13:20 (and pretty much every other minute as well!) You do know you can go _round_ hills, right? You don't have to either climb them or flatten them, there's another option! 27:50 You really want to have just one station at the factory, because with two separate stations the factory will be sending goods to both of them and then you'll get bad ratings at the station where you aren't collecting them. Have just one station and all the goods will go to it so you'll have more to transport. 28:45 Until you can afford to build the land up (or, as above, just put a kink in the track to go round it, you've got space), you need to connect that loose end of track in and just have a single line section (Edit: Phew, you did!). Or at the very least, remove the signal that's on the single line section, because that is what is causing problems. You very rarely want to have a signal on single line track.
Factory the player is actively supplying and servicing closes? Yes, that is the "player curse" disaster in TTO. Industries serviced only by a computer player, by my observation, never close down like that. The game actively chooses industries being serviced by the human player to be shut down at random, just to keep you on your toes, and give you a massive handicap against the (cheating) computer players. It certainly makes the flow of the game very different, and suddenly all those tools TTD offers to make high-capacity lines are much less important, only because you can never be sure if any cargo route will really last. Passengers, on the other hand, are quite safe!
@@MasterHellish Definitely. In original TT, an industry being actively serviced should also encourage it to increase production. However it just also has this strange effect of industries, regardless of service level, announcing immediate closure for no apparent reason, but it seems to only ever happen if Disasters is turned on in the difficulty settings, and the human player has a station near the industry.
Pretty much my entire childhood was filled playing this and SimCity2000. That said, i despised using trucks, planes and boats. It was trains for everything. And i hated signalling so i would build each train their own track. Eventually i learned to do signals, but i was still very much into giving the same routes their own separate track system. I must have spent days filling up lakes and riverways and bulldozing the tiniest of hills just so i could get the most efficiency out of my trains and reduce delays. I was always really annoyed with the cities refusing my desire to bulldoze housing. Darned citizens, don't they understand they live and die at my desire to play?!
Quarky, factory close and open ruien profit. Try Transport Tycoon & editor Martian efition ? Coal only reliable paying industry often enough available ?
@MasterHellish-Gaming Artic climate will be challenging! Saw old Martian industry mod for OpenTtD not the conversion only and martian names ? What they had , hydro chemicals, deutiriom bio plastic and ceramics ?
13:20 (and pretty much every other minute as well!) You do know you can go _round_ hills, right? You don't have to either climb them or flatten them, there's another option!
27:50 You really want to have just one station at the factory, because with two separate stations the factory will be sending goods to both of them and then you'll get bad ratings at the station where you aren't collecting them. Have just one station and all the goods will go to it so you'll have more to transport.
28:45 Until you can afford to build the land up (or, as above, just put a kink in the track to go round it, you've got space), you need to connect that loose end of track in and just have a single line section (Edit: Phew, you did!). Or at the very least, remove the signal that's on the single line section, because that is what is causing problems. You very rarely want to have a signal on single line track.
My kids and I had a great time watching this one they love trains and the "dun dun dun" moment had them laughing :)
I felt it was a fun touch
Let us pray to the TT gods that the third factory doesn't close xD
Great nostalgic series, can't wait for the next episode.
I think I need to do TTD after this series
Factory the player is actively supplying and servicing closes? Yes, that is the "player curse" disaster in TTO. Industries serviced only by a computer player, by my observation, never close down like that. The game actively chooses industries being serviced by the human player to be shut down at random, just to keep you on your toes, and give you a massive handicap against the (cheating) computer players.
It certainly makes the flow of the game very different, and suddenly all those tools TTD offers to make high-capacity lines are much less important, only because you can never be sure if any cargo route will really last.
Passengers, on the other hand, are quite safe!
I am not sure about in TT but in OpenTTD it's about the collection of created goods that have been created
@@MasterHellish Definitely. In original TT, an industry being actively serviced should also encourage it to increase production. However it just also has this strange effect of industries, regardless of service level, announcing immediate closure for no apparent reason, but it seems to only ever happen if Disasters is turned on in the difficulty settings, and the human player has a station near the industry.
Really enjoying this lets play
Glad you are enjoying it
Wow, that was a close one.
Pulled it back from the edge of disaster
@MasterHellish-Gaming should have quoted the "close" one and extended it with close one or two 😀
What are the chances. I saw the notification that the second one was closing, and I was thinking "Please notice it" 😂
Might just be bad luck
@9:30 and @13:10 why not use tunnels?
Long tunnels are bad for train flow/throughput
@@MasterHellish OK, I did not know that. But climbs can also be bad for this. Can you put crossing places/signals in tunnels?
@@stephenclark9917 Nope, no signals or anything in tunnels
Honestly, you should do the TTD version. I played both back then, but don't remember supplied industry closing. This episode got interesting for sure
Thinking of doing TTD after this mini series
Having never experienced any original TT gameplay, I am starting to understand why you rave about OpenTTD
Haha.... It's the ultimate refined version
Pretty much my entire childhood was filled playing this and SimCity2000. That said, i despised using trucks, planes and boats. It was trains for everything. And i hated signalling so i would build each train their own track. Eventually i learned to do signals, but i was still very much into giving the same routes their own separate track system. I must have spent days filling up lakes and riverways and bulldozing the tiniest of hills just so i could get the most efficiency out of my trains and reduce delays. I was always really annoyed with the cities refusing my desire to bulldoze housing. Darned citizens, don't they understand they live and die at my desire to play?!
I played quite a lot of SimCity as well, but I can't remember which version it was right now
All your eggs in one basket.
I need more baskets
Quarky, factory close and open ruien profit. Try Transport Tycoon & editor Martian efition ? Coal only reliable paying industry often enough available ?
I think after this series we'll be looking at doing Transport Tycoon Deluxe
@MasterHellish-Gaming Artic climate will be challenging! Saw old Martian industry mod for OpenTtD not the conversion only and martian names ? What they had , hydro chemicals, deutiriom bio plastic and ceramics ?