As a fellow GameDev who also just started RUclips I have to say that the algorithm sometimes just doesn't work properly and you are a perfect example. You deserve much more views and attention. There are really bad Devlogs and Games with 50k - 100k views and compared to what you have accomplished this is ridiculous. I'm very excited for the finished game!
I think having the edges of the map be less detailed is actually really cool. I'd love a cubeworld alpha style fog around the edges that can encourage exploration :)
the further and further u explained… the more i clenched my cheeks thinking: omg the amount of art, meshes, anims, procedurals, mateials, CODE… theres so much!!! o.O Im just starting on UE… so seeing the progress here put tons of things in perspective. Super inspiring and scary :)
Happy to have left a positive mark - even if little - while you were struggling with burnout. Glad I could help! And can't express how EXCITED I am to be collaborating with you on this project
Wow man, havent gotten to see your atufr in a while but you have come so far since i last saw you around. Im really happy you are still programming. Its really inspiring! The aesthetic is finally coming into view too and its so cool!
yooo thats truely impressive that you made all that work by yourself! Thats very ambitious project and i wish you patience and strength to finish it. And hope that one day i will play this game and enjoy it
cara desses 2 anos que estou te acompanhando, com certeza o jogo avançou demais e ainda mais com uma ajuda a mais no game, o que vai lhe aliviar no desenvolvimento do jogo 100% certeza
For the map you can maybe have one update with high quality, until you take the screenshot and then switch to the normal system, and you're insane, your videos deserve so much more attention, good luck with the game.
Hey great video, when I was younger I always imagined making a game. You’re doing a really great job! Looks very vibrant and pretty official! Keep up the great work.
Minimap is one thing (floating render target that captures a texture, this texture is fed into the hud). This minimap also has a post process material which does all of the coloring. Now the world map is a character floating high above the world, when you press M the game switches to that character and that character camera (which also has the post process material). With this we can handle things like zooming in or clicking on a specific position on the world to add markers.
The game is looking and sounding amazing! Id love to get my hands on an early copy. Sound design in games is a big thing for me, it really makes or breaks the immersion. What youve achieved here with the sfx and Alessios music is really lovely. Cant wait to discover the world of Spark Mutts. How often do you do key giveaways?
I give away keys every time a new devlog gets posted. If it takes too long for a new update on sparkmutts I drop it sooner. But i tend to align the drops with video drops even if they are not about sparkmutts
Muito legal que conseguiu alguém pra ajudar/fazer a música do game e ta ficando muito legal, se eu puder dar meus 2 centavos sobre música nesse tipo de jogo tente fazer algo parecido com sistema de música do Don't Starve, que tem uma música basicamente pra toda ação do game, tem o som ambiente mas se você começar a cortar arvore toca uma música, se você está lutando toca a música de combate, se está pescando tem a música pra pesca, se ta craftando tem música pra isso também... isso não só ajuda a não cansar da música que fica tocando no fundo, como também traz dinâmica ao jogo e faz com que você de fato ouça as músicas dele, diferente do Minecraft que tem músicas maravilhosas porém a maior parte esmagadora do tempo toca nada. E também ajuda criando "sound cues" pro player...
I dont know if you will see this but... what if you made storms the effect of the giant robot flying in a rainy cloud So its a giant wave of a cloud filling the land kinda like the dust bowl, with heavy rain and wind.
nas tempestades, seria interessante terremotos suaves de tempos em tempos, causando pequenas ondulações nas águas e agitação nas árvores. isso proporciona aos jogadores a sensação de pequenas turbulência enquanto viajar a bordo de um dragão.
man this looks amazing! do you model the 3d objects yourself? they look hand painted and stylized! that is something that i sadly dont do in my game, i usually use assets that complements the art style of my game just because i cant beat 3d modelers who been in the industry for years and can do these stuff better than me
Yea most 3D models in the game are done by me. If i can find a base on the marketplace I'll use that but generally I'll alter a lot of the model. Substance painter is great for texturing, and if you get a stylized smart material you can make really good textures with minimal effort. Check out substance painter, how to do the baking for ambient occlusion on substance painter, and 3DEX stylized material on gumroad
Po descobri agora que você é brasileiro! Haha eu acho pelo menos! Muito maneiro seu game! Eu to usando unreal engine c++ por 6 meses agora mas nunca fui pra college nem nada! Você usa c++? Ou blueprint
Join our discord server: discord.gg/vjHmpev
Become my Patreon: www.patreon.com/logicleo
Check out my friend Alessio: www.alessioaragona.com
The dogs, let alone the survival, makes me like this game.
As a fellow GameDev who also just started RUclips I have to say that the algorithm sometimes just doesn't work properly and you are a perfect example. You deserve much more views and attention. There are really bad Devlogs and Games with 50k - 100k views and compared to what you have accomplished this is ridiculous. I'm very excited for the finished game!
Agreed
I think having the edges of the map be less detailed is actually really cool. I'd love a cubeworld alpha style fog around the edges that can encourage exploration :)
the further and further u explained… the more i clenched my cheeks thinking: omg the amount of art, meshes, anims, procedurals, mateials, CODE…
theres so much!!! o.O
Im just starting on UE… so seeing the progress here put tons of things in perspective. Super inspiring and scary :)
Game is coming along well =)
Happy to have left a positive mark - even if little - while you were struggling with burnout. Glad I could help! And can't express how EXCITED I am to be collaborating with you on this project
The music you've provided so far is lovely. Looking forward to getting lost in that world.
@@booniversegaming Thanks!!!
Wow man, havent gotten to see your atufr in a while but you have come so far since i last saw you around. Im really happy you are still programming. Its really inspiring! The aesthetic is finally coming into view too and its so cool!
Thinking back to your first devlog, this game has come so far. It's brilliant to see where it is now!
Those dog characters LOOK AMAZING!!!
Been a bit since I have seen you progress. Looking awesome man. Can’t wait to play, daughter will love the characters.
Logic my motivation Leo keep up with the good work mate. Y do love to watch your progress and can't w8 to try it out.
thanks for the support :D
haha just the same to me too After a year of developing my game I added game over screen
yooo thats truely impressive that you made all that work by yourself! Thats very ambitious project and i wish you patience and strength to finish it. And hope that one day i will play this game and enjoy it
cara desses 2 anos que estou te acompanhando, com certeza o jogo avançou demais e ainda mais com uma ajuda a mais no game, o que vai lhe aliviar no desenvolvimento do jogo 100% certeza
For the map you can maybe have one update with high quality, until you take the screenshot and then switch to the normal system, and you're insane, your videos deserve so much more attention, good luck with the game.
the mechanics are really cool and the enemy designs are awesome. great music too. keep it up.
Glad you like them :D
Bro, this is very cool!) I’ve been following your game for a long time, but only now I decided to write a comment.
thanks for the support :)
Hey great video, when I was younger I always imagined making a game. You’re doing a really great job! Looks very vibrant and pretty official! Keep up the great work.
Excellent progress! Keep pushing
Thank you! Will do :)
Your minimap is one of the best that I ever saw. Curious about how it works in code.
Minimap is one thing (floating render target that captures a texture, this texture is fed into the hud). This minimap also has a post process material which does all of the coloring.
Now the world map is a character floating high above the world, when you press M the game switches to that character and that character camera (which also has the post process material). With this we can handle things like zooming in or clicking on a specific position on the world to add markers.
@@LogicLeoytThanks for the details :D
the game looks amazing :)
The game is looking and sounding amazing! Id love to get my hands on an early copy.
Sound design in games is a big thing for me, it really makes or breaks the immersion. What youve achieved here with the sfx and Alessios music is really lovely.
Cant wait to discover the world of Spark Mutts.
How often do you do key giveaways?
I give away keys every time a new devlog gets posted. If it takes too long for a new update on sparkmutts I drop it sooner. But i tend to align the drops with video drops even if they are not about sparkmutts
Nice. I'll make sure to have notifications on. I'm looking forward to trying it out.
I think it would add to the robotic feel if the robot animals exploded.
Caramba o jogo avançou muito, a modelagem, animação arte, está muito bem feita
Looks amazing!
Muito legal que conseguiu alguém pra ajudar/fazer a música do game e ta ficando muito legal, se eu puder dar meus 2 centavos sobre música nesse tipo de jogo tente fazer algo parecido com sistema de música do Don't Starve, que tem uma música basicamente pra toda ação do game, tem o som ambiente mas se você começar a cortar arvore toca uma música, se você está lutando toca a música de combate, se está pescando tem a música pra pesca, se ta craftando tem música pra isso também... isso não só ajuda a não cansar da música que fica tocando no fundo, como também traz dinâmica ao jogo e faz com que você de fato ouça as músicas dele, diferente do Minecraft que tem músicas maravilhosas porém a maior parte esmagadora do tempo toca nada. E também ajuda criando "sound cues" pro player...
realmente seria uma boa pra dar uma caracterizada maior no game, valeu pelo feedback :D
I dont know if you will see this but... what if you made storms the effect of the giant robot flying in a rainy cloud
So its a giant wave of a cloud filling the land kinda like the dust bowl, with heavy rain and wind.
good idea!
make something you can ride to travel faster or fly with
nas tempestades, seria interessante terremotos suaves de tempos em tempos, causando pequenas ondulações nas águas e agitação nas árvores. isso proporciona aos jogadores a sensação de pequenas turbulência enquanto viajar a bordo de um dragão.
Yo this looks too good
man this looks amazing! do you model the 3d objects yourself? they look hand painted and stylized!
that is something that i sadly dont do in my game, i usually use assets that complements the art style of my game just because
i cant beat 3d modelers who been in the industry for years and can do these stuff better than me
Yea most 3D models in the game are done by me. If i can find a base on the marketplace I'll use that but generally I'll alter a lot of the model.
Substance painter is great for texturing, and if you get a stylized smart material you can make really good textures with minimal effort. Check out substance painter, how to do the baking for ambient occlusion on substance painter, and 3DEX stylized material on gumroad
Po descobri agora que você é brasileiro! Haha eu acho pelo menos! Muito maneiro seu game! Eu to usando unreal engine c++ por 6 meses agora mas nunca fui pra college nem nada! Você usa c++? Ou blueprint
opa eai! uso blueprint mesmo. ah e eu tenho um canal BR chamado "leozera" onde posto sobre o sparkmutts tbm, caso queira dar uma olhada
Jogo fantástico ❤❤❤❤
mirin brah
can you somehow make it ffor android?
I don't think I'll be able to unfortunately
Are you from minecraft? (No offense just a joke)
Idea : ‘Rabid/Were’ Mutt NPCs that will attack you at night. Maybe even throw some steampunk mods that give him extra speed to fit in the theme yknow