You know for someone who plays competitively in StarCraft, they would understand that having a proper army would help counter whatever your enemy is throwing at you, Defilers casting Dark Swarm on your bunkers/photon cannons? Have units that can counter the Dark Swarm like Firebats for Terran and Zealots for Protoss. I can't comment if it would affect sunken colonies but the same rule applies there as well with the Zerglings if it does. To say something is OP but be a part of a game's community when you should know the game inside and out like a competitive player tends to do and act like there's nothing you can do to counter it, is just stupid.
@@cursedhawkins1305 having to answer a really cheap unit that gets to spam because of consume with dozens of subpar units compared to others means that it is op, in no way in hell it's balanced that a single spammable spell can negate most of the units in the game
@@superbeta1716 No offense but who's fault would it be if you're put in that position to begin with? StarCraft as a game is all about map control when it comes to your economy, if your opponent is being allowed to do this then you have nobody but yourself to blame! There's plenty of ways to counter a Defiler heck even their energy itself can be countered when you use Dark Archon's and use Feedback on them, which in turn also deals damage so the more energy they have the more damage they receive!
@@superbeta1716 Science vessels exist too you know? Irradiate guarantees a defiler kill. and Siege tanks are a game defining unit in all Terran matchups. with outcomes often coming down just to how the siege tank performs. and many other games depend on how well the Terran and Zerg can protect their spellcasters. Defilers represent one of the zergs only option to deal with the insane efficiency of Terran units. Oh and Firebats trade very well against Zerglings regardless. on a side note I hardly see defilers or Science vessels at lower levels of play. As it turns out they are really hard to use correctly so many new players ignore them in favor of more straightforward tactics.
@@mwperk02 Which is probably where the majority of IMBA claims come from most StarCraft players, newer players aren't making full use of the toolbox so when they go up against someone who is so to them it's IMBA (not saying there aren't legitimate IMBA claims but most just seem to be made from players who think something's IMBA when in reality it's not). I mean going back to the dark archon's feedback ability the defiler only has 80 health, meaning just the 200 base energy they start with would literally kill them if a protoss player spots them and sends a dark archon to feedback them. "Drains a target's energy and deals damage equal to the amount of the energy drained. The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size." And that ability only costs 50 energy to cast meaning a freshly created dark archon can instantly kill a defiler the second it turns up or even emerges out of the ground as that's when a zerg player would be about ready to use dark swarm if they were keeping them hidden.
@@digi_edits Monster? I'll show you a real monster... "Take a group of Ultralisks, Defense Matrix them and also Irradiate them. Send them into swarms of *Medics*. Do the Medics survive by self-healing before the Ultras die by Irradiate?" Mwa ha ha ha ha ha!
@@skyvipers it takes 2 castings of irradiate to kill an Ultralisk. Irradiate deals 249 damage in 25.2 seconds regardless on how much armor they have. With 2 castings (staggered, 2nd cast right after the first one wears out), it'll kill the Ultralisk in around 40 seconds. If you have a swarm of medics, all if all ultralisks are irradiated at the same time, they have ~40 seconds to kill every medic. With DMatrix, this increases their timelimit to somewhere around 272 seconds! Irradiate does 9.88 damage per second and to bio units directly adjacent to it. Iradiates from multiple sources do(?) stack. Couple this with 20(23 fully upgraded) damage from the Ultralisk per attack (every 0.63 seconds, >31~36 damage per second.) Single medic dies in roughly
In the first battle, how many kills belong to tank's friendly fire? And in the second battle, how many kills belong to friendly defiler's cannibalism? XD
He's immune to spider mines because he's hovering above ground. Workers, Vultures, Archons do not trigger mines. (Technically HTs also hover above ground but they still trigger mines for some reason)
Another interesting question is if the archon would take damage from a spider-mine triggered by another groundunit of the same team, a zealot etc. I mean if it were hovering close enough to them during explosion?.
@@fistofzen2158 Yes they will. In fact I think Raynor did not help himself in that fight by being so close to his own spider mine, as he could get hit by it. So if the Archon was moving exactly alongside the Marines, he may ended up taking the collateral damage, that'd be the only way for Vulture to win without micro.
looooooool that Archon victory, I thought maybe the Vulture would win from faster speed and being able to micro but I guess the driver just thought "nope, this is how I die"
I really thought that such (big) pack of tanks could stand agaisnt the infinite stream of zerg units, BUT you have shown to me there is a hope for Zerg to overcome them!😄
Infested Terran recall on to a Terran base. Medics and hydras vs medics and marines. 30 x Bunkers(3 ghosts (no lockdown) + 1 medic) vs 12 carriers (8 interceptors). Firebats + plus irradiate + d-matrix vs speed zealots. Irradiated dragoons vs mass zerglings.
A number of units are technically 'floating' and dont trigger spider mines. These include all workers, vultures and archons. Probably some other units im not aware of too. You can tell which units do because they have a short 'acceleration' and 'deceleration' to their movement just like flying units rather than instantly moving at full speed/instantly stopping.
Arbiters (Recall and Stasis Field) + Protoss Army (Dragoons, Zealots, Observers...) VS Zerg Island Base (Spore Colony and Lurkers). Dark Archons VS Ultralisks + Hydralisks + Zerglings Terran Army VS Protoss Base (Photon Cannon, Reavers, Zealots, Dragoons, High Templars...) Zerg Army VS Terran Base (Bunkers, Turrets, Spider Mines, Tanks, Marines, Science Vessels...) Protoss Army VS Zerg Base (Sunken Colony, Spore Colony, Lurkers, Zerglings, Hydralisks, Queens...) ... or vice versa.
The ability of some units to float has always been a thing, I feel because otherwise Vultures would be too OP with their speed as they could just zoom into a mineral line, drop a mine and decimate workers. However I didn't learn until this video that Archons also could float
Given the trackrecord of the Siege Tanks on the channel, i'm guessing the Zerg will win this one, and i was right unfortunately, not that i dislike Zerg, but i just like the Siege Tanks. The Defilers vs Marines really threw me off, but i had to assume that the Defilers had to be really good to win this, and yeah, that was pretty brutal, haha. A lone Vuture, that has to be the winner, the mines will probably take care of the rest and it'll be between the Archon and the Vulture, or so i thought, pretty hilarious ending though. Protoss are my favorite SC units, so i will usually root for them, not lucky this time. Round 2, Protoss Army, this time it was lucky. 3-2 Score for me.
In BW, workers, Vultures, Archons and Dark Archins are all classified as "hovering" units. The only significance this has is to determine whether or not they will trigger Spider Mines. Oddly, High Templar are not considered a hovering unit.
I was correct with my predictions for fights 1-3. 4th was wrong. 5th - just starting to watch) Firstly, I have no clue who should win. Secondly, if I don't write this comment now, I'll forget about it after the Epic)
My ideas would be to have more Protoss vs Zerg, so we do not know who will win and we have to guess. It's too easy to just bet against Terran and most of the time we will be correct.
great video. But I'd like to ask how did you get the game to switch between remastered graphics and cartooned. I always have between Remastered to original or Cartooned to original.
Fight 1: Zerg speed Ultra basically wins the fight as long as they connect. But siege tanks… they are still incredibly good. Fight 2: Defiler is OP. Imagine what they could do in Starcraft 2. (Sudden strike in nova covert ops defiler is a pain to deal with) Fight 3: At least spider mine isn’t as annoying as widow mine. Also forgot that archon can’t trigger spider mine, but will DEFINITELY trigger widow mine. Fight 4: Interesting idea. Didn’t realise Zeratul was still amazingly good without all of those abilities. And Carrier is BAD BAD BAD BAD BAD BAD BAD BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Fight 5: WHAAAAAATTTTTTTTTTT??????????????????
@@StuGames even in SC2 carrier isn’t that great, they are like a bunch of severely overpriced flying marine. Btw, maybe you could think about StarCraft 2 fight club, especially those coop units and now “fourth faction” custom mod factions to play with. Tons and tons of contents. PS: just noticed you mentioned that on the way 1 year ago. Time flies FAST.
make a kerrigan player controlled aganst an army. Or oyu can make 4 Protoss probes cannon rush each other :D Also maybe the production one you did in C&C asswell. Firebats vs Zealots vs Lings vs mariens.
Okay I laughed when that Archon just flew over the remaining spider mines and straight up killed the vulture =D
I thought is player controlled....so vulture may win there with upgrades
@@mgtowstanleyzoltanov9808 The micro battle would've lasted 100 years. :D
@@poiuyt975 vulture does full dmg to archons shield..
@@qilongli It's still almost 20 shots. 🙂
The Protoss heroes would've won if they steered the Ganthrithor into a collision course with the Hyperion
lmao
He didn't study tactics boy
topkek
*HERE COMES THE GANTRITHOR!*
here comes the nral simps
Last Goliath: Desperately trying to finish off the two carriers before dying
Science vessel: puts defense matrix on siege tank
Can you take the "Zergling + Defiler vs Marines" but dub it over with Artosis losing his mind about how OP defilers are for the entire duration?
You know for someone who plays competitively in StarCraft, they would understand that having a proper army would help counter whatever your enemy is throwing at you, Defilers casting Dark Swarm on your bunkers/photon cannons? Have units that can counter the Dark Swarm like Firebats for Terran and Zealots for Protoss. I can't comment if it would affect sunken colonies but the same rule applies there as well with the Zerglings if it does. To say something is OP but be a part of a game's community when you should know the game inside and out like a competitive player tends to do and act like there's nothing you can do to counter it, is just stupid.
@@cursedhawkins1305 having to answer a really cheap unit that gets to spam because of consume with dozens of subpar units compared to others means that it is op, in no way in hell it's balanced that a single spammable spell can negate most of the units in the game
@@superbeta1716 No offense but who's fault would it be if you're put in that position to begin with? StarCraft as a game is all about map control when it comes to your economy, if your opponent is being allowed to do this then you have nobody but yourself to blame! There's plenty of ways to counter a Defiler heck even their energy itself can be countered when you use Dark Archon's and use Feedback on them, which in turn also deals damage so the more energy they have the more damage they receive!
@@superbeta1716 Science vessels exist too you know? Irradiate guarantees a defiler kill. and Siege tanks are a game defining unit in all Terran matchups. with outcomes often coming down just to how the siege tank performs. and many other games depend on how well the Terran and Zerg can protect their spellcasters. Defilers represent one of the zergs only option to deal with the insane efficiency of Terran units. Oh and Firebats trade very well against Zerglings regardless.
on a side note I hardly see defilers or Science vessels at lower levels of play. As it turns out they are really hard to use correctly so many new players ignore them in favor of more straightforward tactics.
@@mwperk02 Which is probably where the majority of IMBA claims come from most StarCraft players, newer players aren't making full use of the toolbox so when they go up against someone who is so to them it's IMBA (not saying there aren't legitimate IMBA claims but most just seem to be made from players who think something's IMBA when in reality it's not). I mean going back to the dark archon's feedback ability the defiler only has 80 health, meaning just the 200 base energy they start with would literally kill them if a protoss player spots them and sends a dark archon to feedback them.
"Drains a target's energy and deals damage equal to the amount of the energy drained. The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size."
And that ability only costs 50 energy to cast meaning a freshly created dark archon can instantly kill a defiler the second it turns up or even emerges out of the ground as that's when a zerg player would be about ready to use dark swarm if they were keeping them hidden.
That 200 IQ hydra using stairs to get to high ground in the first fight :)
JAJAJJAJA
I never know archon are immune to spider mines. I always back my units when I saw them but I didn’t know archons didn’t trigger the spider mines
Neither do vultures. They do not walk, they hover, so the mine will not sense them
@@KINKYmustache does that mean High Templar are immune as well?
I believe probes are immune to spider mine
But enough sieged tanks are immune to archons ;-)
@@maximus28549 No, HTs trigger sider mines.
Take a group of Ultralisks, Defense Matrix them and also Irradiate them. Send them into swarms of Marines.
You monster
@@digi_edits Monster? I'll show you a real monster... "Take a group of Ultralisks, Defense Matrix them and also Irradiate them. Send them into swarms of *Medics*. Do the Medics survive by self-healing before the Ultras die by Irradiate?"
Mwa ha ha ha ha ha!
@@skyvipers it takes 2 castings of irradiate to kill an Ultralisk. Irradiate deals 249 damage in 25.2 seconds regardless on how much armor they have. With 2 castings (staggered, 2nd cast right after the first one wears out), it'll kill the Ultralisk in around 40 seconds.
If you have a swarm of medics, all if all ultralisks are irradiated at the same time, they have ~40 seconds to kill every medic.
With DMatrix, this increases their timelimit to somewhere around 272 seconds!
Irradiate does 9.88 damage per second and to bio units directly adjacent to it. Iradiates from multiple sources do(?) stack. Couple this with 20(23 fully upgraded) damage from the Ultralisk per attack (every 0.63 seconds, >31~36 damage per second.) Single medic dies in roughly
And plague on marines/medics:P
Dark Swarm, fair and balanced!
Cries in artosis
Firebats exist for a reason
@@gdobrocsi Siege tanks should make pulp from zerlings/marines/zelots/workers/firebats/ghosts and other smal units with their tracks
I've learned something today: Archon hover. I imagined him chasing the vulture on a carbot animation style.
I see Zeratul did all the heavy lifting for the protoss as usual.
You should've had Tassadar say "Here comes the Gantrithor!"
Best rts channel, always so creative
Thanks! 😊
If Vulture did micro he would win
In the first battle, how many kills belong to tank's friendly fire?
And in the second battle, how many kills belong to friendly defiler's cannibalism? XD
Tanks destroyed friendly fire: 47
Zerglings devoured by defilers: 77
@@StuGames So Marines only killed 34 zerglings.
@@StuGames can repeat tank battle vs ultras but tanks in checkers position so they won't splash damage eachother ?
Yeah, tanks should have won that battle.
5:52 WAIT! He’s a really IMMUNE?? How?? I’m very shocked and surprised
6:09 And Alexei have real voice commands?? 😳😳
He's immune to spider mines because he's hovering above ground. Workers, Vultures, Archons do not trigger mines. (Technically HTs also hover above ground but they still trigger mines for some reason)
Alexei don't actually have unique voice set, he uses same voicelines as normal ghosts instead
Another interesting question is if the archon would take damage from a spider-mine triggered by another groundunit of the same team, a zealot etc. I mean if it were hovering close enough to them during explosion?.
@@fistofzen2158 Yes they will. In fact I think Raynor did not help himself in that fight by being so close to his own spider mine, as he could get hit by it. So if the Archon was moving exactly alongside the Marines, he may ended up taking the collateral damage, that'd be the only way for Vulture to win without micro.
@@peerawat9x alright, thanks for a good answer to that question.
Keeping up the good work I see :)
And rocking that WC2 music
Also tanks op...
"2 defile-" yep, this fights already been decided!
Carrier has arrived!
This is great! I didn't see ever more interesting battles in Starcraft!
At the first fight, the moment the ultralisks broke through, it was all over too soon.
That Vulture + Spider Mines against the Archon is actually a stalemate because there is no detectors for the Archons to kill the Spider Mines
Vulture is able to juke the shit out of archon
looooooool that Archon victory, I thought maybe the Vulture would win from faster speed and being able to micro but I guess the driver just thought "nope, this is how I die"
I really thought that such (big) pack of tanks could stand agaisnt the infinite stream of zerg units, BUT you have shown to me there is a hope for Zerg to overcome them!😄
"overcome them" is why they win
Poor Terran, couldn't catch a break. So many L's on this one. Apart from the heroes, cause Protoss heroes are a meme.
Unthinkable
Love you'r StarCraft videos mate !
I've been a fan of StarCraft since late 90's.....
5:46 Harold running late for a team meeting as always.......
6:37 Duke should say where'd you study tactics boy
"I am prepared to go all the way"
Great video btw
Carrier has indeed arrived!
I've been playing this since the late 90's and I didn't know that floating units go undetected by the mine. what a FUCK!
Infested Terran recall on to a Terran base.
Medics and hydras vs medics and marines.
30 x Bunkers(3 ghosts (no lockdown) + 1 medic) vs 12 carriers (8 interceptors).
Firebats + plus irradiate + d-matrix vs speed zealots.
Irradiated dragoons vs mass zerglings.
8:25 That
Disruption Web was so beautiful !
The not retreating out of it? Not so beautiful. These were not fixed-placement units.
Love these videos dood! How about an attacking force versus a campaign style base? Or a fortress something along those lines.
I didn't mean to watch this whole video, I just wanted some interesting background to look over at.
Fight 3 is basically the vietnam war
Switching to the Cartoon version frequently is amazing:)
How and why are Archons immune to Spider Mines????
A number of units are technically 'floating' and dont trigger spider mines. These include all workers, vultures and archons. Probably some other units im not aware of too. You can tell which units do because they have a short 'acceleration' and 'deceleration' to their movement just like flying units rather than instantly moving at full speed/instantly stopping.
Blasting that poor defenseless harmless observer with the Yamato cannon was just pure spite.
CARRIER HAS ARRIVED
Arbiters (Recall and Stasis Field) + Protoss Army (Dragoons, Zealots, Observers...) VS Zerg Island Base (Spore Colony and Lurkers).
Dark Archons VS Ultralisks + Hydralisks + Zerglings
Terran Army VS Protoss Base (Photon Cannon, Reavers, Zealots, Dragoons, High Templars...)
Zerg Army VS Terran Base (Bunkers, Turrets, Spider Mines, Tanks, Marines, Science Vessels...)
Protoss Army VS Zerg Base (Sunken Colony, Spore Colony, Lurkers, Zerglings, Hydralisks, Queens...)
... or vice versa.
Still waiting for that 500 dragoons vs 10 guardians and a ramp
LMFAO that one marine at 5:48 got sent to all the hells in all sectors of the galaxy
I hope this series comes back soon
:c
Please do a all Terran heros vs Zerg hero (With Kerrigan and Durran)! :D AWESOME VIDEO!
The heroes battle would be cool if you use all of them like Marine Raynor, Zealot Phoenix and also the bonus ones like Alan Shezar
Damn I feel cheated from the archon hahaha, good one
Got every one right except the archon. Haven't played sc1 in forever and forgot spider mines wouldn't attack it.
No matter what composition, the biggest enemy (or ally) of ANY race
is SC1 pathing XD
Uff el enfrentamiento 5 estuve increíble... con todo esa carga gráfica el starcarft 2 ya estaría congelandose.
How did you made this? :) It's excellent!
map editor and lots of video editing!
@@StuGames Thank you!
zeratul's work is ultimately undone, poor man
More tests plz.
Never underestimate the Defiler.
What is that animated mod for starcrafy? I wanna play game like that :D
I wanna see more!!!
Please. Made a tutorial of how create these type of levels and maps
Nice
Давно ждём видео
we need more fightclubs
The reavers at the end seemed pretty trash.
Hold up! How did that Archon not proc those Spider Mines?
it floats, just like the vulture and all 3 workers
@@aceshighdueceslow Is that a feature of the remaster, or has that always been the case and I just haven't noticed?
The ability of some units to float has always been a thing, I feel because otherwise Vultures would be too OP with their speed as they could just zoom into a mineral line, drop a mine and decimate workers. However I didn't learn until this video that Archons also could float
I love “among us” design!
it's a webseries called StarCrafts that predates Among Us by years.
The final battle was epic
Amusing
Those defilers ate good tonight
Freaking A, the streak was finally broken
I dare you to name your son GANTHRITOR
Wow amazing!
Given the trackrecord of the Siege Tanks on the channel, i'm guessing the Zerg will win this one, and i was right unfortunately, not that i dislike Zerg, but i just like the Siege Tanks.
The Defilers vs Marines really threw me off, but i had to assume that the Defilers had to be really good to win this, and yeah, that was pretty brutal, haha.
A lone Vuture, that has to be the winner, the mines will probably take care of the rest and it'll be between the Archon and the Vulture, or so i thought, pretty hilarious ending though.
Protoss are my favorite SC units, so i will usually root for them, not lucky this time.
Round 2, Protoss Army, this time it was lucky.
3-2 Score for me.
Ayy I got my hero battle request. Booyah!
My caveman brain is enjoying this too much.
how do you make the units say stuff?
Infested terrans + matrix vs goons :)
Very Nice Starcraft 1
In BW, workers, Vultures, Archons and Dark Archins are all classified as "hovering" units. The only significance this has is to determine whether or not they will trigger Spider Mines. Oddly, High Templar are not considered a hovering unit.
Defilers literally overpowered.
love the warcraft 2 music
Hidralisk vs marine
I was correct with my predictions for fights 1-3. 4th was wrong. 5th - just starting to watch) Firstly, I have no clue who should win. Secondly, if I don't write this comment now, I'll forget about it after the Epic)
My ideas would be to have more Protoss vs Zerg, so we do not know who will win and we have to guess.
It's too easy to just bet against Terran and most of the time we will be correct.
I think the Siege Tanks got killed more by other siege tanks than by the zergs.
I don't remember a hero observer 🤔
the fight would have been silly without detection 😣
Did the science vessels shoot EMP shockwaves against protoss units?
It does not do everything but it helps a lot!
I chose not to use EMP and feedback, because then it would all come down to who gets to burn the other players spellcaster energy first
@@StuGames I see you also let the terran army attack across their own minefield, a dubious proposal.
I live these!
5:26 i love the slaughter
That good old unit pathing xD
Did those defilers have infinite energy?
Could you make a resources lost count?
great video. But I'd like to ask how did you get the game to switch between remastered graphics and cartooned. I always have between Remastered to original or Cartooned to original.
@stu please do one of infected kerrigan vs either Zeratul, Tassadar or Duran
I swear in all of these with carriers it appears none of them are carrying any interceptors.
they just get destroyed very quickly
OMMMMMMMMMMGGGG.. I LOVE STARCRAFT!! lml
3:21 how the hell did this turn into Club Penguin all of a sudden?
@Stu How do you zoom out so much?
You can zoom out in replays, or in Single Player if you type "zoom zoom" into the chat
Fight 1: Zerg speed Ultra basically wins the fight as long as they connect. But siege tanks… they are still incredibly good.
Fight 2: Defiler is OP. Imagine what they could do in Starcraft 2. (Sudden strike in nova covert ops defiler is a pain to deal with)
Fight 3: At least spider mine isn’t as annoying as widow mine. Also forgot that archon can’t trigger spider mine, but will DEFINITELY trigger widow mine.
Fight 4: Interesting idea. Didn’t realise Zeratul was still amazingly good without all of those abilities. And Carrier is BAD BAD BAD BAD BAD BAD BAD BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fight 5: WHAAAAAATTTTTTTTTTT??????????????????
Carriers aren't bad, but battlecruisers have high armor so the interceptors only tickle them =)
@@StuGames even in SC2 carrier isn’t that great, they are like a bunch of severely overpriced flying marine.
Btw, maybe you could think about StarCraft 2 fight club, especially those coop units and now “fourth faction” custom mod factions to play with. Tons and tons of contents.
PS: just noticed you mentioned that on the way 1 year ago. Time flies FAST.
make a kerrigan player controlled aganst an army.
Or oyu can make 4 Protoss probes cannon rush each other :D
Also maybe the production one you did in C&C asswell.
Firebats vs Zealots vs Lings vs mariens.
wtf, why mines didn't hit archon?
Archons are hovering and don't trigger mines! That fight was a Starcraft knowledge test =)
They also don't hit vultures and workers if I am not mistaken ;)
500 tanks against 1 wraith...
No but on a more serious note, do you have something with "Nuclear Launch Detected"? It would be interesting...
check out Ep. 5 and 6
Genial!
Seige tank good unit. Unless it shoots itself.