Thank you for this tutorial. I have tried throwing all kinds of strange gradients, clamps, midpoint adjustments, on my mixed displacements- complete guesswork. This has saved me hours. You are a great teacher. I just purchased another octane course, but if I struggle through that one I will definitely be purchasing yours. Thanks again!
I just revisited this tutorial because i had a problem that is luckily solved here. I have to say, bro you explain like a god! So easy to understand and to follow and not just "do this, than do this" but actuall explanation. Very good job
Interesting to see that in every 3D software is the pain in the a... to setup a blend material like this. It doesn't matter if it's Cinema 4D, Maya, 3ds max etc. I'm working with Maya and vray and there is nothing, you have to do it by hand which is very tiring and time-consuming
I hear you. It really is frustrating how hard something that should be simple can be. This said, Octane now has a displacement map mixer node, that you can now use to mix displacement maps. makes it a lot easier. It does have the drawback of only working in vertex displacement mode, so its had to actually displace the polys of the object, but it still does make it easier :)!
I usually using Blender and Cycles render engine and my workflow with displacement was simple: mix any images or procedural noise in shader, connect to displacement output and enable Adaptive Subdivision. Low poly mesh subdivided into millions of triangles in screen space in render time with no problems. Just tried Octane. I like it but I don't see any screen space adaptive subdivision with procedural textures. I hope I am wrong. Cycles has its's own problems but even realtime Unity/UE4 engines had better subdivision/displacement shaders five years ago. I don't know why all engines developed in that random way: include a lot of features but totally ruin some of them.
@@GrigoriyIgn Sadly octane is not able to adaptive displacement detail based on where the camera is looking. This is something they will hopefully add in the future.
Hello :)! it would be the same process, you would just create another add node and mix the results from one node with another, then plug all that into the bake node for the final results. This said, Octane 2019 added the Displacement mixer node, which makes this old complicated method opsilite, it's now much easier to mix displacement maps together now!
@@RodrigoIsaas Oh yea you would want to run that into the Octane blend material instead, or as it is now called, the Octane Composite material in Octane 2019. There is also a new Octane layered material witch works great for mixing multiple materials as well :).
@@EpicJCreations Do you have any tutorials on how do use the displacement mixer node in this situation that your doing in the video? I can't seem to get it to work at all.
Thanks so much :)! Glad you found it helpful! That is a very good question, i think to make this into a mesh, you would need to use the C4D displacement deformer, and mix the two displacement maps that way, then make it editable once it's done. Very good idea, a tutorial on that topic is most definitely something I'll have to do :)!
For having scouted octane forums and facebook page and having seen the question being asked quite a lot, I don't think it is possible yet to use vertex maps to drive the mix. It's very frustrating since most game engines support this natively... and in real time >.>
doesn't work for me on a few levels. The power doesn't affect the displacement whatsoever. And just running a displacement into the baking all but destroys the displacement.
Thank you for this tutorial. I have tried throwing all kinds of strange gradients, clamps, midpoint adjustments, on my mixed displacements- complete guesswork. This has saved me hours. You are a great teacher. I just purchased another octane course, but if I struggle through that one I will definitely be purchasing yours. Thanks again!
I just revisited this tutorial because i had a problem that is luckily solved here. I have to say, bro you explain like a god! So easy to understand and to follow and not just "do this, than do this" but actuall explanation. Very good job
dude thanks for that displacement mix baking tip!!!
WOW man.. I've been looking for answer on why the displacement didn't work for me on mix materials... Thank you!
enjoyed so much to watch your tutorial !!!
Interesting to see that in every 3D software is the pain in the a... to setup a blend material like this. It doesn't matter if it's Cinema 4D, Maya, 3ds max etc. I'm working with Maya and vray and there is nothing, you have to do it by hand which is very tiring and time-consuming
I hear you. It really is frustrating how hard something that should be simple can be. This said, Octane now has a displacement map mixer node, that you can now use to mix displacement maps. makes it a lot easier. It does have the drawback of only working in vertex displacement mode, so its had to actually displace the polys of the object, but it still does make it easier :)!
@@EpicJCreations i wish Vray had a nikmxer like this as well :/ there is no really new invention in vray, mostly about speed
@@dubtube6691 Ah yea, that's a shame. To bad more render engines don't have a better mixing system for displacement maps.
I usually using Blender and Cycles render engine and my workflow with displacement was simple: mix any images or procedural noise in shader, connect to displacement output and enable Adaptive Subdivision. Low poly mesh subdivided into millions of triangles in screen space in render time with no problems. Just tried Octane. I like it but I don't see any screen space adaptive subdivision with procedural textures. I hope I am wrong. Cycles has its's own problems but even realtime Unity/UE4 engines had better subdivision/displacement shaders five years ago. I don't know why all engines developed in that random way: include a lot of features but totally ruin some of them.
@@GrigoriyIgn Sadly octane is not able to adaptive displacement detail based on where the camera is looking. This is something they will hopefully add in the future.
Great tutorial!!
10:09 is basically what I came for.
but great tut, nethertheless!
It's not working when scaled down though for large scale scenes
i really wanted to know why my node had problems when i pun multiply in displacement. now you let me know what was problems it. thank you so much.
Amazing!!! Works for me
Is your Course still on sell Just bought octane I I want to go up and running real quick!
Really Cool! Thanks for your clear tutorial , even I totally understand!
very helpful !! thanks
so can the mix displacement amount be an animated vertex map?
Yep :)!
@@EpicJCreations As they say down my way 'you f#@$ing beauty!' Thanks for the reply, all the best
@@EpicJCreations PS. You are epic
Nice thank you
Hello! Great tutorial
Hello :)! it would be the same process, you would just create another add node and mix the results from one node with another, then plug all that into the bake node for the final results. This said, Octane 2019 added the Displacement mixer node, which makes this old complicated method opsilite, it's now much easier to mix displacement maps together now!
@@EpicJCreations I was asking because the MixTexture node has only 2 slots for textures. I didn't know that octane added that feature, that's cool :D
@@RodrigoIsaas Oh yea you would want to run that into the Octane blend material instead, or as it is now called, the Octane Composite material in Octane 2019. There is also a new Octane layered material witch works great for mixing multiple materials as well :).
@@EpicJCreations Do you have any tutorials on how do use the displacement mixer node in this situation that your doing in the video? I can't seem to get it to work at all.
great tutorial!
Smooth Tutorial!! What if I want to convert the displacement map into Mesh? its possible another tutorial with this subject? thanks
Thanks so much :)! Glad you found it helpful! That is a very good question, i think to make this into a mesh, you would need to use the C4D displacement deformer, and mix the two displacement maps that way, then make it editable once it's done. Very good idea, a tutorial on that topic is most definitely something I'll have to do :)!
Thanks
Doooood! What part of PA are you in?
Hey man, sorry it took me so long to answer, its just that is a question I'm not comfortable answering, I hope you understand :).
Stop searching for nodes and press CNTRL+C and search for it!
Does not seem to work when mixing with vertex maps
fking perfect tutorial. thanks
and how to scale it without making it trash?
like i tried what you did scaled it down beacuse im building a big scene and now the displacement just looks like trash
Great help, thanks!🤘
Is there a way to make mix material displacement work with a c4d vertex weight map instead of your gradient? I can't make it work.
I have the same issue, did you find a solution?
For having scouted octane forums and facebook page and having seen the question being asked quite a lot, I don't think it is possible yet to use vertex maps to drive the mix. It's very frustrating since most game engines support this natively... and in real time >.>
Thank you !!
doesn't work for me on a few levels. The power doesn't affect the displacement whatsoever. And just running a displacement into the baking all but destroys the displacement.
nice!
crazy
Is there not a simpler way? :(
so much filling bla blah to prolongue the video just to say plop that baking node in between