Blender Sci Fi City With Geometry Nodes Tutorial

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  • Опубликовано: 25 янв 2023
  • #blendertutorial #blender
    Learn how to use geometry nodes to create a procedural sci-fi city!
    Get the hdri here: polyhaven.com/
    Find the full tutorial on Patreon: / cbaileyfilm
    Blender Tutorial: Use procedural rock materials and grease pencil to create glowing runes on an ancient stone doorway.
    You can also get the full tutorial if you join on RUclips at the All Access Pass level : ruclips.net/user/CBaileyFilmjoin
    Buy my assets and courses:
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Комментарии • 43

  • @SM-jb8cj
    @SM-jb8cj Год назад +2

    This is so freaking good! Like you are actually explaining what the nodes do and teaching me so much! You are an amazing teacher!

  • @hannahf9301
    @hannahf9301 Год назад +2

    This is an amazing video, you make geometry nodes look like so much fun!

  • @akeel_1701
    @akeel_1701 10 месяцев назад

    Awesome work! Looks absolutely amazing

  • @raqueldesouza1596
    @raqueldesouza1596 Год назад +1

    El mejor tutorial!! Gracias.

  • @gamawoodev
    @gamawoodev Год назад

    sir this is one of the best material on geometry nodes i've seen thanks for your hard work !

  • @perlam.5164
    @perlam.5164 Год назад

    Thank you! I did this one in 1 hour and half. (: I learned a lot

  • @arsenart648
    @arsenart648 Год назад

    very good teacher, thank you for explaining everything.

  • @HarryReisenleiter
    @HarryReisenleiter 4 месяца назад

    Thank you for this great tutorial. Really got value from it because of your explanations. Got to know the "why" of nodes which will help in the future.

  • @luizfellipe1206
    @luizfellipe1206 Год назад

    Awesome tutorial bro, very convincing city, made me wonder what it would be like to live there!

  • @kelasphotoshop2023
    @kelasphotoshop2023 8 месяцев назад +1

    You are amazing buddy . Thank you

  • @Nortic111
    @Nortic111 Год назад +2

    I'll say pre-congratulations at this point on reaching 50k subs, it's just 'round the corner!

  • @jesudoss7795
    @jesudoss7795 Год назад

    Thank you Sir😊

  • @dakshchaudhary8256
    @dakshchaudhary8256 Год назад +5

    Nice man!
    You never disappoint...

  • @laxmanrawat748
    @laxmanrawat748 Год назад

    Cool stuff

  • @ginescap
    @ginescap Год назад

    glorious thanks :)

  • @AndrewConway
    @AndrewConway Год назад +1

    Very Very Cool!... I'm going to stop what I'm doing and try this now... TY

  • @faze-yh3dh
    @faze-yh3dh 8 месяцев назад

    学到了很多,非常感谢

  • @nickdeschepper792
    @nickdeschepper792 Год назад +2

    Nice tutorial! Would it be possible to turn on the status bar elements (video and system memory usage specifically)? It's nice to have an idea of how intense some projects are on your hardware, so you don't run into trouble halfway throughout a tutorial 😅 I think I'm fine for now, but I don't think my school computers would be able to do all this haha

  • @avinmahajan8314
    @avinmahajan8314 Год назад

    Can I export this in unity later to use there as a virtual environment

  • @o1497
    @o1497 11 месяцев назад +1

    Will this work if I import it into a game engine like unity?

  • @davidfernandez4851
    @davidfernandez4851 9 месяцев назад

    for some reason my blender won't allow me to add the normal node at 3:08. Any ideas why?

  • @ZenoFar853
    @ZenoFar853 Год назад

    Can u share blender file please?

  • @rageartwyr2795
    @rageartwyr2795 6 месяцев назад +1

    Is this fully procedural in blender? Without any external import

  • @limasapenas
    @limasapenas 9 месяцев назад

    Bro, there is like a simple way of doing something like this? I want something exactly like this for my game scenario but I dont know shit about blender, so if there's a "dumb" way for doing this, I would appreciate!

  • @arrowpace
    @arrowpace 6 месяцев назад +2

    can it work in cycles?

    • @CBaileyFilm
      @CBaileyFilm  6 месяцев назад

      yes, though the volume scatter will require a lot of samples.

  • @bbasina
    @bbasina Год назад

    This kinda reminds me of the Discombobulate addon.

  • @tasa5638
    @tasa5638 Год назад +1

    Regarding your work around 10:12, my Blender 3.4 does not reflect the geometry node in edit mode when I change from object mode to edit mode. If you have any ideas as to the cause of this, please let me know.
    As a side note, ignoring the fact that the geometry node is not reflected in Edit mode and continuing through the tutorial, working with the E and G keys around 10:53 did not work either, and using the E and Z key instead did not result in the same situation as shown at 11:22.

    • @TheMietz
      @TheMietz Год назад

      I do have the exact same problem. Did you finish the tutorial without correcting this issue?

    • @tasa5638
      @tasa5638 Год назад

      ​@@TheMietz Yes.
      At any rate, I had to stop this tutorial and do another tutorial on Geometry Node.
      However, in the other tutorial I was doing, changing from Object Mode to Edit Mode did not cause the same problem, so my guess is that the problem is caused by one of the Nodes used in this tutorial.
      Incidentally, I did this tutorial with the 3.1 version of blender, considering the blender version issue, but ended up holding off because the Node used in this tutorial was not available.

    • @TheMietz
      @TheMietz Год назад

      @@tasa5638 thank you! I'll try some other tutorial too

    • @SharkyNebula
      @SharkyNebula Год назад +1

      Hello, so the Subdivide Mesh is working, but you just can't see it. Try making a new Geometry Nodes workspace. In the spreadsheet, you can see that the number of vertices increase/decrease when you mute the subdivision. Also, when I made a new proper Geometry Nodes workspace, I was suddenly able to see the changes in the 3D viewport.

    • @tasa5638
      @tasa5638 Год назад

      Thank you SharkyNebula for your valuable advice.
      It is very interesting advice.
      However, I am not able to test that advice in the most recent time, but perhaps I will be able to confirm it this week and I will try it myself based on your advice.
      I will report back not only if it worked or not.
      Thank you! (๑•̀ㅂ•́)و

  • @cc.creationz
    @cc.creationz 6 месяцев назад

    geometry nodes are so difficult ugh😩

  • @TruthSurge
    @TruthSurge Год назад

    9:58 ? they all look like quads already to me.

  • @enjoyenjoy5721
    @enjoyenjoy5721 Год назад +2

    Hi, whenever I do exactly what you do, I still don't get the slices (pie) on my cilinder. Only the sides are sliced. Nor top or bottom. I tried to do it manually with E -S and 0 but that didn't work well... What do I miss?

    • @finallyavalidusrname
      @finallyavalidusrname Год назад +2

      The caps are set to "N-Gon", you need to change it to "triangle fan" in the little menu when you create your cylinder.

    • @enjoyenjoy5721
      @enjoyenjoy5721 Год назад +1

      @@finallyavalidusrname You're a genius! Thank you!!!