BLENDER/SUBSTANCE PAINTER: CREATING NORMAL MAPS

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  • Опубликовано: 29 окт 2024

Комментарии • 17

  • @DECODEDVFX
    @DECODEDVFX 2 месяца назад +5

    Great video buddy.

  • @MichaelBullo
    @MichaelBullo 2 месяца назад

    This video is fantastic. I can't believe how much I just learned. Thank you.

  • @bodstor
    @bodstor 2 месяца назад

    Very interesting!

  • @sethgamesandmorehedleyh3049
    @sethgamesandmorehedleyh3049 2 месяца назад

    Very helpful, thanks :)

  • @SkemeKOS
    @SkemeKOS 22 дня назад

    Thank you!

    • @zerobio
      @zerobio  22 дня назад

      @@SkemeKOS sure thing

  • @lancyboi-t8t
    @lancyboi-t8t 2 месяца назад

    perfect

  • @curiousity271
    @curiousity271 2 месяца назад

    ❤Thanks Elliott

  • @TarekTrick-b4y
    @TarekTrick-b4y 2 месяца назад +2

    hi uncle how are you .

  • @juliaalder2007
    @juliaalder2007 23 дня назад

    Hello! 😊 Is there an advantage over rendering the alpha (just white on black) and use it in the height channel with an anchor point?

  • @a_vac254
    @a_vac254 Месяц назад

    Hello! Perfect video. Can you tell me how I can bake a very fine mesh, say, like on microphones or speakers. Yesterday I spent almost the whole night solving the problem, but my result is not satisfactory) Perhaps you can give me advice. Thank you for your video tutorials!

    • @zerobio
      @zerobio  Месяц назад

      I'm not sure what the best solution would be for baking that. I would tend to create the texture for the microphone or speakers in Substance Designer or Painter so wouldn't really have to deal with the same issue. Hope you can solve it, I'm sure it can be done.

    • @a_vac254
      @a_vac254 Месяц назад

      @@zerobio Yes, I also use Substance Painter to create textures, but Substance does not give the entirely correct effect, or I still have little experience. In any case, your other video on creating a window grill helped me approach the problem from a different angle. Thank you.)

    • @zerobio
      @zerobio  Месяц назад +1

      @@a_vac254 excellent. Well if you want to talk more about it or show your progress write me at kimmelelliott@gmail.com

    • @a_vac254
      @a_vac254 Месяц назад

      @@zerobio
      Oh, that would be great, today I’ll try to solve this problem on my own, if I still have difficulties, I will be very glad of your help. Thanks a lot.

    • @zerobio
      @zerobio  Месяц назад +1

      @@a_vac254 yeah I'd like to see what you're working on