I paid artists on Fiverr to help my indie game

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  • Опубликовано: 15 ноя 2024

Комментарии • 39

  • @ByteOfMichael
    @ByteOfMichael  Год назад +1

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteOfMichael/
    The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @Hooorse
    @Hooorse Год назад +9

    I think the one you liked the most looks very generic, but maybe that would be different with a fitting background. With only the logo, I think the 3rd fits the best.

  • @ElianeGameDev
    @ElianeGameDev Год назад +6

    I heard a talk by Chris Zukowski, who is a specialist of marketing games and reviewing Steam page, and he said that even for pixel art games, it's usually better to have a non-pixel art capsule/title.

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      That's a great point, thanks for the comment!

  • @hipunpun
    @hipunpun Год назад +5

    The gray one that you selected looks incredible!

    • @ByteOfMichael
      @ByteOfMichael  Год назад +2

      Ya that hi-res pixel art is incredible!

  • @andrewpullins8817
    @andrewpullins8817 Год назад +9

    The thing I don't like about all four logos is that all of the artists made castlemancer one uniform color. I would like to see the two words Castle and mancer separated by color, font, or even proper case CastleMancer.

    • @ByteOfMichael
      @ByteOfMichael  Год назад +2

      Ya that could definitely help distinguish it a bit or make it more readable!

  • @bazyt1
    @bazyt1 Год назад +1

    All the artists did great quality work, but I agree with your top pick (matches the style, and stands out well when small).

  • @ringo2715
    @ringo2715 Год назад +2

    The reasons you listed is pretty much why people tend to shy away from pixel art capsules. You can use pixel art for your title screen and gameplay but the capsule art doesn't have to match your games art.
    It's like an arcade marquee or a roadside billboard ad. It's a good idea to approach the capsule art as its own thing.

  • @makeitsogames
    @makeitsogames Год назад +1

    awesome devlog Michael!

  • @tottijoao
    @tottijoao Год назад +1

    Pixelart is not recomended for thumbnail art/logos. Just look at the most popular pixelart games: Celeste, Binding of Isaac, Vampire Survivors, Dead Cells, Wargroove, Moonstone Island. All of them use illustrations and a vector/painted logos (of course there are exceptions, like Stardew Valley or Terraria). Studies say that consumers perceive pixel thumbnails as low quality, so keep that in mind for your own game.

  • @floramew
    @floramew Год назад

    I would never have thought 'vampire/gothic/etc' with the first logo. Even after you brought up the possibility, it's like... if I squint, I guess? If it had been red and black, or a lot of delicate aesthetic details, maybe, but not as is.

    • @floramew
      @floramew Год назад

      That said I think I dig the pixel art styled ones more, because they're giving the user a very immediate signal that the game is pixel art, too.

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      Ya I really like the aesthetic of the pixel art logos, but I think there was another comment here saying that its generally recommended to go with a non-pixel art logo

  • @G4laxyExtrem
    @G4laxyExtrem Год назад +1

    I think you should use the art that you made at the end but try to make it in pixel art to fit the art style of your game

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      That could work, I appreciate the comment!

  • @techgoggles
    @techgoggles Год назад +3

    👏🏻 Great video!

  • @therealgogo
    @therealgogo Год назад +1

    Broski gave them all different context and then ranked them as if they all had the same task. LoL gr8 vid tho

    • @ByteOfMichael
      @ByteOfMichael  Год назад +2

      haha true, after each commission I was trying to give better context than the previous one

    • @therealgogo
      @therealgogo Год назад

      @@ByteOfMichael thanks for replying Michael! How can I connect with you so we share some knowledge and potentially spark a friendship even!?

  • @TimLeeLetsGo
    @TimLeeLetsGo Год назад

    Good call on the logo ranking! Totally agree.. Adding the game character in there certainly makes a difference! Great video!

  • @MaximumAxiom
    @MaximumAxiom Год назад +3

    I dont think its such a big deal that your logo is pixel art even if your game is, I think you're overthinking it. I would almost reverse your rankings for what stands out to me. Really for a logo you want the one that's most eye catching and you can iterate on making it stand out more on a small thumbnail. I definitely don't think the font and coloring on the logo you made fits, but its fine for a temp one.

  • @Parasonlineeverydayenglish
    @Parasonlineeverydayenglish 2 месяца назад

    Moral of the story: everything is small and hard to read

  • @worstluck6113
    @worstluck6113 Год назад +1

    Bro I would’ve submitted one for free

  • @figxre516
    @figxre516 Год назад +1

    Whyd ya change ya name from marselluh?

    • @ByteOfMichael
      @ByteOfMichael  Год назад +1

      Its not super searchable, I felt like Byte of Michael was a bit more catchy!

  • @TINJ_
    @TINJ_ Год назад

    Did you tell all the artists that the Steam thumbnail was important?

    • @ByteOfMichael
      @ByteOfMichael  Год назад

      For some of them, I mentioned it in the commission conversation

  • @Don-zo3ts
    @Don-zo3ts Год назад +2

    Just change your art into pixel art