Well with drowning in sand, you are breathing SAND which hurts and stings and is an insufferable feeling. Well maybe that’s more agonizing. Your point still stands
When I was a kid I loved to imagine that the Black Hole in Mario Galaxy was actually a portal into a "negative" dimension where everything is the opposite or a darker version of the world
I haven't encountered anything that compares to this, but here's a couple that I personally experienced: In Cool Cool Mountain, you can shoot out of the cannon against a certain wall near the penguin. In a very specific spot, you'll clip through the wall and fall to your death. In Lethal Lava Land, if you crash into the bottom of the log with the shell, Mario will get stuck in a burning animation, slowly lose all his health while the "ha ha ha" sound tries to play over itself multiple times. It sounded like a single high pitched wail - either creepy or hilarious depending on your take.
The weirdest Mario Death is in my opinion also the creepiest one: Getting electrified in Super Mario Galaxy and loosing your entire skin leaving just your skeleton behind - and that's just electricity!!!!!
Dude I remember this shit. I was a kid when I first played Super Mario Galaxy and seeing Mario's bones after dying electrocuted I never died this way ever again for fear
Mario 64 has some of the most unnerving death animations and sounds in any game. It honestly plays a little bit like a modern parody of kids' games with how much screaming, choking, grasping death it has, all rolling right into demonic laughter lol
I used to mess around with a friend a lot back when we were kids trying to find funny or weird ways to die. And one that i can remember right now was in mario galaxy 2's Space storm galaxy. There was an area with an electric current and lava underneath. So we got shocked at 1 health, died and marios skeleton would slide down and into the lava just bouncing staticly over and over. Try it out for yall selves jaja.
Yo Swanky! I can give a little more information on what was going on with Mario in Sunshine if that's cool! Simply put, you somehow got Mario in a "true" out-of-bounds state. Basically you got Mario somewhere where he really, REALLY wasn't supposed to exist. It's actually really similar to your Death Door example in SM64: Aside from the Death Door, there are places in Mario 64 where you can clip Mario out-of-bounds and he won't die. But in the case with the Death Door, Mario instantly dies for some reason. That's the equivalent "true" out-of-bounds in 64. In SMS, it's almost the exact same, you can clip Mario out of bounds and walk on top of blue death floors, but there are some cases where you'll just lose all control of Mario. This is because in Sunshine, if you somehow get Mario to exist somewhere where there isn't some type of floor collision beneath him, the game doesn't know what to do with Mario. Usually SMS just doesn't let Mario exist somewhere w/o a floor, so these voids act functionally similar to walls(very similar to the void behind Peach's Castle in 64). But of course, there are ways to glitch Mario into these "true" out-of-bounds areas, just like in 64. So when you glitched/cheated(idk which lol) Mario beneath the floor in Ricco, there was absolutely no floor beneath him, including death floors. So Sunshine basically soft-locks you, leaving that version of Mario to be forever stuck! …pretty gruesome lol. I've run into this glitch a few times too many, ruining my speedruns >:( I love the unique video ideas, it's always a highlight of my day when you upload! (ps: sorry if the wall of text was a bit overbearing :P)
4:53 The classic "blue ring of death" from Sunshine, when the camera moves to a position it's not supposed to be in, like through the walls or structures.
6:30 interestingly enough this reminds me of the zeltik theory that the ancient arrows from breath of the wild used the teleportation technology of the sheikah but without any exit point, leading to the subject being removed from reality. Pipes are also used for teleportation at times, and this is in essence the same thing...
Reminds me of something I read in a dystopian novel, where characters used rifles that utilized the same technology as teleporters, but without an exit point, essentially erasing people.
my weirdest 'death' was in super paper Mario when I clipped out of bounds in the first chapter wich led to Mario being always on the other side of the loading zone and never getting back to reality
In MK64, you'll end up in duplicate copies of the world (parallel universes) if you far enough out-of-bounds because of the weird way it's coded. It's not something you can do accidentally though. In most places, it can only be done by a TAS, and even in the few places where it can be done by a human, it requires doing tricks that people don't do in normal gameplay.
Civilian: "The entrance to Pinna Park is..." Mario: (Literally dies from heat exhaustion in front of civilian) Civilian: "Understandable, have a nice day" This death had me freaking choking!!🤣
If you told someone a goomba killed you, they would laughed you out of the room BUT, if you told them a goomba killed not only you, but the entire level, they would be left speechless
I got a realistic and horrifying one. You see in GC, there's of course the annoying squid riding and crashing instantly blunders you. One time I game over'd where I can CLEARLY see Mario standing up. I told someone about it. That's when I learned about Dry Drowning.
i think that the getting crushed one is the worst, here's why when you get crushed by something really heavy, like godzilla or a thwomp, every bone in your body is crushed, and your organs explode out in a disgusting gut grenade
@@eeeeee8762 yes but remember if this was realistic and that happened when Mario got thwomped like irl then it would be traumatizing, especially because of how many children play these games (not saying its just for kids, Mario is just popular to them)
@@JakeVamp Idk, I feel like the more slow painful deaths would be even more traumatic to watch, imagine seeing him drown but not being able to do anything
@@eeeeee8762 oh trust me, quick deaths can be much more painful to watch there's a reason why you don't see what ACTUALLY happens when people are crushed in godzilla movies
One time in Super Mario Sunshine, I was in Gelato Beach and I used the tight ropes to try and get as high as I possibly could, then I dove into the ocean, to the right of the smoothie shack I believe, I must have managed to make Mario clip through the invisible barrier that keeps him contained in the level, because as soon as he went underwater, he instantly drowned!
Here's a gruesome death for Mario I never seen firsthand, but have seen in a video on RUclips. In one of the Mario Galaxy games, there's these little things I dunno the name of, that will cling onto Mario and gradually kills him. The time required for Mario to die by them and the ease of removing them (by spinning) makes it highly unlikely a player would have Mario die by that method, unless it was intentional. And multiples of those little things can cling onto Mario at the same time
One time during Mario galaxy, I was crushed in a unique way. I was jumping between moving walls when I narrowly avoid being crushed... all the way. Mario's legs got crushed by the press and did not kill him, he didn't even take damage, to put Mario out of his misery a second press would squish the rest of him and finish him off.
The Tox Boxes that are in Toy Time galaxy were always my favorite way to die, if you happened to jump or move into them while playing they would fling the camera around or sometimes Mario would just be squished while floating in the air. It was some funny stuff alright
My weirdest Mario death was in a resent game, Bowsers Fury. I was on my third 100% play through of the game. I had currently 63 Cat shines and I went to the golden pipe near pounce bounce Isle, but when I went through I didn’t come out in the bonus room, I just heard the bowser laugh and died. It was strange but fascinating.
in the good egg galaxy, first mission, if you fall in the panel section while mario is changing gravity with a long jump, the music cuts , so you just hear him screaming, and mario doesn't get sucked by a black hole, he falls into the void of the galaxy worst of all, when it happened to me I was on my last life (don't question how do you die in good egg galaxy 15 times) so it gave me the game over screen, for 7 year old me, that was nightmare fuel.
I always thought Mario touching dark matter in SMG2 was extremely strange and bizarre. Mario is slowly being erase from existence while he screaming in odd 8-bit sound. It still doesn't make much sense to me till this day.
In super mario odyssey Version 1.0, there was a bug that when you collected a multi-heart while tranforming into a goomba, time would freeze. This would literally break everything, from you being able to walk through goombas to lava not hurting you. If you then jumped off the map into the death plane, you would die, but not respawn, thus making mario fall infinitely into oblivion. So yeah, that's a pretty obscure one
Why is no one mentioning how horrid the Super Mario Galaxy dark matter death is? That shit terrified me as a child. The awful glitchy noises as Mario just disintegrates is just… Really unnerving to see.
I had onne bizarre death in Mario Sunshine when I was a kid that I've simply never been able to reproduce. I was just walking around in the tall grass in Pianta Village when Mario suddenly just... died. I didn't get hit by a Pokey, nor was there any graffiti in the area. It was like I'd just walked into the death plane even though I was within the normal level boundaries. I don't remember exactly where it occured, but I wanna say it was on the left side of the village as you enter from the bridge. (The tall grass outside of the fence at the edge of town). I could not tell you which mission it was, either, but I wanna say it was a nighttime mission.
I cannot believe you didnt bring up the one time mario died during your Zombified Bowser video and he became "Marshmallow Mario" as I call him, where his textures and models bugged out so bad he looked like, well, a marshmallow
In Galaxy 1, go to Ghostly Galaxy and choose the Bouldergeist mission. Right before you reach Bouldergeist, there is a planet that consists of a bouncy ball surrounded by a mesh you can walk on. It is possible to Long Jump off of the mesh in such a way that Mario or Luigi will orbit the bouncy ball without landing on anything. Due to the bouncy ball's small size, your character will effectively keep missing it as he free falls. After making a couple of complete orbits around the bouncy ball, the game just kills you. Apparently it's a failsafe that is triggered if your character is in a falling state for a certain amount of time, to prevent you getting stuck.
6:46 future mushroom kingdom tech is just one really large pipe being used like a warp gate i could 100% see that being a thing if not a fan story thing
Losing to Galaxy Mario or the racing boo, or failing to collect all 100 purple coins in certain purple coin levels. Mario just dies of despair on the spot.
Dying in the corner at the beginning of Chocolate Island 4 in Super Mario World is pretty weird. I definitely did the Super Mario Sunshine one with Mario losing his hat and I just found it funny that it happened.
You know what’s also weird, at least if you spend a little time thinking about it? Timer deaths, in the 2D games (plus 3D Land/World). What is even going on there? Has Mario been poisoned, and he’s being forced to race to the end of each level for the antidote?
Every time you show Mario Galaxy footage, I become insanely curious how its lighting system works. It must be doing something to dynamically cheat the light to look good from the current position of the in-game camera, because whenever you go into free cam mode, it looks really bizarre.
I remember the one time I got stuck inside the stone walls in Super Mario World's level where you get red Yoshi. I died when I tried to walk out of there. The glitch happened as I was trying to move quickly through those rotating blocks, eventually one stopped spinning and pushed me into another that just stopped spinning as well... the cascade effect made me go down and left really fast and end up inside a wall.
Something death related in Mario 64 is the fact its entirely possible to get in situations where you are hanging on a ledge or wall kicking whilst dead and you won't fully die until you land on the ground. In fact if you exit level whilst hanging on a ledge (and 'dead') you'll immediately die in the castle lobby instead and be kicked out the castle.
6:21 Something similar to this happens in SM64 when you set up a warp pipe to lead to a fading warp, where Mario doesn't load and you can only turn the camera. Surprised it wasn't mentioned.
My favorite without a doubt has to be the original Super Mario Bros. Where you could legitimately over dose on life, if you perform the infinite 1-up glitch and let the time run out then perform it again at a certain point the numbers will role over causing your next death to be your last.
My personal favorite is how you can land on an invisible platform WAY beneath pianta village, beyond the death barrier. You don't die, but without the exit level button to save him, Mario would just be stuck there for eternity. Also, there are a few of these invisible platforms in SMG2 that I know of, like Sweet Mystery Galaxy. Whenever I was trying to learn speedrunning strats for that level, sometimes my infinite Yoshi hover would be off-line and I'd end up missing the last platform that you land on and ending up on a giant invisible platform way beneath it.
We never really give it much thought, but mario is really impatient. He literally DIES if you don't finish a level fast enough. Dude needs to calm down
even though death works weird in odyssey i think it would've been cool to include some things from there, like death via possessing a letter and blasting off towards the greater new donk city
So technically, if Mario needs his hat, he’s gained a dependency on it, meaning his hat is like drugs to an addict. And talking to people stops the clock, essentially helping him, similar to rehab. And sometimes, Mario is sad without his hat, basically saying, Mario’s hat supplies Mario with drugs, most likely mushrooms, to keep canon, and without his hat, he goes through withdrawal, causing him to lose health until his eventual death. Long story short, Mario is a drug addict lmao.
I think one of the most morbid mario deaths is in super paper mario, where mario can straight up refuse to save the day, and by extension get everyone killed, including himself.
I remember finding the "climbing up a castle ledge" glitch in Super Mario 64 entirely by accident back in the late 90s -- took several pictures of the death sequence (with a film camera, consumer-grade digital cameras were virtually or entirely nonexistent) because it was just so weird.
I have two, both in SM64, First, if you in the vanish cap stage, and burn to 0 HP, but fall into the void before slightly before you hit 0 HP, you'll drown from burning Second, in Lethal Lava Land, if you get stuck under the rolling log, it's an infinite burn
I had a bizarre death in Super Mario 64 that involved the freezing water in Snowman's Land. The freezing water normally takes away health while swimming in it at a slow rate. Upon jumping out of a pool of water and sliding back in it a few times, I immediately received the Bowser face transition and was thrown out of the level. There was no death animation, and I still had half of my health left before the death occurred.
While not a Mario Death, I was playing the Sonic Mega Collection for the DS. I was playing as Knuckles in Sonic and Knuckles and I was in Mushroom Hill Zone Act 2. I reached the part where the leaves and trees turn grey, and I jumped onto a pulley. Only thing is, I jumped from the pulley and in an instant I clip through the entire level, dying. What’s weirder is part of the background where a tree would be was a black box. The kicker here was there was no debug mode associated. Needless to say, I was left very confused and I do not know why that happened.
I don’t think this counts as a death, but I was playing Battle Belt Galaxy in SMG2 and I homing ground pounded on a pipe, and Mario fused into the side of the pipe, forever stuck in the homing ground pound animation. Nothing I tried could get him out and I was softlocked. Could never recreate it though, guess we all have those moments.
I remember being extremely traumatized the very first time I played Super Mario 64 as a kid, because the Chain Chomp on Bomb-Omb Battlefield killed me in such a way Mario got his head clipped through the barbed wire fence enclosure and it looked like *that* was what actually killed him.
Does anyone remember that one black hole that was only FEET away from you in Mario Galaxy 1? It's on the secret star's path In freeze flame Galaxy. At the time, I was playing the game with my sister (I was Mario). I went around the corner, and as soon as I saw that terrifying death item right there next to Mario, as well a being quite young at the time, that scared the SHIT out of me. I paused the game and just freaked out for like five minutes before deciding to take a shortcut and get the star. I still take that shortcut today. Thank you if you read the entire comment. I needed to get this story out somehow, and it seemed fitting for this video. Sorry it was so long. Have a good day, and thanks for reading 😁
Being stuck in the glitch world (or whatever thats called) in smb 3 seems a pretty bad way to "die", youre not dead but exposing the matrix, breaking time and space, physics, probably history, AND being stuck forever there seems pretty bad
Mario never made it back to the comet observatory, he turned into something halfway between star bit, and lifeform, and floated into space for all eternity. Though Mario longed for death, he could not die, and eventually he decided to stop thinking.
Yeah I had this on in the background while making a coffee and that was the line that I actually turned my head to look and paused for 6 seconds and went back to the coffee.
Uhh, I was once playing Super Mario Galaxy 2, riding Yoshi, I think it was the first Yoshi level, but I was replaying it after defeating Bowser- and out of nowhere- the game mega-crashed. It halted with a deafening BEEEEEEEEEEEEP, and it didn't respond to any button presses. I had to yank the plug out and I was too scared to turn it back on until a few days later. I thought my Wii had been possessed. I don't know if that counts as a Mario death or not. But it might as well be! Mario and Yoshi vibing, and suddenly, the universe just breaks.
Still blows my mind that you can in fact reach the skybox in Mario Galaxy just by going insanely far out of bounds. I always thought the skybox was centered around you.
It takes like a month in travel time... But you can eventually leave it! I think Mario's position data becomes so large that the skybox just eventually breaks when trying to center around you.
@@SwankyBox Very interesting! Did it eventually get to a point where the skybox stopped moving entirely, allowing you to fly to it? Or was it more a case that you inched ever closer to it due to errors in its position which added up until you finally reached it?
My favorite thing to do is to go to Snowman’s Land, dive under the Chill Bully platform and hear AHA- AHA- AHA- AHA- AHA- AHA- AHA- AHA- AHA- Over and over and it’s always funny
5:14 i can actually disprove this, dunno if the 35 anniversary is different at all. anyways i got the 35 anniversary game and on mario sunshine i found a few glitches ive never seen before, and one of them is where i literally fell past the death barrier and was able to walk freely on the ground. all of these videos have been clipped too
Play Figure Fantasy today! ► bit.ly/3cpMHon
Use code "SwankyBox" for in-game bonus items!
A big thanks to Figure Fantasy for sponsoring this video!
No
No
Couldn't help but laugh at the dramatic difference between the rendered action scene and the in-game graphics lol
Do you know how to make mario go so fast in galaxy 1 and 2? Because I would like to try and get past the skybox. I would really appreciate it!
God not this mobile game
Black hole from Galaxy is probably the most brutal death he’s ever faced
Yeah it hurts pretty bad
Well with drowning in sand, you are breathing SAND which hurts and stings and is an insufferable feeling.
Well maybe that’s more agonizing. Your point still stands
Spaghettification
Nah there's another death in galaxy where he slowly sinks into dark matter feet first and disintegrates, that's arguably worse
@@TechnoviousYT Where does that happen?
The weirdest death for me is that weird dark matter stuff in Super Mario Galaxy. It literally just erases Mario from existence with a single touch.
That stuff is horrifying. Also those dry bones skulls that eat the floor are pretty scary
When I was a kid I loved to imagine that the Black Hole in Mario Galaxy was actually a portal into a "negative" dimension where everything is the opposite or a darker version of the world
No minus worlds?
@@Ihaveagasmask only plus worlds in the Black Hole
pokemon platinum reverse world.
The Dark World from Legend of Zelda? :p
All of the cosmic versions of Mario that you race against are just previous Marios that fell into the black hole and died.
I haven't encountered anything that compares to this, but here's a couple that I personally experienced:
In Cool Cool Mountain, you can shoot out of the cannon against a certain wall near the penguin. In a very specific spot, you'll clip through the wall and fall to your death.
In Lethal Lava Land, if you crash into the bottom of the log with the shell, Mario will get stuck in a burning animation, slowly lose all his health while the "ha ha ha" sound tries to play over itself multiple times. It sounded like a single high pitched wail - either creepy or hilarious depending on your take.
Are there videos of the second one?
The weirdest Mario Death is in my opinion also the creepiest one:
Getting electrified in Super Mario Galaxy and loosing your entire skin leaving just your skeleton behind - and that's just electricity!!!!!
I saw a clip of someone who had an accident with electricity and everything from his hand had vaporized leaving only bone behind 💀
@@jussasavo1179 is that irl? Terrifying what electricity can do
@@stpidstuff Yeah it was irl, he was carried out the building
@@jussasavo1179 terrifying
Dude I remember this shit. I was a kid when I first played Super Mario Galaxy and seeing Mario's bones after dying electrocuted I never died this way ever again for fear
Mario 64 has some of the most unnerving death animations and sounds in any game. It honestly plays a little bit like a modern parody of kids' games with how much screaming, choking, grasping death it has, all rolling right into demonic laughter lol
I never really thought about it like that before
Geez :(
Ouf
Super Mario galaxy too
I used to mess around with a friend a lot back when we were kids trying to find funny or weird ways to die. And one that i can remember right now was in mario galaxy 2's Space storm galaxy. There was an area with an electric current and lava underneath. So we got shocked at 1 health, died and marios skeleton would slide down and into the lava just bouncing staticly over and over. Try it out for yall selves jaja.
😮🤯
Yo Swanky! I can give a little more information on what was going on with Mario in Sunshine if that's cool!
Simply put, you somehow got Mario in a "true" out-of-bounds state. Basically you got Mario somewhere where he really, REALLY wasn't supposed to exist. It's actually really similar to your Death Door example in SM64: Aside from the Death Door, there are places in Mario 64 where you can clip Mario out-of-bounds and he won't die. But in the case with the Death Door, Mario instantly dies for some reason. That's the equivalent "true" out-of-bounds in 64.
In SMS, it's almost the exact same, you can clip Mario out of bounds and walk on top of blue death floors, but there are some cases where you'll just lose all control of Mario. This is because in Sunshine, if you somehow get Mario to exist somewhere where there isn't some type of floor collision beneath him, the game doesn't know what to do with Mario. Usually SMS just doesn't let Mario exist somewhere w/o a floor, so these voids act functionally similar to walls(very similar to the void behind Peach's Castle in 64). But of course, there are ways to glitch Mario into these "true" out-of-bounds areas, just like in 64. So when you glitched/cheated(idk which lol) Mario beneath the floor in Ricco, there was absolutely no floor beneath him, including death floors. So Sunshine basically soft-locks you, leaving that version of Mario to be forever stuck! …pretty gruesome lol. I've run into this glitch a few times too many, ruining my speedruns >:(
I love the unique video ideas, it's always a highlight of my day when you upload!
(ps: sorry if the wall of text was a bit overbearing :P)
4:53 The classic "blue ring of death" from Sunshine, when the camera moves to a position it's not supposed to be in, like through the walls or structures.
6:30 interestingly enough this reminds me of the zeltik theory that the ancient arrows from breath of the wild used the teleportation technology of the sheikah but without any exit point, leading to the subject being removed from reality. Pipes are also used for teleportation at times, and this is in essence the same thing...
Reminds me of something I read in a dystopian novel, where characters used rifles that utilized the same technology as teleporters, but without an exit point, essentially erasing people.
Swanky: talking about ways Mario can die
Me: Thinking about all the ridiculous and terrifying ways Wario has died
the microgames?
@@johnathanegbert9277 Search up "Wario Dies" in the searchbar and you'll see what I mean.
@@watchpointoh3354 oh god, he died in the weirdest way!
Wario once accidently caused the universe to collapse, simply by playing Wario World.
@@ryanm.8720 And, more recently, he was swarmed and obliterated by a raging mob simply for rickrolling the entire Mushroom Kingdom.
Wish I could find that clip of a 120 star runner getting killed by the death pixel during SL 100+reds. Brutal death.
i suspect the perma squish mario "unloading" is simply an intentional softlock prevention.
my weirdest 'death' was in super paper Mario when I clipped out of bounds in the first chapter wich led to Mario being always on the other side of the loading zone and never getting back to reality
In MK64, you'll end up in duplicate copies of the world (parallel universes) if you far enough out-of-bounds because of the weird way it's coded.
It's not something you can do accidentally though. In most places, it can only be done by a TAS, and even in the few places where it can be done by a human, it requires doing tricks that people don't do in normal gameplay.
Civilian: "The entrance to Pinna Park is..."
Mario: (Literally dies from heat exhaustion in front of civilian)
Civilian: "Understandable, have a nice day"
This death had me freaking choking!!🤣
If you told someone a goomba killed you, they would laughed you out of the room
BUT, if you told them a goomba killed not only you, but the entire level, they would be left speechless
For me as a kid it was cartridge tilting Mario into the ground, I always counted that as a death cos half his body was in the ground.
Bruh I swear drowning in Mario 64 always scared the shit out of me as a kid.
I got a realistic and horrifying one. You see in GC, there's of course the annoying squid riding and crashing instantly blunders you.
One time I game over'd where I can CLEARLY see Mario standing up. I told someone about it.
That's when I learned about Dry Drowning.
Hang on, what is GC
@@Internationalho3 sorry, gamecube which implies sunshine
@@Manavine it’s okay I just haven’t heard of the abbreviation yet 😬
9:00
"there's a lot of ways they can die."
" *HOW ABOUT YOU?* "
I think the funniest death I've had with Mario was in Lost Levels when I kicked a Koopa Shell and ran after it, caught up with it, and died.
I had that happen to me a couple times in regular SMB1 lol
I'm pretty sure I've seen that happen in SMW as well.
@@SSM24_ true
It's hilarious seeing Mario just give up on life when he gets "stuck" under a block
The most brutal "normal" death is disintegration when Mario touches antimatter in Galaxy.
i think that the getting crushed one is the worst, here's why
when you get crushed by something really heavy, like godzilla or a thwomp, every bone in your body is crushed, and your organs explode out in a disgusting gut grenade
But you also die pretty much instantaneously right?
@@eeeeee8762 yes but remember if this was realistic and that happened when Mario got thwomped like irl then it would be traumatizing, especially because of how many children play these games (not saying its just for kids, Mario is just popular to them)
@@JakeVamp Idk, I feel like the more slow painful deaths would be even more traumatic to watch, imagine seeing him drown but not being able to do anything
@@eeeeee8762 oh trust me, quick deaths can be much more painful to watch
there's a reason why you don't see what ACTUALLY happens when people are crushed in godzilla movies
One time in Super Mario Sunshine, I was in Gelato Beach and I used the tight ropes to try and get as high as I possibly could, then I dove into the ocean, to the right of the smoothie shack I believe, I must have managed to make Mario clip through the invisible barrier that keeps him contained in the level, because as soon as he went underwater, he instantly drowned!
Didn't happen to me personally, but apparently Mario can be shouted to death by Toads in one of Color Splash's scenes. What a way to go.
you know when you’re getting flung around by a Tox Box and just get crushed in midair for no apparent reason
Here's a gruesome death for Mario I never seen firsthand, but have seen in a video on RUclips. In one of the Mario Galaxy games, there's these little things I dunno the name of, that will cling onto Mario and gradually kills him. The time required for Mario to die by them and the ease of removing them (by spinning) makes it highly unlikely a player would have Mario die by that method, unless it was intentional. And multiples of those little things can cling onto Mario at the same time
"Slurples"
8:31 Eventually, Mario stopped thinking
One time during Mario galaxy, I was crushed in a unique way. I was jumping between moving walls when I narrowly avoid being crushed... all the way.
Mario's legs got crushed by the press and did not kill him, he didn't even take damage, to put Mario out of his misery a second press would squish the rest of him and finish him off.
The Tox Boxes that are in Toy Time galaxy were always my favorite way to die, if you happened to jump or move into them while playing they would fling the camera around or sometimes Mario would just be squished while floating in the air.
It was some funny stuff alright
My weirdest Mario death was in a resent game, Bowsers Fury. I was on my third 100% play through of the game. I had currently 63 Cat shines and I went to the golden pipe near pounce bounce Isle, but when I went through I didn’t come out in the bonus room, I just heard the bowser laugh and died. It was strange but fascinating.
in the good egg galaxy, first mission, if you fall in the panel section while mario is changing gravity with a long jump, the music cuts , so you just hear him screaming, and mario doesn't get sucked by a black hole, he falls into the void of the galaxy
worst of all, when it happened to me I was on my last life (don't question how do you die in good egg galaxy 15 times)
so it gave me the game over screen,
for 7 year old me, that was nightmare fuel.
I always thought Mario touching dark matter in SMG2 was extremely strange and bizarre. Mario is slowly being erase from existence while he screaming in odd 8-bit sound. It still doesn't make much sense to me till this day.
In super mario odyssey Version 1.0, there was a bug that when you collected a multi-heart while tranforming into a goomba, time would freeze. This would literally break everything, from you being able to walk through goombas to lava not hurting you. If you then jumped off the map into the death plane, you would die, but not respawn, thus making mario fall infinitely into oblivion. So yeah, that's a pretty obscure one
Why is no one mentioning how horrid the Super Mario Galaxy dark matter death is? That shit terrified me as a child. The awful glitchy noises as Mario just disintegrates is just… Really unnerving to see.
Dying because he lost a race or because a metaphysical timer ran out is definitely bizarre.
He's dying out embarrassment.
I had onne bizarre death in Mario Sunshine when I was a kid that I've simply never been able to reproduce. I was just walking around in the tall grass in Pianta Village when Mario suddenly just... died. I didn't get hit by a Pokey, nor was there any graffiti in the area. It was like I'd just walked into the death plane even though I was within the normal level boundaries.
I don't remember exactly where it occured, but I wanna say it was on the left side of the village as you enter from the bridge. (The tall grass outside of the fence at the edge of town). I could not tell you which mission it was, either, but I wanna say it was a nighttime mission.
I cannot believe you didnt bring up the one time mario died during your Zombified Bowser video and he became "Marshmallow Mario" as I call him, where his textures and models bugged out so bad he looked like, well, a marshmallow
In Galaxy 1, go to Ghostly Galaxy and choose the Bouldergeist mission. Right before you reach Bouldergeist, there is a planet that consists of a bouncy ball surrounded by a mesh you can walk on. It is possible to Long Jump off of the mesh in such a way that Mario or Luigi will orbit the bouncy ball without landing on anything. Due to the bouncy ball's small size, your character will effectively keep missing it as he free falls. After making a couple of complete orbits around the bouncy ball, the game just kills you. Apparently it's a failsafe that is triggered if your character is in a falling state for a certain amount of time, to prevent you getting stuck.
6:46 future mushroom kingdom tech is just one really large pipe being used like a warp gate
i could 100% see that being a thing if not a fan story thing
Losing to Galaxy Mario or the racing boo, or failing to collect all 100 purple coins in certain purple coin levels. Mario just dies of despair on the spot.
"he just flatlines at the theme park and the person he's chatting with couldn't care less" florida simulator
I was sort of expecting stuff like getting swallowed whole by the fish in Tiny Huge Island but this will do
Dying in the corner at the beginning of Chocolate Island 4 in Super Mario World is pretty weird.
I definitely did the Super Mario Sunshine one with Mario losing his hat and I just found it funny that it happened.
Dying in the credits in Galaxy 2 has to be my all time favorite example. 😂
You know what’s also weird, at least if you spend a little time thinking about it? Timer deaths, in the 2D games (plus 3D Land/World). What is even going on there? Has Mario been poisoned, and he’s being forced to race to the end of each level for the antidote?
When he said:
"They've died in pretty weird ways. But how about you?"
I thought he was gonna say:
"What's the weirdest way you've ever died?" XD
Every time you show Mario Galaxy footage, I become insanely curious how its lighting system works. It must be doing something to dynamically cheat the light to look good from the current position of the in-game camera, because whenever you go into free cam mode, it looks really bizarre.
Y’all know that moment when you walk somewhere very specific and then cease to exist? I hate when that happens.
I remember the one time I got stuck inside the stone walls in Super Mario World's level where you get red Yoshi. I died when I tried to walk out of there. The glitch happened as I was trying to move quickly through those rotating blocks, eventually one stopped spinning and pushed me into another that just stopped spinning as well... the cascade effect made me go down and left really fast and end up inside a wall.
Something death related in Mario 64 is the fact its entirely possible to get in situations where you are hanging on a ledge or wall kicking whilst dead and you won't fully die until you land on the ground. In fact if you exit level whilst hanging on a ledge (and 'dead') you'll immediately die in the castle lobby instead and be kicked out the castle.
6:21 Something similar to this happens in SM64 when you set up a warp pipe to lead to a fading warp, where Mario doesn't load and you can only turn the camera. Surprised it wasn't mentioned.
My favorite without a doubt has to be the original Super Mario Bros. Where you could legitimately over dose on life, if you perform the infinite 1-up glitch and let the time run out then perform it again at a certain point the numbers will role over causing your next death to be your last.
I swear he was going to say "but how about you? What's the weirdest way you can die?" at the end there XD
The strangest way I died was when I was playing a 2D Mario game, and I died from Fall damage
My personal favorite is how you can land on an invisible platform WAY beneath pianta village, beyond the death barrier. You don't die, but without the exit level button to save him, Mario would just be stuck there for eternity. Also, there are a few of these invisible platforms in SMG2 that I know of, like Sweet Mystery Galaxy. Whenever I was trying to learn speedrunning strats for that level, sometimes my infinite Yoshi hover would be off-line and I'd end up missing the last platform that you land on and ending up on a giant invisible platform way beneath it.
"oh no I died"
"What did you die to"
"A goomba"
"HOW"
"It broke reality"
There’s basically too many ways to die in Mario 64
In Sunshine, how does losing a race or not beating a record kill Mario?
The music playing in the background when talking about Mario getting slowly ripped apart while flying through space for eternity is priceless.
We never really give it much thought, but mario is really impatient. He literally DIES if you don't finish a level fast enough. Dude needs to calm down
even though death works weird in odyssey
i think it would've been cool to include some things from there, like death via possessing a letter and blasting off towards the greater new donk city
So technically, if Mario needs his hat, he’s gained a dependency on it, meaning his hat is like drugs to an addict. And talking to people stops the clock, essentially helping him, similar to rehab. And sometimes, Mario is sad without his hat, basically saying, Mario’s hat supplies Mario with drugs, most likely mushrooms, to keep canon, and without his hat, he goes through withdrawal, causing him to lose health until his eventual death. Long story short, Mario is a drug addict lmao.
It doesn't stop the clock, just stops him from dying.
I think one of the most morbid mario deaths is in super paper mario, where mario can straight up refuse to save the day, and by extension get everyone killed, including himself.
I remember finding the "climbing up a castle ledge" glitch in Super Mario 64 entirely by accident back in the late 90s -- took several pictures of the death sequence (with a film camera, consumer-grade digital cameras were virtually or entirely nonexistent) because it was just so weird.
The 64 squish death is a failsafe for Lethal Lava Land. It's possible to get stuck under a platform there.
I have two, both in SM64,
First, if you in the vanish cap stage, and burn to 0 HP, but fall into the void before slightly before you hit 0 HP, you'll drown from burning
Second, in Lethal Lava Land, if you get stuck under the rolling log, it's an infinite burn
Who will win for most brutal Mario death:
- Galaxy's Black Hole
- That kid in Sunshine after winning the race.
Gotta remember yall that Mario has cannonicaly died various times, all of those in the RPGs
I had a bizarre death in Super Mario 64 that involved the freezing water in Snowman's Land. The freezing water normally takes away health while swimming in it at a slow rate. Upon jumping out of a pool of water and sliding back in it a few times, I immediately received the Bowser face transition and was thrown out of the level. There was no death animation, and I still had half of my health left before the death occurred.
While not a Mario Death, I was playing the Sonic Mega Collection for the DS. I was playing as Knuckles in Sonic and Knuckles and I was in Mushroom Hill Zone Act 2. I reached the part where the leaves and trees turn grey, and I jumped onto a pulley. Only thing is, I jumped from the pulley and in an instant I clip through the entire level, dying. What’s weirder is part of the background where a tree would be was a black box. The kicker here was there was no debug mode associated. Needless to say, I was left very confused and I do not know why that happened.
I don’t think this counts as a death, but I was playing Battle Belt Galaxy in SMG2 and I homing ground pounded on a pipe, and Mario fused into the side of the pipe, forever stuck in the homing ground pound animation. Nothing I tried could get him out and I was softlocked. Could never recreate it though, guess we all have those moments.
Speaking of death in OoT if you die at the very edge of a cliff you will be floating in midair as a corpse.
5:52
"wassup mario! so um oh you just died imma keep talking so the entrance to pinna park is-"
What about when the level timer runs out? The universe itself literally kills you for no reason
I remember being extremely traumatized the very first time I played Super Mario 64 as a kid, because the Chain Chomp on Bomb-Omb Battlefield killed me in such a way Mario got his head clipped through the barbed wire fence enclosure and it looked like *that* was what actually killed him.
How does he die when the timer runs out? Does he and everything get ripped apart by entropy or something?
lets go with that.
Does anyone remember that one black hole that was only FEET away from you in Mario Galaxy 1? It's on the secret star's path In freeze flame Galaxy. At the time, I was playing the game with my sister (I was Mario). I went around the corner, and as soon as I saw that terrifying death item right there next to Mario, as well a being quite young at the time, that scared the SHIT out of me. I paused the game and just freaked out for like five minutes before deciding to take a shortcut and get the star. I still take that shortcut today. Thank you if you read the entire comment. I needed to get this story out somehow, and it seemed fitting for this video. Sorry it was so long. Have a good day, and thanks for reading 😁
Being stuck in the glitch world (or whatever thats called) in smb 3 seems a pretty bad way to "die", youre not dead but exposing the matrix, breaking time and space, physics, probably history, AND being stuck forever there seems pretty bad
And that's why using a Mario game to plan out my final days will always be one of my Pixel Portals.
3:59 sheesh, lil mario boutta spit bars 😳
"This kills the spider" is possibly my favorite reference in the video.
Mario never made it back to the comet observatory, he turned into something halfway between star bit, and lifeform, and floated into space for all eternity. Though Mario longed for death, he could not die, and eventually he decided to stop thinking.
I have seen this before from watching your videos over the years but it is nice to see them all in one video
"There is a lot of insane ways that they can die. But what about you?"
This sounds more like a threat to me than it should.
"There are lots of insane ways they can die...
"...but how about *_you?"_*
Yeah I had this on in the background while making a coffee and that was the line that I actually turned my head to look and paused for 6 seconds and went back to the coffee.
I think one of the weirdest things that can kill Mario is the edge of the screen in an autoscrolling level. What is happening there exactly?
Love watching videos about brutal deaths
Uhh, I was once playing Super Mario Galaxy 2, riding Yoshi, I think it was the first Yoshi level, but I was replaying it after defeating Bowser- and out of nowhere- the game mega-crashed. It halted with a deafening BEEEEEEEEEEEEP, and it didn't respond to any button presses.
I had to yank the plug out and I was too scared to turn it back on until a few days later. I thought my Wii had been possessed.
I don't know if that counts as a Mario death or not. But it might as well be!
Mario and Yoshi vibing, and suddenly, the universe just breaks.
This came out half an hour ago. I’m a big fan.
At the end, I thought he was going to ask “how about you, what’s the weirdest way you have died?”
The fact that you die when you lose to Il Piantissimo is still bizarre to this day.
Still blows my mind that you can in fact reach the skybox in Mario Galaxy just by going insanely far out of bounds. I always thought the skybox was centered around you.
i think it actually is usually centered. its just the insane speed overloaded the game and caused mario to escape the skybox center
It takes like a month in travel time... But you can eventually leave it! I think Mario's position data becomes so large that the skybox just eventually breaks when trying to center around you.
@@SwankyBox Very interesting! Did it eventually get to a point where the skybox stopped moving entirely, allowing you to fly to it? Or was it more a case that you inched ever closer to it due to errors in its position which added up until you finally reached it?
5:54 "you're so boring, I'd rather die than talk to you!"
Bowser should have used that pipe form the start.
I thought I had somehow seen this video already because the intro was just so instantaneous
My favorite thing to do is to go to Snowman’s Land, dive under the Chill Bully platform and hear
AHA- AHA- AHA- AHA- AHA- AHA- AHA- AHA- AHA-
Over and over and it’s always funny
5:14 i can actually disprove this, dunno if the 35 anniversary is different at all. anyways i got the 35 anniversary game and on mario sunshine i found a few glitches ive never seen before, and one of them is where i literally fell past the death barrier and was able to walk freely on the ground. all of these videos have been clipped too