CRAZY Useful Tip for Water! Blender.

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  • Опубликовано: 1 июл 2024
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Комментарии • 13

  • @bbyfossil
    @bbyfossil 5 дней назад +9

    never stop sharing your knowledge nenghuo

  • @ackarpl2058
    @ackarpl2058 5 дней назад +5

    I love these small details tutorials, always inspiring to do something bigger using these methods, and practice

  • @ishkas5046
    @ishkas5046 5 дней назад +4

    Thank you!💖

  • @todesdigga3891
    @todesdigga3891 5 дней назад +3

    Oooh i also did that water rim a couple weeks ago, curious how you did it!
    Edit: The bubbles and the deformations look so cool! I tried to use a curve circle and raycast it onto the mesh at the height of the waterline to avoid boolean, which also worked but I don't know if it is any better performance wise.

  • @skuldluxu8129
    @skuldluxu8129 5 дней назад +3

    Keep it up!

  • @pile333
    @pile333 5 дней назад +3

    Awesome. 👏

  • @sistemafuturo
    @sistemafuturo Час назад

    Subtle and nuanced, just as reality.

  • @neuvatn
    @neuvatn 5 дней назад +2

    very informative!

  • @pag2728
    @pag2728 4 дня назад

    For those who are interested, this physical phenomena is called "surface tension"
    Interesting video ! Thanks !

  • @kuark5358
    @kuark5358 4 дня назад +3

    Hey! Big fan of your content!! Can I ask your system specs? GPU, CPU, ram etc. thanks!

    • @nenghuo
      @nenghuo  4 дня назад

      rtx3080, i5, 32

  • @t1sk1jukka
    @t1sk1jukka 3 дня назад

    You always have good vids 👍but could you please edit mouse/kb sounds out

  • @peterjaschkowske8416
    @peterjaschkowske8416 2 дня назад

    If you are very lazy you could achieve a similar effect using just the bevel shader node;)
    ruclips.net/video/Xc4mC4HREzU/видео.htmlsi=PQJrleI3nrUD28T-
    Of course your way is more robust. Thanks for sharing:)