Apparently it's a thing in this game where if you're serving an industry well it closes down. I don't know if that's intended to add challenge to the game or caused by an underflow bug, but either way from what I've read it was fixed in Transport Tycoon Deluxe. It's also a thing where secondary and tertiary industries produce small amounts of their product even if they're not supplied, as seen with that factory. As far as I know that behavior was also removed in Deluxe.
Given that you still have a station at the farm, you could take stuff to the factory by the coal mine at the end. You wouldn't have to adjust it much for it to work.
I had forgotten how frequently industries closed down in TTO and how irritating it was. Is there a setting in the options to reduce industry volatility?
It might already be a thing with mods, but what if there was a cap on incomming products ? Excample: one power station only consumes 50 tonnes a mounth, but another consumes 75 tonnes. And it could be dynamic. That would make the strategy of getting all the cole on the map to one powerstation ineffective because the trains would just fill up the station. One change that has to be made for this to work is that you get payed when the factory takes the product from the station, not when the product is delivered to the station.
Or you could say that the station doesn't accept the goods anymore if the industry doesn't want to process them. Like having a limited storage at each station.
Is this the PC version of the first game? This looks way easier than the PS1 version 😮 Not sure which version I like as that version seems easier but on PS1 I got 3D on the vehicles as well as camera panning and rotating options.
Got challenge for You! "Year Income Challenge" Ruls: Map size: 64×64 Newgrf: Must be FIRS Industry 1 No Ships! Max Production: 100% (You may use cheats or scenario editor to set up to 100%) You can add any newgrfs expect Cargo Payment and Industry changes. Show me what U got!
Firs 4 has much more cargos but problem is the size of industries. In fact will be less combinations and everyone will pick small industries. But i will check it.
Weird, close down industry ? Briefly played TT before dlx so, but hit coal still most profitable beside wood. Slow down the system the game run too fast ? Ex ept competition not very worthwhile over exaggerate transport, if goal are met their won't be anything to transport ! Multi task, ass every vehicle must be managed individual every penny counts !
13:11 It is Your fault. I have watched plenty of videos, not only Yours and I've never seen anyone increasing poduction level. Why? You don't know how to increase production and keep out from closing?
I have some nice challenge for all Openttd players! "Maximum Year Income" Rules: Map size: 64×64 Newgrf: Firs Industry 1 Cheat: Max production up to 100% No Ships! PS: You may use scenario editor, add any newgrfs expect cargo payment or Industry changes.
Apparently it's a thing in this game where if you're serving an industry well it closes down. I don't know if that's intended to add challenge to the game or caused by an underflow bug, but either way from what I've read it was fixed in Transport Tycoon Deluxe. It's also a thing where secondary and tertiary industries produce small amounts of their product even if they're not supplied, as seen with that factory. As far as I know that behavior was also removed in Deluxe.
Imminent closure; otherwise known as the Master Hellish curse
Time for some towns.... They can't close them... Right.. right?
@@MasterHellish guess we'll find out, won't we? xD
My new obsessions are OpenTTD, Bowling, and Smoked Brisket
I love my life
*I am not new to OpenTTD but I came back to playing it
**and I know this is the original and not OpenTTD
Sounds good to me
Submarine??? Ah, that's new.
Nope. Pretty sure that's been there since the beginning.
@MasterHellish it's new to me
Great video, if possible, more content / gameplay with the FIRS Industries, that makes it more fun and interesting, IMO
Both my current let's play of open tdd series 11 and many of the other series before that involve FIRS so lots there for you
Given that you still have a station at the farm, you could take stuff to the factory by the coal mine at the end. You wouldn't have to adjust it much for it to work.
Try the double wood. It's there since the beginning.
As soon as I try we know what's going to happen, don't we?
@@MasterHellish That kind of makes it worthwhile to tap close by industries. If one closes down, you can still use the trains for the other line.
I had forgotten how frequently industries closed down in TTO and how irritating it was.
Is there a setting in the options to reduce industry volatility?
It might already be a thing with mods, but what if there was a cap on incomming products ? Excample: one power station only consumes 50 tonnes a mounth, but another consumes 75 tonnes. And it could be dynamic. That would make the strategy of getting all the cole on the map to one powerstation ineffective because the trains would just fill up the station.
One change that has to be made for this to work is that you get payed when the factory takes the product from the station, not when the product is delivered to the station.
Or you could say that the station doesn't accept the goods anymore if the industry doesn't want to process them. Like having a limited storage at each station.
Is this the PC version of the first game? This looks way easier than the PS1 version 😮
Not sure which version I like as that version seems easier but on PS1 I got 3D on the vehicles as well as camera panning and rotating options.
Yep, this is the PC version of the game
Got challenge for You!
"Year Income Challenge"
Ruls:
Map size: 64×64
Newgrf: Must be FIRS Industry 1
No Ships!
Max Production: 100% (You may use cheats or scenario editor to set up to 100%)
You can add any newgrfs expect Cargo Payment and Industry changes.
Show me what U got!
why not the much better firs 4?
also make suggestions on the discord
Firs 4 has much more cargos but problem is the size of industries. In fact will be less combinations and everyone will pick small industries. But i will check it.
Only Firs 1
I just want to see anyone can beat me😛 I spent hundets of hours on firs 1. Will be extremly difficult to beat my score😆
1 train would of been enough
Should of emptied the coal trucks first
Weird, close down industry ? Briefly played TT before dlx so, but hit coal still most profitable beside wood. Slow down the system the game run too fast ? Ex ept competition not very worthwhile over exaggerate transport, if goal are met their won't be anything to transport ! Multi task, ass every vehicle must be managed individual every penny counts !
13:11 It is Your fault. I have watched plenty of videos, not only Yours and I've never seen anyone increasing poduction level. Why? You don't know how to increase production and keep out from closing?
Those other videos were likely OpenTTD?
This is not.
version of the game doesn't matter.
I have some nice challenge for all Openttd players!
"Maximum Year Income"
Rules:
Map size: 64×64
Newgrf: Firs Industry 1
Cheat: Max production up to 100%
No Ships!
PS: You may use scenario editor, add any newgrfs expect cargo payment or Industry changes.
@@khatagi3090 Funny. Sure it does.
In Transport Tycoon industries would close supplied or not.
in Ottd, this is no longer the case