Blender Sci Fi City With Geometry Nodes Tutorial
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- Опубликовано: 25 янв 2023
- #blendertutorial #blender
Learn how to use geometry nodes to create a procedural sci-fi city!
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Find the full tutorial on Patreon: / cbaileyfilm
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This is so freaking good! Like you are actually explaining what the nodes do and teaching me so much! You are an amazing teacher!
This is an amazing video, you make geometry nodes look like so much fun!
Awesome work! Looks absolutely amazing
El mejor tutorial!! Gracias.
sir this is one of the best material on geometry nodes i've seen thanks for your hard work !
Thank you! I did this one in 1 hour and half. (: I learned a lot
very good teacher, thank you for explaining everything.
Thank you for this great tutorial. Really got value from it because of your explanations. Got to know the "why" of nodes which will help in the future.
Awesome tutorial bro, very convincing city, made me wonder what it would be like to live there!
You are amazing buddy . Thank you
I'll say pre-congratulations at this point on reaching 50k subs, it's just 'round the corner!
Thanks Nortic111
Thank you Sir😊
Nice man!
You never disappoint...
Thanks Daksh!
Cool stuff
glorious thanks :)
Very Very Cool!... I'm going to stop what I'm doing and try this now... TY
Go for it!
学到了很多,非常感谢
Nice tutorial! Would it be possible to turn on the status bar elements (video and system memory usage specifically)? It's nice to have an idea of how intense some projects are on your hardware, so you don't run into trouble halfway throughout a tutorial 😅 I think I'm fine for now, but I don't think my school computers would be able to do all this haha
Can I export this in unity later to use there as a virtual environment
Will this work if I import it into a game engine like unity?
for some reason my blender won't allow me to add the normal node at 3:08. Any ideas why?
Can u share blender file please?
Is this fully procedural in blender? Without any external import
yes it is!
Bro, there is like a simple way of doing something like this? I want something exactly like this for my game scenario but I dont know shit about blender, so if there's a "dumb" way for doing this, I would appreciate!
can it work in cycles?
yes, though the volume scatter will require a lot of samples.
This kinda reminds me of the Discombobulate addon.
Regarding your work around 10:12, my Blender 3.4 does not reflect the geometry node in edit mode when I change from object mode to edit mode. If you have any ideas as to the cause of this, please let me know.
As a side note, ignoring the fact that the geometry node is not reflected in Edit mode and continuing through the tutorial, working with the E and G keys around 10:53 did not work either, and using the E and Z key instead did not result in the same situation as shown at 11:22.
I do have the exact same problem. Did you finish the tutorial without correcting this issue?
@@TheMietz Yes.
At any rate, I had to stop this tutorial and do another tutorial on Geometry Node.
However, in the other tutorial I was doing, changing from Object Mode to Edit Mode did not cause the same problem, so my guess is that the problem is caused by one of the Nodes used in this tutorial.
Incidentally, I did this tutorial with the 3.1 version of blender, considering the blender version issue, but ended up holding off because the Node used in this tutorial was not available.
@@tasa5638 thank you! I'll try some other tutorial too
Hello, so the Subdivide Mesh is working, but you just can't see it. Try making a new Geometry Nodes workspace. In the spreadsheet, you can see that the number of vertices increase/decrease when you mute the subdivision. Also, when I made a new proper Geometry Nodes workspace, I was suddenly able to see the changes in the 3D viewport.
Thank you SharkyNebula for your valuable advice.
It is very interesting advice.
However, I am not able to test that advice in the most recent time, but perhaps I will be able to confirm it this week and I will try it myself based on your advice.
I will report back not only if it worked or not.
Thank you! (๑•̀ㅂ•́)و
geometry nodes are so difficult ugh😩
9:58 ? they all look like quads already to me.
Hi, whenever I do exactly what you do, I still don't get the slices (pie) on my cilinder. Only the sides are sliced. Nor top or bottom. I tried to do it manually with E -S and 0 but that didn't work well... What do I miss?
The caps are set to "N-Gon", you need to change it to "triangle fan" in the little menu when you create your cylinder.
@@finallyavalidusrname You're a genius! Thank you!!!