May I ask, how did you set up that left and right strafing? I have the strafing left and right setup in my Blendspace. And I have my Anim blueprint plugged into the 3rd Person Character. My State Machine goes in and out of my walk run. However, my character does not strafe, the character acts like the default 3rd person player and changes directions when going left and right.
Hi! I was looking for something like this. I have set up a third person but placed the camera in the head bone for true fps feel. But what Im trying to figure out is how to get the up and down spine rotation only working when aiming?
oh my god “mesh space rotation blend”... thank you
Thanks a lot. You're great!
A very concise, clear tutorial. Thanks for bringing this node to my attention.
Man i am looking for something like this for one year and suddenly i found you. Thank for this video
Thanks so much! Such an amazing feature!
Thank you so much!
May I ask, how did you set up that left and right strafing? I have the strafing left and right setup in my Blendspace. And I have my Anim blueprint plugged into the 3rd Person Character. My State Machine goes in and out of my walk run. However, my character does not strafe, the character acts like the default 3rd person player and changes directions when going left and right.
Great tutorial. What happens if i want to add another animation to blend, like maybe a jump animation where the gun is being held?
random question - were these animations from the starterpack?
what if you aim and jump ??
Hi! I was looking for something like this. I have set up a third person but placed the camera in the head bone for true fps feel. But what Im trying to figure out is how to get the up and down spine rotation only working when aiming?
Hi, how do I play a full body animation montage while having 2 blendspaces for upper body and lower body? Thanks
Not working
*Promo sm*