KeyShot Quick Tip - Post-Processing Renders in KeyShot

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  • Опубликовано: 5 сен 2024

Комментарии • 8

  • @FaddyVFX
    @FaddyVFX 3 года назад

    Impressive, good and Nice video, well done, you have very nice talent, awesome and wonderful to watch, , 😊

  • @kdrjewels6616
    @kdrjewels6616 3 года назад

    Keyshot please if you can help. While putting Animation renders in the queue the output video has flickers. same if we do without putting in the queue then renders perfect.

    • @lomovcev-sv
      @lomovcev-sv 3 года назад

      May be a small number of frames are possible.
      (Optimal 30 FPS.)

    • @kdrjewels6616
      @kdrjewels6616 3 года назад

      @@lomovcev-sv using 40 which is default

    • @marcowodarz-burmester7728
      @marcowodarz-burmester7728 3 года назад +1

      I only use the render option max samples in animation to prevent flickering and make sure that every frame has the same quality.

    • @kdrjewels6616
      @kdrjewels6616 3 года назад

      @@marcowodarz-burmester7728 haw much samples u use for animations?

    • @marcowodarz-burmester7728
      @marcowodarz-burmester7728 3 года назад +1

      @@kdrjewels6616 this depends on the materials, physical lights, caustics, etc. You can use the live render port and and the infos from the heads up display - just let the view port res up to a quality, you're happy with and adapt the sample value to the animation, so each animation frame has the same quality.
      Just take a look into the KeyShot forum, where you can find a ton of helpful entries to this topics
      CheerEO
      Marco