Mixing Displacement Maps in Octane C4D

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  • Опубликовано: 26 окт 2024
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Комментарии • 50

  • @TheMisslonelyhearts
    @TheMisslonelyhearts 3 года назад +1

    Thank you for this tutorial. I have tried throwing all kinds of strange gradients, clamps, midpoint adjustments, on my mixed displacements- complete guesswork. This has saved me hours. You are a great teacher. I just purchased another octane course, but if I struggle through that one I will definitely be purchasing yours. Thanks again!

  • @nitromusik9275
    @nitromusik9275 3 года назад

    I just revisited this tutorial because i had a problem that is luckily solved here. I have to say, bro you explain like a god! So easy to understand and to follow and not just "do this, than do this" but actuall explanation. Very good job

  • @abramjessiah
    @abramjessiah Год назад

    dude thanks for that displacement mix baking tip!!!

  • @ranza91
    @ranza91 3 года назад

    WOW man.. I've been looking for answer on why the displacement didn't work for me on mix materials... Thank you!

  • @cathychoi6959
    @cathychoi6959 3 года назад

    enjoyed so much to watch your tutorial !!!

  • @dubtube6691
    @dubtube6691 4 года назад +4

    Interesting to see that in every 3D software is the pain in the a... to setup a blend material like this. It doesn't matter if it's Cinema 4D, Maya, 3ds max etc. I'm working with Maya and vray and there is nothing, you have to do it by hand which is very tiring and time-consuming

    • @EpicJCreations
      @EpicJCreations  4 года назад +2

      I hear you. It really is frustrating how hard something that should be simple can be. This said, Octane now has a displacement map mixer node, that you can now use to mix displacement maps. makes it a lot easier. It does have the drawback of only working in vertex displacement mode, so its had to actually displace the polys of the object, but it still does make it easier :)!

    • @dubtube6691
      @dubtube6691 4 года назад +2

      @@EpicJCreations i wish Vray had a nikmxer like this as well :/ there is no really new invention in vray, mostly about speed

    • @EpicJCreations
      @EpicJCreations  4 года назад

      @@dubtube6691 Ah yea, that's a shame. To bad more render engines don't have a better mixing system for displacement maps.

    • @GrigoriyIgn
      @GrigoriyIgn 4 года назад

      I usually using Blender and Cycles render engine and my workflow with displacement was simple: mix any images or procedural noise in shader, connect to displacement output and enable Adaptive Subdivision. Low poly mesh subdivided into millions of triangles in screen space in render time with no problems. Just tried Octane. I like it but I don't see any screen space adaptive subdivision with procedural textures. I hope I am wrong. Cycles has its's own problems but even realtime Unity/UE4 engines had better subdivision/displacement shaders five years ago. I don't know why all engines developed in that random way: include a lot of features but totally ruin some of them.

    • @EpicJCreations
      @EpicJCreations  4 года назад +1

      @@GrigoriyIgn Sadly octane is not able to adaptive displacement detail based on where the camera is looking. This is something they will hopefully add in the future.

  • @Marcaureleotto
    @Marcaureleotto 3 года назад

    Great tutorial!!

  • @SF8008
    @SF8008 3 года назад +1

    10:09 is basically what I came for.
    but great tut, nethertheless!

  • @Mycelium
    @Mycelium 11 месяцев назад

    It's not working when scaled down though for large scale scenes

  • @YUN-xx2no
    @YUN-xx2no 3 года назад

    i really wanted to know why my node had problems when i pun multiply in displacement. now you let me know what was problems it. thank you so much.

  • @yarikpetrenko
    @yarikpetrenko 3 года назад

    Amazing!!! Works for me

  • @creativekakensa
    @creativekakensa Год назад

    Is your Course still on sell Just bought octane I I want to go up and running real quick!

  • @leifpaige5078
    @leifpaige5078 4 года назад

    Really Cool! Thanks for your clear tutorial , even I totally understand!

  • @alfredmb
    @alfredmb 2 года назад

    very helpful !! thanks

  • @babysteps1
    @babysteps1 4 года назад +1

    so can the mix displacement amount be an animated vertex map?

    • @EpicJCreations
      @EpicJCreations  4 года назад +1

      Yep :)!

    • @babysteps1
      @babysteps1 4 года назад

      @@EpicJCreations As they say down my way 'you f#@$ing beauty!' Thanks for the reply, all the best

    • @babysteps1
      @babysteps1 4 года назад +1

      @@EpicJCreations PS. You are epic

  • @meowboogie7224
    @meowboogie7224 4 года назад

    Nice thank you

  • @RodrigoIsaas
    @RodrigoIsaas 5 лет назад +1

    Hello! Great tutorial

    • @EpicJCreations
      @EpicJCreations  5 лет назад +3

      Hello :)! it would be the same process, you would just create another add node and mix the results from one node with another, then plug all that into the bake node for the final results. This said, Octane 2019 added the Displacement mixer node, which makes this old complicated method opsilite, it's now much easier to mix displacement maps together now!

    • @RodrigoIsaas
      @RodrigoIsaas 5 лет назад

      @@EpicJCreations I was asking because the MixTexture node has only 2 slots for textures. I didn't know that octane added that feature, that's cool :D

    • @EpicJCreations
      @EpicJCreations  5 лет назад +2

      @@RodrigoIsaas Oh yea you would want to run that into the Octane blend material instead, or as it is now called, the Octane Composite material in Octane 2019. There is also a new Octane layered material witch works great for mixing multiple materials as well :).

    • @IEproductions1
      @IEproductions1 3 года назад

      @@EpicJCreations Do you have any tutorials on how do use the displacement mixer node in this situation that your doing in the video? I can't seem to get it to work at all.

  • @wanderingquestionmark433
    @wanderingquestionmark433 4 года назад

    great tutorial!

  • @leobraz2005
    @leobraz2005 5 лет назад

    Smooth Tutorial!! What if I want to convert the displacement map into Mesh? its possible another tutorial with this subject? thanks

    • @EpicJCreations
      @EpicJCreations  5 лет назад +1

      Thanks so much :)! Glad you found it helpful! That is a very good question, i think to make this into a mesh, you would need to use the C4D displacement deformer, and mix the two displacement maps that way, then make it editable once it's done. Very good idea, a tutorial on that topic is most definitely something I'll have to do :)!

  • @HOPIZ
    @HOPIZ 3 года назад

    Thanks

  • @sbrown6434
    @sbrown6434 5 лет назад +1

    Doooood! What part of PA are you in?

    • @EpicJCreations
      @EpicJCreations  5 лет назад

      Hey man, sorry it took me so long to answer, its just that is a question I'm not comfortable answering, I hope you understand :).

  • @LukasHahn3D
    @LukasHahn3D 3 года назад

    Stop searching for nodes and press CNTRL+C and search for it!

  • @jacobferguson9544
    @jacobferguson9544 2 года назад

    Does not seem to work when mixing with vertex maps

  • @briantriesart
    @briantriesart 3 года назад

    fking perfect tutorial. thanks

  • @siadzn
    @siadzn 2 года назад

    and how to scale it without making it trash?

    • @siadzn
      @siadzn 2 года назад

      like i tried what you did scaled it down beacuse im building a big scene and now the displacement just looks like trash

  • @ClaudioPozoVeloso
    @ClaudioPozoVeloso 5 лет назад +1

    Great help, thanks!🤘

  • @alvaromartin1351
    @alvaromartin1351 4 года назад

    Is there a way to make mix material displacement work with a c4d vertex weight map instead of your gradient? I can't make it work.

    • @GEORGE.M.M
      @GEORGE.M.M 3 года назад +1

      I have the same issue, did you find a solution?

    • @federicoeero1751
      @federicoeero1751 3 года назад +1

      For having scouted octane forums and facebook page and having seen the question being asked quite a lot, I don't think it is possible yet to use vertex maps to drive the mix. It's very frustrating since most game engines support this natively... and in real time >.>

  • @batmax337
    @batmax337 5 лет назад +1

    Thank you !!

  • @cr0uchingtiger
    @cr0uchingtiger 4 года назад

    doesn't work for me on a few levels. The power doesn't affect the displacement whatsoever. And just running a displacement into the baking all but destroys the displacement.

  • @purplelight2947
    @purplelight2947 5 лет назад +1

    nice!

  • @motionislive5621
    @motionislive5621 3 года назад

    crazy

  • @tebrazepam
    @tebrazepam 3 года назад

    Is there not a simpler way? :(

  • @moldo.cel.barbos
    @moldo.cel.barbos 3 года назад

    so much filling bla blah to prolongue the video just to say plop that baking node in between