Designing the first level for my indie game PaperKlay | Devlog #7

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  • Опубликовано: 27 сен 2024

Комментарии • 162

  • @crusatyr1452
    @crusatyr1452 Год назад +4

    I'm not a game developer, so this might be a terrible idea, but here goes:
    To show the player how the Floor is Lava buttons work, you might be able to have the buttons be on platforms that the player has to jump on, with the way forward locked behind a door at ground level. Perhaps the buttons could light up and the door at the end could be shown slowly opening up with every button pressed, but closing once they fall, giving some negative audio cue. Once they make the jump to the final button, the way forward could open up.
    This should draw the connection within their brain, so they'll do the parkour, watch the buttons light up and open the door by getting to the end. Then they'll drop down and go through the door.
    Later on, you could have a similar set up but with the buttons elevated only jump-height off of the ground (but close enough together that it's easy to jump between). Ideally, the player will recognize the buttons and try jumping between them like before.
    From then on, you should be able to have the buttons on ground level and have that be fairly clear.
    There's certainly someway that this idea doesn't work, but I hope that it helps you figure out the real answer!

    • @WhyKev
      @WhyKev  Год назад +1

      ooh that's a good approach! Thank you for taking the time to write this all out!

  • @JaredClaunch
    @JaredClaunch Год назад +10

    I love seeing all the progress!!! The game’s looking great!!

    • @WhyKev
      @WhyKev  Год назад +1

      Thank you Jared! It's sure getting there! :)

  • @Laumania
    @Laumania Год назад

    Really really well done devlog! Game is coming a long very nicely - keep it up! :)

    • @WhyKev
      @WhyKev  Год назад

      Hey thanks a lot! Appreciate it!

  • @Skeffles
    @Skeffles Год назад

    Fantastic progress! There are so many ideas but I get the feeling you've just trying to finish them off.
    I think a devlog explaining all the ideas you didn't get to and what you may fill the 2nd game with would be cool!

    • @WhyKev
      @WhyKev  Год назад +1

      ooh this is exciting, part of me want to do that. But I also want to avoid making the first game look less because some cool idea was cut (for reasons). But yeah, I'm now close to a path where I want to finish the game, it's a long road. But I like your idea!

  • @MenInShoeboxez
    @MenInShoeboxez Год назад +1

    Incredible looking game with so much potential, you’re hella inspiring my guy keep it up

    • @WhyKev
      @WhyKev  Год назад +2

      Hey that really put a smile on my face, I'm glad I can inspire others!

  • @rmt3589
    @rmt3589 Год назад +1

    With throwing him off, that could be a dead end in the side quest. Where the person is upset, and only repeats one line about not talking to "player" anymore.
    If actions close doors instead of opening them, then you can make a lot more options with a lot less work.

    • @WhyKev
      @WhyKev  Год назад +1

      The way the game is structured it's not great to "kill quests". But I like the idea haha

  • @gamedev2050
    @gamedev2050 Год назад

    +1 add to wish list! Great work , i have been learning programming and using unity for four years and hope to make a game like this:)

    • @WhyKev
      @WhyKev  Год назад +1

      Hey thanks a lot for that! Yeah go for it! Best of luck :D It's been very fun on this journey!

  • @DocGeraud
    @DocGeraud Год назад

    Really nice devlog! Well done, this game has a lot of potential 😁

    • @WhyKev
      @WhyKev  Год назад

      Thanks a lot! So glad that others see it as well :)

  • @RosemaryWilliams49fruits
    @RosemaryWilliams49fruits Год назад

    Maybe the injured frog man, if you throw him off the cliff, can just complain to you like "I thought you were going to help me! *angry face* But instead you made everything worse and broke my trust! I'll never forgive you!" Then he won't talk to you anymore or if you talk to him again he could say the same thing except at the front add in a "Nuh uh!" And then say the same thing again. I don't think it's a problem or a bad thing if not everything has a response to every action the player takes, but if there's a specific quest (like carrying old froggo around to help him eat flies) and the player does something that does not help and is not the quest objective, it could be fun to have a short dialog that can repeat as in my above example showing that the character/s involved are displeased and making the world feel more alive. It's also probably important to have this kind of dialog for any time a player fails at a quest that is necessary to move the story/game plot forward (if you have any quests lie this), that tells the player that the characters they interact with recognized the failure, but are allowing the player to try again. Just my thoughts on how to make it feel more natural :) Love how you're integrating all your ideas so far, this game making journey has been really fun to follow

    • @WhyKev
      @WhyKev  Год назад

      I love this mindset! Yeah it makes the world feel more alive and responsive. I will think about this moving forward! Thank you so much for writing down your thoughts!

  • @lanefaulhaber875
    @lanefaulhaber875 Год назад

    This is awesome man! I love to see your passion growing the more devlogs you push out.

    • @WhyKev
      @WhyKev  Год назад +1

      Thank you so much! I'm glad it shows, I'm now having fun with both the game and the devlogs!

  • @Rikaisan
    @Rikaisan Год назад

    Objects having effects? no no no
    Keeping it for speedrunning? hell yeah!

    • @WhyKev
      @WhyKev  Год назад

      haha there might not be effects since it would change too much. We'll see :D

  • @Gnomable
    @Gnomable Год назад

    The frog level already looks pretty fun. The placeholder Digletts are great. My first instinct would be to throw the frog off the level just to see what happens, so I'm glad you're thinking about it. I'm typically happy with just a single line of dialogue acknowledging my actions when it falls outside what is intended.

    • @WhyKev
      @WhyKev  Год назад +1

      Hey thank you! Now that I think about it, out of all characters you're going to carry, it isn't THAT many extra lines. Like you can throw objects and small non-speaking creatures so it should be pretty fine.

  • @Speechbound
    @Speechbound Год назад

    Loving the progress!

    • @WhyKev
      @WhyKev  Год назад

      Thanks a lot!

  • @ZeWhiteBear
    @ZeWhiteBear Год назад

    It is always so nice to see your progress! Keep motivation :)

    • @WhyKev
      @WhyKev  Год назад +1

      Appreciate it! :)

  • @zaichothepsychoofficial7208
    @zaichothepsychoofficial7208 Год назад

    This reminds me so much of one of my favorite games growing up, banjo kazooie. I will 100% be following this, excited to see it progress!

    • @WhyKev
      @WhyKev  Год назад +1

      ooh that's good! When it comes to gameplay it's inspired by BK. There will be open areas where you explore in your pace and talk with characters, then there's linear levels that's inspired by Mario 3D world. But I think the charm of BK is something I'm aiming for! :)

  • @Fabbe7
    @Fabbe7 11 месяцев назад

    Saying goes "two birds in one stone" in english! I like the swedified "Two flies in one stone" though haha

    • @WhyKev
      @WhyKev  11 месяцев назад

      haha oh no! I knew I messed up haha!

  • @Parrexion
    @Parrexion Год назад +26

    Man, that's a classic. Why do you always find new bugs when you're showing off the game to someone XD

    • @WhyKev
      @WhyKev  Год назад +3

      haha I know right?!

    • @Cloud-HeadedDev
      @Cloud-HeadedDev Год назад +1

      In my experience, it’s either because they always play in ways you don’t intend, or because you fixed the game to work with your play patterns (eg. If I die in a game, I press restart; my playtester dies in a game, they mash directional buttons out if frustration, hence the wiggling corspe phenomenon)

    • @saparapatepete
      @saparapatepete 5 месяцев назад

      @@Cloud-HeadedDev and they do some things you never consider or expected

  • @do_it_like_rei
    @do_it_like_rei Год назад

    Wowww this is so cuteeeee!! I love ittttt, please finish it!! I can't wait to play it someday, i'll wishlist it now :)

    • @WhyKev
      @WhyKev  Год назад

      I will finish it, honestly making good progress now! Thank you for wishlisting it and showing support!

  • @GamesBySaul
    @GamesBySaul Год назад

    Woo! Nice work Kev! The game is coming along nicely and looking great! I think the frog quest ideas look super fun, fly catching I feel like you can do some fun things with that, maybe you can use old man frog to reach some high up areas as you use his tongue to grapple to them or something? (Maybe you already said that :P )

    • @WhyKev
      @WhyKev  Год назад +1

      Oh.. Saul.. that's pretty fun! Like a slingshot!

    • @GamesBySaul
      @GamesBySaul Год назад

      @@WhyKev yes! Slingshot with frog tongue! I have some good ideas...sometimes

    • @WhyKev
      @WhyKev  Год назад +1

      @@GamesBySaul haha same!

  • @WallyDaDeity
    @WallyDaDeity Год назад

    Omfg I didn't know there was a demo. I'm downloading this RIGHT NOW

    • @WhyKev
      @WhyKev  Год назад

      haha hope you have fun, remember it's 10 months old so it's been improved since :)

  • @Plabs_
    @Plabs_ Год назад

    The game's coming along nicely! I'm really excited to see what worlds and characters you create! If you can add a freak or two to the game that'd be great, I love a freakish looking character! lol

    • @WhyKev
      @WhyKev  Год назад +1

      Appreciate it Plabs! When you say freakish, are you thinking pieces stitched together? Like those old dolls

    • @Plabs_
      @Plabs_ Год назад

      @@WhyKev doesn't need to be stitch just freaky looking, idk if you've ever played or seen the game clash: artifacts of chaos but that has some nice freaks, Grime has some freaky designs aswell. A creature that makes you do a double take.

    • @WhyKev
      @WhyKev  Год назад +1

      @@Plabs_ I'll keep that in mind for sure! :) I have a level where that could actually work!

    • @Plabs_
      @Plabs_ Год назад

      @@WhyKev 👀I'm excited to see the freaks you create! haha

  • @baltcito263
    @baltcito263 Год назад

    The "floor is lava" approach with the buttons is cool and creative. What if you grouped them in a bridge/square formation to introduce them to the player by leading them to just walk along the buttons and then "accidentally" trigger a new platform? Then immediately reinforce this feature by spreading the buttons wider apart to make sure the player gets it? Assuming it can be treated as tall pillars on the side of a cliff or something to trigger the folding platforms. If this is an idea you'd be interested in, I hope it doesn't expand the scope more than you're comfortable with. Either way, this is looking very good!

    • @WhyKev
      @WhyKev  Год назад +1

      I really appreciate the suggestion! I think that approach could work!

    • @baltcito263
      @baltcito263 Год назад

      I'm very glad :)@@WhyKev

  • @Rockonnor
    @Rockonnor Год назад

    Hey man! Your game's looking really good so far! I would love to get in touch to discuss how I can contribute to its growth and success of it as well as improve your online presence.
    Keep up the good work! Cheers.

    • @WhyKev
      @WhyKev  Год назад

      Hey thank you! I think you've emailed me as well, I'm not looking for more collaborators at this point.

  • @davidaugustofc2574
    @davidaugustofc2574 Год назад +1

    The frogs could get grumpier over time, if the storymode goes that way, that everyone wants to live a boring normal life and you want some adventure. Make steam come out of their heads.

    • @WhyKev
      @WhyKev  Год назад +1

      haha I'd love some paper pieces flying out of their ears! :D

    • @davidaugustofc2574
      @davidaugustofc2574 Год назад

      @@WhyKev mee too! :D

  • @ClassicMushroom
    @ClassicMushroom Год назад

    Aesthetic reminds me of Yoshis Wolly World

    • @WhyKev
      @WhyKev  Год назад

      I'm currently playing through that one! For inspiration and so on :)

  • @memyselfishness
    @memyselfishness Год назад +1

    I think you should lean more into the unfolding paper. It's what sets your game apart from other collectathons. Right now, it seems like they have no other difference from hidden platforms that appear under certain conditions. I'm not a game designer, but you should keep thinking about how they could he used. Maybe only certain items/characters you carry can unfold certain paper areas? What if the player has more control over it?

    • @assemblyrtsdev
      @assemblyrtsdev Год назад

      Yea if the majority of the level would unfold as you progress that would be way cooler

    • @WhyKev
      @WhyKev  Год назад

      hmm that's not a bad idea! I will think more about this. Although I might not have too crazy stuff in the hub level, just to be safe. But I might be able to go more wild in the linear levels.

  • @pankaeyk
    @pankaeyk Год назад

    as a chicken lover i am a huge fan of the character design and game

    • @WhyKev
      @WhyKev  Год назад +1

      haha thanks a lot!!

  • @moshecristel
    @moshecristel Год назад +1

    This is a really catchy game idea! How long did this take you to develop so far?

    • @WhyKev
      @WhyKev  Год назад +1

      Thanks! So far I've worked about 18 months outside of my dayjob. But I feel like I've been preparing how a level will look and feel for a long time, also the controls. So it's "now" that I'm making the proper levels of the game.

    • @moshecristel
      @moshecristel Год назад

      @@WhyKev Keep it up, looks awesome!

  • @yafur1986
    @yafur1986 Год назад

    I really hope you didn’t scrap all the other levels! Also, my name suggestion for the “give me a name” frog is freg. Hope you like it, it’s a big inside joke to me

    • @WhyKev
      @WhyKev  Год назад

      So there are a lot of small levels which are more art tests where I try out different ways to decorate and pick colors. But there are a few levels that I'm still trying to figure out what to do with. I don't think they hold the standard of what I want for the game. But we'll see :)

    • @yafur1986
      @yafur1986 Год назад

      @@WhyKev well, I liked all the levels you’ve created so far and hopefully people will be able to see them in the final product, but better

    • @WhyKev
      @WhyKev  Год назад

      @@yafur1986 Yeah let's hope that!

  • @Mrscary-gu4kb
    @Mrscary-gu4kb Год назад

    the baby frogs look like pickles are you saying that the big frog wants his pickles back.

    • @WhyKev
      @WhyKev  Год назад

      haha yeah but hopefully I'll create some character that doesn't look like a pickle :D

  • @borbzaby
    @borbzaby Год назад

    Please give him more juice and have him grumble or something. Love the video

    • @WhyKev
      @WhyKev  Год назад

      haha do you mean the grumpy frog? He will get some love from me :D

    • @borbzaby
      @borbzaby Год назад

      Yay!

  • @sargentgullible2794
    @sargentgullible2794 Год назад

    YEET THE GRAMPA.

  • @teckyify
    @teckyify Год назад

    I love your game. Reminds me so much of Tearaway 🥰 I hope you release on playstation.

    • @WhyKev
      @WhyKev  Год назад

      Appreciate it! I loved Tearaway on my PsVita! It's one of the visual inspirations for the game! I hope so as well one day!

  • @taktgame
    @taktgame Год назад

    me gusta mucho tu proyecto

    • @WhyKev
      @WhyKev  Год назад

      Gracias, haré lo mejor que pueda.

  • @anakinskywalker846
    @anakinskywalker846 Год назад

    Can you please keep the item jump glitch in the game as secret tech? It would make speedrunning much more interesting, which would in turn boost the game’s popularity overall

    • @WhyKev
      @WhyKev  Год назад

      Yeah I know it would benefit the speedrunning community, we'll see how I can keep this since it's not fully reliable overall.

  • @StayReal-
    @StayReal- Год назад

    Wow 👍

    • @WhyKev
      @WhyKev  Год назад

      Thanks :D

    • @StayReal-
      @StayReal- Год назад

      @@WhyKev reminds me of little big planet, and that is my favorite game! So I'm looking forward to future devlogs!

    • @WhyKev
      @WhyKev  Год назад

      @@StayReal- I can say that the visual direction is an inspiration, they're so creative!

  • @McGizzleYT
    @McGizzleYT Год назад

    will u ever do a survival game ?? or other types of games

    • @WhyKev
      @WhyKev  Год назад

      I've been thinking about how I would like a survival game to work out. But we'll see in the future :D
      Oh I've made commercial games since 2014 so I've worked on a few, but now as WhyKev I've got 3 games released. You can see more of those games and where to find them here www.whykev.com

  • @procentsd5561
    @procentsd5561 Год назад

    Can you change the collectible gold buttons/coins to something more interesting and satisfying to collect? For example the colorful gems that you need to collect in Spyro, also the sound that the gems make when you pick them up is so satisfying in that game. Just collecting gold coins is so overused and uninspired that it feels like a chore to collect them

    • @WhyKev
      @WhyKev  Год назад

      You are right, the gems in Spyro are great! I was thinking about shirt buttons since that fit the theme, the reason it's very yellow/gold now is because I was trying to optimise it. But that's one thing I want to improve on! Thanks for mentioning it.

  • @TheTylerCathey
    @TheTylerCathey Год назад

    you should add a subtlee cel shader, that may look col

    • @WhyKev
      @WhyKev  Год назад

      Might be worth trying at some point!

  • @nexar111
    @nexar111 Год назад

    If you throw the grumpy frog of the cliff make hem latch on to you with tounge and pull himself up. Add a grumpy comment. ;) // SpruceMountainGames

    • @WhyKev
      @WhyKev  Год назад

      haha right, that was one idea! I'm sure it won't introduce any more issues :D

  • @JT_music_enjoyer
    @JT_music_enjoyer Год назад

    Karma system

  • @KrisP91
    @KrisP91 Год назад

    Looking awesome! 😁
    Man, if I didn't have a job already I would pay you to hire me so I could help out for free.

    • @WhyKev
      @WhyKev  Год назад

      hahaha that would definitely be an interesting solution! :D

  • @diligencehumility6971
    @diligencehumility6971 Год назад +8

    Your game has a unique look and feel. I foresee I great future

    • @WhyKev
      @WhyKev  Год назад +2

      Hey this comment goes right into my folder of nice comments, I really appreciate it!

  • @CupOhJoe
    @CupOhJoe Год назад +5

    Seeing how far this has come is absolutely excellent dude! Keep up the great stuff and can't wait to show this off next month!

    • @WhyKev
      @WhyKev  Год назад +1

      Thank you for your support along the way, all the way from the first weeks :D I'm excited to get something new for your audience!

  • @YTcustomchris
    @YTcustomchris Год назад

    How are rapping each object that is cardboard? Are you doing it manually for each asset or do you have a procedural material in blender that you bake after? I could not imagen doing every object manually that would take so much time. The cardboard edge is what I am talking about. I have tried cardboard before and its a pain to get it look right along the edge.

    • @WhyKev
      @WhyKev  Год назад +1

      hehe I used to do it manually for some parts, but then I've started using splines where I have a thin and long asset that can be repeated along the spline. So what used to take me 20 minutes to wrap around a platform now takes it less than a minute.

  • @assemblyrtsdev
    @assemblyrtsdev Год назад +1

    Your devlog makes me want to photoscan real world levels made from clay into a video game. Your main character looks really cool ^^

    • @WhyKev
      @WhyKev  Год назад

      ooh that sounds like a lot of fun! Thanks a lot Sean!

  • @philldev
    @philldev Год назад +1

    Looking awesome! I just came back here from your previous video and as someone who is also working on a 3D platformer, I am stupidly jealous of how your movement and level design looks. Super fluid and looks really nice to play! :') Keep up the good work!!

    • @WhyKev
      @WhyKev  Год назад +1

      Hey thanks for watching my other videos! I appreciate the kind words, it's been an iterative process. I like how you've got wires that you can run on, I've been thinking if I should have that as well!

  • @KoniWorx
    @KoniWorx Год назад +1

    That slingshot drawing kinda looked like Chick giving birth

    • @WhyKev
      @WhyKev  Год назад

      haha it's not as easy as you might think to do art haha

  • @ElianeGameDev
    @ElianeGameDev Год назад

    Your game is insane! I really look forward to playing it!

    • @WhyKev
      @WhyKev  Год назад

      haha this makes me happy to hear Elaine! Good luck on your cooking game!

  • @real_wc-ente4853
    @real_wc-ente4853 Год назад

    how about making the boat rides playable, so you would have to dodge objects to get to the next island. you could also change the vehicle like using a paperplane instead of a boat for some islands.

    • @WhyKev
      @WhyKev  Год назад

      I do like that idea! Might play around with that in the future :D

  • @iiropeltonen
    @iiropeltonen Год назад

    About framing and compisition. Check out something called "line-of-action" or The 180-rule.

    • @WhyKev
      @WhyKev  Год назад

      Oh I'll do that, thank you!

  • @maixicek
    @maixicek Год назад

    Video looks like a low resolution not full hd (or too much compression on youtube side), not complaining just to let you know, anyway good progress on the game 👍

    • @WhyKev
      @WhyKev  Год назад +1

      ooh I will look into this! Thanks for the heads up!

  • @EROSNERdesign
    @EROSNERdesign 8 месяцев назад

    Great video, are you using visual scripting?

    • @WhyKev
      @WhyKev  8 месяцев назад

      Thank you! No I write my code in C#

  • @Tbjbu2
    @Tbjbu2 Год назад

    cool, I like the sub linear levels idea

    • @WhyKev
      @WhyKev  Год назад

      Glad you like the idea!

  • @zackwolfe4794
    @zackwolfe4794 Год назад

    I personally really like the frog mission. If you throw the frog off the edge you could have him turn around and shoot his tongue to latch onto the player and pull himself back! And you could make also his face angry for a few seconds after he's back with the player

    • @WhyKev
      @WhyKev  Год назад

      haha I can see speed runners figuring something out with that, how to skip over some gap!

    • @zackwolfe4794
      @zackwolfe4794 Год назад

      @@WhyKev they're truly a different breed haha

  • @nathanielblairofkew1082
    @nathanielblairofkew1082 Год назад

    what about adding sliding or something

    • @WhyKev
      @WhyKev  Год назад

      haha I just remember that I added sliding at one point!

  • @TylerShowers
    @TylerShowers Год назад

    Your thumbnails are so good

    • @WhyKev
      @WhyKev  Год назад

      I've learned from the masters on RUclips :D I just study others

  • @abdulmagidelmaghbub9950
    @abdulmagidelmaghbub9950 11 месяцев назад

    i have a general idea , so lets keep going with your example as throwing the pinguin/frog from the map i like when a game will allow me to do such things but making a custom interaction to all these things is hard and i get it .
    soooooooooooooooooooo
    - first allow players to do such things
    - buuuuuuut add a mechanic to reset a quest that in turn requires the player to spend some of his coins and play a survival mini game in black and white so we will call this mechanic rewind
    an example of what i am imagining is something like this (sorry i didn't find it but the thing that i was going to refer to was a mini game in fall guys were there is a wheel with obsticals were the big wheel is spinning and the player needs to survive for a time )

    • @WhyKev
      @WhyKev  11 месяцев назад +1

      While I like the idea I'm not sure I can add a mechanic where the player can reset the quests. But I do want more places where the player can spend coins. I should have some quests that require it.

    • @abdulmagidelmaghbub9950
      @abdulmagidelmaghbub9950 11 месяцев назад

      hmmmmmmmmmm i get what you are saying but how i see it : you are building a relaxed game that people can enjoy and be creative (if you read this statement and you agree with it then) the player should be able you do crazy things as throwing a baby frog or jumping on a book they just picked up to get to shortcut and that will give the the feeling of joy and atchevmint (make the players happy and like/recomend the game)
      on the other hand stoping them from doing these things will feel boaring and punching them for doing these things will remove the relaxing aspict from the game and make people fustrated so i recen you give it a thought .
      i love your work and i am taking the time because i realy wish you the best. and if you want to talk anytime just let me know, i will definitely make the time to help out.
      see ya 👋
      @@WhyKev

    • @WhyKev
      @WhyKev  11 месяцев назад +1

      @@abdulmagidelmaghbub9950 I appreciate you taking the time to reply but what I meant is that I don't have the time to make a minigame in order to reset quests.
      But I'll try to make sure that the player can be allowed to try these "fun things" such as throwing a frog of the edge and hopefully the game react to it in a way that also resets the object that was thrown.
      I will never put the player in a position where they can't complete a quest.

  • @ironbytes
    @ironbytes Год назад

    I love to see the main game flow coming together. Jumping into a book seems like such a fun and thematic way for a level transition! Btw. what tools are you using to block out the levels?

    • @WhyKev
      @WhyKev  Год назад +1

      Thanks a lot IronBytes! So to block out the levels I'm using ProBuilder. But I have a triplanar shader which makes the grid scale in worldspace so it always looks good.

    • @ironbytes
      @ironbytes Год назад

      @@WhyKev Nice. I always thought probuilder is more of a lightweight modeling tool for prototyping. Do you feel the blockouts help a lot compared to using final art? Or do you just use it as a placeholder until the art is done?

    • @WhyKev
      @WhyKev  Год назад +1

      @@ironbytes The best thing is how fast I can start running around in a level and get the sense of the scale of things. So the final art doesn't have to be iterated as much.

  • @VyvyanTheGreat
    @VyvyanTheGreat Год назад

    New WhyKev video 🎉🎉🎉

    • @WhyKev
      @WhyKev  Год назад

      I do what I can, but the editing is getting faster.

  • @ArmadilloPerson408
    @ArmadilloPerson408 Год назад

    I see a lot of inspiration from spritaway unfolded.

    • @WhyKev
      @WhyKev  Год назад +1

      Heavily inspired by spritaway unfolded

    • @ArmadilloPerson408
      @ArmadilloPerson408 Год назад

      @@WhyKev and that's a good thing 👍

  • @mr_clean575
    @mr_clean575 Год назад

    love this

    • @WhyKev
      @WhyKev  Год назад

      Thanks mr Clean!

  • @T1duzz
    @T1duzz Год назад

    Dude Im never excited for games these days, but this sure looks like something purely made out of love. The Art and Ideas rival the classics from Nintendo. If the movement is close to a hat in time, or even super mario odyssey, this could become a timeless classic.

    • @WhyKev
      @WhyKev  Год назад +1

      Hey that's so nice of you to say (no pressure haha)! I really want to do everything I can to make sure that what the player finally get their hands on is something they will remember for a while! Thanks again! :)

    • @T1duzz
      @T1duzz Год назад

      @@WhyKev Like me and many others have already said. You got the Art down. It is unique. I remember being excited for Yooka Laylee too. It had an awesome Artstyle as well, but ultimately the movement and scope creep in terms of the TOO BIG WORLDS kinda let me down. Never finished that game and dont plan to.

    • @WhyKev
      @WhyKev  Год назад

      @@T1duzz Yeah I've been trying to get through that game as well, I have some plans to get the beginning to a playable state first so I can iron out potential issues with the design, hopefully only small stuff.

    • @T1duzz
      @T1duzz Год назад

      @@WhyKev Sounds like a reasonable plan. Were you around when Yooka Laylee launched? They released a "Yooka Laylee Toybox" beforehand, which looked more unfinished than your Demo Level IIRC. But they let us try the movement and some mechanics first to get some hype going. It worked. I was hyped. The world building can make or break a game. I think you should do what your heart envisions, but I guess the Feedback on Yooka Laylee can teach us a lot. People mourned for an oldschool collect-a-thon and when Yooka Laylee was TOO MUCH like banjoo-kazooie, they, myself included realized, that the nostalgia googles are not strong enough to mask the flaws of the older games with a new coat of paint. Bigger does not always equal better.

    • @WhyKev
      @WhyKev  Год назад +1

      @@T1duzz I was around and yeah I think IF I would do another demo then I'd probably also make some playground where I showcase the moves and visuals. Then have some example "quests" so you can feel the game a bit. But not give too much away. I hope I can learn from Yooka Laylee's mistakes.

  • @ElickFlash
    @ElickFlash Год назад

    Okay, so you are basically designing this like the classic Spyro Games. a hub area with things to collect, but it's full of linear Levels that have bits of story to collect things in. very nice.

    • @WhyKev
      @WhyKev  Год назад +1

      Haha yeah, I actually had this direction on the old prototype (about a year before I picked this version up again) but slowly this version went in the Spyro direction. I loved Spyro as a kid and personally it feels like I found a solution that felt like the right fit for PaperKlay rather than just pointing at a game that I liked and took their solution, eventhough it can be seen as that from the outside :D

    • @ElickFlash
      @ElickFlash Год назад

      @@WhyKev Man I miss those games. if only the Remake's Pc port was decent.

  • @minipig780
    @minipig780 Год назад

    Amazing devlog as usual but I honestly think the jumping off of items looked really cool unless it's to much of a hassle code wise

    • @WhyKev
      @WhyKev  Год назад

      Thanks a lot minipig! I do like it as well, we'll see if I'm able to get it working in a good way :)

  • @Inmbisat
    @Inmbisat Год назад

    increase fall speed or makes changes.
    Your game environment/feel is great, loved it already, but talk about platforming, I don't know why but feels a bit off, character animation is great, in my opinion it has problem with character movement. I am following you for a long time, love your work.

    • @WhyKev
      @WhyKev  Год назад

      Is there another 3D game where you love the movement? Just so I can understand your sense of reference.
      Thank you for the kind words!

    • @Inmbisat
      @Inmbisat Год назад

      You know man, everyone knows, it's mario odyssey@@WhyKev

    • @WhyKev
      @WhyKev  Год назад +1

      @@Inmbisat Well yeah haha, got it!

    • @Inmbisat
      @Inmbisat Год назад

      Sorry sir, I don't play much 3d platformers, thanks for your time@@WhyKev