We're on holiday in China, where I live, and I've already played Hegemony 3 times this week. Watching this has made me super-eager for tomorrow and my 4th game of the week.
Excellent strategy guide! I will be playing tomorrow for the very first time and this has given me some perfectly succinct action points. Thank you sir!
Awesome! It is really a great game. :). I’ll be posting a “how to teach” video in about 16 hours and linking it to BGG if that would be a helpful resource as well.
Thank you for yor Video! Yesterday I played my first 2P Game and we had some strategic discussions afterwards. So your video is a blessing right now! Maybe I played it wrong, but in my last round (as capitalist) I did propose a bill fpr taxation and forced an immediate election which was successfull. I thought this affects the taxation right away. Or did I miss something? Thank you!
You are correct that the election would immediately move the policy marker and you would benefit from lower taxes during the Pay Taxes step of the Production page. That is one of a few examples where it would be to your benefit to do elections in the last round, but the key was that you did an immediate election to make it happen. If I were to consider doing something similar, I would want to be confident that I would win the election, otherwise I would not want to use the move when I could potentially do another business deal or foreign trade to make more money. I would also do everything I could in the earlier rounds to keep taxes in the middle or low. If taxes were high at the beginning of round 5, I would absolutely do what you did to try to win the game. :)
@@LakesideGamers5 perfect! Thank you for the quick response! I was 100% confident as I had some "leftover" influence whereas my opponent had none 😉 really can't wait for the next time! Ahhhh, talking about election and rules. If I use the immediate vote during action phase, would it even be possible to go for another vote within that same policy?
Short answer: yes. Long answer: The rule limiting elections is that a you can’t propose a change for a policy that currently has a bill proposal. So if there is an action card used or an influence cube used to call for a vote, the vote is resolved and players can propose another bill on the same policy. Beware the fact that your opponent also has this same bill proposal opportunity, so the immediate vote takes away the protection of having a bill marker on the board that isn’t resolved until the carry-out elections step.
I had a huge problem with the working class getting any policies to A, because all other players don't really want them to be there.. besides, I only had 20 money left at the end of the game, which resulted in only getting 2 VP at the game end whilst other classes swung by getting huge amounts of VP.. :(
If you have 3 or 4 players, the middle class gets to be kingmaker, and if they want policies to stay in the middle, it is hard to get them to the other spots unless you have an absurd amount of purple cubes to sway the elections. Those labor unions can help, but it is tricky if the others work in concert against your A proposals.
@@LakesideGamers5well, I played the working class in a 4-player game last weekend, and in the end the State was the "kingmaker", mostly helping out the middle class and even helping it (him) get all 5 policies in the middle spot (which meant a whopping 15 points at game end!). but after the game finished, I realized, the middle class never took the "buy goods and services" action and used them only from their storage, instead of the "G&S space" on their player board.. lol! well, it seems no one paid attention to that, and I was too tired the day before to rewatch the whole rules video (it was my second playthrough, after months hiatus)..
@@wicked8576 yea, little things that everyone misses make a big difference. :). A thought I had would be to try to do some horse trading with capitalist and/or the state to try to get them to vote with you instead of middle class (maybe offer to vote for lower taxes with the CC if they will vote for free education or something like that), and that could help with the logjam in the middle, but I think doing that type of subtle negotiation and trade will work better when everyone is more well versed in the game.
As a whole I treat it as a low priority policy, but the Capitalist wants to keep fewer public businesses so more workers work for the capitalist. The working class likes more business work options, and working for the public companies allows the working class to buy from the state instead of the capitalist, slowing down the capitalist. Middle class will go whichever way benefits them. If they want middle class workers to hire out, more public companies is a plus. If they want to hire working class workers, then less public company competition is better. The state likes more companies to make more money and potentially have the option for more loans, but sometimes having to buy the extra companies and pay workers when the other players don’t buy the goods the state produces creates dicey situations for the state.
Middle class does get some benefit from lower taxes for their businesses, but their workers are taxed like working class workers. I would angle to offer something middle class wanted policy wise in exchange for higher taxes. It might not work, but it would be the thing I would attempt.
I’ve appreciated your support, and I’m glad you’ve enjoyed the videos! More will be coming on the horizon. It has been a busy summer, and I’m doing this as a hobby, so I chose to scale back instead of sacrificing time with my family.
The one way that cheaper education could benefit the capitalist is allowing more skilled workers to hire and open up businesses, but otherwise cheaper public education takes away business from the capitalist trying to sell their own education. And endgame the capitalist would want those points by having all of the policies on the right track. (This is all in game…. I won’t make any grand declarations one way or another about the real world. :). )
@@LakesideGamers5 I mean sure we are talking about the game not the real world. In no game I played the capitalist ever had problems to get enough workers for their companies, but even if so that benefit doesn't outweight the downsides in the slightest in my opinion. Especially when in my experience the state should be prevented as much points as possible, as they seem to be the strongest of the 4 classes without rules updates.
0:52 - General Strategies
5:05 - Capitalist Class
8:40 - Working Class
15:01 - Middle Class
21:18 - The State
29:03 - Closing Thoughts
god bless you my friend
@@pagodinnn thanks!
We're on holiday in China, where I live, and I've already played Hegemony 3 times this week. Watching this has made me super-eager for tomorrow and my 4th game of the week.
Watching this in preparation for my second game at a convention this coming weekend. Good to see you, Rich 😁
So there is a Chinese version of the game?
Thanks for this. Teaching Hegemony to four new people this weekend. I'm taking notes, so I think I'll stress these points.
You are welcome! I hope it is a helpful resource. :)
Excellent strategy guide! I will be playing tomorrow for the very first time and this has given me some perfectly succinct action points. Thank you sir!
Awesome! It is really a great game. :). I’ll be posting a “how to teach” video in about 16 hours and linking it to BGG if that would be a helpful resource as well.
@@LakesideGamers5 oh absolutely! Looking forward to it * _ *
Thank you for your time, I really enjoy this game and I have seen all your videos. We are going to play a 4p game this afternoon 👍
It really is such a great game. Enjoy your game today!
Thank you for yor Video! Yesterday I played my first 2P Game and we had some strategic discussions afterwards. So your video is a blessing right now!
Maybe I played it wrong, but in my last round (as capitalist) I did propose a bill fpr taxation and forced an immediate election which was successfull. I thought this affects the taxation right away. Or did I miss something? Thank you!
You are correct that the election would immediately move the policy marker and you would benefit from lower taxes during the Pay Taxes step of the Production page. That is one of a few examples where it would be to your benefit to do elections in the last round, but the key was that you did an immediate election to make it happen. If I were to consider doing something similar, I would want to be confident that I would win the election, otherwise I would not want to use the move when I could potentially do another business deal or foreign trade to make more money. I would also do everything I could in the earlier rounds to keep taxes in the middle or low. If taxes were high at the beginning of round 5, I would absolutely do what you did to try to win the game. :)
@@LakesideGamers5 perfect! Thank you for the quick response! I was 100% confident as I had some "leftover" influence whereas my opponent had none 😉 really can't wait for the next time!
Ahhhh, talking about election and rules. If I use the immediate vote during action phase, would it even be possible to go for another vote within that same policy?
Short answer: yes.
Long answer: The rule limiting elections is that a you can’t propose a change for a policy that currently has a bill proposal. So if there is an action card used or an influence cube used to call for a vote, the vote is resolved and players can propose another bill on the same policy. Beware the fact that your opponent also has this same bill proposal opportunity, so the immediate vote takes away the protection of having a bill marker on the board that isn’t resolved until the carry-out elections step.
I had a huge problem with the working class getting any policies to A, because all other players don't really want them to be there.. besides, I only had 20 money left at the end of the game, which resulted in only getting 2 VP at the game end whilst other classes swung by getting huge amounts of VP.. :(
If you have 3 or 4 players, the middle class gets to be kingmaker, and if they want policies to stay in the middle, it is hard to get them to the other spots unless you have an absurd amount of purple cubes to sway the elections. Those labor unions can help, but it is tricky if the others work in concert against your A proposals.
@@LakesideGamers5well, I played the working class in a 4-player game last weekend, and in the end the State was the "kingmaker", mostly helping out the middle class and even helping it (him) get all 5 policies in the middle spot (which meant a whopping 15 points at game end!). but after the game finished, I realized, the middle class never took the "buy goods and services" action and used them only from their storage, instead of the "G&S space" on their player board.. lol! well, it seems no one paid attention to that, and I was too tired the day before to rewatch the whole rules video (it was my second playthrough, after months hiatus)..
@@wicked8576 yea, little things that everyone misses make a big difference. :). A thought I had would be to try to do some horse trading with capitalist and/or the state to try to get them to vote with you instead of middle class (maybe offer to vote for lower taxes with the CC if they will vote for free education or something like that), and that could help with the logjam in the middle, but I think doing that type of subtle negotiation and trade will work better when everyone is more well versed in the game.
Explanations are good. Would like to see more of the board, cards, etc. than look at some guy's face for 30 minutes.
How should each player view the fiscal policy?
As a whole I treat it as a low priority policy, but the Capitalist wants to keep fewer public businesses so more workers work for the capitalist. The working class likes more business work options, and working for the public companies allows the working class to buy from the state instead of the capitalist, slowing down the capitalist. Middle class will go whichever way benefits them. If they want middle class workers to hire out, more public companies is a plus. If they want to hire working class workers, then less public company competition is better. The state likes more companies to make more money and potentially have the option for more loans, but sometimes having to buy the extra companies and pay workers when the other players don’t buy the goods the state produces creates dicey situations for the state.
amazing video
Thanks!
How to not struggle with the imf as the state player?
Convince middle class and working class to raise taxes.
@@LakesideGamers5 How? Middle class benefits from taxes, don't they?
Middle class does get some benefit from lower taxes for their businesses, but their workers are taxed like working class workers. I would angle to offer something middle class wanted policy wise in exchange for higher taxes. It might not work, but it would be the thing I would attempt.
its sad if this is the only game u covered, but either way, u really did a good job with it.
I’ve appreciated your support, and I’m glad you’ve enjoyed the videos! More will be coming on the horizon. It has been a busy summer, and I’m doing this as a hobby, so I chose to scale back instead of sacrificing time with my family.
In my eyes every class should want free education, it benefits everyone
there's no such thing as "free education" but there's a reason why people pay for it although they could get it "for free".
But capitalists don't want free education irl because uneducated workers are easier to exploit.
In which way does it benefit the capitalist? And even the middle class might not want that.
The one way that cheaper education could benefit the capitalist is allowing more skilled workers to hire and open up businesses, but otherwise cheaper public education takes away business from the capitalist trying to sell their own education. And endgame the capitalist would want those points by having all of the policies on the right track. (This is all in game…. I won’t make any grand declarations one way or another about the real world. :). )
@@LakesideGamers5 I mean sure we are talking about the game not the real world.
In no game I played the capitalist ever had problems to get enough workers for their companies, but even if so that benefit doesn't outweight the downsides in the slightest in my opinion.
Especially when in my experience the state should be prevented as much points as possible, as they seem to be the strongest of the 4 classes without rules updates.