StarCraft Remastered FIGHT CLUB Ep. 6
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- Опубликовано: 13 июн 2024
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Watch huge A.I. armies battle it out in the StarCraft Remastered (Brood War) Fight Club. Can you predict the winner of each round?
In Episode 6 of the Fight Club, Zealots, stack glitched SCV's, Lurkers, Zerglings, Marines, Ghosts, Nukes, Dragoons, Scourge, Valkyries, Mutalisks, Scouts, Carriers, Battlecruisers, Protoss Army and Zerg Army fight AI battles in the Fightclub arena. Thumbnail: 100 Zealots vs 100 SCV's: Impossible?!
Timestamps:
0:00 Fight 1
1:22 Fight 2
3:28 Fight 3
5:20 Fight 4
7:00 Fight 5
8:12 Fight 6
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Attributions
freesound.org/people/kwahmah_... - Игры
The 100 SCVs fused into an Archon
100 SCVs vs 1 Archon
🤣🤣
Wtf😂
100 scvs vs 100 zealots? What? *sees mineral fields* Oh yeah, it's time to abuse some glitches
What’s the glitch?
@@jackdaone6469 workers ignore collision when going to a mineral patch. this isn't a glitch and is a design feature so that they don't block each other going to the mineral patches. The glitch part is that you can send them to a mineral patch, then I believe you queue a ton of move commands to the vespene gas geyser and it glitches them, making them still ignore collision even though they aren't mining minerals anymore.
So they patched it? Cause there’s no way you can ban it unless it’s patched.
@@celticjordan1 it's banned from tournaments not in game
"That is literally cheating"
-some angry terran streamer
Love artosis
"That other terran player whose nickname evokes extreme speed would have won anyway"
- some angry terran streamer's commenter
@Booby Belly u mad
@@phaenon4217 He was banned out of Arti's streams probably lol, then during Ban/Unban they chose to keep him banned for missing brain cells. This is only a legend.
the fact that i was there live when it happened rofl , everyone knows that shit is cheating
Fun fact: SCVs have less attack range than that of Probes and Drones but attack slightly faster.
and more hp
SCVs are probably the best worker unit for FIGHTING, because they have 60hp and slightly larger attack speed.
But pretty sure they're all equally good for getting minerals/gas.
@@Gloom_Shroom_Gaming Actually I think they may be a bit weaker when getting minerals/gas, since they have lower accelerations than the other workers if my memories are correct.
AND REMEMBER ALL WORKERS(AND YES, THE SCV) DEALS "NORMAL" DAMAGE. Which means it suffers no damage penalty regardless of unit size category. So it will always deal the full 5 damage! The only thing that can protect you is armor upgrades.
Loved the Artosis comment about the SCV drill, I got that reference lol.
I didn't... What's up with that?
@@komemiute There is this one video of him completely raging out because he lost to someone on ladder because his opponent used this trick on him, that audio cue in this video was just the beginning of him starting to freak out over it lol. I'm glad Stu also appreciates a good Artosis Rage Session.
@@skyvipers Rofl! Brilliant, will check.
00:36 Hmmm... Forbidden technique huh?
I call for a rematch with the ultralisks!
I agree with you General. This needs a rematch.
Plot twist. Uses SC2 ultras instead.
@@lancelindlelee7256 if sc1 ultralisk had splash damage it would be unstoppable Lol
@@lancelindlelee7256 Double plot twist. Uses SC2 SCVs as well.
@@lancelindlelee7256 splashhhhh
"Scourge Vs. Battlecruisers"
I remember this mission from Heart of the Swarm
It’s just like Kamikaze unit in WW II 🇯🇵 . US Navy would have been completely wipe out if there were 1000 or 10,000 Kazmikaze attacking together at once 💥 , world history would change dramatically 🌏 . This “ scourge VS. Battlecruisers “ is the another proof that suicide bombers are always super scary shits . 😱
The lurker fight truly showed the most powerful enemy of any SC player: pathing.
"Systems functional"
Those dragoons against ghosts gave a whole new meaning to the phrase "more stuff beats less stuff"...
Hmm yes, the ramp, the greatest enemy of any unit in Sc1.
No kidding. When I was a boy I want to write out a grand force of 120 hydralisks and sent it up to attack Duke‘s camp in one of the early Zerg missions. He had some siege tanks in bunkers on the Cliff but I figured by numbers would help with getting past that. I lost the entire force and had to restart the mission.
@@Mortablunt It is the mission when you protect the Chrysalis in Char against White Terran right? The ramp fcked me up so much I switch to a shit ton of mutalisks instead and even then those stim pack marines almost melt them all.
@@nguyenphamthanhgiang8951 Probably is. i got my copy of Starcraft somewhere if I really wanted to check. I found the trick was to spawn about 24 mutalisks, run in to kill something, and then retreat while their regeneration brought them back to fighting strength. Do that to clear a landing zone, kill the missile turrets, and then use overlords to drop in a ton of zerglings to kill the tanks, which can't hit them up close in seige mode. And then roll in simultaneously from the lower region with hydralisks on one side and mutalisks on the other.
@@Mortablunt lol i tried to do that too but with zerglings, i was forced to use droplords and mutalisks which i didnt like cause they didn't feel swarmy XD
that ramp sure would be slippery with blood..
No way the marines were losing, range advantage too good.
6:59 "Where'd you study tactics, boy?"
Unthinkable.
Is the Nral weeb fandom also here? Amusing.
Omg. That ZvP fight (6) was epic!
The carriers would still have probably won, but I feel like the overwhelming margin was mainly cause of the attack-moved scourges going after the interceptors stead of carriers themselves
Well, if I remember the damage correctly, it takes six scourge to destroy one carrier maybe add two more if upgrades are involved so if all six scourge are tied up with the interceptors they won't even touch the carrier.
Wow, who knew that mineral-walking SCVs were the most devastating weapon in the Terran arsenal
who would win, 200 mineral walking SCVS, or ONE Reaver scaraby-boi?
@@JKRevanBR or 1 siege tank, or 1 ultralisk...
@@anjhindul sc1 ultralisk would lose.
@@anjhindul SCVs while moving were using several "fields". One should would only target maybe 1/3 of them.
What would be interesting is 2 Archons vs these SCVs. Due to their range, Archons might actually have flawless victory.
Lol, the three zealots on the flank at 7:40 be like:
"WE CANNOT HOLD!"
Wasnt expecting to hear Artosis in this video🤣🤣🤣🤣🤣
Lol the artosis "that is cheating" quote. Nice.
1:45 - That FIGHT cue was right on time with wc2 soundtrack hahaha
You make really fun content! I’ve been enjoying all of your speed runs and skirmish videos too. I’d love to see you break Tiberian Sun’s campaign if that’s possible!
Jup!
Yup!
I wanna to it some day but I think there's a chance that there will be a Remastered version, so I'm doing some other stuff first!
@@StuGames Sounds okay for me :D
@@StuGames I can work with that!
I don't know why these are so fun to watch! Keep them coming!!
Best way to start a Sunday to wake up to this and watch it while eating breakfast.
Keep up the hard work
No only sunday, also tuesday, trust me haha
“It is a good day to die”
"when you know the reason why"
Always nice to see zerg lose. Good call showing off the hax strats too.
It's good to know that 12 lurkers on a ramp is effectively unbeatable
This has to be the first time where I got 90% of my guesses correctly.
The only ones that caught me off guard was the Mutas vs Scourge and I busted on Ghosts vs Dragoons. Other than that, I'm really happy with my guesses.
the last battle was epic. like how it would really be in a war between the two races.
best episode so far, instead of straight matchups where there's none, gimmicky and to the point about the engagements.
AND I KNEW I WAS RIGHT ABOUT THE PROTOSS ARMY FORMATION (and the abilities helped alot)
Thanks so much for all your hard work making this amazing video
This is so satisfying. Man those cruisers stood no chance
Someone can explain to me how the "illegal SCV technique" actually works?
This kinda explains it and its also the source for Arto's quote: ruclips.net/video/MQDunStj860/видео.html
legit shown in this video
need to clic on gas and shift attack move into the ground , u can use the pathing patterns to abuse it , it's an illegal drill
@@arivald6677 But if Blizzard viewed it as cheating, yet also did nothing about it to patch it, where's the standard? Because SCV rushes were something that people did all the way back in the original SC1 some even thinking it wouldn't have worked because they saw it as a fucking joke. Someone even got annoyed at the commonly used Zerg rush tactic and they probably even saw that as cheating.
@@cursedhawkins1305 Its not rush itself that's the problem. Its all about bug using. Those SCV are stacked so they attack all at once and go through any obstacles. They are basically Mutalisks at this point.
Love these SC1 videos. Keep it up!
Amazing, just amazing.
Thank you!
Loved the dragoons in the back in the final fight :D
These are awesome I love it keep up the great work
Great video! I get so excited when I see a new one! suggestion: you could do some fights with heroic units, or mirror battles like tvt, or zvz, or pvp.
I can't breath everytime watching this series!
There was no question at all that the marines were going to win the three way with lings and zealots.
The zealots could have won against the lurkers with some micro, you can already tell they were starting to overwhelm the lurkers a bit. Have one of the zealot groups go in one direction away from the lurkers and have the next wave instead go the opposite direction, that way the impale attack is going to the right/left of the ramp and not straight down the center, which will cause even more zealots to survive the climb. Then, there will be to many in a circle for lurkers to kill
Or with an other order like marines then zealots then zerglings or zealots then marines then zerglings.
the ultimate enemy... bad ai pathing
that first fight wasnt a glitch you mearly called for the ultra scv those others you could see? just his after images
these are so fun to watch
Wow! 1200 to 5 on lurkers! That was a lurkers wet dream though. 12 on one spot with a bottlenecked pass.
I wonder with Dragoons vs ghosts why not leave 1 nuke to drop it on Dragoons that are already attacking command centers.
god i love sc1 sound effect and OST
it bring all sweet memories back
That last fight was epic
Dark swarm VS aribter cloak and stasis
Warcraft 2 human ost when zerling attacks lurker makes me laught+feelings nostalgic 😀
9:39
Reaver be like: "Aighh, I'mma head back"
Cool videos!
Thanks for the video!
All these scourge scenarios making me want some infested terran fights next video :)
Wow this was a great collection!
Great series, Stew!
Loved WC2 music.
What an awesome implementation!
Always entertaining :D
Lol the dark swarms and carriers make that last fight even messier.
Something satisfying about this video
9:42 - Reaver on the top - "Oh, fuck this shit!"
Perfect Dinner content
This is like a starcraft lightshow
With all 500 SCVs stacked like that if I remember correctly they do 8 damage so that'd be 4000 DPS.
in korea they call SCVs Gundam for a reason xD
Honestly i feel like the scourge wouldve won again the mutas if they had been spaced out better. When they clump up like that in mass, a lot of them die for nothing
Okay, so here is a nice idea for next videos: how about Hero Brawl? There a lot of Hero units (most of them are basically the superior variants of their originals, although there are some unique Heroes like Infested Kerrigan), so you can make them fight. For example, I'd love to see Marine Raynor beating the crap out of Ghost Kerrigan :)
100 full upgrade zealots VS 300 no upgrade zealots
The lightning round shows exactly why Mutas ruled the roost in Brood War and why Devourers aren't needed. The fight between the basic units also shows how Zealots don't scale as well as Lings and Marines in the late game due to lacking an attack speed upgrade. The last fight showcases why Protoss are feared for their spells more so than the raw stats of their units.
Awesome!
Mutas and Rines remain so OP, it's great!
love the warcraft 2 music
Ооо да,наконец-то новый видос)))
Gosh, this is hilarious. It's more entertaining than football or else.
Amazing!!!!!! 👌👌👌
Behind every nuclear launch is just a man.
love the warcraft orc music
Amazing warcraft 2 themes
These remind me of those impossible scenarios
2:30 sir we got a deserter.
No he just lost his way 😅
So good
Good...Thanksssss you
I love the warcraft 2 OST!
Would you actually kill a cartoon zergling?
Honestly, I was expecting the zerg to roll the toss in the last round but I'm a total noob with SC1.
Me: there is no fucking way an equal amount of scvs win against zealots
*Starts heading towards minerals*
Me: oh. Right. Of course
Those maelstroms holy balls
I love that lion like sound zealot did in this SC they dont have it on SC2
How is it every time I try to stack workers they gluch out and not even attack and just glich move arround untill they die
que relajante es ver esto :3
Damn the zerg scourge really live fast and die young
Finally, Protoss got some victory.
SCV : Special Combat Vehicle
Is stacking lurkers also illegal in tournaments? Or only stacking SCV's
nope, totally fine! pro players even position overlords on top of their lurkers so that the other player can't see them and can't click on them 😧
Not banning scv stacking means it's an always win for terran players. It's an unbreakable early game rush
1st match is like making SCVs ranged units.
The ling blood on the ramp looks EXACTLY like MY wife's time of the month
Anyone else think it is both adorable and classy how the Starcraft community has accepted the Carbot animations as canon?
I love WC soundtracks :)
I would like to see fights where units are mixed all over not wave by wave.
Thats i think a first. anytime i see "player controlled" im like "oh instant win show off time" lol was refreshing to see the dragoons win that one
At first i was like lmao scvs vs zealots XD, thats funny
Until it wasnt.
Ah yes, the canon SCV
The scouts work great with carriers. Even with the scouts that much ahead and the carriers only helping them at the last second when half the scout forces were wiped out. But if carriers and scouts attack the zerg at the same time the results would be much better for the protoss.
This is cool but Warcraft II music on this makes it priceless.