 was actually woven into the lore of the game, so I always assumed it's just part of ARRs backstory and nothing more. Great video. That is some insane production value.
Sat down and watched this on a big screen and it looked so beautiful. Loved the interviews, especially exploring the creators' past experience playing/buying games. The image of someone trying so hard to find Everquest was sort of sweet. Reminds me of days flicking through preowned game sections in stores.
I wish we could see Square-Enix being this open about the troubled development of FFXV as well as for FFVII remake which is such a big project for them. I would back any initiative regarding these 2 projects. Amazing job on this one guys! Thank you!
I got here looking for FF music, and things of the like, not expecting an hour long in depth documentary including actual interviews with staff of the company. It's an hour later, and all I can say is thank you.
29:01 this truly encapsulates the whole Final Fantasy series for me and why I loved it growing up, I’ve always been an avid fan of literature and the series was always akin to playing through a good book for me. I’m a huge lore hound I can tell you the exact year of the sundering of the elves from LOTR and if I ever got stuck on a boss in FF I got mad but only because I wanted more story.
As someone who just started playing FFXIV in earnest a month ago and has been blown away by its charm, polish, and most of all, its heart, I'm really looking forward to learning the story of how this game came to rise from the ashes of its failed first iteration.
I started playing FFXIV during the holidays of 2020 in an endeavor to get connected to my friends in a new way and boy do i truly appreciate this documentary even more now.
Can we talk about how their one worry after a poor game release was coming up with multiple ways of apologizing to fans? Can anyone even imagine Blizzard doing that?
As they already stated in the documentary, different cultures accept statements differently. When Western companies apologises they get shit on. In Japan it's expected that you apologise multiple times before the apology is considered enough. And they don't consider it fake and corporate as we do. Blizzard has apologised before (like at blizzcon) and look at the toxic reaction they got.
@@TheSilverwing999 apologized for banning a hearthstone player and stealing his money for speaking up for a country being held hostage by a dictator??? They never even said what they were apologizing for and they never gave him the money and he is still banned. Do you really think that's an apology? Stop sipping the koolaid dude blizzard is fucking trash
@@TheSilverwing999 That's because westerners don't have Japan's taboo on insincere apologies, and their PR teams weaponize that. If you look closely you'll see that Blizzard has never apologized for anything; it's always "sorry to hear you didn't like this," or "sorry you felt that way." That is not apologizing. That is deflection, and in a world that's more and more aware of abuse tactics and gaslighting techniques, fewer people are dumb enough to fall for any of that.
Great documentary. A Realm Reborn was the best MMO I'd played since launch World of Warcraft. I loved how it cared for its story, the fact that it felt so open and inviting compared to how restrictive many MMO's feel today and for the fact that it kept it's wackiness and Japanese origins throughout. Great watch Noclip. Love Yoshida's honesty about SE, I think a lot of people felt that way about them at that point in history.
With Endwalker released about a month now (for Early Access people)... and the success of ARR:XIV is undoubtedly been overwhelming. Will there be a chance for the Noclip crew to do a 10 years on documentary? I would very much like to see the collected research and documentary of success.. This is pretty much the Phoenix Down of FFXIV! And I'm very glad to have been part of 1.0 and adventuring since ARR.
one of the BEST video game documentaries in existence. honestly, fantastic job. i come back to watch this every once in awhile and i'm still in awe of what they did here.
This might be one of the most important Documentations in Gaming History. Very well made, intrigued to watch the continuation. I can picture my children to hold stupid Presentations at school and then they choose FFXIV as topic to talk about and just watch this documentation for information, as it's all gathered on one spot.
I stopped playing FFXIV before I headed off to college and it's seriously one of the best MMOs I've played. It was a game that you could be totally casual yet hardcore when you had more spare time. This documentary is amazing and I can't wait for parts 2 and 3.
This is exactly what I was looking for. I wanted to know how the story, where the whole world ended, fit into the lore of the game itself and in our own world.
Shouts out to Yoshi-P for digging through a dumpster fire and discovering the WoW-killer. Shadowbringers especially, was the kidney-punch WoW deserved after the BfA fiasco, to the point that "WoW refugee" is a common term in the community, and it's incredible that such a colossal powerhouse rose from the ashes of a failure equally colossal.
It's funny because SHB was the first expansion that was almost entirely story content from the new team. The other expansions were wrapping up leftover story lines from 1.0. they seem to be getting more successful the more content is generated entirely from the team Yoshi-P formed.
@@katnerd6712 not even that, Thancred's whole arc in SHB is specifically wrapping up threads from 1.0 Alphinaud's arc is him finally coming to terms with his failure and Naivety in the Post 2.0 content and realising the role he excels at. SHB is the expansion it is because it's built off of the back of everything that came before, the story beats hit harder because of what we've seen them go through from the start
This is the best documentary I've ever watched. I'm so glad that you've made this and I can hardly wait to see the rest of it. As an FF11 player, the release of FF14 1.0 had be excited, only to hop online for it and realize that I had wasted so much money on the Collector's Edition, stopping my play within the first week of a game that I had waited so long for. While nothing will ever recapture the joy I felt playing Final Fantasy XI, Final Fantasy XIV 2.0 is still a lovely breath of fresh air, but knowing how hard they worked to ensure that the 1.0 version would be redone to satisfy their dedicate playerbase is heartwarming, and I can't thank you all enough for documenting this mess of a game, but beauty of a rebirth.
I have so much fucking respect for Yoshi P. doing everything a triple A director should be doing. throwing out the broken parts and committing his team to higher quality. would love to shake his hand someday.
the ending of this video had me in tears because I just realized how much I fell in love with 2.0 and how much I miss playing the game. the success of the ARR platform was an absolute success. it gave me my first MMO
Thoroughly enjoyed this, and I'm glad to see that SE was willing to be so open about the state of things, that said I wonder how many PR people were scrutinizing what the interviewees were saying?
I would imagine there was a PR representative present in every interview with an SE employee. Their lawyers and PR people were also most likely given the final version to go over before it was released.
Understanding what people want and what people like, and then pairing that with what people need, is exactly how you make a successful MMO in today's market. That was very smart of him to look at what made WoW so successful when trying to fix the design of the game, which is why FF XIV is so fantastic. It draws on some of the things that made WoW great once, and make it still feel polished and accessible today even in its current poor state, while also improving on all of those things and avoiding some pitfalls that WoW did not. That's why this game is so beautiful and feels so refreshing to play.
I hope the NoClip channel can produce a continuation to this documentary series. I would love to know more about the Stormblood and Shadowbringers developement, as well as how the Square Enix team reacted to the huge player increase in 2020 and 2021.
Wow. That was an amazing watch. Having played both versions of the game getting this kind of insight into the development and the turmoil within broadens the mind extensively. What a monumental task they undertook, and having now paid dividends I suspect Yoshi's team must feel an enormous sense of pride. Really looking forward to part 2. As a consumer of video-games since the late 80s this is exactly the kind of content I want to see. Kudos Noclip. I think this three part series could win some serious attention from your peers. And deservedly so.
I hope one day Noclip can return and talk to Yoshi-P about Final Fantasy XVI. First he taught what is the ideal MMO, then he taught what is the ideal Final Fantasy. The Hero's Story. Haha xD
I'm a new player to FF14, like as in I started playing the moment the new expansion was announced, and I only just finished base game and the filler. I can only imagine the horrors it was during the 1st release of the game. And glad that it turned around and learned from their mistakes, other mmo companies could stand to learn from this.
God I had to see how old this video was for it to be called the "second" most popular mmo man how times changed. And in case this ages poorly or something it's currently probably THE most popular mmo on the market
Aww so pleased I was directed here by another player.I can't wait to watch the others in this series. I have played since 1.0 and never stopped, I'm so grateful Yoshi stepped in and gave us the game we have today but still will always remember with affection the strange flaws we had in 1.0 like the fatigue system, the 6 anima a day to tp (one tp basically to a main camp) no chocobo's or airships to begin with..the wonderful way we had to line our retainers up in the wards to sell anything then had to go click EVERY one to find items to buy, chasing people to buy items from them directly with the shop icon on their head, having to craft a component of an item to repair it with, breaking your gear if the meld failed..we were hardcore back then, plus.so much fun walking into a level 99 mob..the players today have it SO easy. We couldn't alter our characters nor rename them, once made they stayed like that, and 2 retainers was the max, so we simply bought extra copies of the game cheaply and used those alts for tp's and retainers.. I think the Legacy status and accounts we enjoy now was a smart move, showing us we were appreciated for supporting the game. I have my chocobo and goob that no one can get today. Started on Kashuan that merged with Trabia to become Hyperion (Primal) but moved to Louisoix (Chaos) 2 years ago. Long live FFXIV^^
I realize that it's simply due to the limited character creation options available, but it is *spooky* to see a character identical to my old 1.0 character in the cutscene at 21:52
id literally only just found and finished the 'rise and fall of final fantasy XIV' series you mentioned afew days before this... so great getting to hear the story told from the perspective of the devs. keep up the good work.
As sad as this is, I've managed to watch this whole thing and there's still a thousand people before me in queue waiting to play FFXIV so in the end it all worked out I guess :) Very good part 1 Noclip! Can't wait for part 2 and 3!
Amazing job, and great choice of an interesting topic. As someone who recently got into FF14 it is shocking the number of people that play it that do not even know a failed version of the game once launched. Looking forward to the rest!!
I love Koji. such a nice and passionate guy. I may have only spoken with him for a minute at fanfest, but even just that he came across as a great guy.
I remember 1.0. It was a game I so badly wanted to love because everything about it was designed well and the game was the most beautiful game I have ever seen. If that game were out today, it'd still be top 5 in that regard. I just couldn't play with the input lag. When they made the game completely free to play I would always check periodically to see if it was playable. It never was, but it always improved, Yoshi always keeping the community up to date with his letters. I believe he's up over 50 now, but those first few letters were a struggle to get a broken game slightly less broken, but could never fix the fundamental performance issues, only make them slightly better. I always played FFXIV even during ARR before any kind of Heavensward or Shadowbringers and it was an ok game, even at the time there were problems but the fundamentals were there, so I didn't quite get into the game full boar but I always stuck around. Then one day I was going to resub to World of Warcraft, which had been my chosen game. I was literlaly on the buy page ready to confirm my purchase of battle.net and then something entered my mind, remembering how fun my time was with FFXIV the brief time I had with it, the crafting and the whole auction house system they set up, the beauty of the world and the lore behind it. I randomly for some reason decided I was going to just look at FFXIV updates on RUclips just to make sure I was making the right decision with WoW. I resubbed to FFXIV and rather than doing crafting like I was originally going to do, I decided to do the MSQ which I was very low level in just so I could get access to more areas and more things. After level 40 the entire plot started opening up so I kept playing, kept playing, beat ARR and had such a blast with that story I had to see Ishgard. Soon, made the MSQ my primary goal and got through everything, over 300 hours of story, 2+ months to get through everything. I regret absolutely nothing. I will never play World of Warcraft again. I have no reason to because people in this game actually care about their product. They have worked tirelessly to turn a bad game into the best MMO on the planet.
To enable subtitles for Japanese speakers, please change your captions settings use the Settings (Gear) button at the bottom of the screen. Full closed captions are also available. We are aware that some RUclips platforms (such as AppleTV) do not support CC, but we wanted to ensure the best viewing experience for people of all languages and abilities. For those new to captions on RUclips, you can also change your text settings (size, color and loads more) using that gear icon. A special thanks to all our patrons who helped fund this project. We simply couldn't have done it without you. Enjoy the show.
To echo Dmitriy's comment, the subtitles provided are often confusing or hard to parse. This video is great, but the subtitles during Yoshida's interview are hard to read.
The subtitles still hard to read, I know it's already a tough job to get the translation right. But it really helps to get someone that knows how to typeset as well.
I had no problems with the subs... but maybe that's due to experience in this sort of thing.
I'm used to well spaced and timed subtitles.
If the are not well paced then it distracts way to much and you are constantly reading long sentences instead of enjoying the show. This got nothing to do with experience.
It's not computer generated for sure, but there are typos, weird syntax (you usually only translate to your native language and this reads like a japanese translator's work), the typesetting and pace are sometime ridiculous.
It's not hard to fix and it gives the feeling this hasn't been reviewed.
Soken being the guy who hyped up the team in its darkest moment and excitedly pledging his full support to Yoshi-P creates such an incredible context for Yoshida's words at Fanfest 2021. "I'm so glad my best friend is back." Soken was there for him from the very beginning
How are you able to do all of this? Getting one of the biggest most closed-off (especially to the west) game companies to open up about one of their biggest failures is unbelievable. You guys are absolutely incredible, and the fact that you're able to do this with crowdfunding is absolutely astounding! Great work as usual.
well square was always pretty open about the failure/how shitty FF XIV was when it first came out. they admitted it had problems and shut it down and reworked it and all that (as I'm sure you know)
They only opened up about it because ARR was a success.
MayanGodofTacos I imagine Square knew it would be great PR. I literally purchased the game after watching this series.
It's really not so much the interviewer. FFXIV's development team has always been VERY open and receptive.
I truly believe the work that Danny is doing, is so important. This industry unlike others, has greatly fallen behind when it comes to preserving its history. So I think the work No Clip is doing, and other folks like Drew Scanlon is extremely important.
And the quality of No Clip is unlike anything I've seen before. Danny should be proud of this work. I truly believe we will be watching things like this documentary 20 years from now.
It's both incredible and important work for sure.
Emily Richards if
Hey have I seen you in Easy Allies comments too? L&R!
Remeber to donate
I haven't seen a video-game documentary this good since the BBC documentary "From Russia With Love", which chronicled the development of Tetris.
A great VG doc is worth its weight in gold. Honestly, you could make a movie out of the FFXIV development story and it would be great.
The localization for this game is first-rate. At times, I have to remind myself that all the dialogue, descriptions, and so on, was original conceived of and written in Japanese. Even the idioms work, so Koji and his team definitely deserve major props.
Its beyond localization, the Japanese writers consult Koji on pop culture references and western mythology and they fold that into the original writing.
@@pyroromancer Holy shit I didn't know that, that's fucking awesome :O Man, I love that kind of stuff.
who koji?
@@MalrickEQ2 Koji Fox
I wish they use less old english though. Also The pirate speak in limsa lominsa was borderline incomprehensible
"Built around the things that made [FFXI] successful"
*Shows catgirl in background*
Cheeky.
Miracle worker, definition:
1) A person who seems to be able to perform miracles.
2) Naoki Yoshida
The fact that they managed to go from catastrophic financial failure, to one of the most popular games in the genre is absolutely astounding. Ofc. he can't take the entire credit, as he still needed all the programmers etc. to do the work, he was definitely the one who facilitated the whole thing, and really is what made it all possible. The story of FFXIV has probably one of my favourite redemption arcs ever xD
And then there was Natsuko Ishikawa, she oversaw one of the greatest video game story lines! If Yoshi-P is Mohadib she is Leto the II.
@Caio Coelho Nobody is saying that, but I think we can all agree that it was due to his leadership that the game got to a playable state.
@@megamage911 No Man's Sky has joined FF14's as far as redemption goes
@@Walamonga1313 It does seem so yeah, they really managed to pull that one out of the gutter as well.
I love the candidness from Yoshi P. Very few people would dare to talk about their company as having acted arrogantly, especially an employee for a Japanese company.
He's pretty dead on too. Square was always known as trailblazers in console graphics, especially post PS1. I recall being speechless seeing pictures of FFX for the first time; I just couldn't believe those where actually real graphics in a video game. And I guess getting that much praise for so many years can eventually go to your collective head. Almost like they needed a big failure to be brought back down to earth, and to realize they weren't miracle makers that could do no wrong.
+CrossfacePanda
Sometimes a failure is more of a success than an actual success is, especially in the long-run!
I think it helps to be this honest now that they've brought the game back to much acclaim.
Yoshi is an amazing dude. If you follow his blog posts and such with the game, its often amazing how honest and upfront he is about things. How he views his job, the mistakes he and the team may have done and how they go about to fixing them. He is the kind of a guy that if he does a mistake, he owns up to it and tries his darnest to make it right.
ProjectiluvOP He's like a rockstar to those that play the game, but he has a very, very human side as well. For instance, the New Year's Eve debacle. Oh how mad he got, rightfully so. Even still, the man oozes charisma and I think we're better off for it as a community.
I was so interested in what he had to say. I loved that he spoke so openly. Spot on.
Watching this after the 2021 Fan Festival, it hits harder
Same im currently putting the link on Twitter for wow refugees who think this is still the same game after all these years. Hopefully that helps lol
Hits so hard that Soken was the first to say, "Yes! I'm going to do it!" #WELCOMEBACKSOKEN
Right this came up in my recommended not long after that
41:47 it did hit harder than I expected. #WELCOMEBACKSOKEN
Liked it years ago but didnt watch it through. Soken's part hit indeed
And now it's June of 2021. FF 14 is probably the most popular MMO on the market, people from WoW are flocking to the game in masses, and the hype for Endwalker is gigantic. What an astonishing journey this game and team had.
Yeah, I played at launch back in 2010……feels like it never happened today. FF14 is one of the best Final Fantasy. Amazing
Yeah preorders for endwalker is much more than preorders for shadowbringer. I just finished ARR tonight and finally reached heavensward. The story is so fkn good man
@@IWantToStayAtYourHouse Congrats, you have finished the tutorial. The fun begins now. If you thought the story is "fkn good man", then prepare your butt.
@@Rakka5 I just started ARR, level 8 so far, can’t wait to see what’s in store. Hopefully this game can give me what i’ve been missing from WoW. I like what I see so far
@@TheOvieShow Enjoy the journey bro, it's amazing.
This made me shed a tear. I was there watching the calamity at the end. To this date I get goosebumps from watching people talk about the final hours of FFXIV 1.x
Not many people know about this now-a-days but we that were at the 1.x have characters with a tattoo on their back that is only given to characters that survived the calamity.
And you get a lot of other benefits, imo the best one of all, a special credits section that I found out when I finished ARR and ngl ended up crying
One of my Discord friend recommended me FFXIV not long ago. Tbh I am one of those people who have never really played any of the the prior Final Fantasy games and was sceptical about it.
But I was kinda on verge of suspending my current WoW subscription. The MMO which had been part of my life for 7 years, I was starting to get weary of it. Most of my guild and friends had already moved on from it and I was just hanging around the major cities and doing nothing.
Amidst this ongoing lockdown, I decided to take the jump and bought the Complete edition and I couldn't had been more surprised! I am still pretty new to this game so I have minimal knowledge of the lore but once I found out this is actually a 2.0 of the orignal game, I had to know more as to what happened.
This was a brilliant watch! I can only imagine how fans who actually loved and cared for the OG game must had felt at the time of server shut down and when they found out about the 2.0
Oh, fellow Indian . Hello there ! I have been looking for some for quite a while, I'm Aria Imen in Lich (Light Server). I'd love to meet ya ingame , if you are on Light that is.
@@cryonim Oh Hello! Sadly I am on Chaos (Omega) Data Center as Vivi Nefertari. And it is indeed a surprise, pretty much everyone I know irl are invested in Moba or Fps games xD
I love getting to hear Koji’s story in this. We are so, so lucky to have such an incredible localization team. THANK YOU KOJI.
These interviews with Yoshi P really blew me away. I played WoW for many years, and listened to a lot of Ion Hazzikostas talk about that game, and everything he said was always lawyer speak. You can smell the bullshit. With Yoshi P, he speaks so candidly, and you can tell he's a very chill and down to earth guy. I couldn't believe the stuff he said, and it makes me even more glad I recently became a FF14 player myself. Blizzard would never do something like this, rebuilding a game from the ground up after it failed. No way. Square Enix is a lot of things, but you have to give them credit with this, this was amazing.
To the devs, thanks. From a brand new player in 2020 you're game is great.
Well, that's actually not entirely true, that thing about Blizzard not wanting to scrap a game and try over. Cuz that's basically how Overwatch happened. It was basically built with the scraps they had leftover from their failed project "Titan". I know it's technically not the exact same concept, but I feel it's still somewhat comparable. Hell, they even managed to salvage Diablo 3 when they put out Reaper of Souls, cuz they owned up to that the real money auction house, along with all they had done to the game to accommodate that, was a mistake, and just completely removed it.
But then again, that's probably one of the very last things of actual integrity Blizzard has ever done. It's just been a steady decline downhill ever since...
@@megamage911 Well Overwatch is different. That was one game in development being retooled into something else before it ever was released. That's pretty common in game development. Like there's the story of how the original version of RE4 that was in development actually got scrapped and refitted to create Devil May Cry. The Diablo 3 example is a more relevant one, but still nowhere near the scale of what was done with FFXIV. That was more shifting business models, which has happened a couple times before. Not basically recreating an entirely new game.
The closest I can think to what was done here is maybe No Man's Sky? That's obviously not a Blizzard game, but it is maybe the closest comparison as far as taking a live game, overhauling it dramatically, and then releasing it again.
Ion is a scourge upon wow. Trash human.
LOL its all BULLSHIT nothing good will ever come to a "great" mmo....its because of MMOs is reason why rpg strat games are turning into complete shit. WoW is shit but is FF. LOL MMOS will die in the next 5 years. honestly tring to play any mmo Now is just a waste of time and even more waste of money. LOL so fookin brainwashed
@@anarchistbunny3339 how are MMOs going to die in the next five years, what...that doesn't even make any sense
I would watch a 3 hour documentary on Koji Fox alone.
Same. The man is a delight to listen to, and he's been so instrumental in the global success of FFXIV.
I would watch a livestream of his life, every day. I don't care if he sings off key in the shower. Let me have that!
Same!! This made me fangirl over Koji even harder!
holy fuck. you're outdoing yourself. these documentaries are getting better and better. getting so much insight on the processes behind the gaming industry is fascinating. AND ON TOP OF THAT WITH SQUARE FUCKING ENIX. poor pr-guys were probably close to bawling their eyes with a red pen in their hands hehe.
but so honest and neat delivered, such honesty is giving companies like square big plus points in my book.
True the fact they are willing to talk about this is great insight.
The fact they took millions and a few years to FIX this game shows they were proud of their work and didnt want the world to burn it down just like that
Thanks for including me (Seraphis Thrallwyn) @ 15:49 - I loved v1.0 actually, so much quirky charm (which is what I relate to most within any FF game) 😊 Pretty funny that you used my clip to demonstrate server lag tho lol 🤣
This is such an important story to be told, not just to give hope to developers/game creators that disasters can be righted but also to laud the great efforts by those in Square Enix that gave their all for their fans.
"I thought I was just normal to grind for 12 hours to go up one level, only to go back down after pulling to many adds...then realized that's not normal." God bless you Koji Fox. That was exactly why I played FFXI for like 10 hours, then never went back
missed out on a good game with an awesome community. As fun as ff14 is, it lacks community.
watch a doc about ff11 be soberdwarf called ffxi how difficulty made a community.
Azura Moonstar Yep, ff11 difficulty was the intended design because it threw you in a sink or swim situation that required asking for help but people started using guides online & hacks which led to elitism especially with rare gear, inflated prices and VIP groups. That promotion of communication I think was intended in 14 as well. Kind of mimics real life in that if you were friends with the right people, had access to the right secrets, left your morals at the door etc. you got to enjoy everything the game had to offer.
To be fair, I was also like 12-13 at the time, so I wasn't really prepared for that level of strain lol
MrOSUrocker
when I was 12-13 I was playing much longer games. lol I was 19 at the launch of ff11 on ps2 in NA. When I was 12-13 zelda Oot was out, and prior to ff11 I was playing My character in morrowind for over a year.
I started mmo so I had longer games, because I beat games in a week.
MrOSUrocker I loved that about FFXI. FFXIV felt more like WOW with Final Fantasy asthetic. I enjoyed them both tho
Wow! This was such a joy to watch! The production value is through the roof! Looking forward to the next part!! :D (also, Koji Fox is bae.)
I was really happy when they gave you guys a shout out. It's a great subject, and I love the different angle each of you take on it.
Yeah! That was super cool. Loved your guys' series as well, and rewatched it as a primer for this one.
Professional-grade stuff, you guys should be proud.
Just found this :) Will have a look!
trash. LOL
It's so hard to wrap my mind around just how difficult a pitch that must've been to make and consider. Even now, years after we know it was successful, thinking that Yoshida-san had to talk to corporate and suggest they need to start from scratch and invest yet more time, money and manpower into a failure that might fail again and irreparably damage the Final Fantasy brand forever... That's a damn hard pitch to make.
Yet somehow he managed to convince them. Which is ridiculously impressive.
Corporate didn't have much a choice in my opinion. A numbered FF had always been something they pride themselves on and to have one tank so hard as the original FFXIV did would not only completely destroy the legacy they built up but also put them into a huge bankruptcy situation.
@@bellatrixumbra4149 Agreed.
It seems that corporate deep down knew that they needed a do over.
Yoshi P. basically made it obvious and managed to get them to follow through with it.
@@bellatrixumbra4149 yet we have FFXV.... A game with so much potential only to tank due to lack of funds, time, and patience.
Yoshi P find a twin brother to revive it please? 😭
While FFXV's developement is generally a trainwreck... the overall product that we received was atleast playable and has its own group of fans like every final fantasy. It made profit. Those are things FF14 1.0 could NEVER claim. Even if you dislike 15, it's still a 'low point' not a 'failure.' FF14 1.0 was a failure.
Watching Yoshi P talk in this Documentary after seeing him break down in tears when he annouced the Endwalker delay by two weeks last week just hits so much harder. This man truly cares. He is amazing.
Dear diary. It has been 4 years and I watched this documentary more than 6 times now. Its just perfect.
Noclip. You guys are still awesome, never forget that. You guys brought me to play FFXIV with this documentary. I love you guys. Keep it up.
Toshio speak English???? and GASP. Yoshi-P was secretly a nasty PVP-killing farmer! *I love him so much*
This might explain Reaper.
Koji Fox you adorable butterball.
I'm your number one stalker :D.
denmomcstronghuge he's one of the reasons I love this game tbh, needs more appreciation
Wtf is a butterball?
Koji Fox is the best. This game wouldn't be half as good without the amazing localization. Even something as simple as a quest name can be highly entertaining if done correctly.
The quest names are my absolute favorite.
0:17 I cannot hear this music without wanting to cry. The nostalgia is overwhelming. I always go back to this franchise no matter how long I've been without playing it.
Final Fantasy is not a game series I've played, it's a game type/genre that doesn't really appeal to me. But I love hearing the stories and details on how games are made, the struggles game devs go through and, especially in this case, just what they think of the decisions taken by "higher ups". I think it finally lays to rest the notion that the developers themselves don't care, and shows that they are indeed very passionate people who want to make content that people enjoy, that they hurt when things go wrong
They certainly seemed to have been very open and honest with you Danny and I think that is a testament and credit to your level of work.
Very looking forward to part 2
The greatest thing about Final Fantasy is that the series has taken on so many different forms, aesthetics, themes, and so forth that there's almost a Final Fantasy game for everyone at this point and most of the big ones are pretty good. Whether you're looking for turn-based gameplay, aciton-based, even strategy, and medieval, sci-fi, steampunk and mish-mash settings. There's even significant variance in the amount of cutscenes/story depending on which game you're looking at. I'd recommend taking a look at some of the numbered games and seeing if there's anything that catches your eye.
OneSeventyOut If that's the case, I highly recommend the documentary series 'Double Fine Adventure'. It follows the development of Broken Age, and is also very interesting. You can watch it all on Double Fine's RUclips channel.
Oh i dont agree with (the OPs) comment at all. Many of the original team didnt care at all, because if they did care instead of cosmetics but making a functional game it wouldnt of been the crapshoot that 1.0 was. Head devs laughed and scoffed at the idea of jumping, communication was non existent, and a smug attude was exuding from the whole process. Square is blessed to have such a loyal fanbase - if this was any other title by any other company it would of went belly up and stayed that way. And what boggles the mind is this, if that broken mess shipped and was nearly meeting its projected goals do you honestly think we would of gotten Yoshita and his unique project management skills? No we would of had a half completed broken game chugging along under a FF brand name.
In retrospect its like the game crash of the 80s, it happened and stronger companies came forth because of it. 1.0 needed to crash and burn, now we have the excellent borderline prefect mmo that is ARR.
Yeah, I can't stand the vast majority of Japanese games, but i appreciate the history behind them
I'm so happy this game was turned around. Its been my favourite MMO for years.
On another note, it has to be so incredibly crushing when the game failed. All their hard work and passion was for naught. I can't imagine how that must feel..
Yet they didn't give up and worked so hard... making the game the masterpiece it is today. They're all so truly strong and very, very courageous.
Are you kidding me right now? I literally just started playing this. Hooked like a little kid again. And you're saying to me that there's a noclip documentary for me to watch when I can't play? Geeeeeet outttaaaaaaa here. I freakin love you!
Words cannot describe my level of excitement for this series. Thank you for your hard work and brilliant editing Danny!
Oh u r here too!! Ff14 to me is better then your precious Ff7, especially heavensward ❤️❤️❤️ it is one of the most brilliant storyline
Remember when DCG was good? Me neither.
@@brilobox2 lmao
okay.
@@brilobox2 dangg BURRRNNN you really got em mr. rando
Fantastic job as always you guys!
As a huge fan of FFXI and someone who was anticipating the release of FFXIV from it's initial announcement, this was absolutely fascinating getting a behind the scenes look at the struggles the FFXIV team had to face. Can't wait for part 2!
Holy crap! Thank you Noclip for taking the time and effort to make this documentary. The production quality of this video is off-the-roof and it was really interesting to learn about the rise and fall of Final Fantasy XIV!
Thanks for watching!
Nicosarea check out speakers network fall and rise of ffxiv
Did anyone else notice that Yoshi-P is wearing Haurchefant's shield around his neck? :)
Actually, from the House Fortemps. Lord Haurchefant is not easily forgotten :(
@@Lihkhan It actually is Haurchefaunt's shield, theres a crack in the shield where he tried to stop the bolt of light. So its not just another fortemps shield
A smile better suits a hero.....
11:22 "Most Japanese people don't like to speak in public , but in western everyone is shouting around" lmao
Chihan Lee not in the uk they’re not
Keir >implying the UK is anything but incredibly vocal gobshites who care far too much about our own uninformed and uneducated opinions.
@@JuicedLeaf Agreed. After yanks, limeys are the most loud, obnoxious angloids out there.
@@JuicedLeaf i think you guys didnt get that he was refering to the text chat.
i wish ffxiv had auto translate so i can make friends with the jp players in kujata
42:28 Man, Soken being the one to believe in Yoshida is awesome considering where they are now. Yoshida is the vision and Soken is the sound.
Seriously. Means so much. And yeah, those two are just... legends...
I was there, for XI, and for XIV 1.0. Thank you for documenting one of the coolest times in gaming, and a large part of my life, honestly. The song they played to commemorate 1.0 in to ARR still makes me emotional, knowing there were real people behind these stories we live. Thanks to your beautiful documentary, I got to see who those people were. Thank you. "Look to those who came before to lead those who come after." (Distant Worlds, Returning Home, FFXIV)
You've gotta love that Final Fantasy opening prelude music, so damn good.
And to think it was written in less than 30 min. originally, cuz they just needed SOMETHING as an opening, and it ended up becoming one of the most beloved tracks in the franchise xD
Koji you did a damn fine job in localizing the game. Glad I finally got to know the person behind it.
i started playing after watching this documentary last year. i love the game and i'm glad to be supporting developers who put so much effort into improving their game.
same this documentary is what made me play the game. Its stories like this that make me want to support hardworking developers with passion.
I hope Yoshi P and his team continue to look at WoW and learn from their mistakes and strengths. BFA should be a great example to use as a "hey..lets not ever do that to players"
Battle For Azerite.
Damn, seeing him talk about Soken's reaction even back in 2016/2017...I can see why he was in pieces when thanking Soken on stage this year, for his sacrifices and enduring cancer but still prioritising the vision of FFXIV.
I love how the CEO ask PR if he can say certain stuff and Yoshi-P just doesn't give a fuck lmao
As a filmmaker it's so wonderful to see something like this, something that's put together so well, so polished, and about a country and a series that I love very much. I'm so ready to go back and explore Japan again. It really is the most fascinating and most beautiful country there is. I've always been a big fan of you and your style and I'm very glad to see you pursuing this kind of content.
I find myself watching this documentary at least once a year. With the 10 year anniversary approaching very quickly, this has an even greater impact on me tbh. FFXIV grew on me and has been my favorite game for 3 years now. Right now, I'm taking it slow, but I'll never stray too far from this game. It's such a special game to me, my second home. I am SO GLAD they managed to build FFXIV into the game it is today, and while not everything is perfect, I am happy to have found the game, to be able to play the game, and to have found a place of comfort in this game.
Your documentary is so amazing, I love to watch it and when I see the Gobbue Wall, I feel tears welling up in my eyes. I just appreciate this game so much and love to learn about 1.0 and the amazing story of FFXIV's rebirth.
Happy (almost) 10 years FFXIV! Here's to 10 more!
The shots you guys are getting! Do you have a helicopter?! A drone? Amazing work and I'm so excited to watch the rest of the video
Drone I think, I remember Danny mentioning they bought a drone using the Patreon funds not long after Noclip was up.
A lot of documentaries use purchased/licensed "b-roll" footage. Common practice, especially for smaller teams. (That being said I have no idea what they chose to do, but I would be shocked if Japan allowed a group of foreigners to run a drone in that area. They're very, very strict about stuff like that.)
Every youtuber has a drone
Gives me goosebumps seeing the old content before the comet hit.
I didn't even know the failure and remake of 1.0 was actually woven into the lore of the game, so I always assumed it's just part of ARRs backstory and nothing more.
Great video.
That is some insane production value.
Sat down and watched this on a big screen and it looked so beautiful. Loved the interviews, especially exploring the creators' past experience playing/buying games. The image of someone trying so hard to find Everquest was sort of sweet. Reminds me of days flicking through preowned game sections in stores.
As an Everquest player, I have a tremendous amount of respect for this company and this candid documentary has pushed me to start FF14.
Real Name which world are u in?
This is some of the highest quality content I've ever seen on RUclips. Keep doing what your doing and keep making history
Completely mind blowing that they pulled this off and achieved the masterpiece that the game is today
Yoshida seems like such an intelligent man with an awful lot of insight. Loved hearing his thoughts.
I think I’ve watched this whole documentary series through like 6 times. It’s so good I just never get bored of it.
I wish we could see Square-Enix being this open about the troubled development of FFXV as well as for FFVII remake which is such a big project for them. I would back any initiative regarding these 2 projects. Amazing job on this one guys! Thank you!
ff15 aka ff versus 13 was delayed due to ff14 2.0. they pulled from all teams to remake ff14 2.0 from the ground up.
@@azadalamiq Oh but there is so much more to talk about, like the unfinished story that had to be told in so many different formats.
I got here looking for FF music, and things of the like, not expecting an hour long in depth documentary including actual interviews with staff of the company.
It's an hour later, and all I can say is thank you.
29:01 this truly encapsulates the whole Final Fantasy series for me and why I loved it growing up, I’ve always been an avid fan of literature and the series was always akin to playing through a good book for me. I’m a huge lore hound I can tell you the exact year of the sundering of the elves from LOTR and if I ever got stuck on a boss in FF I got mad but only because I wanted more story.
As someone who just started playing FFXIV in earnest a month ago and has been blown away by its charm, polish, and most of all, its heart, I'm really looking forward to learning the story of how this game came to rise from the ashes of its failed first iteration.
I started playing FFXIV during the holidays of 2020 in an endeavor to get connected to my friends in a new way and boy do i truly appreciate this documentary even more now.
Can we talk about how their one worry after a poor game release was coming up with multiple ways of apologizing to fans? Can anyone even imagine Blizzard doing that?
As they already stated in the documentary, different cultures accept statements differently. When Western companies apologises they get shit on. In Japan it's expected that you apologise multiple times before the apology is considered enough. And they don't consider it fake and corporate as we do.
Blizzard has apologised before (like at blizzcon) and look at the toxic reaction they got.
@@TheSilverwing999 apologized for banning a hearthstone player and stealing his money for speaking up for a country being held hostage by a dictator??? They never even said what they were apologizing for and they never gave him the money and he is still banned. Do you really think that's an apology? Stop sipping the koolaid dude blizzard is fucking trash
@@TheSilverwing999 They got a horrible reaction because they didn't apologize, do you know how to differentiate a heartfelt apology from a lie?
@@TheSilverwing999 That's because westerners don't have Japan's taboo on insincere apologies, and their PR teams weaponize that. If you look closely you'll see that Blizzard has never apologized for anything; it's always "sorry to hear you didn't like this," or "sorry you felt that way."
That is not apologizing. That is deflection, and in a world that's more and more aware of abuse tactics and gaslighting techniques, fewer people are dumb enough to fall for any of that.
Yoshi P breathes so much competency. If I had to raid the smoking pits of hell itself, definitely gonna vote for him to lead.
Damn, Naoki Yoshida gets raw as fuck on Square's post-PS2 company culture. That shit's real talk.
Noclip really gets some fantastic interviews.
> 2017
"second best MMO"
> 2021
Times has changed, no?
Great documentary. A Realm Reborn was the best MMO I'd played since launch World of Warcraft. I loved how it cared for its story, the fact that it felt so open and inviting compared to how restrictive many MMO's feel today and for the fact that it kept it's wackiness and Japanese origins throughout. Great watch Noclip.
Love Yoshida's honesty about SE, I think a lot of people felt that way about them at that point in history.
there aren't many pieces of video games media that can be considered "essential viewing". this is one of them. well done.
With Endwalker released about a month now (for Early Access people)... and the success of ARR:XIV is undoubtedly been overwhelming. Will there be a chance for the Noclip crew to do a 10 years on documentary? I would very much like to see the collected research and documentary of success.. This is pretty much the Phoenix Down of FFXIV!
And I'm very glad to have been part of 1.0 and adventuring since ARR.
one of the BEST video game documentaries in existence. honestly, fantastic job. i come back to watch this every once in awhile and i'm still in awe of what they did here.
This might be one of the most important Documentations in Gaming History. Very well made, intrigued to watch the continuation.
I can picture my children to hold stupid Presentations at school and then they choose FFXIV as topic to talk about and just watch this documentation for information, as it's all gathered on one spot.
I stopped playing FFXIV before I headed off to college and it's seriously one of the best MMOs I've played. It was a game that you could be totally casual yet hardcore when you had more spare time. This documentary is amazing and I can't wait for parts 2 and 3.
This is exactly what I was looking for. I wanted to know how the story, where the whole world ended, fit into the lore of the game itself and in our own world.
Five years already and this video still motivates me. Thanks for making this!
Shouts out to Yoshi-P for digging through a dumpster fire and discovering the WoW-killer.
Shadowbringers especially, was the kidney-punch WoW deserved after the BfA fiasco, to the point that "WoW refugee" is a common term in the community, and it's incredible that such a colossal powerhouse rose from the ashes of a failure equally colossal.
It's funny because SHB was the first expansion that was almost entirely story content from the new team. The other expansions were wrapping up leftover story lines from 1.0. they seem to be getting more successful the more content is generated entirely from the team Yoshi-P formed.
@@katnerd6712 not even that, Thancred's whole arc in SHB is specifically wrapping up threads from 1.0 Alphinaud's arc is him finally coming to terms with his failure and Naivety in the Post 2.0 content and realising the role he excels at. SHB is the expansion it is because it's built off of the back of everything that came before, the story beats hit harder because of what we've seen them go through from the start
I think we're going to need a follow up chapter based on the last few months of FF14's growth.
Thanks for putting this together. I came across this video while researching 14's connection to the upcoming 16, and this has been super helpful!
This is the best documentary I've ever watched. I'm so glad that you've made this and I can hardly wait to see the rest of it. As an FF11 player, the release of FF14 1.0 had be excited, only to hop online for it and realize that I had wasted so much money on the Collector's Edition, stopping my play within the first week of a game that I had waited so long for. While nothing will ever recapture the joy I felt playing Final Fantasy XI, Final Fantasy XIV 2.0 is still a lovely breath of fresh air, but knowing how hard they worked to ensure that the 1.0 version would be redone to satisfy their dedicate playerbase is heartwarming, and I can't thank you all enough for documenting this mess of a game, but beauty of a rebirth.
I have so much fucking respect for Yoshi P. doing everything a triple A director should be doing. throwing out the broken parts and committing his team to higher quality. would love to shake his hand someday.
the ending of this video had me in tears because I just realized how much I fell in love with 2.0 and how much I miss playing the game. the success of the ARR platform was an absolute success. it gave me my first MMO
I remember watching this last year. Didn’t play FF14 yet. Now I do and I’m addicted…
Just started playing it last week after hearing about it. Can’t stop playing to the point I may give it up because I don’t want to waste so much time.
42:10 Soken support
Well I know what I'll be doing on my hour lunch today! :D
I hope you have an hour lunchbreak! (btw you can totally use captions to watch while you're in meetings. We hear that's a thing people do).
It's what I did today!
This documentary its just a stunning piece of work. As a Fan of Final Fantasy XIV and gaming , thank you Danny and team. Cheers from Brazil.
Thoroughly enjoyed this, and I'm glad to see that SE was willing to be so open about the state of things, that said I wonder how many PR people were scrutinizing what the interviewees were saying?
I would imagine there was a PR representative present in every interview with an SE employee. Their lawyers and PR people were also most likely given the final version to go over before it was released.
Fair enough. I was surprised though to see 2 different employees make observations on whether or not their comments would be allowed in the film
Indeed. Although we would never see it, it would be interesting to know how much/what topics were cut because SE didn't want it in the vid.
Understanding what people want and what people like, and then pairing that with what people need, is exactly how you make a successful MMO in today's market. That was very smart of him to look at what made WoW so successful when trying to fix the design of the game, which is why FF XIV is so fantastic. It draws on some of the things that made WoW great once, and make it still feel polished and accessible today even in its current poor state, while also improving on all of those things and avoiding some pitfalls that WoW did not. That's why this game is so beautiful and feels so refreshing to play.
The quality of your series is simply incredible. This is THE definitive look at the resurrection of FFXIV.
Much respect for Kasuga-san as well! Working on netcode might not be glamorous, but it is vital work!
Now XIV is on it's 3rd successful expansion and preparing the way to the 4th. ❤️💯
And hoo boy, *what a success that 4th was*
I hope the NoClip channel can produce a continuation to this documentary series. I would love to know more about the Stormblood and Shadowbringers developement, as well as how the Square Enix team reacted to the huge player increase in 2020 and 2021.
1.0 was so bad bahamut had to destroy it
well...an elder primal taking the form of Bahamut to be more specific (reference to HW)
Wow. That was an amazing watch. Having played both versions of the game getting this kind of insight into the development and the turmoil within broadens the mind extensively. What a monumental task they undertook, and having now paid dividends I suspect Yoshi's team must feel an enormous sense of pride.
Really looking forward to part 2. As a consumer of video-games since the late 80s this is exactly the kind of content I want to see. Kudos Noclip. I think this three part series could win some serious attention from your peers. And deservedly so.
Hahahaha, thanks for adding my vids! :D
I wish I could play 1.0 for the storyline.
@@openscholar9908 you can look through the Speakers Network for the 1.0 storyline quests. They have it.
@@Solera1412 thanks!
Yoshida went from being shocked by gaming innovation to shocking the world with his gaming innovation.
I hope one day Noclip can return and talk to Yoshi-P about Final Fantasy XVI. First he taught what is the ideal MMO, then he taught what is the ideal Final Fantasy. The Hero's Story. Haha xD
I'm a new player to FF14, like as in I started playing the moment the new expansion was announced, and I only just finished base game and the filler. I can only imagine the horrors it was during the 1st release of the game. And glad that it turned around and learned from their mistakes, other mmo companies could stand to learn from this.
God I had to see how old this video was for it to be called the "second" most popular mmo
man how times changed. And in case this ages poorly or something it's currently probably THE most popular mmo on the market
Aww so pleased I was directed here by another player.I can't wait to watch the others in this series. I have played since 1.0 and never stopped, I'm so grateful Yoshi stepped in and gave us the game we have today but still will always remember with affection the strange flaws we had in 1.0 like the fatigue system, the 6 anima a day to tp (one tp basically to a main camp) no chocobo's or airships to begin with..the wonderful way we had to line our retainers up in the wards to sell anything then had to go click EVERY one to find items to buy, chasing people to buy items from them directly with the shop icon on their head, having to craft a component of an item to repair it with, breaking your gear if the meld failed..we were hardcore back then, plus.so much fun walking into a level 99 mob..the players today have it SO easy. We couldn't alter our characters nor rename them, once made they stayed like that, and 2 retainers was the max, so we simply bought extra copies of the game cheaply and used those alts for tp's and retainers.. I think the Legacy status and accounts we enjoy now was a smart move, showing us we were appreciated for supporting the game. I have my chocobo and goob that no one can get today. Started on Kashuan that merged with Trabia to become Hyperion (Primal) but moved to Louisoix (Chaos) 2 years ago. Long live FFXIV^^
I realize that it's simply due to the limited character creation options available, but it is *spooky* to see a character identical to my old 1.0 character in the cutscene at 21:52
id literally only just found and finished the 'rise and fall of final fantasy XIV' series you mentioned afew days before this... so great getting to hear the story told from the perspective of the devs.
keep up the good work.
As sad as this is, I've managed to watch this whole thing and there's still a thousand people before me in queue waiting to play FFXIV so in the end it all worked out I guess :)
Very good part 1 Noclip! Can't wait for part 2 and 3!
Amp I had to transfer out of balmung, couldn't handle the hour long queues every time I tried to log in
Amazing job, and great choice of an interesting topic. As someone who recently got into FF14 it is shocking the number of people that play it that do not even know a failed version of the game once launched. Looking forward to the rest!!
Thanks Danny! Been looking forward to this all day.
So part 2 is just uploading now, right?
part two is coming on Monday I believe.
I love Koji. such a nice and passionate guy.
I may have only spoken with him for a minute at fanfest, but even just that he came across as a great guy.
I remember 1.0. It was a game I so badly wanted to love because everything about it was designed well and the game was the most beautiful game I have ever seen. If that game were out today, it'd still be top 5 in that regard. I just couldn't play with the input lag. When they made the game completely free to play I would always check periodically to see if it was playable. It never was, but it always improved, Yoshi always keeping the community up to date with his letters. I believe he's up over 50 now, but those first few letters were a struggle to get a broken game slightly less broken, but could never fix the fundamental performance issues, only make them slightly better.
I always played FFXIV even during ARR before any kind of Heavensward or Shadowbringers and it was an ok game, even at the time there were problems but the fundamentals were there, so I didn't quite get into the game full boar but I always stuck around. Then one day I was going to resub to World of Warcraft, which had been my chosen game. I was literlaly on the buy page ready to confirm my purchase of battle.net and then something entered my mind, remembering how fun my time was with FFXIV the brief time I had with it, the crafting and the whole auction house system they set up, the beauty of the world and the lore behind it. I randomly for some reason decided I was going to just look at FFXIV updates on RUclips just to make sure I was making the right decision with WoW.
I resubbed to FFXIV and rather than doing crafting like I was originally going to do, I decided to do the MSQ which I was very low level in just so I could get access to more areas and more things. After level 40 the entire plot started opening up so I kept playing, kept playing, beat ARR and had such a blast with that story I had to see Ishgard. Soon, made the MSQ my primary goal and got through everything, over 300 hours of story, 2+ months to get through everything. I regret absolutely nothing. I will never play World of Warcraft again. I have no reason to because people in this game actually care about their product. They have worked tirelessly to turn a bad game into the best MMO on the planet.