I ran into that problem during this video. It was incorrect slot setting when dumping. Make sure cargo larre is set to slot 0 when using the bin. Gardening larre only uses slot 0 so it shouldnt have issues.
I made a really longwinded way making one of these, making an IC out put a number based on the station of the filter, the slot at 0 or empty and the filter type in the end i used math to split it up so 17016 would be split by divding it up to 17 (station 17) 1 (Slot 1) 6 (Oxygen then i hard coded what station this is) Then it was just a case of getting the robot arm to use the numbers I feel I owe you a thanks becuase it was what i learned from your alarm coding from your mars playthrough that gave the the idea as well as over all watching your coding vids
Nice work Mick ! But I'm guessing there may be a problem with the PICKUP and DUMP bins. If Larre finds an exhausted filter in any of the filtration slot 1 positions, then it will be operating the DUMP and PICKUP bins on slot 1, which probably doesn't exist. Hence the problem with dumping the filter. (I haven't updated my lab save on the moon for a long while, so it would take me a fair bit to test.) Of course , I could be totally wrong !! :)
That could be the issue. I put the filter in the hand and started the code which would default the slot number to 1 and it didn't work. When it pulled the filter it would have been slot 0 and it worked. That will be easy to check and fix if that is the issue. edit: I checked it, that was the problem. fixed code in the description.
Why not have an empty filter trigger a flashing light, then have it go directly to that unit and do a check/replace, rather than have it continuously traverse back and fourth? I think that would look cool if an empty filter light started to flash, then the LArRE activates and changes out the filter on that particular unit.
You could do it that way. You would need to know all of the filtration units and query them individually. I used the proxy slot because it was the simplest way to do it.
Would it be easier to get the printer check what filters need replacing, print them then have larre check what filter it is when he picks it up out the printer bin which tells him where to go?
there is still a problem with the code. should there already be a filter in the PICKUP bin that filter is used as a replacement. e.g. if an oxygen filter gets printed and then the chip gets reset before it gets installed another oxygen filter will be printed and the next filter to run out will also be replaced with an oxygen filter. do ICs reset on power-loss? the exact timing of the bug is quite small the reset must occur after the new filter is sceduled but before the old filter is removed otherwise sceduling a replacment for the now empty slot causes everything to resync
the simplest fix is to swap the old filter take and new filter print sections move '#dump filter s larre Activate 1 jal wait' before '#print filter' in that case spurreus resets only leave filter slots empty
You should check that the picked filter is the one that is needed for that slot, to not mix! Does the Filter in the secound slot gets used up first? may swap the used filter slots?
why not have filtration report to printer and larre and have larre listening for station and filter position report from filtration instead of larre doing all the work after all filtration have their own chips
You could do it that way. You will need to find a way to work with two filters running out at the same time and getting the right filter to the right location.
@@cowsareevil7514 couldnt that be sorted with repeat request every game tick until all filters are replaced i think its logical to have each filter report its own station point filter hash and slot request that way larre goes directly to that station and picks up from that slot while printer prints that hash and waits for empty slot at pick up point before printing next filter request it might work a lot better that way not that your way doesnt work just as good
Is there any changes in your larre script? In my savegame, larre cannot put items to the input chute bin, it just rollmup and down repeatedly...
I ran into that problem during this video. It was incorrect slot setting when dumping. Make sure cargo larre is set to slot 0 when using the bin. Gardening larre only uses slot 0 so it shouldnt have issues.
@cowsareevil7514 thanks for replying
thanks for the great content :D
you make this look easy
I made a really longwinded way making one of these, making an IC out put a number based on the station of the filter, the slot at 0 or empty and the filter type
in the end i used math to split it up so 17016 would be split by divding it up to 17 (station 17) 1 (Slot 1) 6 (Oxygen then i hard coded what station this is)
Then it was just a case of getting the robot arm to use the numbers
I feel I owe you a thanks becuase it was what i learned from your alarm coding from your mars playthrough that gave the the idea as well as over all watching your coding vids
Nice work Mick ! But I'm guessing there may be a problem with the PICKUP and DUMP bins. If Larre finds an exhausted filter in any of the filtration slot 1 positions, then it will be operating the DUMP and PICKUP bins on slot 1, which probably doesn't exist. Hence the problem with dumping the filter. (I haven't updated my lab save on the moon for a long while, so it would take me a fair bit to test.) Of course , I could be totally wrong !! :)
That could be the issue. I put the filter in the hand and started the code which would default the slot number to 1 and it didn't work. When it pulled the filter it would have been slot 0 and it worked. That will be easy to check and fix if that is the issue. edit: I checked it, that was the problem. fixed code in the description.
Why not have an empty filter trigger a flashing light, then have it go directly to that unit and do a check/replace, rather than have it continuously traverse back and fourth? I think that would look cool if an empty filter light started to flash, then the LArRE activates and changes out the filter on that particular unit.
You could do it that way. You would need to know all of the filtration units and query them individually. I used the proxy slot because it was the simplest way to do it.
@@cowsareevil7514 - I know, but it would make an entertaining part 2 video, don't ya think? 😉😉
Would it be easier to get the printer check what filters need replacing, print them then have larre check what filter it is when he picks it up out the printer bin which tells him where to go?
there is still a problem with the code. should there already be a filter in the PICKUP bin that filter is used as a replacement. e.g. if an oxygen filter gets printed and then the chip gets reset before it gets installed another oxygen filter will be printed and the next filter to run out will also be replaced with an oxygen filter. do ICs reset on power-loss? the exact timing of the bug is quite small the reset must occur after the new filter is sceduled but before the old filter is removed otherwise sceduling a replacment for the now empty slot causes everything to resync
the simplest fix is to swap the old filter take and new filter print sections move
'#dump filter
s larre Activate 1
jal wait'
before
'#print filter'
in that case spurreus resets only leave filter slots empty
You should check that the picked filter is the one that is needed for that slot, to not mix! Does the Filter in the secound slot gets used up first? may swap the used filter slots?
When did you add the wilson mod to your videos? I waited almost 2 years for that 🤣
I made a script like that. Maybe I should publish it to the workshop.
Video should be could. "Daily life as a space software engineer"
why not have filtration report to printer and larre
and have larre listening for station and filter position report from filtration instead of larre doing all the work
after all filtration have their own chips
You could do it that way. You will need to find a way to work with two filters running out at the same time and getting the right filter to the right location.
@@cowsareevil7514 couldnt that be sorted with repeat request every game tick until all filters are replaced
i think its logical to have each filter report its own station point filter hash and slot request that way larre goes directly to that station and picks up from that slot while printer prints that hash and waits for empty slot at pick up point before printing next filter request
it might work a lot better that way not that your way doesnt work just as good
could you please start recording in 60fps. 30fps still looks crazy jerky because your mouse sensitivity is extreme
now the same functionality in discrete logic please ^^
the begining fof the video, larre needs soft gloves handling that sugar cane 😂