I really like how the cooling solution goes from something that's just enough to cool a room, to something that looks like an industrial level machine at 11:40
Your air conditioner on vulkan with the counterflow heat exchanger is similar to a Joule-Thomson cooler. You don't need a heat exchanger for a regular heat pump, but it allows for a greater temperature differential.
It really shows how much work has gone into the gas modelling that such things can be built and function as they should. This game is very under-rated.
Here in AZ, we also had to think about cooling around xmas this year. It was a nice 75F on xmas during the day, and just on the 3rd day of 2025, it was almost 80F in January! 😵💫
12:10 for me to understand it fully, those up and down valves in the closed yellow system between are for savety, right? I mostly understand what is happening, but not enough to build my own :/
There is no condensation chamber for the closed system. The phase change is happening in the pipe so the condensation valves are doing all of the work for this setup. But if I did have a condensation chamber then the valves would still be there as a safety.
HNY Mick! Wondering if there’s any efficiency to be gained with the AC units given the layouts that Elmo explored in his ‘Let’s talk about cooling’ vid a while back?
Even at full efficency, AC units are not that powerful. And with so many other systems in the game, I wanted to something more interesting than just spam AC units everywhere.
hi Mick, I see you're using a composter for H2 production. According to the wiki the production of charcoal releases H2, which is an alternative to the composter without water consumption. It also cools down a furnace to about 210 C for the production of charcoal.
You can degass Charcoal with a furnace to cool down pollutant to make it liquid, it requires only about 100 degress to degass charcoal and other metals.
Best wishes Mick. Every intro for me i still think Hello and welcome back to mars.😬 Totally agree with you on vulcan, its so easy to cool your base. Venus is just a painfull mess, i started sorta cheesing it using Elmo's hot/cold AC with volume pump system last time i played it. hours of experimentation with evaloration chambers all ended in failure. Might give it another go. Have you ever considered doing a playthrough as Zrilian?
I have done so many videos on Mars I have to be careful doing the intro now. I think there has to be a setup somewhere that will do it. I think the bottleneck is the first stage AC units so storm collection might be the way to go. A livable base forthe Zrillian would be afireball ever time you went to print something and it would kill all of the plants so it is not really fun to do. If they added some plants to complete the biocycle for the alien could make for a very interesting playthrough.
@cowsareevil7514 I think you are correct about the first stage AC units being the bottleneck. They are very weak and could do with a slight buff. Storm collecting does need alot of tanks. Also a backup system just in case you run out coolant and there are no storms to collect from might be handy. Could be an interesting experiment. I liked the fireball risk, need to engineer around it so you don't explode all the time.
First you had a few valves stuck closed ... second i wonder if you can run multiple condensation rooms with one way valves and a larger fan sucking from the other end to reduce the power consumption.
I'm using the Elmo setup with 2 ac's Hot/Cold setup with volume pumps and then the vulcan phase change setup. With this simple build i can go to 6/7 Kj latent heat export. I think mabye with some extra ac or bigger pump i can stress this further. Haven't test it yet because i just started the base.
just 1 ac with press reg at 115, 1 pipe lenght, output of the ac with one way valve to the world. Input on the press regulator has to be an active vent. Waste to a one way valv direct to the world This cool down a base, oxygen, waste, etc. It cools very fast, but it has very little in it, so it can't handle huge amount of stuff at the same time, but it does win over natural heating of the base, for the cost. Well some might still say it is an exploit, which I don't desagree 🤣
Basically, 1 way valves and a heat exchanger in one. For a multi stage cooler with regular head exchagers you should have 1 way valves to sererate the stages. The counterflow has them built in.
Hmm, not sure about the whole Winterspawn farm. Did you compare your setup to only the 2-stage H2O/X phase change cooler without the winterspawn farm? I imagine the additional farm costs a lot of water that then has to be created and cooled back down again. Winterspawn are also pretty much late game and presumably the Stationeers devs want to get rid of them.
The winderspawn is a chance to do something different instead of the same setup for every planet, it would be a shame if the they were removed. I am still testing for the best setup. This is just an overview of different methods that I have tried.
@@cowsareevil7514 It's a really cool testing ground, I'm glad you put in all that effort and do some systematic testing. I certainly appreciate the challenge of a winterspawn-powered cooling system. I was refering to a conversation on the Stationeers discord back when the new trading system was added. Apparently, the exotic plants (such as darga ferns, hades plant, winterspawn and alien mushroom) were deliberately gone from the trading table at first because they wanted to introduce some of those functionalities with the genetic system sometime in the future. If I recall correctly, they viewed the winterspawn mainly as a test feature and even wanted to cut the endothermic plant feature as a whole.
I really like how the cooling solution goes from something that's just enough to cool a room, to something that looks like an industrial level machine at 11:40
Your air conditioner on vulkan with the counterflow heat exchanger is similar to a Joule-Thomson cooler. You don't need a heat exchanger for a regular heat pump, but it allows for a greater temperature differential.
It really shows how much work has gone into the gas modelling that such things can be built and function as they should. This game is very under-rated.
Here in AZ, we also had to think about cooling around xmas this year. It was a nice 75F on xmas during the day, and just on the 3rd day of 2025, it was almost 80F in January! 😵💫
12:10 for me to understand it fully, those up and down valves in the closed yellow system between are for savety, right?
I mostly understand what is happening, but not enough to build my own :/
There is no condensation chamber for the closed system. The phase change is happening in the pipe so the condensation valves are doing all of the work for this setup. But if I did have a condensation chamber then the valves would still be there as a safety.
@@cowsareevil7514 Oh, oh.. Now I have to rewatch to understand and rethink -.-'
HNY Mick! Wondering if there’s any efficiency to be gained with the AC units given the layouts that Elmo explored in his ‘Let’s talk about cooling’ vid a while back?
Even at full efficency, AC units are not that powerful. And with so many other systems in the game, I wanted to something more interesting than just spam AC units everywhere.
On a cool world, yes. A single ac unit or two will do for entire base.
Phase change comes into play on hot worlds.
hi Mick, I see you're using a composter for H2 production. According to the wiki the production of charcoal releases H2, which is an alternative to the composter without water consumption. It also cools down a furnace to about 210 C for the production of charcoal.
Happy new year Mick.
happy new year mick!
As always, great video!
You can degass Charcoal with a furnace to cool down pollutant to make it liquid, it requires only about 100 degress to degass charcoal and other metals.
Yes, I get a little puddle of pollutant every time I degas the biomass.
Best wishes Mick.
Every intro for me i still think Hello and welcome back to mars.😬
Totally agree with you on vulcan, its so easy to cool your base.
Venus is just a painfull mess, i started sorta cheesing it using Elmo's hot/cold AC with volume pump system last time i played it.
hours of experimentation with evaloration chambers all ended in failure.
Might give it another go.
Have you ever considered doing a playthrough as Zrilian?
I have done so many videos on Mars I have to be careful doing the intro now.
I think there has to be a setup somewhere that will do it. I think the bottleneck is the first stage AC units so storm collection might be the way to go.
A livable base forthe Zrillian would be afireball ever time you went to print something and it would kill all of the plants so it is not really fun to do. If they added some plants to complete the biocycle for the alien could make for a very interesting playthrough.
@cowsareevil7514 I think you are correct about the first stage AC units being the bottleneck.
They are very weak and could do with a slight buff.
Storm collecting does need alot of tanks.
Also a backup system just in case you run out coolant and there are no storms to collect from might be handy.
Could be an interesting experiment.
I liked the fireball risk, need to engineer around it so you don't explode all the time.
First you had a few valves stuck closed ... second i wonder if you can run multiple condensation rooms with one way valves and a larger fan sucking from the other end to reduce the power consumption.
Less drains in the room seems to be better for the efficiency, but the larger vent might offset that.
I'm using the Elmo setup with 2 ac's Hot/Cold setup with volume pumps and then the vulcan phase change setup. With this simple build i can go to 6/7 Kj latent heat export. I think mabye with some extra ac or bigger pump i can stress this further. Haven't test it yet because i just started the base.
I think the ACs are still the bottle neck. They are just not made for Venus temperatures.
just 1 ac with press reg at 115, 1 pipe lenght, output of the ac with one way valve to the world.
Input on the press regulator has to be an active vent. Waste to a one way valv direct to the world
This cool down a base, oxygen, waste, etc. It cools very fast, but it has very little in it, so it can't handle huge amount of stuff at the same time, but it does win over natural heating of the base, for the cost. Well some might still say it is an exploit, which I don't desagree 🤣
That might be one for the cheese vault. AC untis have been in the game for ever, I want to use some of the new stuff.
mich + splitsie vs burtal starts, sounds fun
Mick, I’ve never really understood the reason to use a counter flow heat exchanger. How does it work differently than a reg heat exchanger?
Basically, 1 way valves and a heat exchanger in one. For a multi stage cooler with regular head exchagers you should have 1 way valves to sererate the stages. The counterflow has them built in.
Mick. Use 90 percent of volatiles and 10 percent of O2 and combustor will produce lower temperature on the output but same volume of steam
It used to, but not any more.
Hsppy new year.
Hmm, not sure about the whole Winterspawn farm. Did you compare your setup to only the 2-stage H2O/X phase change cooler without the winterspawn farm? I imagine the additional farm costs a lot of water that then has to be created and cooled back down again.
Winterspawn are also pretty much late game and presumably the Stationeers devs want to get rid of them.
The winderspawn is a chance to do something different instead of the same setup for every planet, it would be a shame if the they were removed. I am still testing for the best setup. This is just an overview of different methods that I have tried.
@@cowsareevil7514 It's a really cool testing ground, I'm glad you put in all that effort and do some systematic testing. I certainly appreciate the challenge of a winterspawn-powered cooling system.
I was refering to a conversation on the Stationeers discord back when the new trading system was added. Apparently, the exotic plants (such as darga ferns, hades plant, winterspawn and alien mushroom) were deliberately gone from the trading table at first because they wanted to introduce some of those functionalities with the genetic system sometime in the future. If I recall correctly, they viewed the winterspawn mainly as a test feature and even wanted to cut the endothermic plant feature as a whole.
And then we have Splitsie making use of multiple condenser-evaporator closed loops with CO2 in series to cool his base on Venus...
It works but half of the planet is covered in wind turbines and the batteries are still running flat. My bases are a little more compact.
Hype!