@@SuperMontana2008 Yes, I'll cover motion matching too. Plan is also to create parkour (free run) system like in Assassin's Creed. Currently I have problem finding all the animations needed for parkour that I can share with my project. So if you know some feel free to suggest 🙂
@@infinityedgegames i have parkour animations from the marketplace, are you trying to keep it free to follow along? do you have a discord channel setup yet. be good to follow this series with other peeps so we can help each other out etc
@@SuperMontana2008 I'll keep it free, also I have in plan to crate exclusive content for Patreons, so it will be mix in the future. Yes I have created Discord server. I'm new on Patreon and Discord, so I appreciate all suggestions. I you like to join discord, here is the invitation: discord.gg/pYguWFmf
Hi, you don't need buffer system for inputs, you can fine tune length of the combo attack notify states. If player press the attack button during the time of the combo attack notify next combo will be executed after the current one. Longer the duration of combo attack notify state is it will be easier to chain next attack.
nice work
@@Unrealcraftengine Thanks
Don’t stop great work my brother ❤😊
@@Thanks-m7u Thanks. New videos are coming soon!
Great series!! Can't wait to see the rest
Thank you.
Will you be covering motion matching?
@@SuperMontana2008 Yes, I'll cover motion matching too. Plan is also to create parkour (free run) system like in Assassin's Creed. Currently I have problem finding all the animations needed for parkour that I can share with my project. So if you know some feel free to suggest 🙂
@@infinityedgegames i have parkour animations from the marketplace, are you trying to keep it free to follow along? do you have a discord channel setup yet. be good to follow this series with other peeps so we can help each other out etc
@@SuperMontana2008 I'll keep it free, also I have in plan to crate exclusive content for Patreons, so it will be mix in the future. Yes I have created Discord server. I'm new on Patreon and Discord, so I appreciate all suggestions. I you like to join discord, here is the invitation: discord.gg/pYguWFmf
I'm curious to see where this will end up ^^
There are plans for future, so keep an eye on this channel 🙂But let's first create reusable RPG framework.
Will you show how to make a buffer system for inputs like in dark souls?
Hi, you don't need buffer system for inputs, you can fine tune length of the combo attack notify states. If player press the attack button during the time of the combo attack notify next combo will be executed after the current one. Longer the duration of combo attack notify state is it will be easier to chain next attack.
How about when character level up? The stamina and health will increase right?
@@angryralphs2516 Yes. All character attributes will be increased.