I'm new in c4d and i'm decent at modeling in it, i was waiting for the time to start learning texturing and materials and all that jazz in octane and i 100% considering the course. Thank you!!
Regarding the displacement artefacts of octane: It seems they are using raymarching/raystepping to produce the displacement effect. At least the artefacts look like steppin with a step size that is too large. Another prove for raymarched displacements would be if the octane displacements only work along the normal of the surface as this is the only way to realize displacement mapping with raymarching.
I love the title image graphic you use! Any chance that is available in 1920x1080? I love the negative space used for the text and the texturing on the upper/lower horizontal bands. I also like the red mouse trails, how did you accomplish this? I work in education and using a line with a tail like that would help people follow along easier in web based video courses.
Thank you so much! I can't take all the credit though, a friend of mine made the bulk of the layout, I just mostly supplied the artwork :)! I do have a 1080p version of it here on my website :)! epicjcreations.com/octane-master-course-examples
10:52 --> is it logical? octane take 3 mn with 3 houses and 2.5 mn with 3 houses + 97 little houses. there is a mistake here. I'm sorry because I stop the video at 10:52 and make a comment ; I can't realize that you explain why it takes less time. thanks.
what about octane + maya! I am planning to go for a subscription Do you think it's good enough compare to with C4D? Never even tried! I'm a VRED user knows a bit of VRAY + MAYA
I've never used Octane in Maya, but I have seen videos of other users using it. From what I can tell its just as good as the C4D plugin. I would also recommend the subscription option, it is definitely a good deal :)! i would recomend tyring to demo out, and seeing if you like it. and then from there you can try just a one month subscription before you try a yearly one :).
Alot of that comes down to what render settings you are using. If you lower your GI clamp that can speed things up, along with adaptive sampling, and coherent racio.
Hello Stephen :D! Sounds like a good plan! Can't wait to have you part of the Octane Master Course community! A great place to have custom built PC's is from this site here. www.avadirect.com/
They are saying it for more than 2 yrs now. Thanks. I am going to order a custom PC but my budget is only $2500 so I was thinking about getting radeon 7 or rtx 2080. Thanks again
I love the look you get from octane, and it does beautiful job of lighting,.... but Octane crashes 100x more than any built-in (or 3rd party) renderer. Im so done with octane letting me down. Thanks for the comparison though.
All the principles I teach in the course give you all the information you will need to make your own landscapes :). This said I don't have a pacific tutorial on doing just that :).
Hello David :)! The PC specs I used in this video is just 16 gigs of DDR3 RAM, a GTX 970 GPU, and a 4790k for the CPU, which is really not needed, so any decent CPU will do. I use a 1700x right now, and you can get it for as low as $130 :). Let me know if you have any questions :).
You sold me on Octane at 9:00. One question regarding both Octane and other 3rd party renderers. Do you have to use materials that are specific to the 3rd party renderer or can you use materials that have already been created in Cinema 4D or something like Substance Designer.
That is a really good question :)! Octane render can render C4D materials, but it does not read them that well. A lot of aspects of the materials don't show up very well. Its best to render the Octane pacific materials instead, you have a lot more control with them, and they generally look a lot better. This said you can convert C4D materials into an Octane Material. You do have a little manual retouching you have to do with them, but the automatic converter gets you like %80 there :)! Hope this answers your questions :)! Thank you for the comment as well!
Thank you very much ^^! The trick to making the fire look good in octane is all about setting your temperature gradient. In the course, I supply these same exact VDB files used to make that render and show you how to render and texture it to look just like that :).
Ah yea, a lot comes down to how you generate the VDB as well. Your fire sim can only be as good as your VDB. Another big thing is the workflow you use when you make it. If you create your fire by first setting a good absorption color, then getting you emission gradient to compliment that, it can go along the way :).
Epic J Creations I found getting the overall intensity difficult as the background lighting effects the scene so much but by turning the power down it kind of looked ok but I know this is wrong and not a true to life situation.
Ah I know what you mean. Its all a balancing game. If you want, I walk through this entire process in my octane master course which is available now if your interested :) gumroad.com/l/OctaneMasterCourse
Great video!! I have one question. If I have for example, 4x 1070ti on my system (4 GPU machine), each one with 8 gb of ram memory, will I be able to load a 32 gb scene? Thanks! I'll probably getting your course soon!!
Hello Nascer :)! I'm afraid that right now, the VRAM on your cards do not stack sadly. There is plans in the future to enable a feature like that, but right now that would be only for Nvidia Tesla, and Quadro cards. This said, Octane 4.0 now supports offloading geo and texture onto system ram. So if you have 16 gigs of ram on your computer, you can use that to help render big scenes :)!
That would depend on how big of a scene you plan on rendering. In some renders I do, I use less than half a gig of VRAM to render, but others can take up over 4 gigs. In most cases though, my renders normally are about .5-1 gig of VRAM usage.
I know this is an old video, but a great comparison of CPU vs GPU render. Also love your VO, overall a high-quality production! But spotted something wrong on ruclips.net/video/kNHTdQ2ZdJw/видео.html Are you sure these numbers correct? Have built many GPU rendering systems for Octane and the 980TI is about 65% faster than the 970. I know scene preperation "steals" of total render time, but still the difference of replacing these 970 to 980TI in your setup almost shows no improvement, which of course cannot be correct.
@@_SWAYZE hi i have a question my pc have amd ryzen 1700 and a graphics card msi 1060 can i work with these or is better with the graphgic card and i7 that you recomend
I'm very sorry about the confusion. Due to limitations on my previous platform. I've moved the Octane Master Course over to a much better service called Podia, you can check it out in the link below! store.epicjcreations.com/octane-master-course Thank you very much for your patience, I'm very sorry for the inconvenience.
Octane scatter is completely nuts! yes it's just like that dozen of millions of grass elements boom done ^^I didnt know about the triplanar merge thing, it's awesome! is it only in octane4? i guess no but where is the option? octane changed my 3d life and it makes me mad when people refer to the GSG video where they compare different renderer and say that physical is enough for a lot of people and that octane is like an Formula1 style car and that you probably don't need it.. Wtf :))
I totaly know what you mean. Octane render is so underrated, its masivly powerful and competitive to other Render engines. Its so much better then physical render in C4D, I have never regreted moving away from it.
Very good point! Cycles is most definitely a great option if you are using blender. This said, Octane Render, is a bit faster, and is compatible with the more 3d software. Another thing is personal preferance. Cycles systems for texturing is just not as easy for me to use supposed to Octane Render. Both have there pros and cons, it really comes down to personal preference and needs :).
Oh dang! Nice! Glad they got it working for every one! Thank you for the info! Also, if your interested, the octane master course is out now and you can buy it here on its new platfoum! store.epicjcreations.com/octane-master-course
2000 polygons take 1 gig????? I can get millions of polygons on a gtx 780ti (3 gb). Where does your number come from? This is from the devs in the forums, "OctaneRender 2.0 has a 19 million polygon limit. This is due to a limitation in CUDA that has limited the size usable for geometric primitives to 2GB."
Hmmm, I'm not exactly sure where in the video I say that 2k polys take 1 gig, but I do know that the latest version of Octane has a new limit of 76 million polygons. Also, the amount of space a said amount of polys take up in VRAM is relative to what your render settings are set for. For example, if your parallel samples are set to 1, you can hold a lot more plays in 1 gig of VRAM, but if its set to 64, you can hit 2 gigs very easy with only 2k polys.
Hello, Jan :). I know its a lot of money to ask for, but there is just so much content in this course, and along with the updates for it, and live support, I'm afraid I had to charge a bit more for it to make it possible to spend so much time on it.
Very sorry its taken me so long to respond. Due to limitations on my previous platform. I've moved the Octane Master Course over to a much better service called Podia, you can check it out in the link below! store.epicjcreations.com/octane-master-course Thank you very much for your patience, I'm very sorry for the inconvenience. Also note, I've changed the octane master courses system a little, so make sure to watch the intro video on the page I linked to get the updates :).
I'm new in c4d and i'm decent at modeling in it, i was waiting for the time to start learning texturing and materials and all that jazz in octane and i 100% considering the course. Thank you!!
Regarding the displacement artefacts of octane: It seems they are using raymarching/raystepping to produce the displacement effect. At least the artefacts look like steppin with a step size that is too large. Another prove for raymarched displacements would be if the octane displacements only work along the normal of the surface as this is the only way to realize displacement mapping with raymarching.
just here to tell you thank you sir for the deep knowledge and info.
have a great great day.
I love the title image graphic you use! Any chance that is available in 1920x1080? I love the negative space used for the text and the texturing on the upper/lower horizontal bands. I also like the red mouse trails, how did you accomplish this? I work in education and using a line with a tail like that would help people follow along easier in web based video courses.
Thank you so much! I can't take all the credit though, a friend of mine made the bulk of the layout, I just mostly supplied the artwork :)! I do have a 1080p version of it here on my website :)! epicjcreations.com/octane-master-course-examples
Cinema 4d R25 Octane Render download link plzz?
one of the best teachers out there!!!
Thank you so much :)! I really appreciate that! Thank you for watching the stream as well :)!!!
10:52 --> is it logical? octane take 3 mn with 3 houses and 2.5 mn with 3 houses + 97 little houses. there is a mistake here. I'm sorry because I stop the video at 10:52 and make a comment ; I can't realize that you explain why it takes less time. thanks.
what about comparison - Octane vs Redshift (speed)?
That's a really good idea, I'll definitely consider that for a future video :).
what about octane + maya!
I am planning to go for a subscription
Do you think it's good enough compare to with C4D?
Never even tried! I'm a VRED user knows a bit of VRAY + MAYA
I've never used Octane in Maya, but I have seen videos of other users using it. From what I can tell its just as good as the C4D plugin. I would also recommend the subscription option, it is definitely a good deal :)! i would recomend tyring to demo out, and seeing if you like it. and then from there you can try just a one month subscription before you try a yearly one :).
@@EpicJCreations Cheers!
i have the same build but im getting way slower renders :/
Alot of that comes down to what render settings you are using. If you lower your GI clamp that can speed things up, along with adaptive sampling, and coherent racio.
amazing, Ill definately buy your course as soon as I swap out my mac for a PC. Any links where I can set up a PC? I want to spend about $4k USD
Hello Stephen :D! Sounds like a good plan! Can't wait to have you part of the Octane Master Course community! A great place to have custom built PC's is from this site here. www.avadirect.com/
it's actually a lot of cons for compositor...but it can at least work with render layer, right?
Can anyone tell if octane work with amd radeon 7 (opencl)
I'm afraid octane only supports Nvidia GPU's at the moment, but they do have plans to support amd in the future.
They are saying it for more than 2 yrs now.
Thanks.
I am going to order a custom PC but my budget is only $2500 so I was thinking about getting radeon 7 or rtx 2080.
Thanks again
But octane render need 415151 of graphic cards for 5765 $
I love the look you get from octane, and it does beautiful job of lighting,.... but Octane crashes 100x more than any built-in (or 3rd party) renderer. Im so done with octane letting me down. Thanks for the comparison though.
100x agree! Can't trust it. Fails as soon as I walk away from the computer.
Is there a tutorial of how to make landscapes too?
All the principles I teach in the course give you all the information you will need to make your own landscapes :). This said I don't have a pacific tutorial on doing just that :).
Can u please share with us your pc specs? i want to buy one but I only have $2070
Hello David :)! The PC specs I used in this video is just 16 gigs of DDR3 RAM, a GTX 970 GPU, and a 4790k for the CPU, which is really not needed, so any decent CPU will do. I use a 1700x right now, and you can get it for as low as $130 :). Let me know if you have any questions :).
You sold me on Octane at 9:00. One question regarding both Octane and other 3rd party renderers. Do you have to use materials that are specific to the 3rd party renderer or can you use materials that have already been created in Cinema 4D or something like Substance Designer.
That is a really good question :)! Octane render can render C4D materials, but it does not read them that well. A lot of aspects of the materials don't show up very well. Its best to render the Octane pacific materials instead, you have a lot more control with them, and they generally look a lot better. This said you can convert C4D materials into an Octane Material. You do have a little manual retouching you have to do with them, but the automatic converter gets you like %80 there :)! Hope this answers your questions :)! Thank you for the comment as well!
How did you get your TFD file to look so good in Octane? Just awesome!
Thank you very much ^^! The trick to making the fire look good in octane is all about setting your temperature gradient. In the course, I supply these same exact VDB files used to make that render and show you how to render and texture it to look just like that :).
Epic J Creations yeh I’ve used that but still didn’t look as good as yours.
Ah yea, a lot comes down to how you generate the VDB as well. Your fire sim can only be as good as your VDB. Another big thing is the workflow you use when you make it. If you create your fire by first setting a good absorption color, then getting you emission gradient to compliment that, it can go along the way :).
Epic J Creations I found getting the overall intensity difficult as the background lighting effects the scene so much but by turning the power down it kind of looked ok but I know this is wrong and not a true to life situation.
Ah I know what you mean. Its all a balancing game. If you want, I walk through this entire process in my octane master course which is available now if your interested :) gumroad.com/l/OctaneMasterCourse
I am totally sold!
Pacific?
xD yep, that's my accent kicking in, been working on that now though. Right now, I'm proud to say that I now say Specific :)!
@@EpicJCreations cool, just pulling your leg. Keep up the great content.
@@rotorbones Ahaha! No problem man! Thanks :)!
Hey ! Is if worth of it, if i am working only with standart render from C4d, never use physical. And my Ryzen 1700 good for cpu rendering
is it good for product design renderings?
Hello :)! So very sorry it's taken me this long to respond. Yes, octane is most definitely good for product renderings :).
Great video!! I have one question. If I have for example, 4x 1070ti on my system (4 GPU machine), each one with 8 gb of ram memory, will I be able to load a 32 gb scene? Thanks! I'll probably getting your course soon!!
Hello Nascer :)! I'm afraid that right now, the VRAM on your cards do not stack sadly. There is plans in the future to enable a feature like that, but right now that would be only for Nvidia Tesla, and Quadro cards. This said, Octane 4.0 now supports offloading geo and texture onto system ram. So if you have 16 gigs of ram on your computer, you can use that to help render big scenes :)!
Much more job but fair comparison would be Arnold and Ryzen vs Octane.
Very good point :).
@@EpicJCreations Ok. I was probably wrong. I will give Octane a shot when time comes for new components.
@@EpicJCreations I thought that you are some kid with wrong given advice..
How much VRAM required...
That would depend on how big of a scene you plan on rendering. In some renders I do, I use less than half a gig of VRAM to render, but others can take up over 4 gigs. In most cases though, my renders normally are about .5-1 gig of VRAM usage.
This tutorial will applicable to Octane for Maya also...
Hey man :)! So sorry it took me so long to respond. I hope what I said during the stream helped resolve the question :).
Will i be able to get decent 10 sec architecture animations with my GTX 1080? Or do i need a Quadro?
Your video is awesome
thanks 4 that comparsion sir !
very very interesting
I know this is an old video, but a great comparison of CPU vs GPU render. Also love your VO, overall a high-quality production!
But spotted something wrong on ruclips.net/video/kNHTdQ2ZdJw/видео.html
Are you sure these numbers correct?
Have built many GPU rendering systems for Octane and the 980TI is about 65% faster than the 970. I know scene preperation "steals" of total render time, but still the difference of replacing these 970 to 980TI in your setup almost shows no improvement, which of course cannot be correct.
i have one question only to buy it. it is for cinema4d r20 ?
andre rivera no
@@_SWAYZE is for r19?
andre rivera yes
@@_SWAYZE hi i have a question my pc have amd ryzen 1700 and a graphics card msi 1060 can i work with these or is better with the graphgic card and i7 that you recomend
its ryzen 7 1700
Love your channel!!
Thanks so much :)!
Best 55 minutes of my life
bxlxr teeworlds why not redshift?
@@busimo it sux haha
@@bxlxrteeworlds8782 really? max is providing it now on their subscription plan. I'm new to render engines so im quite confused which one to go for.
Great breakdown
Corona? Redshift?
4:06 "due to", not "do to". 😉
Link not working
I'm very sorry about the confusion. Due to limitations on my previous platform. I've moved the Octane Master Course over to a much better service called Podia, you can check it out in the link below! store.epicjcreations.com/octane-master-course
Thank you very much for your patience, I'm very sorry for the inconvenience.
Octane scatter is completely nuts! yes it's just like that dozen of millions of grass elements boom done ^^I didnt know about the triplanar merge thing, it's awesome! is it only in octane4? i guess no but where is the option? octane changed my 3d life and it makes me mad when people refer to the GSG video where they compare different renderer and say that physical is enough for a lot of people and that octane is like an Formula1 style car and that you probably don't need it.. Wtf :))
I totaly know what you mean. Octane render is so underrated, its masivly powerful and competitive to other Render engines. Its so much better then physical render in C4D, I have never regreted moving away from it.
what about cycles in blender? Completely free and knows what octane knows.
Very good point! Cycles is most definitely a great option if you are using blender. This said, Octane Render, is a bit faster, and is compatible with the more 3d software. Another thing is personal preferance. Cycles systems for texturing is just not as easy for me to use supposed to Octane Render. Both have there pros and cons, it really comes down to personal preference and needs :).
I had learned IPR stands for "Interactive Progressive Rendering".
Nice! Good to know! Thanks for the info Paul, really appreciate it :)!
Also "Interactive Photorealistic Rendering".
Great video, just pointing out that ORC is available to all users, not just subscribers. You should probably fix that.
Oh dang! Nice! Glad they got it working for every one! Thank you for the info! Also, if your interested, the octane master course is out now and you can buy it here on its new platfoum!
store.epicjcreations.com/octane-master-course
Epic J Creations Awesome, thank you!
Np :)!
Congratulations!, You just end the mystery here game over man!
Thanks, man :)!
8:29 - *16 TIMES THE DETAIL* You sounded like Todd Howard :D
Great explanation Sir.
Thank you very much :)! So glad you found this video helpful!
Is Octane Render working with the -cracked- version of Cinema 4D?
awesome thank you
No problem! So glad you found this video helpful :)!
Redshift is best for cinema 4d, much easier to understand and workflow.
Octane is much more user-friendly and easier to understand. Redshift is better performance-wise but is longer to understand settings and nodes.
Great
Buying a GPU from AMD was a mistake
LET'S SEE OCTANE RENDER IN LIVE ACTION MOVIES. THAT'S THE MEAT AND POTATOES.
2000 polygons take 1 gig????? I can get millions of polygons on a gtx 780ti (3 gb). Where does your number come from? This is from the devs in the forums,
"OctaneRender 2.0 has a 19 million polygon limit.
This is due to a limitation in CUDA that has limited the size usable for geometric primitives to 2GB."
Hmmm, I'm not exactly sure where in the video I say that 2k polys take 1 gig, but I do know that the latest version of Octane has a new limit of 76 million polygons. Also, the amount of space a said amount of polys take up in VRAM is relative to what your render settings are set for. For example, if your parallel samples are set to 1, you can hold a lot more plays in 1 gig of VRAM, but if its set to 64, you can hit 2 gigs very easy with only 2k polys.
Core 10980XE and Treadripper 3990WX solve the problem long time render.
Blender Cycles render using dual GPU (RTX 2070 super + GTX 970) in 5min27sec @1920x1080 - i.imgur.com/LCBCi9I.png
Nice but i have cycles for free
to expensive
Hello, Jan :). I know its a lot of money to ask for, but there is just so much content in this course, and along with the updates for it, and live support, I'm afraid I had to charge a bit more for it to make it possible to spend so much time on it.
Epic J Creations
When i pay for course, i want watch the videos for all time! post the course on vimeo on demand and i will buy the course!
Very sorry its taken me so long to respond. Due to limitations on my previous platform. I've moved the Octane Master Course over to a much better service called Podia, you can check it out in the link below!
store.epicjcreations.com/octane-master-course
Thank you very much for your patience, I'm very sorry for the inconvenience.
Also note, I've changed the octane master courses system a little, so make sure to watch the intro video on the page I linked to get the updates :).
Lol it’s spelt ‘due’ not do 🤣🤦🏻♂️
Who tf actually buys things? You think I bought Cinema 4D??? xD, you thought wrong.
"Buying". LOL
Hi, i m not sure which version i should buy, the offline dongle version is not good?