Oh and guys, keep in mind, I can 100% make an even better dogfighting plane, I just need to have less restrictions :) (Or I could do a more 2 circle-focused design)
Could use smaller drones with electric props and miniaturized 9mm submachineguns instead of cannons, so as to make them smaller, safer and much cheaper than the full sizes
@@BasedManI don't think you'd use live ammo at all. It would be safer to make it sorta like lasertag but perhaps with a system that explodes when hit by the laser.
how about paintball? easier to recognize hits and, unlike laser, you would have to lead paint pellets ahead of target so it's closer to real dogfighting (also bullet to aircraft speed ratio would be closer to that of full sized aircraft with live ammo)
Would personally enjoy seeing you make some kind of civilian use/non-militarized jet fighter for whatever use case, like a harrier type jet used for emergency rescue missions the same way helicopters are used normally
There was a proposal to use Hariers to deploy troops. A pod on each wing, in which a marine would lay down inside. Stupid, and obviously never went anywhere. But could be used as the basis for a rescue aircraft.
@@Iamlurking504actually the US is building an upgraded v22 osprey with retractable rotorblades and engines that switch between powering them and a jet engine. Cool
I see more of the ASF-X Shinden II, especially that dual vertical stabilizer/rudder. All that needs to be done is to make the wings and stabilizers actuate lol
this plane looks like quite possibly the most fun plane in any flight game. the reaction time and instantaneous redirection are impeccable and no real world counterpart even looks like it can rival this
You’ve done it. You’ve made a drift jet. Also, I’d love to see you try to make a delta wing biplane with an absolutely enormous jet engine that looks way too big for the aircraft.
I really like your content, and really like the idea of a 21st century dogfighting plane. I hope you get a lot of like, subs and views have a splendid day!
11:45 imagine doing that maneuver from low altitude to over the mountains while performing a gun run on an enemy base on the other side, that single point the nose pointed is in shambles. This an absolute unit of a fighter jet, great job!
@cyberdemon6517 the most mutated craft in the world. Hard to believe it started life as as a twin engine f-5, which got turned into an f20 tigershark... single engine, then ino the x29... f 5 has so many mutant children
The only time I've seen planes hover like that was either high performance RC planes or racing planes. And you managed to go 65 mph in a jet. Impressive!
Bruh. My brain is trying to picture what something like this that has thrust vectoring control so you could almost VTOL. Doing some stupid maneuvers like some pilots do with the Harrier/Yak-141 in War Thunder videos. Awesome content. Keep 'em coming.
There could definitely be dogfighting competitions in real life! All you would need is some standard receivers and emitters attached to various places on the craft and a pretty standard augmented reality software plugged into the HUD. Do it over a big body of water that's closed to boats for the competition and its pretty safe. Would be interesting but very expensive!
Nice design, reminds me of the X-29 prototype. And it kinda is like a rally car for the sky: Point the nose in whatever direction you want and just go.
This is awesome :D And the sheer amount of agility is super impressive! It could practically be a tail sitter VTOL with just the addition of rear landing gear XD
Agreed upon searenas where the planes can crash into the ocean and use relays to the pilots VR based controls. False reefs for corals too! looks very much like a single engined Berkut, I really liked that about it at the su-47 was always one of my favourite "what if"s
Curiously, I actually had an idea for a very similar setting, where dogfighting is turned into a sport. The base idea was that it was post-WW3 and the UN has evolved into a proper governing body by getting the monopoly on violence. Conflicts between nations are thusly not allowed to be carried out through war, but only diplomacy and competition. Dogfighting is one of those competitions, with a multitude of classes available for countries to compete in and wager their conflicts over. (Yes, I did watch Robot Jox not too long before coming up with this) The classes were BVR/Hypersonic, BVR/Supersonic, Dogfight/Supersonic, Dogfight/Subsonic, and Dogfight/Propeller. BVR allowed the use of missiles for combat, pretty much the only way Hypersonic combat can be carried out, while Dogfight is raw brawling and guns only. The aircraft in general were even more wild and out there than you have gone for here, with 2:1 mass ratios, 1:1 T/W reverse thrusters allowing the aircraft to essentially hover in the air nose down, full 3D thrust vectoring, all-moving wings, cockpits embedded into the fuselage with screens instead of a canopy, liquid breathing and full body liquid immersion. Even the "small" and nimble DF/SubSon aircraft were the size of an airliner, only increasing as speed and capabilities ramped up. So yeah, kinda going where you're going here but turned up all the way to 11.
Once in ksp, I built a three winged plane called the “Tri Wing Terror”. It had turreted .50 cal machine guns and beat anything else because it could shoot anything at any angle without needing to turn. It was also a supersonic propeller plane.
The competitive dogfighting sounds amazing if/when the game gets multiplayer... we just need to get our hands on it first lol, very keen to keep following Stone's development journey!
When the flight test montage opened with a vertical flat spin, I knew it was going to be incredible, this video, and this plane specifically might just be enough for me to get the game just so I can fly it
I think it would be nice to have some after thoughts after the montage, were you share some info about the plane like top speed, stall speed, deg/sec, range and generally your final thoughts
What about building an extreme high speed aircraft capable of carrying this dogfighter to intercept incoming squadrons? Surely, this thing has Ace Combat levels of downing multiple bandits at once. Perhaps the carrier craft can leave AFB's or similar in its wake for the enemy squadron as well. I love the videos, thanks for the content.
That's crazy, I also thought of a dogfighting sport once! My idea was a bit more WW1 though, since anything beyond that would be impossible to actually see.
please this is so fun to watch, make more videos with this plane. watching this fighter dogfight would be pretty cool. it would dance around anything with the way it moves, very good design ❤
3:35 Robotjox is a early 90s movie in which in the future nations have giant robots reprecenting them fight each other and whoever wins has their nation win land and money. In the movie the main character loses the fight and his robot falls on top of a stand filled with people watching the fight at the arena. The funniest thing is that all the people that go to see the fights live sign a paper saying they agree their lives might be at risk. Later on the main character feels bad about all the people he crushed by accident but everyone he talks to tells him not to worry because they signed the paper and just to ignore it.
Competitive dogfighting is a great e-sport idea. If Flyout ever gains multiplayer capability, that would be dope to see. I personally would go for the “Unlimited” category with zero restrictions, but I’m sure there could be a category/class that would fit everyone’s fancy.
I've been watching your videos for a while and I've never seen someone as talented as you when it comes on to aircraft designs. It's almost as like you can do anything. I wouldn't be surpised if you leveled up to whole new league. Keep up the good work and keep surprising me😅
I once read a scifi book where there was a hypermanouverable spacefighter competition between a bunch of different stellar nations, and a whole bunch of them filled the flight cockpits with a breathable liquid so people could pull way higher g forces with no issue, this reminds me of that
FYI your canards are actuating the wrong way for pitch. They make the aircraft slide down more instead of pitching the edges upwards for more turn rate. I guess great minds think alike because you used almost the exact same layout as an X-34 which had maneuverability in mind to test the tip-stalling of the wings. Looks sick! From afar I couldn’t tell them apart but the tail makes them distinct, as well as the fact that yours actually has control surfaces going outwards of the trailing edge box. EDIT: I get the canards pitching down so you don’t stall now. Thx for replies.
no, they make max possible lift when pitching up, keeping them facing forward is the dumbest thing you could do because they would just stall and get rid of half your control
@@beeengineer all canards are added for increase of control authority and better controlled stability, i only mentioned how in this case they were added in a way where they generate the max possible lift to support turn rate at high aoa
@@anunax Really? So they rotate into the turn like a car in a drift? Huh. It makes sense, they rotate up to get some instantaneous pull and AoA then rotate down to prevent them spinning back.
The aircraft in this video has the control of a helicopter combined with a thrust vectoring Jet, the Inertia of a Prop plane, the acceleration of a starwars ship going into hyperdrive, A.K.A the power of god. Even the most effective AAM would be confused or miss this thing. Even the Su-37 built with perfectly functioning equipment, would fly home... I'm pretty sure this is Noah's Ark in the bible... God would fly this...
About your competitive dog fighting idea, I was also thinking about how that would be. It would be so fun to have that but at the same time very dangerous. So I thought of some rules in my restless nights where I'm just too busy thinking. 1. Aircraft "weapons" are lasers that shoot out of the nose in a cone in front of the aircraft. The lasers will simulate how the speed of the aircraft and the speed of the other aircraft will affect the bullets flying. So you will still have to lead when shooting. 2. The floor will be 500 ft 3. The "missiles" just fireworks I'm still thinking about it, but I'd love to hear what other people have to say, correcting me or adding their own things.
Wtf a crazy move! I've never seen this kind of marvelous maneuver in this game. All the airplane I've made have failed to perform a single turn easily, despite they equipped with thrust vectoring.
The dogfight challenge is a wonderfull idea! Though maybe it would be better to make this an general fighting challenge, as this could create a meta with bigger variety than trying to make the most maneuverable plane in existence. Maybe someone would drop their maneuverability for speed and power, which would allow them to climb and run away from the more nimble opponent. Maybe someone would make a plane with massive fuel tanks, so they could chase after their enemy until they're out of range. For classes, I propose to base them on the historical development of aerial machines: - Class 1920-1930: Biplanes and triplanes, only 1 to 3 small caliber machine guns, weak engines, fixed landing gear, no armour. - Class 1930-1940: The strongest biplanes, early fighter monoplanes. Better engines, some low level armour, fixed or controlable landing gear, flaps, ability to mount small machine guns, 1-3 large caliber machine guns (12.7mm, 14.5mm and so on), ability to mount 1 or 2 20mm cannons with a small amount of ammo. - Class 1940-1945: The best propeller monoplanes out there. Powerfull engines, max speed even around 700 kph. Armored plates and buletproof glass allowed. Small and large caliber machine guns allowed, autocannons up to 30mm allowed, 37mm or 40mm autocannons allowed under the condition of having low rpm and small amount of ammo. - Class 1945-1955: Early jet planes, for example like such aircraft as MiG-15, Me 262, Ho 229, F-100, Sea Vixen. Turboprops and counter-rotating props. Early jet engines without afterburners. No missiles. Early radars allowed for bigger aircraft. 45mm and 57mm autocannons allowed under the condition of having low rpm and small amount of ammo. - Class 1955-1965: Jet fighters like MiG-21 or F-4 Phantom. Radars allowed. Afterburners allowed. Early IR missiles allowed. - Class: 1965-1985: Best of the best. Powerfull engines with afterburners, stealth aircraft, swept wings allowed. IR missiles allowed, but only the early models, in order to make it more fun than just launching the missile and seeing it go boom. Using things allowed for a lower class is permitted, while using things that are allowed for a class above isn't. For example, someone competing in the 1940-1945 class could make a triplane (class 1920-1930) with a powerfull engine, but at the same time they would not be allowed to use counter-rotating props (class 1945-1955) or swept wings (class 1965-1985). - OPEN CLASS: Everything goes, as long as it isn't cheating. Would love to hear your thoughts on this and maybe build a plane for every class, if you feel like it!
@2:15 - When you suddenly realize that that Messier is designing an experimental Erusian x-02 strike whyvern that will soon be equipped with high-tech railguns...
That's actually super cool. In an attempt to keep the pilot alive you could put a G-limiter on it. That way it has sustained turn at high speed while you bleed the bandit of airspeed. The slower you both go, the more advantage this aircraft gains.
competitive dogfight is such a beautiful concept in principle, ive thought about it as some sort of televised sport in some scifi world where there could be some excuse for it to happen, but it'd be awesome to see some hyper-specialized sporty lookin jets covered in sponsor decals and bright colors just violently yet gracefully dancing around eachoter trying to get the upper hand
Hovering on your exhaust reminded me of that glitch in LOMAC where you could do the same in the F-15 at ~170kts if you yanked all control surfaces at the same time and going into afterburner at the same time. It was fun, but totally unrealistic.
The maneuver you did at the end is a real thing I’ve seen pilots do at air shows. Last one I went to, they had a F-22 perform it, though not as close to the ground.
For anyone wondering, AoA is the angle at which the wing is pointed towards the incoming air. The more AoA you have, the more the wings act like air breaks. Also, all planes that have significant AoA have the wings more towards the rear, think f/a 18, and most delta winged planes, as the nose of the aircraft can travel more distance with less actual AoA, think of a lever with an off center axis the longer side travels farther. Your welcome
Also, most planes lose the effectiveness of the elevators at high AoA, as the wing area completely blocks air from interacting with them. The f22 at high AoA would make the f22 lose control, but the thrust vectoring helps tremendously as it doesn't require air to make contact with the control surfaces. I don't know if this is true, but I imagine that the f22 was tested with 3d nozzles, but it was decided that they did not give a significant advantage over the lighter 2d nozzles as split thrust can achieve something similar.
Well, one way to deal with the g-force issues in a crewed aircraft would be to go with a prone pilot design. Human tolerance to g-forces in the eyeballs-out (pulling positive g with a prone pilot) direction is a bit over twice what it is for the same duration in the eyeballs-down (pulling positive g with a normally seated pilot) direction. But of course, you can't do that in Flyout (yet) either.
Oh no you're not alone... this has always been my favorite kind of thing. Many good memories of ksp's overly forgiving physics, plus a mouse flight mod, plus BD armory. But yeah, the problem is that we already have dogfighting at well beyond even those G forces, that have eliminated the pilot, and just detonate instead of shooting... they're called missiles. But imagine a world with rampant use of EMP or something in conflicts, where even if small electronics for engines and stuff aren't that effected, sensitive instruments like missile guidance, computers, and radar are kind of screwed?
you know they do have dog fight simulations that use ir lasers and people can go and dogfight. basically airborne laser tag. i think "air combat usa" is one place that does it?
I'm honestly a firm believer we will have dog fighter jets in the future. One day our point defense system will be good enough and small enough to fit on a jet, making missiles more and more obsolete for air to air, only reserved for air to ground. Then we will have crafts like yours.
Looks like an x-29 with two tails. Both planes were super manuverable at high AOA. the x-29 pioneered the avionics that we use today in our most sophisticated planes.
Oh and guys, keep in mind, I can 100% make an even better dogfighting plane, I just need to have less restrictions :) (Or I could do a more 2 circle-focused design)
please for the love of god make that
You should do Juno new origins
This fighter you made kinda gives me su 47 vibes
you could have atleast added thrust vectoring :)
Planned@AnthonytheAmerican
Ah yes, a plane designed for your average Ace Combat protagonist who's unique LACK OF BLOOD makes them totally immune to G-Lock.
4:41 I love how after the crash the pilot just sat there like
“damn”
"Aw shit that ain't gonna buff out. Maaaaan thats coming out of my paycheck ain't it."
Real Kerbal moment 👽
@@defenestrated23As someone who damn near killed a Kerbal during a failed dive bombing attempt in an SBD Dauntless, I can confirm.
Bro pulled out some Belkan-high-tech-wizard shits and thought we wouldn't notice.
Competitive Drone Dogfighting as a motorsport would be awesome and something I would absolutely take part in
Could use smaller drones with electric props and miniaturized 9mm submachineguns instead of cannons, so as to make them smaller, safer and much cheaper than the full sizes
@@BasedManI don't think you'd use live ammo at all. It would be safer to make it sorta like lasertag but perhaps with a system that explodes when hit by the laser.
@@lazzie7495 I was thinking CO2 guns and just restricting metal parts.
@@Attaxalotl Yeah, but if the shots miss and fire into the crowd it could cause issues.
how about paintball? easier to recognize hits and, unlike laser, you would have to lead paint pellets ahead of target so it's closer to real dogfighting (also bullet to aircraft speed ratio would be closer to that of full sized aircraft with live ammo)
Would personally enjoy seeing you make some kind of civilian use/non-militarized jet fighter for whatever use case, like a harrier type jet used for emergency rescue missions the same way helicopters are used normally
There was a proposal to use Hariers to deploy troops. A pod on each wing, in which a marine would lay down inside.
Stupid, and obviously never went anywhere. But could be used as the basis for a rescue aircraft.
On that vein how about a transport VTOL jet? Like XCOM's Skyranger, or the Do 31
@@TheHarvHRso... a faster chinook? Or an actually good V22 osprey?
@@Iamlurking504actually the US is building an upgraded v22 osprey with retractable rotorblades and engines that switch between powering them and a jet engine.
Cool
That’s what the drug smuggling plane is for
I feel that with this much AoA you need a transparent floor in your cockpit lol
Or HMDS, like the F-35
with modern technology, have cameras on the bottom and AR that lets you see through them
@@phoenix-qr3lnor do it like the ADF planes in Ace Combat, just make the cockpit littered with LCD screens lol
@@phoenix-qr3ln Well, there's a lot of computing and 3-D spatial modeling involved as well. But basically yeah.
@@kathrynck they essentially already have that with the F-35 helmet. Let pilots see through the plane
Its like a weird mix of f-104 starfighter and XO-2 strike wyvern, i love it.
Imo, the central fuselage and nose looks more like an F-5/F-20 than a Starfighter
It's just a more advanced su-47
@@alert2The x-02 is, by nature, a flanker megazord
I see more of the ASF-X Shinden II, especially that dual vertical stabilizer/rudder. All that needs to be done is to make the wings and stabilizers actuate lol
Ad the xfad-01/02 because the x-02 is a stealh fighter
you should make a plane with as many seperate set of wings possible and attept to maybe justify them
Redundancy, you shot one of? Don't care
@@legendaryblob8227b52 body with 4 sets of wings and it’s just begging to be shot at
ah yes, a pentacontaplane
How about a plane with one wing?
A supersonic glider?
this plane looks like quite possibly the most fun plane in any flight game. the reaction time and instantaneous redirection are impeccable and no real world counterpart even looks like it can rival this
You’ve done it. You’ve made a drift jet.
Also, I’d love to see you try to make a delta wing biplane with an absolutely enormous jet engine that looks way too big for the aircraft.
I really like your content, and really like the idea of a 21st century dogfighting plane. I hope you get a lot of like, subs and views have a splendid day!
Yay i got pinned :D
11:45 imagine doing that maneuver from low altitude to over the mountains while performing a gun run on an enemy base on the other side, that single point the nose pointed is in shambles. This an absolute unit of a fighter jet, great job!
Dude this is so cool, absolutely an Ace Combat type of shenanigannery
now that you mention it, it looks quite similar to the ADF-X shinden
SU-47, 1.29 thrust to weight, BUT it's twin engine designed with vector thrust to give it even MORE manouverabiity
twin engine grumann x29
@cyberdemon6517 the most mutated craft in the world. Hard to believe it started life as as a twin engine f-5, which got turned into an f20 tigershark... single engine, then ino the x29... f 5 has so many mutant children
I have never so consistently whatched a channel, something about you is just so fun to watch.
The only time I've seen planes hover like that was either high performance RC planes or racing planes. And you managed to go 65 mph in a jet. Impressive!
Dang… there’s something so elegant about how this thing twists through the air, almost like a ballerina. Awesome build!
I've entered a couple mock fighter design competitions for Kerbal Space Program in the past and can say from that experience that it's a mad fun idea
This plane flies like you can using bugged PSM mechanics in Ace Combat 7
Bruh. My brain is trying to picture what something like this that has thrust vectoring control so you could almost VTOL. Doing some stupid maneuvers like some pilots do with the Harrier/Yak-141 in War Thunder videos.
Awesome content. Keep 'em coming.
There could definitely be dogfighting competitions in real life! All you would need is some standard receivers and emitters attached to various places on the craft and a pretty standard augmented reality software plugged into the HUD. Do it over a big body of water that's closed to boats for the competition and its pretty safe. Would be interesting but very expensive!
Nice design, reminds me of the X-29 prototype. And it kinda is like a rally car for the sky: Point the nose in whatever direction you want and just go.
This is awesome :D And the sheer amount of agility is super impressive! It could practically be a tail sitter VTOL with just the addition of rear landing gear XD
The garage cessna fighter sounds insane, id love to see it as a sequel to the drug smuggling plane
Agreed upon searenas where the planes can crash into the ocean and use relays to the pilots VR based controls. False reefs for corals too!
looks very much like a single engined Berkut, I really liked that about it at the su-47 was always one of my favourite "what if"s
Curiously, I actually had an idea for a very similar setting, where dogfighting is turned into a sport. The base idea was that it was post-WW3 and the UN has evolved into a proper governing body by getting the monopoly on violence. Conflicts between nations are thusly not allowed to be carried out through war, but only diplomacy and competition. Dogfighting is one of those competitions, with a multitude of classes available for countries to compete in and wager their conflicts over. (Yes, I did watch Robot Jox not too long before coming up with this)
The classes were BVR/Hypersonic, BVR/Supersonic, Dogfight/Supersonic, Dogfight/Subsonic, and Dogfight/Propeller.
BVR allowed the use of missiles for combat, pretty much the only way Hypersonic combat can be carried out, while Dogfight is raw brawling and guns only. The aircraft in general were even more wild and out there than you have gone for here, with 2:1 mass ratios, 1:1 T/W reverse thrusters allowing the aircraft to essentially hover in the air nose down, full 3D thrust vectoring, all-moving wings, cockpits embedded into the fuselage with screens instead of a canopy, liquid breathing and full body liquid immersion. Even the "small" and nimble DF/SubSon aircraft were the size of an airliner, only increasing as speed and capabilities ramped up.
So yeah, kinda going where you're going here but turned up all the way to 11.
Bro pulled out the essay
This jet simply defies any physical laws, it's amazing!
Supersonic biplane (no tech limits)?
Video 15
*stacks two SR-71s on top of each other*
@@Allthegoodhandlesaretakenlmaolol
Man, this channel ticks everything I love about flying machines.
No way adfx morgan from project wings man
Yessss, the twin boom dogfighting BEAST we all asked for
Once in ksp, I built a three winged plane called the “Tri Wing Terror”. It had turreted .50 cal machine guns and beat anything else because it could shoot anything at any angle without needing to turn. It was also a supersonic propeller plane.
The competitive dogfighting sounds amazing if/when the game gets multiplayer... we just need to get our hands on it first lol, very keen to keep following Stone's development journey!
When the flight test montage opened with a vertical flat spin, I knew it was going to be incredible, this video, and this plane specifically might just be enough for me to get the game just so I can fly it
It looks like a jet concept called the Switchblade. The main wings would scissor forward for high-speed flight.
I think it would be nice to have some after thoughts after the montage, were you share some info about the plane like top speed, stall speed, deg/sec, range and generally your final thoughts
That's a great idea
What about building an extreme high speed aircraft capable of carrying this dogfighter to intercept incoming squadrons? Surely, this thing has Ace Combat levels of downing multiple bandits at once.
Perhaps the carrier craft can leave AFB's or similar in its wake for the enemy squadron as well.
I love the videos, thanks for the content.
It's like a collab between the Berkut, the strike wyvern, the harrier, and the rafale. Beautiful.
That's crazy, I also thought of a dogfighting sport once! My idea was a bit more WW1 though, since anything beyond that would be impossible to actually see.
please this is so fun to watch, make more videos with this plane.
watching this fighter dogfight would be pretty cool. it would dance around anything with the way it moves, very good design ❤
Another great concept,build and explanation. Binging your videos.
3:35 Robotjox is a early 90s movie in which in the future nations have giant robots reprecenting them fight each other and whoever wins has their nation win land and money. In the movie the main character loses the fight and his robot falls on top of a stand filled with people watching the fight at the arena. The funniest thing is that all the people that go to see the fights live sign a paper saying they agree their lives might be at risk. Later on the main character feels bad about all the people he crushed by accident but everyone he talks to tells him not to worry because they signed the paper and just to ignore it.
Love the SU-47 Berkut vibes, Forward swept wings ftw!
Competitive dogfighting is a great e-sport idea. If Flyout ever gains multiplayer capability, that would be dope to see. I personally would go for the “Unlimited” category with zero restrictions, but I’m sure there could be a category/class that would fit everyone’s fancy.
I've been watching your videos for a while and I've never seen someone as talented as you when it comes on to aircraft designs. It's almost as like you can do anything. I wouldn't be surpised if you leveled up to whole new league. Keep up the good work and keep surprising me😅
The front view really looks like a starfighter, beautiful plane as always!
Amazing video once again. Your ideas are very creative
I once read a scifi book where there was a hypermanouverable spacefighter competition between a bunch of different stellar nations, and a whole bunch of them filled the flight cockpits with a breathable liquid so people could pull way higher g forces with no issue, this reminds me of that
Really enjoy your humour, random comments and knowledge
5:48 awkward silence
Now do a propeller version of the ultra dogfighting plane-
Yeah like adding on to his whole competitive dogfighting idea you could make the ultimate dogfighting propellor for like a super prop class
prop punk dogfighting plane!
FYI your canards are actuating the wrong way for pitch. They make the aircraft slide down more instead of pitching the edges upwards for more turn rate. I guess great minds think alike because you used almost the exact same layout as an X-34 which had maneuverability in mind to test the tip-stalling of the wings. Looks sick! From afar I couldn’t tell them apart but the tail makes them distinct, as well as the fact that yours actually has control surfaces going outwards of the trailing edge box.
EDIT: I get the canards pitching down so you don’t stall now. Thx for replies.
Arent canards supposed to bend to opposite side of the turn to avoid turbulence or something? AFAIK canards on flankers move the same way
no, they make max possible lift when pitching up, keeping them facing forward is the dumbest thing you could do because they would just stall and get rid of half your control
@@moldyspoons5277 Some aircraft use if for stability like the flanker or gripen.
@@beeengineer all canards are added for increase of control authority and better controlled stability, i only mentioned how in this case they were added in a way where they generate the max possible lift to support turn rate at high aoa
@@anunax Really? So they rotate into the turn like a car in a drift? Huh. It makes sense, they rotate up to get some instantaneous pull and AoA then rotate down to prevent them spinning back.
The aircraft in this video has the control of a helicopter combined with a thrust vectoring Jet, the Inertia of a Prop plane,
the acceleration of a starwars ship going into hyperdrive, A.K.A the power of god.
Even the most effective AAM would be confused or miss this thing.
Even the Su-37 built with perfectly functioning equipment, would fly home...
I'm pretty sure this is Noah's Ark in the bible...
God would fly this...
About your competitive dog fighting idea, I was also thinking about how that would be. It would be so fun to have that but at the same time very dangerous. So I thought of some rules in my restless nights where I'm just too busy thinking.
1. Aircraft "weapons" are lasers that shoot out of the nose in a cone in front of the aircraft. The lasers will simulate how the speed of the aircraft and the speed of the other aircraft will affect the bullets flying. So you will still have to lead when shooting.
2. The floor will be 500 ft
3. The "missiles" just fireworks
I'm still thinking about it, but I'd love to hear what other people have to say, correcting me or adding their own things.
Wtf a crazy move!
I've never seen this kind of marvelous maneuver in this game.
All the airplane I've made have failed to perform a single turn easily, despite they equipped with thrust vectoring.
The dogfight challenge is a wonderfull idea! Though maybe it would be better to make this an general fighting challenge, as this could create a meta with bigger variety than trying to make the most maneuverable plane in existence. Maybe someone would drop their maneuverability for speed and power, which would allow them to climb and run away from the more nimble opponent. Maybe someone would make a plane with massive fuel tanks, so they could chase after their enemy until they're out of range.
For classes, I propose to base them on the historical development of aerial machines:
- Class 1920-1930: Biplanes and triplanes, only 1 to 3 small caliber machine guns, weak engines, fixed landing gear, no armour.
- Class 1930-1940: The strongest biplanes, early fighter monoplanes. Better engines, some low level armour, fixed or controlable landing gear, flaps, ability to mount small machine guns, 1-3 large caliber machine guns (12.7mm, 14.5mm and so on), ability to mount 1 or 2 20mm cannons with a small amount of ammo.
- Class 1940-1945: The best propeller monoplanes out there. Powerfull engines, max speed even around 700 kph. Armored plates and buletproof glass allowed. Small and large caliber machine guns allowed, autocannons up to 30mm allowed, 37mm or 40mm autocannons allowed under the condition of having low rpm and small amount of ammo.
- Class 1945-1955: Early jet planes, for example like such aircraft as MiG-15, Me 262, Ho 229, F-100, Sea Vixen. Turboprops and counter-rotating props. Early jet engines without afterburners. No missiles. Early radars allowed for bigger aircraft. 45mm and 57mm autocannons allowed under the condition of having low rpm and small amount of ammo.
- Class 1955-1965: Jet fighters like MiG-21 or F-4 Phantom. Radars allowed. Afterburners allowed. Early IR missiles allowed.
- Class: 1965-1985: Best of the best. Powerfull engines with afterburners, stealth aircraft, swept wings allowed. IR missiles allowed, but only the early models, in order to make it more fun than just launching the missile and seeing it go boom.
Using things allowed for a lower class is permitted, while using things that are allowed for a class above isn't. For example, someone competing in the 1940-1945 class could make a triplane (class 1920-1930) with a powerfull engine, but at the same time they would not be allowed to use counter-rotating props (class 1945-1955) or swept wings (class 1965-1985).
- OPEN CLASS: Everything goes, as long as it isn't cheating.
Would love to hear your thoughts on this and maybe build a plane for every class, if you feel like it!
Unironically looks rediculously cool
Watching that thing fly reminds me of dogfighting in Star Citizen with 6dof, but its a damned jet. Freakin' insane! Keep up the good work!
I first didn’t recognize the new profile pic and thought there was a new fly out video but happy it’s you. Every time you upload it’s a good day
@2:15 - When you suddenly realize that that Messier is designing an experimental Erusian x-02 strike whyvern that will soon be equipped with high-tech railguns...
reminds me of the planes from the show Gen:Lock.
very cool design, love watching the build process and hearing the thoughts going into it
That's actually super cool. In an attempt to keep the pilot alive you could put a G-limiter on it. That way it has sustained turn at high speed while you bleed the bandit of airspeed. The slower you both go, the more advantage this aircraft gains.
Man, this thing is beatiful, it reminds me of the X-29 experimental plane based of an F-5E.
I'd love to see GrowlingSidewinder flying it!
competitive dogfight is such a beautiful concept in principle, ive thought about it as some sort of televised sport in some scifi world where there could be some excuse for it to happen, but it'd be awesome to see some hyper-specialized sporty lookin jets covered in sponsor decals and bright colors just violently yet gracefully dancing around eachoter trying to get the upper hand
Dogfight contests could viably exist using extremely low caliber bullets and drones
Yesssssssss multiplayer dogfighting .... could have a variety of game modes, especially with big battles. The game of my dreams!!!!!!!!!
Hovering on your exhaust reminded me of that glitch in LOMAC where you could do the same in the F-15 at ~170kts if you yanked all control surfaces at the same time and going into afterburner at the same time. It was fun, but totally unrealistic.
I dont think its a glitch. Its just a really simple flight model where planes literally freeze in the air at super slow speed
The maneuver you did at the end is a real thing I’ve seen pilots do at air shows.
Last one I went to, they had a F-22 perform it, though not as close to the ground.
Thats an awesome plane, its one thing to see it being built, but gol dang if that ain't one of the best flying things ive ever seen.
Battlefield and other games need you for an aircraft designer. Imagine the gameplay your designs can bring to games
The backwings came on and I instantly went "Firehawk" (from C&C3) haha.
Cool design.
Belkan Witchcraft.
I love it.
You made a plane that can drift. A drift plane. Madness, i love it.
Would you be interested in making some sort of modern high performance prop plane? Maybe a race style plane that could also handle pretty well.
Love your music choice for the test flight. Blank by Disfigure is a great piece
That aircraft design looks similar to the SU-47 Berkut without the twin engines, but overall your design was brilliant 👍✨
amazing montage! i loved the moves and the music fit so well!
What is the music
bruh i went and searched 6th gen planes, returned, and then boop! new video.
I really need to know wdy mean by researchincg 6th gen
For anyone wondering, AoA is the angle at which the wing is pointed towards the incoming air. The more AoA you have, the more the wings act like air breaks. Also, all planes that have significant AoA have the wings more towards the rear, think f/a 18, and most delta winged planes, as the nose of the aircraft can travel more distance with less actual AoA, think of a lever with an off center axis the longer side travels farther. Your welcome
Also, most planes lose the effectiveness of the elevators at high AoA, as the wing area completely blocks air from interacting with them. The f22 at high AoA would make the f22 lose control, but the thrust vectoring helps tremendously as it doesn't require air to make contact with the control surfaces. I don't know if this is true, but I imagine that the f22 was tested with 3d nozzles, but it was decided that they did not give a significant advantage over the lighter 2d nozzles as split thrust can achieve something similar.
You had me at "group B of the sky"
Well, one way to deal with the g-force issues in a crewed aircraft would be to go with a prone pilot design. Human tolerance to g-forces in the eyeballs-out (pulling positive g with a prone pilot) direction is a bit over twice what it is for the same duration in the eyeballs-down (pulling positive g with a normally seated pilot) direction. But of course, you can't do that in Flyout (yet) either.
Yo, nice new profile pic. I like it so much.
I'm not sure if it's better than the OG but I think I'm starting to like it.
Group B but fighter aircraft? I LOVE YOU
It would be cool if you could do what they did to the F5e (creating the X-29) and do it to a F-16 or Mig 29!
Has shades of the Sukhoi Su-47 and Grumman X-29 in it's DNA, Great Build
Be careful this video might summon Pierre Sprey’s wretched soul back from beyond the veil
This is something I have always wondered but obviously have never gotten an answer
Oh no you're not alone... this has always been my favorite kind of thing. Many good memories of ksp's overly forgiving physics, plus a mouse flight mod, plus BD armory. But yeah, the problem is that we already have dogfighting at well beyond even those G forces, that have eliminated the pilot, and just detonate instead of shooting... they're called missiles. But imagine a world with rampant use of EMP or something in conflicts, where even if small electronics for engines and stuff aren't that effected, sensitive instruments like missile guidance, computers, and radar are kind of screwed?
This plane is like "Stalling? What's stalling? I'd just add more throttle!"
I like the new profile photo. Keep up the great work!
"Competitive dogfighting" Mr.Messies that's just called war
you know they do have dog fight simulations that use ir lasers and people can go and dogfight. basically airborne laser tag. i think "air combat usa" is one place that does it?
I'm honestly a firm believer we will have dog fighter jets in the future. One day our point defense system will be good enough and small enough to fit on a jet, making missiles more and more obsolete for air to air, only reserved for air to ground. Then we will have crafts like yours.
thanks for being family friendly
If we ever see an areospace company open with a suspicious amount of twin boom aircraft we know who started said company.
Also I kinda want to see what it could do with thrust vectoring too that plane you made.
Looks like an x-29 with two tails. Both planes were super manuverable at high AOA. the x-29 pioneered the avionics that we use today in our most sophisticated planes.
Namco employees coming up with designs for ace combat 8:
it has a combination of the mig 1.44 with the x-29 and the sukhoi 47!