The biggest Problem is that the gear that drops is so low in Ilvl that people think they have to do higher M+ than they would normally do in week one of a Season. I think Delve gear is ok, I like the mode and its good that Solo Players or players that dont want timers also have something to do. But M+ gear seems like a joke compared to how hard the dungeons are.
Yeah, m+ does not feel rewarding enough compared to delves. I did 30 m+ last week and only got 1 usable piece of loot. Half of my keys were 6 or lower but still... Trying to get the higher track items from 7+ just didn't feel worth the time investment since I just was not getting useful drops.
Ive YET to get a usable/upgrade piece of gear from m+ and im 2k rating. If its your key you should get a guaranteed piece of loot, and more than fucking 24 gold lol.
Growl with the good takes. It's so funny listening to people deep in the woods saying "wow imagine figuring out a class or a raid blind just reading tooltips etc." as if casuals and new people aren't stumbling into that play style on the daily.
Regarding the CC changes, they are completely fine in current +10s in a coordinated group. At least they have been for my group. But the couple of times that I've tried to pug a key, the cc changes are brutal. You can see it if you track kicks - it is common for people to overlap their CC with another persons kick, allowing a recast from the mob despite a player already having commited a kick. It rarely leads to any deaths, but is is incredibly unintuitive. I would much prefer that they either nerf the value of individual CC abilities or nerf the punishment from missing a kick. For me it is a clear indication that their design goal (make it harder to masspull) has harmed the integrity of combat mechanics (AoE CC actually doing something valuable).
Growl was right about playing the game in the absolute bottom of competitiveness. I quit the game a few years ago after I got benched on mythic Painsmith, and then permabenched because they were quick to replace me. I didn't care much for mythic+ either anymore either because what's the point if I cannot be the best player I could be and stopped caring for the game, only to quit a few weeks later. I came back to DF with a half assed mentality to give "high level" stuff a chance again, until I read that the raid/guild leader wanted people to do fucking splits (it was already bad enough demanding 15's every week until you couldn't upgrade anymore but doing 15+ was already a part of the game for me anyway so it didn't matter that much to me). That was the point I realized people are taking it too far for a top 2000 guild, I quit DF again for different reasons. Got baited into trying TWW and set off the idea of doing anything more than heroic raid or playing m+ anywhere near competitive anymore and maining my shaman healer this time, doing things on my own pace and just not worrying about stuff anymore and I'm having a blast. It has made game so much more enjoyable for me to stop giving a fuck about digital status in a game where people already forgot about your existance the second the dungeon has started.
I can't play the game as a competitor anymore real life stuff stops me from spending all my time on wow, so I'm in between softcore and midcore, enough to where I want ksm for the mount, and aotc for the experience from the raid
Dude, everything you wrote sounds almost exactly what happened to me. Also came back to TWW and wanted to raid mythic again with my old guild who were around top 500 in SL and now they’re at around 300. I come to find out the endings of their character names have two and three and four and even fucking five in them. They now do splits, wake up at 5 in the morning just so they can start pushing keys. At six in the morning where I was making lunch boxes for the kids and getting ready to go to work I see six 5man groups in discord pushing keys. I felt like I would never be able to catch up. These people need to get a life. I told them that I’m out left the discord channel and now pug keys. Sometimes it works out, sometimes it doesn’t, but at least I’m not stressed out about a fucking game all day.
If you need some more juice for the delve conversations: There is currently a bug that causes your Brann not to level his journal if you got him to max rank 15 in week 1. Your journal will stay at 5/50, instead of improving each level, which results in a 60% damage loss at level 45. Bug has been reported multiple times, but not fixed yet. The cause seems to be the locking of Brann levels to 15 in week 1, as everyone I know that got that rank, now has a bugged journal. If you want to check this, go to View Abilities in your Brann's configuration and compare his level to your journal level. This is supposed to be Brann level - 10 and increases his damage and healing. Also, keep up the fun content and great podcast :D!
People have this completely twisted belief that pugs are just inherently and unavoidably less skilled than people they know. That's just fundamentally untrue. We have more fun playing with friends cuz we have fun talking together and we care about each other's success, while in pug we see them as people stealing our chance at gear and it's easier to blame strangers for anything going wrong... while we make excuses for our friends. In reality our friends, and ourselves, are pugs to everyone else. We call OTHERS the pugs, but you're a pug yourself and you're not better than them, neither are your friends. Lack of communication and negative mindset when joining a pug is what makes pugging worse, the players are on average not worse than you or your friends and I would even argue that after a while people who pug a lot get used to it and have high chances of just being better than your friends who wait for you to tell them when you move out of shit.
@@moldgrim1 Pugs are fine but they are chaotic. When I watch these +10 vids on youtube (I'm a healer) and just think, these groups are so nice its no wonder they aren't having issues. Meanwhile the single 8 I timed we didn't have a BREZ and the melee DPS died instantly on the last two bosses from not dodging mechanics. You just have no idea what you get as a pug and they feel so rough. I wish I could find a good group to consistently play with.
I have KSM already, 616 enhance shaman with 4pc tier. Went to push my +2 key up on my own and 4 dungeons later I have a +3. Pugging is actually fucked sometimes
48:24 that box/vent overlap is BS. " Hey guys lets make everyone move to the safe vent but then then slide a giant box into the middle of the room that auto kills anyone who touches it right in the middle of the movement phase."
I’ve got some pretty great dungeon tech for stone vault box bosses. When the robot pulls his box to the middle of the room, you can stand beside a vent if it’s on or off. If you move to the vent when the box explodes, you will take very little dmg.
I think once you've macrod all your spell to use focus because it bypass some class mechanics which let you stack an ability higher I think it's clearly an exploit. If it's something you can stumble upon it it's fine, but if you're doing it willingly in a weird way and on stream? That's on you. A lot of people that did severed threads by accident didn't get ban but people that did it an capped their renown? Yes that's a bit higher than stumbling upon it.
Honestly I have been enjoying this season. I was top .1% in slands but didn’t play hardly at all in DF so I have felt a lot of personal progression and really figuring out what class I wanted to play. I’ve watched a few guides but I’ve really taken time to learn my rotation and figure something’s out on my own. Played Prot warrior and Blood Dk for the first time too. It’s been fun. I dig it. There are some things that can be improved but I’m not all emo about it.
I would be careful with to harsh nerfs considering we can still get 20 more ilvls. If you can't kill a boss this week, because you can't do it with your current gear level, then either get better or wait. But I'm also a guy advocating for heroic gear being the highest ilvl and mythic being only there because it's fun :D
I mean you're hard capped 619 unless you can spam 9s and 10s lol. Even the top pushers in the world have that ilvl and are struggling with some 10s. Its overtuned
@@dr3armer people just need to learn how to press defensives imo. I think nearly all 10s are in a good spot. If you want to do them this early, you need to play well.
@@kristoffer3000 well, 12s are much harder than 10s. you get normal scaling from 10 to 11, and then from 11 to 12 you get scaling +20% extra hp and dmg iirc (something along those lines) And the best players in the world have 15 ilvls less than they will have at the end of the expansion. 10s right now are just not for everybody. Like, why does everything always have to be accessible for everybody. Small aside, when i started playing WoW in TBC i was always in awe when i saw somebody in org/shatt with t6 gear. Like it was amazing. And you know what made it amazing? the exclusivity. It inspired me to get good at wow myself so i started recording my gameplay, read a lot of theorycrafting. Nowadays I don't even have hands anymore and i get carried by my brain and I timed 11 mists/ara last week with 615 ilvl or so. As khadgar always says "knowledge is power" :D people nowadays just zone into keys without doing any research and then expect to time them. like no brother, thats not how this works
Growls take on most fun is so spot on. Corruption was awesome tho and it made multiple builds viable and fun to try in a way that hasn’t been true since
Already wrote a bug report regarding the machinist boss in Stonevault. Not only do you have that almost impossible overlap, the tank ability also sometimes randomly hits DPS or healers. In addition to that sometimes the red zones don't disappear in time on exhaust vent. It's fucked.
It's funny as realistically people are pretty open to helping others if they ask for help, but the lack of information on even what mythic+ is among many other things puts a lot of new players in positions where they don't even know how to ask for help since they're so starved of information on aspects of the game like m+, keystones, difficulty modes, etc
@@charred6683 Which means the new player experience is absolute trash and doesn't teach them anything about the game. Realistically though, it's not just new players. The people who failed when m+ was easy are just failing harder now that it's more punishing. Also, the reason you think it's easy is because you play DPS, push those keys in the right order even faster boy!
@@Wahligma Yea but a noob player that also doesnt seek out information on his own and just sits there asking basic questions is the worst type of noob. There are tons of content creators explaining things to do and how to do them. Cant help someone who cant help themselves.
I'm just getting tired of Blizzard constantly saying "we learned our lesson from Halondrus (or whatever other mid raid boss) and will proceed to not have such sharp difficulty spikes before the last 2 bosses" and then proceed to repeat the same thing every single tier.
For the m+ situation keys are easier if you think a +8 is a +18 week one DF, I personally think the problem is created just by the key lvl reduction, you 3 chests a +2 (basically a mm0 with a timer) you get a 5 in your bag (that can be mists) where bosses starts to just ruin pugs (third boss NW starts to require quite the hps for a casual player)
My favorite raiding period was Nyalotha where we created a guild and mythic raided for the first time ever, dungeon journal guessing a strat kinda made it unique
Pugging is insanely brutal and I knew it was going to be that way due to the tank nerfs, 15 sec death timer and boss mechs and cc that doesn’t reset ICD of spells that was being shown in beta. Pugs need 620+ gear to do 7-9’s and 630 for 10-12’s.
The problem solving aspects of raiding are emphasized in destiny 2 as opposed to throughput checks and it ends up being fairly interesting and well recieved over there
The stop change would be great if they made mob mechanics accordingly. Web bolts must be kicked regularly or you wipe. Unless you have 2-3 melee kicks there are simply not enough kicks not to get killed.
I think you should give anyone access to full BiS in a season. Even solo. The entire point of the game is to have your character get as strong as it can. The goal of anyone pushing for personal performance should be just that, personal performance. Gear facilitates that, as we can see from the fact that RWF is just splits for gear to meet stat checks, if everyone had equal footing gearwise, the individual contributions shine more. The issue is that means that people cry about anyone having access to the good items, but I think FFXIV solves this well. You can basically get raid endgame gear equivalent as a super casual and its not hard. But the raid has the fancy transmog so those looking to show off their skill can still do so.
It's funny to hear squishei pinpoint guides, tier lists and all forms of prior knowledge as whats wrong with WoW these days, and long for the times where it was realistic to figure things out on your own. This guy works for Wowhead! They're the main source of prior knowledge!
@@Kompl3x convenient excuse is all it really is. They are the best people in the world at the game and they KNOW it wasn’t something they should be doing, especially with the climate of cheating. Did it matter at the end of the day? Was It a game breaking bug? No and no but they knew it was a 5% increase that shouldn’t of existed…and they still did it..and tried to hide it 🤷🏻♂️
i played presevocker for 17 days of pugging. never really played anything above +10 in season 1 of df. was really interesting learning and improving my rotation as i keep playing. Did help me in the long run as pres doesnt have a hard rotation so...
In regards to playing wow "blind" with no outside knowledge I highly recommend watching "Why it's rude to suck at WoW" by Dan Olson both the original video and the recent PAX panel. He actually brings up a youtube comment from a guy who tried to play in a "blind" guild. They all ended up looking up guides and lying about it.
Am I the only one who thinks they are SO FAR removed from the average WoW player and are at the point where they have no concept of where normal players are at during this point in the expansion?
Everyone including RTWF guilds have less iLvl than the tunning expects. Growl's take is spot on. Chill out and farm some ilvl or get good. How many guilds are even surviving to Brood or Princess enrages at the moment anyway?
Regarding BiS loot and legendaries: I don't think every player should have full BiS loot free all the time, but I DO think that every player should always get legendaries (well I really just think they shouldn't exist) because they tune classes around having the legendary. Myself and a lot of people I know just refused to play any 2h melee class in Amirdrassil because we weren't able to raid seriously that tier and didn't want to play a gimp spec that wasn't going to be really viable. It would be one thing if blizzard just tuned the classes to be pretty even and then hey if you get the legendary you just absolutely shit on everyone but only a handful of players will ever get it... but when it's like "okay if you get the legendary you're a top 5-10 spec but without it you're like 20th have fun idiot" that shit completely sucks ass. And sitting there thinking "this spec could really use some buffs but it won't because getting the legendary for it IS the buff to make it balanced" is terrible.
I am having gigafun this season in m+ and im still just pugging 9s/10s (tank), can't wait to find a group. I have been in dream-tier pug groups and still not been able to time stonevault 9 for example after many tries, the dungeons being so punishing and particular makes you learn them very well which is a lot of fun for me. I think (personal) survivability being very imporitant but i do think its a bit mistuned atm. The dps requirement feels much lower than the HPS requirement for most higher keys (to me anyway). Aug+healer incredibly important.
Tanking as vdh I’m getting mauled in pug 10s shit is rough and it’s a 50/50 whether we time or just have a few deaths into can’t time very coinflip. Hate siege of boralis besides that I’m enjoying m+
i hit the struggle bus at 8. most are absolute wipe fests. Best run was a +8 NW where for some reason one of the dps decided to get into the last boss before the tank, get auto'd to death and the mage ate comets on his face and died. We had managed the entire dungeon with time to spare, only to kind of give it up on the easiest boss. Gutted :/
The answer doesn’t have to be unrestricted access to all gear, an increase to crest acquisition half way through a season for alts or re rolls should absolutely be a thing
I think m+ is pretty hard but not undoable in pugs. I just got back from season 2 DF and play 610 ilvl or so ele shammy, got two +9 (DB and NW) in time, the latter almost +2, and two +10s out of time, one boralus lots after, and one NW a minute or so over.
For anyone struggling on the machinist boss in SV, have your tank pull the boss to the bottom right behind the vent. You'll never have to move except slightly to dodge the fireball. Makes the fight trivial.
To comment on your player retention discussion on bouillons - they didn’t retain me for even 1 week because getting the gear I desire is such an insane ask I don’t even wanna play this game Season 4 DF I was in heaven
What drives me the most insane, is personals. The amount of dps players that are unable to use their personals like ever, let alone trying to rotate them just drives me up the wall. Healing is just sooo much work this season because dps players, especially pugs, are impossibly bad.
Oh yeah, it's tragic that you essentially have to look at the top 1% of players to find DPS who actually knows how to use their utilities. But it's a big design flaw WoW has, because it doesn't really teach you to use them and there is not enough benefit to do it. I think it would be way better if personals also gave you a small dmg buff (depending on how much unavoidable damage you're taking so it can't be abused) so that DPS actually has incentives to use them.
As a ~3k player who only pugs, I am having a fucking miserable time. Almost every dungeon is absolutely miserable to play with a good group, and if you get a single even mediocre person, it's a guaranteed deplete. Heroic pug groups can barely get past the 2nd boss of the raid. The nerfs that got announced yesterday don't do ANYWHERE near enough to alleviate this, at all. I barely want to log in to be honest. If a refund for the expansion was an option, I would genuinely consider it. I am so incredibly disappointed with Blizzard's lack of response to the feedback about dungeon difficulty, overloaded mechanics, etc, at this point I have to assume it's legit malicious behavior on their part. I genuinely think this, there's no other valid reason. Someone on the M+ team (do they even have a team??? how the fuck would we know?) must have gotten really upset that people didn't like the old terrible affixes they designed that made the game more miserable to play, took it personally, and then went "well, you guys were miserable then? try it now".
Its awful bro. I have ZERO fucking desire to push on my rogue, which is a far cry from DF when i was stoked to run keys and was 3.2k io.All pugging. These bs mechanics need to go. Why nerf aoe cc. Why the f is H silken court harder than mythic fyrrak?
It blows my mind that people don't understand that the dungeons aren't "overtuned" on release, they are tuned for the good players and as those players get their gear and stop caring about lower keys they tune the dungeons around the bad players letting the mid players now clear 10's and the bad players push.
People complain that they can't do the hardest content in two weeks, and if they could they would complain that there isn't more content to do... In my opinion it is fine if most mythic guilds will progress and kill one additional boss each week and finish the raid in 5 weeks.
The problem is that low to mid keys aren't "the hardest content" and are fairly overturned. For the last 4 bosses on mythic, sure, fair enough, but it also feels like a failure in the game loop if your only choice to further progress is "wait for more gear due to the weekly caps not letting you improve your character right now" exclusively due to numbers tuning.
The problem of the raid is more to be stuck between a relatively easy 4. Boss and a unkilleable 5. If 1-5 would get progressively harder we would probably prog on 3. Or 4. At the moment wich would be fine. But killing 4 on one raidnight and then be hardlocked feels bad
@@Ratatoeskrrr i mean people know necrotic wake well too but the issue has been unavoidable damage especially on the third boss. You're partially right but some of these mechanic overlaps are insane compared to previous tiers lol
What if gear dropped in mythic +12 and above was hero track but with the cantrip, a bit like pvp, "Upgrades to myth track in dungeons.", that way raiders would have no need to farm it for raid.
I'm a 589 Resto Shaman and I'm afraid to go higher than M0 because my tanks are just getting absolutely slapped and I feel like it's a struggle to heal them. I honestly don't know if it's me or them. I feel like it's them because it's their health that drops to 30% in one hit and I seem to blast healing in LFR using my M+ setup, but I could be wrong. I am getting through the M0's, in fact, I was pretty proud of myself last night for keeping myself and one mage alive for the last 10% of Void Speaker Eirich. And I actually don't mind having to heal the whole time, my issue is that it feels like the tank is going to die *at any second*. I don't want to go back to M0 being pointless but this is very stressful and I used to really enjoy M+.
My experience so far healing this expac is that you're extremely dependant on tank skill. I've had two stone vault runs at the same level, with two different warrior tanks with similar gear. One barely needed healing and the other required 1m+ single target hps to keep him standing.
@@ReallyNotAGoose maybe this is it. Maybe I've unfortunately just gotten bad tanks, especially since I haven't wandered out of M0, and most of the good tanks probably have.
If it’s a tank like DH or Warr that has to press a button to reduce their damage, it’s probably them if they’re dipping to 30% in m0. I play rsham too. Big thing for single target (our weakness) is utilizing the talent that makes lava burst buff your next healing surge and use Spirit Link as a tank saving cooldown. Also Earthen Protection Totem helps them a lot. I play totemic, but ancestor is better for single target healing. I hate it tho
@@nolenbaumann9089yeah I don't dislike Farseer but I don't know if I'll ever come back from totemic. Instant healing rain and chain heals off my totems just feels too good. But I have always liked The bulwark totem so I think I'll talent into it again. I know which lava burst talent you're speaking of but I'm not sure if I have it checked right now or not. I think my biggest thing from what you mentioned is more proactive use of spirit link. I'm so used to it being an oh crap button that maybe I need to just start getting used to punching it sooner.
Idno, the difference between intentionally remapping all ur spells to @focus and doing an overlap are so many worlds apart that I can't even begin to comprehend how you can compare the two. Nothing about fan boy this or fanboy that, but there is no shot you would "accidentally" end up doing that as a player - and that to me is why its scummy. Nobody in their right mind could argue that it wasn't intentional. +kek back in my day we called those guilds scrubs. Perfectly fits the description growl gave +the problem with pure blind prog is that strats become more valuable, which means more bravo six going dark streams, and as a rwf viewer that would suck big time
I just feel like the spellslinger thing was doing exactly what it was intended to, the tooltip literally said target, so if you dont have a target it just makes sense?
ive been moving so have not touched the expansion yet but i am hearing very mixed signals about whether its worth playing or not especially as a tank main
m+ers only able too get myth track from vault fucking sucks! so either do mythic raiding or BEST case you need too wait over half of the season, and that is if you can do 10s on week one, and ALWAYS gets for useful slots! this is disheartening as fuck!
what if they added a practice mode overlay to M0 that scaled to M6 that let you actually see the fights, and get the experience before crashing some pugs. Add a reward for completing 3 dungeon trail runs to incentivize the civilians
Or just make the rated mode separate. If I want to do a +7 without a timer, I should be able to. Problem really is that you're colliding different groups of players. You don't even have to call it M+, they could introduce two new difficulties to Mythic dungeons and call it tier 1 and 2. Tier 1 would scale to around +5 and tier 2 to around +10 which would reward the best gear.
100% agree with the cat on people would be happier not playing above their skill. too many people do not enjoy it but force themselves to do it. its one thing if you enjoy it but people need to be real with themselves and admit that isnt them. if you arent reviewing a video of your wipes maybe consider not being a meta slave.
When did Max turn into a cat? And why does he sound like that one cat Dorki? Shouldn’t he be raid leading instead of doing these 2nd rate pod cast? Is he trying to replace PodyC? (Sarcasm) (keeping the rivalry alive)
Im just a casual raider, but i strongly dissagree with the idea of them needing to nerf bosses in the raid yet, Its been 1 week, ppl need to calm down, get geared and try again. Let ppl try for atleast a month before heavy nerfs.
This drama will come back up when the race is over and I can’t wait. Gingi might pop the veins in his forehead and I can’t wait, will be even funnier if echo loses.
Thank goodness they reduced the burst damage on everyone like they said they were going to do because of the tank nerfs. Glad they followed through on that………
That statement about healers not caring about dps is pure cap. I played dmg proc head, finger, weapon and trinket in DF on my mist monk and now I'm semi-addicted to Master of Harmony with giga lightning nukes. No, of course I care about doing dps even as a healer.
How short is the dude behind Tettles or how high is that chair that his feet don’t touch the ground?! I’m distracted by some dude swinging his legs like a kid.
I don't think legendaries have a place in a game that has become as competitive as wow. Legos are great for casual games where everyone can effectively “win”. But anymore giving a random class a advantage over every other class feels really bad when you aren't that class trying to get into m+ or pugging in general.
Ive yet to kill broodkeeper on heroic or silken court on N or H, due to the insanely stupid wipe mechanics. Miss an egg? Wipe. Break a web? Wipe. Impossible to pug, and i havent even attempted H queen yet. Its too reliant on other players skill/iq levels. Stonevault was legit made by a crackhead. The damage is fuucking ridiculous.....They need to tune this ish down asap.
I'd like a 10 page written report from whoever at blizzard decided NW and SoB needed to be in this season. Besides them both being terrible dungeons(via tuning or design or both) how do they fit in with the season lore wise. I think it was a Morgan Day interview where one of the DF seasons the returning dungeons made sense lore wise for the dungeons they added. But I have no idea how to connect those two dungeons to TWW lore. Also, NW has 2 years worth of data from SL. How are they still messing up the tuning on that place.
If you want real legendaries the class can't be bad without it, that is where blizz fails, plus it needs to be super rare, 1/1000 is whatever, 1/10 if you are the 9 it feels really bad, esp if alts of others get it before you
My biggest gripe with gearing is the Sad Vault. In Legion it used to be great and give much better gear. If you did heroic, you'd get 1 mythic item the following week from Vault. And it helped players slowly gear up and prepare themselves over time and progress towards harder content. Same for normal into heroic, etc, and m+ was manageable. Now if you do heroic, you get heroic. You do normal, you get normal. No power-ups! Hell, you have to do a +10 nowadays just to get mythic loot in vault. An old +20!!!! It's insanely restrictive and makes people feel locked in their current tier of gear, unable to feel any sense of progression over the season. And make people just give up and wait for next season. Make loot progression great again!
Imo it's exactly the opposite - Now you are almost guaranteed to get a good item from the vault, and you get to upgrade it all the way up to a relativelly high ilvl, whereas back in Legion, you opened your weekly, most likely got bracers and proceeded to be sad about it until next week during which you got a belt.
The legion vault you're seeing it with rose tinted goggles. You didn't get a mythic item. You got an item from the raid. Which you could get an item from last 3 that would be mythic. Or you'd get the first 3 and they'd be barely above normal. Remember we didn't have the upgrade tracks. They were just flat ilvls. Ummm yeah, you now get normal if you do normal, and can upgrade it to be midway ilvl of the tier above. Likewise for hero track. Once again, upgrade tracks exist.
Alt quality of life starts in normal dungeons for regular players. Until they fix the ilvl that drops in those, alts (and mains for anyone starting after S1 has started) is absolutely miserable.
Mage Discord reporting the Splinterstorm bug for months upon months on the Beta ❌
Liquid Mages abusing the bug getting it fixed within 2 hours ✅
hE wAs CheaTinG
the RWF just made it seem like a big deal, even though it wasn't
Blizzard puts all their resources into the RWF for 3 guilds to "enjoy". The rest of us get fucked.
Fix your game DEVVSSS!
Method did it first btw
The biggest Problem is that the gear that drops is so low in Ilvl that people think they have to do higher M+ than they would normally do in week one of a Season. I think Delve gear is ok, I like the mode and its good that Solo Players or players that dont want timers also have something to do. But M+ gear seems like a joke compared to how hard the dungeons are.
only issue is: no way in hell can a casual player solo t8 delves.
@@myorigaccisbrokenyeah but no fucking way a 8t delve is as hard as Stich in NW+6
@@myorigaccisbrokenI’m incredibly casual and have been able to do them by myself! Only 600 Ilvl on evoker
Tettles: "hopefully i didnt sound like shit"
he did sound like shit
I refuse to do M+ with the current tuning. It's crazy to think a T8 delve gives the same vault as a M+7. Insane.
Not insane, INtentional.
They wanted to make people care about delves by making m+ feel bad.
Tbf it's Delve tuning that's so screwed up, not M+. It's ridiculous that they take 15 min of zero effort for Heroic gear vault.
Yeah, m+ does not feel rewarding enough compared to delves. I did 30 m+ last week and only got 1 usable piece of loot. Half of my keys were 6 or lower but still... Trying to get the higher track items from 7+ just didn't feel worth the time investment since I just was not getting useful drops.
@@Gaius_Sinstone nah bro that’s good. It shouldn’t be hard to get hero gear.
Ive YET to get a usable/upgrade piece of gear from m+ and im 2k rating. If its your key you should get a guaranteed piece of loot, and more than fucking 24 gold lol.
This is why growl is the people representative. He nailed the tuning discussion there at @17:00. That is right take.
Growl with the good takes. It's so funny listening to people deep in the woods saying "wow imagine figuring out a class or a raid blind just reading tooltips etc." as if casuals and new people aren't stumbling into that play style on the daily.
Regarding the CC changes, they are completely fine in current +10s in a coordinated group. At least they have been for my group.
But the couple of times that I've tried to pug a key, the cc changes are brutal.
You can see it if you track kicks - it is common for people to overlap their CC with another persons kick, allowing a recast from the mob despite a player already having commited a kick.
It rarely leads to any deaths, but is is incredibly unintuitive. I would much prefer that they either nerf the value of individual CC abilities or nerf the punishment from missing a kick.
For me it is a clear indication that their design goal (make it harder to masspull) has harmed the integrity of combat mechanics (AoE CC actually doing something valuable).
Growl was right about playing the game in the absolute bottom of competitiveness. I quit the game a few years ago after I got benched on mythic Painsmith, and then permabenched because they were quick to replace me. I didn't care much for mythic+ either anymore either because what's the point if I cannot be the best player I could be and stopped caring for the game, only to quit a few weeks later. I came back to DF with a half assed mentality to give "high level" stuff a chance again, until I read that the raid/guild leader wanted people to do fucking splits (it was already bad enough demanding 15's every week until you couldn't upgrade anymore but doing 15+ was already a part of the game for me anyway so it didn't matter that much to me).
That was the point I realized people are taking it too far for a top 2000 guild, I quit DF again for different reasons. Got baited into trying TWW and set off the idea of doing anything more than heroic raid or playing m+ anywhere near competitive anymore and maining my shaman healer this time, doing things on my own pace and just not worrying about stuff anymore and I'm having a blast. It has made game so much more enjoyable for me to stop giving a fuck about digital status in a game where people already forgot about your existance the second the dungeon has started.
A top-2000 guild making splits mandatory? I call bs on this story
@@Gondawn I wish I was joking. No point in trying to convince a random on the internet anyway, so do with it as you please.
I can't play the game as a competitor anymore real life stuff stops me from spending all my time on wow, so I'm in between softcore and midcore, enough to where I want ksm for the mount, and aotc for the experience from the raid
Dude, everything you wrote sounds almost exactly what happened to me. Also came back to TWW and wanted to raid mythic again with my old guild who were around top 500 in SL and now they’re at around 300. I come to find out the endings of their character names have two and three and four and even fucking five in them. They now do splits, wake up at 5 in the morning just so they can start pushing keys. At six in the morning where I was making lunch boxes for the kids and getting ready to go to work I see six 5man groups in discord pushing keys. I felt like I would never be able to catch up. These people need to get a life. I told them that I’m out left the discord channel and now pug keys. Sometimes it works out, sometimes it doesn’t, but at least I’m not stressed out about a fucking game all day.
Oh yea forgot to mention, they watch their heroes all day long on twitch, know everything about them and only use Gamer language. It is so pathetic.
If you need some more juice for the delve conversations: There is currently a bug that causes your Brann not to level his journal if you got him to max rank 15 in week 1. Your journal will stay at 5/50, instead of improving each level, which results in a 60% damage loss at level 45. Bug has been reported multiple times, but not fixed yet. The cause seems to be the locking of Brann levels to 15 in week 1, as everyone I know that got that rank, now has a bugged journal. If you want to check this, go to View Abilities in your Brann's configuration and compare his level to your journal level. This is supposed to be Brann level - 10 and increases his damage and healing.
Also, keep up the fun content and great podcast :D!
Im so glad reset was delayed 2 hours so I can catch up on The Bench before RWF kicks off again. Loving the episode as usual.
Maybe my friends just suck, but I have been having more luck gaing io for ksm pugging keys
People have this completely twisted belief that pugs are just inherently and unavoidably less skilled than people they know. That's just fundamentally untrue. We have more fun playing with friends cuz we have fun talking together and we care about each other's success, while in pug we see them as people stealing our chance at gear and it's easier to blame strangers for anything going wrong... while we make excuses for our friends.
In reality our friends, and ourselves, are pugs to everyone else. We call OTHERS the pugs, but you're a pug yourself and you're not better than them, neither are your friends. Lack of communication and negative mindset when joining a pug is what makes pugging worse, the players are on average not worse than you or your friends and I would even argue that after a while people who pug a lot get used to it and have high chances of just being better than your friends who wait for you to tell them when you move out of shit.
I did 8 runs on Wednesday. KSM sorted. All were pugs, all were easy (well, GB was rough). Pugs are fine.
@@moldgrim1 Pugs are fine but they are chaotic. When I watch these +10 vids on youtube (I'm a healer) and just think, these groups are so nice its no wonder they aren't having issues. Meanwhile the single 8 I timed we didn't have a BREZ and the melee DPS died instantly on the last two bosses from not dodging mechanics. You just have no idea what you get as a pug and they feel so rough. I wish I could find a good group to consistently play with.
I don’t know my guildies enough to know who’s good and who is not
I have KSM already, 616 enhance shaman with 4pc tier. Went to push my +2 key up on my own and 4 dungeons later I have a +3. Pugging is actually fucked sometimes
48:24 that box/vent overlap is BS. " Hey guys lets make everyone move to the safe vent but then then slide a giant box into the middle of the room that auto kills anyone who touches it right in the middle of the movement phase."
you are supposed to move to the side opposite the box then its really easy to just go to the safe vent. you are probably standing in the wrong spot.
skillissue
I’ve got some pretty great dungeon tech for stone vault box bosses. When the robot pulls his box to the middle of the room, you can stand beside a vent if it’s on or off. If you move to the vent when the box explodes, you will take very little dmg.
I think once you've macrod all your spell to use focus because it bypass some class mechanics which let you stack an ability higher I think it's clearly an exploit. If it's something you can stumble upon it it's fine, but if you're doing it willingly in a weird way and on stream? That's on you. A lot of people that did severed threads by accident didn't get ban but people that did it an capped their renown? Yes that's a bit higher than stumbling upon it.
Yeah there's no way people didn't knowingly exploit to cap a renown without knowing they're doing something dodgy
Great podcast gents, great discussion. Keep it up!
Honestly I have been enjoying this season. I was top .1% in slands but didn’t play hardly at all in DF so I have felt a lot of personal progression and really figuring out what class I wanted to play. I’ve watched a few guides but I’ve really taken time to learn my rotation and figure something’s out on my own. Played Prot warrior and Blood Dk for the first time too. It’s been fun. I dig it. There are some things that can be improved but I’m not all emo about it.
Growl putting his face over max is peak comedy 🤣
Came here to find this comment! Lol
I would be careful with to harsh nerfs considering we can still get 20 more ilvls. If you can't kill a boss this week, because you can't do it with your current gear level, then either get better or wait.
But I'm also a guy advocating for heroic gear being the highest ilvl and mythic being only there because it's fun :D
If mythic track is only gonna be in vault or mythic raid I agree may as well just be heroic
I mean you're hard capped 619 unless you can spam 9s and 10s lol. Even the top pushers in the world have that ilvl and are struggling with some 10s. Its overtuned
@@dr3armer people just need to learn how to press defensives imo. I think nearly all 10s are in a good spot. If you want to do them this early, you need to play well.
@@radenkovic2856 Dogwater take honestly.
If the best players in the world are stuck doing 12's then shit's overtuned as fuck
@@kristoffer3000 well, 12s are much harder than 10s. you get normal scaling from 10 to 11, and then from 11 to 12 you get scaling +20% extra hp and dmg iirc (something along those lines)
And the best players in the world have 15 ilvls less than they will have at the end of the expansion.
10s right now are just not for everybody. Like, why does everything always have to be accessible for everybody.
Small aside, when i started playing WoW in TBC i was always in awe when i saw somebody in org/shatt with t6 gear. Like it was amazing. And you know what made it amazing? the exclusivity.
It inspired me to get good at wow myself so i started recording my gameplay, read a lot of theorycrafting.
Nowadays I don't even have hands anymore and i get carried by my brain and I timed 11 mists/ara last week with 615 ilvl or so.
As khadgar always says "knowledge is power" :D
people nowadays just zone into keys without doing any research and then expect to time them. like no brother, thats not how this works
Growls take on most fun is so spot on.
Corruption was awesome tho and it made multiple builds viable and fun to try in a way that hasn’t been true since
Already wrote a bug report regarding the machinist boss in Stonevault. Not only do you have that almost impossible overlap, the tank ability also sometimes randomly hits DPS or healers. In addition to that sometimes the red zones don't disappear in time on exhaust vent. It's fucked.
Between M+ and the last few bosses of the raid, I can’t imagine being a new player coming into this game.
It's funny as realistically people are pretty open to helping others if they ask for help, but the lack of information on even what mythic+ is among many other things puts a lot of new players in positions where they don't even know how to ask for help since they're so starved of information on aspects of the game like m+, keystones, difficulty modes, etc
The new players coming into the game are the reason why you feel like M+ is hard.
@@charred6683 I wouldn’t say that’s true. New players typically aren’t stepping into M+
@@charred6683 Which means the new player experience is absolute trash and doesn't teach them anything about the game.
Realistically though, it's not just new players. The people who failed when m+ was easy are just failing harder now that it's more punishing.
Also, the reason you think it's easy is because you play DPS, push those keys in the right order even faster boy!
@@Wahligma Yea but a noob player that also doesnt seek out information on his own and just sits there asking basic questions is the worst type of noob. There are tons of content creators explaining things to do and how to do them. Cant help someone who cant help themselves.
I'm just getting tired of Blizzard constantly saying "we learned our lesson from Halondrus (or whatever other mid raid boss) and will proceed to not have such sharp difficulty spikes before the last 2 bosses" and then proceed to repeat the same thing every single tier.
Good liquid exposed the bug so echo can't use.
For the m+ situation keys are easier if you think a +8 is a +18 week one DF, I personally think the problem is created just by the key lvl reduction, you 3 chests a +2 (basically a mm0 with a timer) you get a 5 in your bag (that can be mists) where bosses starts to just ruin pugs (third boss NW starts to require quite the hps for a casual player)
My favorite raiding period was Nyalotha where we created a guild and mythic raided for the first time ever, dungeon journal guessing a strat kinda made it unique
"dorki said wheres your shaman" lmao classic meta moment
Dorki: where's your shaman?! 😡
What's with the mad face. Shaman clear poisons and prevent fear.
Pugging is insanely brutal and I knew it was going to be that way due to the tank nerfs, 15 sec death timer and boss mechs and cc that doesn’t reset ICD of spells that was being shown in beta. Pugs need 620+ gear to do 7-9’s and 630 for 10-12’s.
I timed my first 10s at 605ilvl what are you talking about
@@user-jc3vy6tc1n And your in the top 5%, maybe higher. Stop pretending that is normal
@@JimSmith-g2d all I am saying is he is overstating needed itemlevel
@@user-jc3vy6tc1ngood luck getting even invited with that ilvl in the real world
@@JimSmith-g2d top 5? More like top 1%
The problem solving aspects of raiding are emphasized in destiny 2 as opposed to throughput checks and it ends up being fairly interesting and well recieved over there
The stop change would be great if they made mob mechanics accordingly. Web bolts must be kicked regularly or you wipe. Unless you have 2-3 melee kicks there are simply not enough kicks not to get killed.
I think you should give anyone access to full BiS in a season. Even solo. The entire point of the game is to have your character get as strong as it can.
The goal of anyone pushing for personal performance should be just that, personal performance. Gear facilitates that, as we can see from the fact that RWF is just splits for gear to meet stat checks, if everyone had equal footing gearwise, the individual contributions shine more.
The issue is that means that people cry about anyone having access to the good items, but I think FFXIV solves this well. You can basically get raid endgame gear equivalent as a super casual and its not hard. But the raid has the fancy transmog so those looking to show off their skill can still do so.
Hi Growl. Im not dying with dps trinkets because im an idiot. Im dying with dps trinkets because those are the only trinkets that are dropping for me.
Also City of Threads last two bosses just do way too much damage. We had our shaman switch to resto for the last boss
It's funny to hear squishei pinpoint guides, tier lists and all forms of prior knowledge as whats wrong with WoW these days, and long for the times where it was realistic to figure things out on your own. This guy works for Wowhead! They're the main source of prior knowledge!
The defense of the exploiting is crazy, doing all the macros for it plus asking to not show your POV is admitting guilt.
It wasn't for Blizzard not to see it. It had been reported and nothing was done. It was about hiding the tech from Echo
@@Kompl3x convenient excuse is all it really is. They are the best people in the world at the game and they KNOW it wasn’t something they should be doing, especially with the climate of cheating. Did it matter at the end of the day? Was It a game breaking bug? No and no but they knew it was a 5% increase that shouldn’t of existed…and they still did it..and tried to hide it 🤷🏻♂️
FFXI had multiple bosses back in the day that not everyone fought much less killed during my time of playing.
Nice work, thanks for the funs.
Oh hey a clip I got made it on here. Pog
i played presevocker for 17 days of pugging. never really played anything above +10 in season 1 of df. was really interesting learning and improving my rotation as i keep playing. Did help me in the long run as pres doesnt have a hard rotation so...
thank you for affirming my stonevault council boss overlap struggles btw
In regards to playing wow "blind" with no outside knowledge I highly recommend watching "Why it's rude to suck at WoW" by Dan Olson both the original video and the recent PAX panel. He actually brings up a youtube comment from a guy who tried to play in a "blind" guild. They all ended up looking up guides and lying about it.
Am I the only one who thinks they are SO FAR removed from the average WoW player and are at the point where they have no concept of where normal players are at during this point in the expansion?
no u are not the only one
it feels like them saying if u cant afford bread just eat cake
Jack guest spot when?
Everyone including RTWF guilds have less iLvl than the tunning expects.
Growl's take is spot on. Chill out and farm some ilvl or get good.
How many guilds are even surviving to Brood or Princess enrages at the moment anyway?
Regarding BiS loot and legendaries: I don't think every player should have full BiS loot free all the time, but I DO think that every player should always get legendaries (well I really just think they shouldn't exist) because they tune classes around having the legendary. Myself and a lot of people I know just refused to play any 2h melee class in Amirdrassil because we weren't able to raid seriously that tier and didn't want to play a gimp spec that wasn't going to be really viable.
It would be one thing if blizzard just tuned the classes to be pretty even and then hey if you get the legendary you just absolutely shit on everyone but only a handful of players will ever get it... but when it's like "okay if you get the legendary you're a top 5-10 spec but without it you're like 20th have fun idiot" that shit completely sucks ass. And sitting there thinking "this spec could really use some buffs but it won't because getting the legendary for it IS the buff to make it balanced" is terrible.
Super true about the duo boss in stonevault was in a pug slamming a +7 were gonna 2 chest then that boss just wiped us twice with that overlap
I pugged the raid and I’ve been pugging m+. I don’t have a choice but it’s also worked out just fine
nice gaming mics, peaking as always
As a fan of the Poddy C, I hate this video. Thank you for making it anyway.
I've gotten AOTC blind for several tiers.
But I also think that mythic raiding is more hardcore and is for a limited audience
I am having gigafun this season in m+ and im still just pugging 9s/10s (tank), can't wait to find a group.
I have been in dream-tier pug groups and still not been able to time stonevault 9 for example after many tries, the dungeons being so punishing and particular makes you learn them very well which is a lot of fun for me.
I think (personal) survivability being very imporitant but i do think its a bit mistuned atm. The dps requirement feels much lower than the HPS requirement for most higher keys (to me anyway). Aug+healer incredibly important.
Tanking as vdh I’m getting mauled in pug 10s shit is rough and it’s a 50/50 whether we time or just have a few deaths into can’t time very coinflip. Hate siege of boralis besides that I’m enjoying m+
i hit the struggle bus at 8. most are absolute wipe fests. Best run was a +8 NW where for some reason one of the dps decided to get into the last boss before the tank, get auto'd to death and the mage ate comets on his face and died. We had managed the entire dungeon with time to spare, only to kind of give it up on the easiest boss. Gutted :/
The answer doesn’t have to be unrestricted access to all gear, an increase to crest acquisition half way through a season for alts or re rolls should absolutely be a thing
Sheesh Growl calling us out for being monkeybrained dps players at heart. That was too real.
Growl is the man of the people!
I think m+ is pretty hard but not undoable in pugs. I just got back from season 2 DF and play 610 ilvl or so ele shammy, got two +9 (DB and NW) in time, the latter almost +2, and two +10s out of time, one boralus lots after, and one NW a minute or so over.
The fact that Tettles is at the Liquid training center and his mic is garbage is unacceptable.
bet discord is using the webcam mic
Which one of them is Tettles?
@@Snysbox The one who talks valley girl
@@SnysboxTop right
For anyone struggling on the machinist boss in SV, have your tank pull the boss to the bottom right behind the vent. You'll never have to move except slightly to dodge the fireball. Makes the fight trivial.
This has been fixed
To comment on your player retention discussion on bouillons - they didn’t retain me for even 1 week because getting the gear I desire is such an insane ask I don’t even wanna play this game
Season 4 DF I was in heaven
What drives me the most insane, is personals. The amount of dps players that are unable to use their personals like ever, let alone trying to rotate them just drives me up the wall. Healing is just sooo much work this season because dps players, especially pugs, are impossibly bad.
Oh yeah, it's tragic that you essentially have to look at the top 1% of players to find DPS who actually knows how to use their utilities. But it's a big design flaw WoW has, because it doesn't really teach you to use them and there is not enough benefit to do it. I think it would be way better if personals also gave you a small dmg buff (depending on how much unavoidable damage you're taking so it can't be abused) so that DPS actually has incentives to use them.
As a ~3k player who only pugs, I am having a fucking miserable time. Almost every dungeon is absolutely miserable to play with a good group, and if you get a single even mediocre person, it's a guaranteed deplete. Heroic pug groups can barely get past the 2nd boss of the raid. The nerfs that got announced yesterday don't do ANYWHERE near enough to alleviate this, at all. I barely want to log in to be honest. If a refund for the expansion was an option, I would genuinely consider it.
I am so incredibly disappointed with Blizzard's lack of response to the feedback about dungeon difficulty, overloaded mechanics, etc, at this point I have to assume it's legit malicious behavior on their part. I genuinely think this, there's no other valid reason. Someone on the M+ team (do they even have a team??? how the fuck would we know?) must have gotten really upset that people didn't like the old terrible affixes they designed that made the game more miserable to play, took it personally, and then went "well, you guys were miserable then? try it now".
Its awful bro. I have ZERO fucking desire to push on my rogue, which is a far cry from DF when i was stoked to run keys and was 3.2k io.All pugging. These bs mechanics need to go. Why nerf aoe cc. Why the f is H silken court harder than mythic fyrrak?
That's a sound advice for many specs who get auto rejected. 🤭🤭
It blows my mind that people don't understand that the dungeons aren't "overtuned" on release, they are tuned for the good players and as those players get their gear and stop caring about lower keys they tune the dungeons around the bad players letting the mid players now clear 10's and the bad players push.
Growl perspective is so real
Frontal does hit you at the statue sadge
People complain that they can't do the hardest content in two weeks, and if they could they would complain that there isn't more content to do...
In my opinion it is fine if most mythic guilds will progress and kill one additional boss each week and finish the raid in 5 weeks.
The problem is that low to mid keys aren't "the hardest content" and are fairly overturned. For the last 4 bosses on mythic, sure, fair enough, but it also feels like a failure in the game loop if your only choice to further progress is "wait for more gear due to the weekly caps not letting you improve your character right now" exclusively due to numbers tuning.
The problem of the raid is more to be stuck between a relatively easy 4. Boss and a unkilleable 5.
If 1-5 would get progressively harder we would probably prog on 3. Or 4. At the moment wich would be fine. But killing 4 on one raidnight and then be hardlocked feels bad
I think the issue is the dungeon imbalance is off the charts. You get a mist or arak you can push easily. Any other key good luck
@@Ratatoeskrrr i mean people know necrotic wake well too but the issue has been unavoidable damage especially on the third boss. You're partially right but some of these mechanic overlaps are insane compared to previous tiers lol
What if gear dropped in mythic +12 and above was hero track but with the cantrip, a bit like pvp, "Upgrades to myth track in dungeons.", that way raiders would have no need to farm it for raid.
I'm a 589 Resto Shaman and I'm afraid to go higher than M0 because my tanks are just getting absolutely slapped and I feel like it's a struggle to heal them. I honestly don't know if it's me or them. I feel like it's them because it's their health that drops to 30% in one hit and I seem to blast healing in LFR using my M+ setup, but I could be wrong. I am getting through the M0's, in fact, I was pretty proud of myself last night for keeping myself and one mage alive for the last 10% of Void Speaker Eirich. And I actually don't mind having to heal the whole time, my issue is that it feels like the tank is going to die *at any second*. I don't want to go back to M0 being pointless but this is very stressful and I used to really enjoy M+.
My experience so far healing this expac is that you're extremely dependant on tank skill.
I've had two stone vault runs at the same level, with two different warrior tanks with similar gear. One barely needed healing and the other required 1m+ single target hps to keep him standing.
@@ReallyNotAGoose maybe this is it. Maybe I've unfortunately just gotten bad tanks, especially since I haven't wandered out of M0, and most of the good tanks probably have.
If it’s a tank like DH or Warr that has to press a button to reduce their damage, it’s probably them if they’re dipping to 30% in m0.
I play rsham too. Big thing for single target (our weakness) is utilizing the talent that makes lava burst buff your next healing surge and use Spirit Link as a tank saving cooldown. Also Earthen Protection Totem helps them a lot. I play totemic, but ancestor is better for single target healing. I hate it tho
@@nolenbaumann9089yeah I don't dislike Farseer but I don't know if I'll ever come back from totemic. Instant healing rain and chain heals off my totems just feels too good. But I have always liked The bulwark totem so I think I'll talent into it again. I know which lava burst talent you're speaking of but I'm not sure if I have it checked right now or not. I think my biggest thing from what you mentioned is more proactive use of spirit link. I'm so used to it being an oh crap button that maybe I need to just start getting used to punching it sooner.
Being able to track and understand tank cooldowns is pretty huge rn. Omni is a must have addon imo
Pugs are sometime the only way to push a key. They don't put ilvl and rating for nothing.
Idno, the difference between intentionally remapping all ur spells to @focus and doing an overlap are so many worlds apart that I can't even begin to comprehend how you can compare the two. Nothing about fan boy this or fanboy that, but there is no shot you would "accidentally" end up doing that as a player - and that to me is why its scummy. Nobody in their right mind could argue that it wasn't intentional.
+kek back in my day we called those guilds scrubs. Perfectly fits the description growl gave
+the problem with pure blind prog is that strats become more valuable, which means more bravo six going dark streams, and as a rwf viewer that would suck big time
I just feel like the spellslinger thing was doing exactly what it was intended to, the tooltip literally said target, so if you dont have a target it just makes sense?
How do you end up at 619 ilvl, might wanna share details
ive been moving so have not touched the expansion yet but i am hearing very mixed signals about whether its worth playing or not especially as a tank main
Did the liquid kill even use the mage bug? I thought by the time they killed it they weren't using the bug anymore.
Awful checkpoints and 15 sec death penalty is so bad
Pugging dawnbreaker as a healer is actual masochism
Holy shit that second boss lol even on +5 people don’t seem to know mechanics.
@@MFobes I watch people on +5 still die when the last boss moves to his final position
@@esuark6202 from flying incorrectly? Amazing. Actually haven’t seen that yet but give it a week and I will 😂
I’m mostly blown away by people using sky riding and whip into 4 nearby packs while clearing the lieutenants
@@MFobes Yeah, so dumb lmfao
m+ers only able too get myth track from vault fucking sucks! so either do mythic raiding or BEST case you need too wait over half of the season, and that is if you can do 10s on week one, and ALWAYS gets for useful slots! this is disheartening as fuck!
what if they added a practice mode overlay to M0 that scaled to M6 that let you actually see the fights, and get the experience before crashing some pugs. Add a reward for completing 3 dungeon trail runs to incentivize the civilians
Or just make the rated mode separate. If I want to do a +7 without a timer, I should be able to. Problem really is that you're colliding different groups of players. You don't even have to call it M+, they could introduce two new difficulties to Mythic dungeons and call it tier 1 and 2. Tier 1 would scale to around +5 and tier 2 to around +10 which would reward the best gear.
100% agree with the cat on people would be happier not playing above their skill. too many people do not enjoy it but force themselves to do it. its one thing if you enjoy it but people need to be real with themselves and admit that isnt them. if you arent reviewing a video of your wipes maybe consider not being a meta slave.
Tbf, spellslinger "bug" was written into the tooltip.
lol sure Jen
When did Max turn into a cat? And why does he sound like that one cat Dorki? Shouldn’t he be raid leading instead of doing these 2nd rate pod cast? Is he trying to replace PodyC? (Sarcasm) (keeping the rivalry alive)
Im just a casual raider, but i strongly dissagree with the idea of them needing to nerf bosses in the raid yet, Its been 1 week, ppl need to calm down, get geared and try again. Let ppl try for atleast a month before heavy nerfs.
The problem with legendary access is they balance the classes around them.
This drama will come back up when the race is over and I can’t wait. Gingi might pop the veins in his forehead and I can’t wait, will be even funnier if echo loses.
gingi has 2 functioning braincells so noone really cares kekw
shit was patched already and they cleared the boss after the patch. dude is just seething his guild is behind.
@@tanner157 hooooo yeah dude it’s peak crybaby behavior.
Gingi was just mad that he didn't discover the bug before firedup lol
@@Hyd3Hid3agreed. Average echo behavior lol
Thank goodness they reduced the burst damage on everyone like they said they were going to do because of the tank nerfs.
Glad they followed through on that………
That statement about healers not caring about dps is pure cap. I played dmg proc head, finger, weapon and trinket in DF on my mist monk and now I'm semi-addicted to Master of Harmony with giga lightning nukes. No, of course I care about doing dps even as a healer.
I feel like the titanforge podcast might be copyright striking growl on this one.
I don't even have a dps meter installed this season. Only addon running is plater so nameplates actually function -_-
@tettles can you move your phone away from the mic next time or add some noise gate?
World first M+ court without which class? You all know
How short is the dude behind Tettles or how high is that chair that his feet don’t touch the ground?! I’m distracted by some dude swinging his legs like a kid.
I don't think legendaries have a place in a game that has become as competitive as wow. Legos are great for casual games where everyone can effectively “win”. But anymore giving a random class a advantage over every other class feels really bad when you aren't that class trying to get into m+ or pugging in general.
Or maybe if legendary items were 100% cosmetic that could be sick.
Ive yet to kill broodkeeper on heroic or silken court on N or H, due to the insanely stupid wipe mechanics. Miss an egg? Wipe. Break a web? Wipe. Impossible to pug, and i havent even attempted H queen yet. Its too reliant on other players skill/iq levels. Stonevault was legit made by a crackhead. The damage is fuucking ridiculous.....They need to tune this ish down asap.
I'd like a 10 page written report from whoever at blizzard decided NW and SoB needed to be in this season. Besides them both being terrible dungeons(via tuning or design or both) how do they fit in with the season lore wise. I think it was a Morgan Day interview where one of the DF seasons the returning dungeons made sense lore wise for the dungeons they added. But I have no idea how to connect those two dungeons to TWW lore. Also, NW has 2 years worth of data from SL. How are they still messing up the tuning on that place.
If you want real legendaries the class can't be bad without it, that is where blizz fails, plus it needs to be super rare, 1/1000 is whatever, 1/10 if you are the 9 it feels really bad, esp if alts of others get it before you
My biggest gripe with gearing is the Sad Vault. In Legion it used to be great and give much better gear. If you did heroic, you'd get 1 mythic item the following week from Vault. And it helped players slowly gear up and prepare themselves over time and progress towards harder content. Same for normal into heroic, etc, and m+ was manageable.
Now if you do heroic, you get heroic. You do normal, you get normal. No power-ups! Hell, you have to do a +10 nowadays just to get mythic loot in vault. An old +20!!!! It's insanely restrictive and makes people feel locked in their current tier of gear, unable to feel any sense of progression over the season. And make people just give up and wait for next season.
Make loot progression great again!
Crests are supposed to replace that
Imo it's exactly the opposite - Now you are almost guaranteed to get a good item from the vault, and you get to upgrade it all the way up to a relativelly high ilvl, whereas back in Legion, you opened your weekly, most likely got bracers and proceeded to be sad about it until next week during which you got a belt.
The legion vault you're seeing it with rose tinted goggles. You didn't get a mythic item. You got an item from the raid. Which you could get an item from last 3 that would be mythic. Or you'd get the first 3 and they'd be barely above normal. Remember we didn't have the upgrade tracks. They were just flat ilvls.
Ummm yeah, you now get normal if you do normal, and can upgrade it to be midway ilvl of the tier above. Likewise for hero track. Once again, upgrade tracks exist.
mythic gear should be for mythic raiders change my mind
@@colinframe1488 Yeah, and provide no benefit for m+
Alt quality of life starts in normal dungeons for regular players. Until they fix the ilvl that drops in those, alts (and mains for anyone starting after S1 has started) is absolutely miserable.
I think everyone realizes how far ahead the rwf guilds are from other CE guilds lo
i'm just a happy mole who gets KSM, clears heroic and looks how far i can get without being bis geared. life as a mole can be fun in wow