I just created a Discord so join now! discord.gg/wqaRnKxsJm Also I forgot to talk about the Outlaw System! Basically if you commit a crime and do not want to pay the fine or go to the pit you can choose to be an outlaw. That means that you cannot go into a town without triggering another watchman until you pay your due. Think about it as having a bounty on you and until you pay it off you are a wanted criminal. Did I miss anything else and what would you like to see next?
Thank you for the video it helps a lot. Although i have a problem with automation. Lets say we have a farm producing barley and sending our mill, that producing flour right. But when mill inventory full with barley it doesnt work. Can we arrange like always keep 1 inventory space empty for output?
I am thinking about buying this one as it went on sale today. But a lot of the businesses you say are not good because you flood the market. Is the economy broken, or is it that you like to go really big? Like, is it viable to have a little clothing shop or black smith shop, do much of the work yourself or pick up a worker or 2 to help and earn a living. With the first 2 The Guild games, I'd have a house and work place usually and do more realistic roleplay, and make that business work, maybe branch to a supporting business later. I don't need anything optimal, but something with enough things to do throughout the game, and manage, while being able to survive. For me, the fun is in the build up, and making a business work by itself, and not so much turning it into an empire, that just prints money, which does not seem like a very realistic end game in medieval times. I just wonder if my more casual play style would be effective enough, or would I have to resort to your play style, which is great for you, but would make me pass on the game if it really did not offer a more realistic role-play experience. Also there have been several large updates recently do any of those help the economy? I really think a durability system would help most businesses keep going.
I just created a Discord so join now!
discord.gg/wqaRnKxsJm
Also I forgot to talk about the Outlaw System! Basically if you commit a crime and do not want to pay the fine or go to the pit you can choose to be an outlaw. That means that you cannot go into a town without triggering another watchman until you pay your due. Think about it as having a bounty on you and until you pay it off you are a wanted criminal.
Did I miss anything else and what would you like to see next?
Maybe a full plutocracy guide next?
@@suciured7066 Working on it ASAP
This is how to do a guide. No fluff, just straight facts. Much appreciated, hope to see your channel grow. This is an absolute gem of a game.
Thank you a lot! Hopefully you stick around and watch my other content but even if you do not thanks for the view and comment!
Keep up the good work! I see you have been grinding!!!!!
Thank you so much. This guide has taken a lot out of me since I wanted to get it out ASAP but I'm super excited to start on the next project!
I adore small channels like this. They are the best of youtube.
Thank you so much!
Great guide, thanks for putting this together for all of us! Subbed.
Thanks for the sub!
Thanks for reminding me, had this one in my library for quite a while now- letting it stew.
Thanks for the comment! You should really give it a try
Awesome guide mate ! Loved The Guild 2 (damn I'm getting old...), and now I'm in love with Saelig.
I am happy you liked it! Is there another game you would like covered?
Great tutorial, liked and subbed.
Awesome, thank you!
Great guide. Love this game. Just found out last month. Bought on sale.
Glad you enjoy it!
ahh i needed this for explaining stuff i totally missed setting game up. and # properties etc. what homes are good for.
ty so much for this video.
No problem! I also made an update video with the recent changes if you want to look at that
Omg I needed this guide so much. Thank you!! (◕ᴗ◕✿)
No problem! Thank you for your view and comment and I also have a few series if you would like to check them out
Got the game and yeah its a modernized version of the guild. The development seems to be going well.
Yup. I just released an update going over the major changes if you want to give it a look!
Thank you for the video it helps a lot. Although i have a problem with automation. Lets say we have a farm producing barley and sending our mill, that producing flour right. But when mill inventory full with barley it doesnt work. Can we arrange like always keep 1 inventory space empty for output?
Yes, I just released a video covering the new trade route mechanic with sheds!
I am thinking about buying this one as it went on sale today. But a lot of the businesses you say are not good because you flood the market. Is the economy broken, or is it that you like to go really big? Like, is it viable to have a little clothing shop or black smith shop, do much of the work yourself or pick up a worker or 2 to help and earn a living. With the first 2 The Guild games, I'd have a house and work place usually and do more realistic roleplay, and make that business work, maybe branch to a supporting business later. I don't need anything optimal, but something with enough things to do throughout the game, and manage, while being able to survive. For me, the fun is in the build up, and making a business work by itself, and not so much turning it into an empire, that just prints money, which does not seem like a very realistic end game in medieval times. I just wonder if my more casual play style would be effective enough, or would I have to resort to your play style, which is great for you, but would make me pass on the game if it really did not offer a more realistic role-play experience.
Also there have been several large updates recently do any of those help the economy? I really think a durability system would help most businesses keep going.
no politics like Guild 2 :=(
There is a few offices and the final social rank does require a bit of ass kissing lol!