OPACITY (GLASS): SUBSTANCE PAINTER TO BLENDER

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  • Опубликовано: 28 авг 2024

Комментарии • 118

  • @GimmeSomeChicken
    @GimmeSomeChicken 5 месяцев назад +1

    Wow thanks man you're really helping me out a lot! I am 23 and currently starting to learn blender and 3d modelling to try to make a living out of this since my situation isn't the best here in my country and you are helping me a lot with your videos, It's always nice to have some person similar to a mentor in such things and you are really fitting in this role! Thanks again!!!

    • @zerobio
      @zerobio  5 месяцев назад +1

      I'm so glad you are finding the videos on this channel helpful. Keep going and good luck to you!

  • @LauPalmer
    @LauPalmer Год назад +1

    This was perfect, explained everything I needed clearly, nicely split up so I could skip over what I already knew, you didn't add in a bunch of unnecessary padding to make the video longer for no reason, thank you so much 💖

    • @zerobio
      @zerobio  Год назад

      Hey Lau, I'm really happy that this video works for you. Thanks for letting me know.

  • @Dradeeus
    @Dradeeus 2 года назад +8

    This helped a ton, it was exactly what I was looking for, thank you!

    • @zerobio
      @zerobio  2 года назад +2

      That's great. I'm really glad if this was helpful.

  • @tuletarsden5789
    @tuletarsden5789 10 месяцев назад +1

    Thank you so much for this (and everything else).
    I've stumbled on this right when I needed it.

    • @zerobio
      @zerobio  10 месяцев назад +1

      Great! I'm really glad if this helps.

  • @nickmuffin1722
    @nickmuffin1722 2 года назад +2

    Yess!! I don't have Substance Painter yet but learning to make those through textures and nodes is great fun too

    • @zerobio
      @zerobio  2 года назад

      That's great, Nick.

  • @MrKiraBR
    @MrKiraBR 4 месяца назад

    Life saver...thank you so much man!

    • @zerobio
      @zerobio  4 месяца назад

      My pleasure !

  • @vikkol9-8
    @vikkol9-8 2 года назад +1

    dude, your Substance videos are amazing easy to understand straight to the pont. thanks a lot. Coming from Photoshop it is a fairly easy to understand tool from Adobe

    • @zerobio
      @zerobio  2 года назад

      I'm really glad if anything I have done is useful. Thanks for the feedback and good luck.

  • @varshikamh3149
    @varshikamh3149 11 месяцев назад

    This was the most helpful video I watched today

    • @zerobio
      @zerobio  11 месяцев назад

      Glad to hear that. Thanks for letting me know.

  • @sofiardzfdz
    @sofiardzfdz 2 месяца назад

    You save me today 🤌 Again!!!! 😭✨

    • @zerobio
      @zerobio  2 месяца назад

      Hey cool! Glad to hear that it helped.

  • @sonyaveymat4090
    @sonyaveymat4090 11 месяцев назад

    You helped me, thanks a lot!!

    • @zerobio
      @zerobio  11 месяцев назад

      Glad to hear that

  • @sbcvideo
    @sbcvideo Год назад

    Thanks! This really helped me to make my street lamp project. Besides i learned about node wrangler that could save me a handful of time if i discovered it earlier.

    • @zerobio
      @zerobio  Год назад +1

      Excellent! Glad it was useful 👍

  • @tatianahorush6776
    @tatianahorush6776 Год назад

    very helpful. Thanks a lot.

    • @zerobio
      @zerobio  Год назад

      Great! I love to hear that :)

  • @Xavwanderboy
    @Xavwanderboy Год назад

    Thanks, very useful!

    • @zerobio
      @zerobio  Год назад

      My pleasure 🙏

  • @shodan2002
    @shodan2002 Год назад

    just what i needed

    • @zerobio
      @zerobio  Год назад +1

      Good! Hope it is useful

    • @shodan2002
      @shodan2002 Год назад

      @@zerobio Yep thx its what i needed for my medkit but its going to be transparent orange plastic for the pill bottles

    • @zerobio
      @zerobio  Год назад

      @@shodan2002 excellent

  • @dub.s9591
    @dub.s9591 Год назад

    men, i love you so much.
    you save my life kkkk

    • @zerobio
      @zerobio  Год назад

      Hey thats 👍 good luck

  • @gamzealtay
    @gamzealtay 5 месяцев назад

    Thank you so much!

    • @zerobio
      @zerobio  5 месяцев назад

      My pleasure 🙏. Hope all works well for you. Keep in mind, I do a lot of my renders in eevee and there may be some adjustments needed in cycles.

  • @yaofeel7350
    @yaofeel7350 Год назад

    got into this exact problem. Thanks so much!

    • @zerobio
      @zerobio  Год назад

      Right on! Glad if this is useful

  • @3aMa3Ka
    @3aMa3Ka Год назад

    Damn just what I needed so bad! Thank you!

    • @zerobio
      @zerobio  Год назад +1

      Excellent. Glad to help

  • @jazenism
    @jazenism Год назад

    Good man! Thanks so much for this, it was really helpful!

  • @jobenboben3924
    @jobenboben3924 2 года назад +1

    simple and clear, thanks :)

    • @zerobio
      @zerobio  2 года назад +1

      It's just that, when I was searching for something along this line, I found nothing that was, as you said, simple and clear so that's why I did this.

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 года назад

    I kept wondering why my opacity was not transferring to the game. Now I know why and how to solution it
    ! Thanks!

    • @zerobio
      @zerobio  2 года назад

      Awesome! All the best with your opacity in your games :)

  • @EntikaiCG
    @EntikaiCG 2 года назад

    Exactly what I was looking for. Thanks a ton!

    • @zerobio
      @zerobio  2 года назад

      And that's why I made this. I also had trouble finding exactly what I needed. So glad if this is useful.

  • @alistra6315
    @alistra6315 Год назад

    Thank you!!!

  • @al.wright
    @al.wright 2 года назад +2

    Мужик, спасибо! 👍🏼

  • @Svi3sa
    @Svi3sa Год назад

    Thank you so much for this, it really helped

    • @zerobio
      @zerobio  Год назад

      Great! I'm really glad to hear that.

  • @35KU
    @35KU 2 года назад +1

    Hi! Sorry for my english;
    the blend mode- alpha blend, the screen face refections and the shadow mode- alpha hashed don´t appears in my material settings. im working with 3.2 version
    thanks!

    • @35KU
      @35KU 2 года назад

      ok, i find the problem, i´m working with cycles :(
      Thanks anyway man!

  • @jelloserve7423
    @jelloserve7423 Год назад

    Thanks a lot for the tutorial ! That helped me a lot !

    • @zerobio
      @zerobio  Год назад

      Sure thing! Glad this was useful.

  • @kevin00l6
    @kevin00l6 Год назад

    Thanks!!

  • @yarosyari3516
    @yarosyari3516 Месяц назад

    If I wanna see my maps in blender, I must keep'em in same folder as added first time, is there a way to take scene to another place and have maps attached to the model as usually?

  • @JonNancyH
    @JonNancyH Год назад

    Thank you, this was great.

    • @zerobio
      @zerobio  Год назад

      Sure thing. Thanks for the feedback.

  • @Samz0501
    @Samz0501 2 года назад

    This was great. Thank you!

    • @zerobio
      @zerobio  2 года назад

      You're welcome! Glad if this was helpful.

  • @AdelHaiba78
    @AdelHaiba78 2 года назад

    Thank you very much Sir, I needed this, Regards.

    • @zerobio
      @zerobio  2 года назад

      Great to hear

  • @inear6171
    @inear6171 2 года назад

    i love you grangdaddy

    • @zerobio
      @zerobio  2 года назад

      Well if this is helpful, then I'm happy. Thanks.

  • @user-lo9tm6kb3m
    @user-lo9tm6kb3m 2 года назад

    thank you

  • @vetor1982
    @vetor1982 2 года назад

    awesome tks

    • @zerobio
      @zerobio  2 года назад

      You're very welcome 🙏

  • @leno944
    @leno944 2 года назад

    Thank you for this tutorial.

    • @zerobio
      @zerobio  2 года назад

      Sure thing, my pleasure

  • @CottonCandySharks
    @CottonCandySharks 2 года назад

    So helpful! Thank you!

    • @zerobio
      @zerobio  2 года назад

      Sure thing, glad it helps

  • @2011manbeast
    @2011manbeast 2 года назад

    Thanks for this sir.

  • @MrCans94
    @MrCans94 2 года назад +1

    Спасибо!
    8:54
    You have not selected OpenGL.
    I think this is a mistake?

    • @zerobio
      @zerobio  2 года назад +1

      As fsr as I know it only matters for normal maps which I don't often use

  • @Surya-zi7ts
    @Surya-zi7ts 2 года назад

    i didn't understand but i love this video👍❣️

    • @zerobio
      @zerobio  2 года назад

      Sorry if you didn't understand but thanks for watching.

  • @quillancarpenter1664
    @quillancarpenter1664 2 года назад

    Lovely video!

  • @denischetyrin6980
    @denischetyrin6980 11 месяцев назад

    tnx

    • @zerobio
      @zerobio  11 месяцев назад

      Sure thing :)

  • @papolone
    @papolone 10 месяцев назад

    Hi, thanks for the tutorial sir! I have a question: with that shader I try to have a label layer (just painted into the same mesh, no with 2 meshes like yours) above the glass but the label take the same opacity of the glass, doesn't matter if the layer is separate... Do you notice that?

    • @zerobio
      @zerobio  10 месяцев назад

      Yes, I have a solution for this but I won't be able explain it here for another couple of hours as I am busy with my kids. I will write you back as soon as I can.

    • @zerobio
      @zerobio  10 месяцев назад

      Try this ... create an image the EXACT SAME SIZE as the one you want to stamp onto the glass, ie for a rectangular label. Make the background BLACK and the foreground (rectangular shape) WHITE. So you now have two images the same size, the WHITE SHAPE on black background and the LABEL graphic. Both should be SQUARE, ie. 1024x1024. Export as PNG. In SP, create your glass material with alpha blending and opacity channel. Add a PAINT LAYER above the glass. Import the image with white shape as an ALPHA and import the LABEL graphic as a TEXTURE. On the paint layer properties, drag the white shape alpha onto the ALPHA ZONE (you can see that in my screenshot) and drag the mushroom texture image onto the BASE COLOUR. Turn the OPACITY of the paint layer all the way UP TO 1 for no transparency and click/paint to add the decal. You can adjust the roughness, height, metallic as you wish before you stamp the decal down. The alpha provides a solid colour base behind the label but just remember to make them exactly the same size. If you need more explanation, write me at kimmelelliott@gmail.com and I will help you out.

  • @Outmind01
    @Outmind01 Год назад

    Yeah, this works for eevee, doing what you suggest here in Cycles just gives me a black texture since there's no alpha blend to select.

    • @zerobio
      @zerobio  Год назад

      I tend to use eevee all the time so that's why I made this. Hope that's good for you. If not, I'm sure there are videos about glass in blender using the opacity map. Thanks.

  • @bodstor
    @bodstor 6 месяцев назад

    Hello! Cycles does not have these settings in the materials, what should I do? My opacity map doesn't work at all

    • @zerobio
      @zerobio  6 месяцев назад +1

      I often use Eevee. There are other ways to get transparency to work in Cycles. If you just search for "opacity map in cycles" you should find something. If you can't get it to work in Cycles, let me know and I will help out.

    • @bodstor
      @bodstor 6 месяцев назад

      thank you very much for the answer! I already found a solution, everything is fine now@@zerobio

    • @helloiamjack
      @helloiamjack 2 месяца назад

      @@bodstor What was your solution? Please share for others who are in the same position

    • @bodstor
      @bodstor 2 месяца назад

      @@helloiamjack If you work in Cycles, then the best option would be to connect the opacity texture to the alpha socket, and that’s it.

  • @trishaanagarwal8412
    @trishaanagarwal8412 2 года назад

    My glass is looking fine in substance painter but when I plug to texture maps in blender the mesh turns to purple color, pls help me

    • @zerobio
      @zerobio  2 года назад

      Hang on and I will write later but make sure you connect the nodes in blender correctly, ie opacity.png and transparent node thru mix shader. Also make sure you have enabled alpha blend for material. You may want to try backface culling on the material too. Then see if that all works for you and let me know. Otherwise take a screenshot of your nodes and email me at kimmelelliott@gmail.com so we can talk further. Don't give up, it will work.

    • @trishaanagarwal8412
      @trishaanagarwal8412 2 года назад

      @@zerobio Hey I have mailed you the issue with the images

    • @zerobio
      @zerobio  2 года назад +1

      @@trishaanagarwal8412 ok will check soon

  • @Tenchinu
    @Tenchinu 2 года назад

    worked all the way until the very end :(
    the opacity came in inverted. where there was supposed to have opacity, it came out black, and for what was solid, it made it transparent. Any clue why?

    • @zerobio
      @zerobio  2 года назад

      Hmm, if you are working in blender, a couple things I can think of: can you check that your polys are facing outwards on the glass. If they are facing inwards, you should flip them. That nay be something. Did you choose open GL in substance painter when you begin to bring in the model? If u let it default to direct x that may cause a problem, at least it does with normals. Did you set up the material properties in blender correctly with alpha blend or alpha hashed? Final thing you could try is, in the node setup, place an invert node after the opacity image map and see if that helps. Hope you can get it to work. If not, please consider writing me at kimmelelliott@gmail.com and attach a few screenshots of your node tree, your model with glass etc and we can try to solve it. Perhaps send your blend file, actually.

  • @naeembabakheil
    @naeembabakheil 2 года назад

    nice.. di we unwarp in blender or directly export to substance painter ?

    • @zerobio
      @zerobio  2 года назад

      Thanks. I unwrapped this in Blender.

  • @cybyr_
    @cybyr_ 2 года назад

    Thanks for the video.
    I had one small issue, I had to invert the opacity.png I made for it to work.
    Is there a way to avoid doing this in the future?
    Thanks!

    • @zerobio
      @zerobio  2 года назад

      Sure thing! You may be able to save a preset of sorts but I'm not sure so that opacity channel is always there. Let me know if you do cause I may want to

  • @motorcycle6818
    @motorcycle6818 2 года назад +1

    👍

  • @georgesirinidis6210
    @georgesirinidis6210 2 года назад

    May I ask a question here ? What If we had to write over the transparent surface a text that isnt transparent ? Or a logo ? I have tried and it works on Iray but In Blender (Cycles) the transparency channel seems to influence the solid letters (or logo) as well

    • @zerobio
      @zerobio  2 года назад

      Not exactly sure what you mean. Could you direct me to an image of the effect you are trying to achieve? If not here, email me at kimmelelliott@gmail.com

    • @jiosi
      @jiosi 2 года назад

      @@zerobio thank you very much I am sending you via email right now

    • @zerobio
      @zerobio  2 года назад

      @@jiosi good stuff. It may take me a while to get to that due to busy with my kids etc

    • @trishaanagarwal8412
      @trishaanagarwal8412 2 года назад

      @@zerobio Hey, I have mailed you the issue

    • @zerobio
      @zerobio  2 года назад

      @@trishaanagarwal8412 send me your blend file and all the textures for the glass including opacity. Don't need the lantern textures.

  • @Unknown3DBlender
    @Unknown3DBlender 2 года назад +1

    liked

  • @ero8016
    @ero8016 2 года назад

    Thank you so much!!!

    • @zerobio
      @zerobio  2 года назад

      Sure thing :)

  • @ecstasy6913
    @ecstasy6913 2 года назад +1

    very helpful, Thank you so much :)

    • @zerobio
      @zerobio  2 года назад

      I'm so glad, thanks.