@@atomicall Glad to hear someone had a good experience. Do you know how much it costed though? I've heard these universities often vastly overcharge for an education not much better than what I already get for free with community college and RUclips
the tiles you're using look p nice, but its painful watching you place them all individually lol; you should check out autotiles, you can use em to really quickly place tiles and it'll automatically put in the correct edge and corner tiles and it'll save you so much time when you design area layouts
I like your concept. You should probably simply forget graphics and start making a MVP so you know your are not chasing an idea out of scope. Making something that works pretty is best to make a pretty mess. And I talk from experience... :/
I've done bits and pieces. It's somewhat hard when the core gameplay loop involves a lot of different aspects like minigames, combat, gathering, questing etc!
@@ByteOfMichael It's a bit like a roguelike, you click to reveal the rooms of a random dungeon, and try to find the staircase down, without running into monsters.
The game looks really nice and fun so far! Am interested in seeing what direction it's gonna steer to lol, I do have an art suggestion though.. The grass at the moment looks kind of noisy, a little too noisy, I think if you can edit your grass tiles to have less contrast and details to have the focus be more on the players, and enemies I think it would be easier to read your game even at a glance and see the action going on more. Cheers!
I think having the player restart on different Maps might be a little bit too jarring, I've seen other games do this in a nice way recently we're basically you're playing as the Next Generation. So for example maybe your adventurer fights off the dwarves, then in the next section you play as your adventurer's son who no longer needs to deal with the dwarf Army but now needs to deal with the skeleton army. And maybe the actions that you didn't the first section such as whether or not there are any doors still alive will influence how you approach the battle with the skeletons. Just an idea
@@ByteOfMichael okay cool cool! I hope I learn some code before I go to a CS university to get some knowledge before it begins you know Maybe it even can help me in the "career" but sometimes it's hard to motivate me even when I want to learn a new language because I can't develope a game and need to understand basic concepts first
Hi, I have just started making my top-down pixel art graphic story mode shooter game and I was wondering I hate making graphics because Iam not good at it and saw that you paid a guy to make pixel art is that expensive?
Since you are doing it for fun going a bit out of the way with a lot of unplanned iterations isn't too bad. And also adding mini games and stuff like that is always good, since players need fillers between important events in the game. Kind of like the quiet before the storm. I really love your devlog though, as a game dev student it inspires me to try harder, thanks
i really like the direction this game is going!! i’m sure you’ve heard of dwarf fortress and all the crazy random stories that cause happen in that game and it would be cool if everything you play there is some different opposing force not just an army. like you have to prepare for a dragon attack or break an alliance between the goblins and skeletons like different objectives to lead to different stories that the players create themselves. this all sounds confusing but i hope it some what made sense lol keep it up!
An easy suggestion I believe: When the character is not in battle, hide the dagger. It adds a bit of drama when the battles start and the character pulls out the dagger, and also makes more sense when you are talking to NPCs, you wouldn't have your weapon drawn.
The first thing that came to mind was the reputation system in WoW, where neutral factions between larger cities, would grow more friendly to you, giving you access to buying their unique inventory, or conversely, hostile, if you were doing quests for a rival faction. It never quite got off the ground entirely- bigger fish to fry. But I really thought the bones of the idea was fun. Was possible to be running around the world with specific/unique pirate gear, turning heads. Going into areas that to you, were friendly but would get your naive friend absolutely run down, lol
something I used when implementing pathfinding in my own game is a "simple stupid funnel algorithm". It takes a graph input (from something like A*) and makes the paths more direct. It is also not very performance intensive :3
Let me know any suggestions you have for videos or features for the game! Remember to check out our discord if you're interested discord.gg/KWWzR4HhfU
Game looks kinda fun, but I gotta say, I'm quite skeptical of the sponsor here. Looks like it might be a shady deal to me.
Thanks! I verified the sponsor, SNHU is a private, nonprofit, and fully accredited university!
I have a friend that graduated from snhu, it's a legit university and a good option for people who only can do 100% online university.
@@atomicall Glad to hear someone had a good experience. Do you know how much it costed though? I've heard these universities often vastly overcharge for an education not much better than what I already get for free with community college and RUclips
the tiles you're using look p nice, but its painful watching you place them all individually lol; you should check out autotiles, you can use em to really quickly place tiles and it'll automatically put in the correct edge and corner tiles and it'll save you so much time when you design area layouts
Appreciate the suggestion! If you want to check out the main artist I use for most of the pixel art (finalbossblues.itch.io/). He's super talented!
7:12 bro playing League Of Legends with a controller lmao
lol stock footage is great
I like your concept.
You should probably simply forget graphics and start making a MVP so you know your are not chasing an idea out of scope.
Making something that works pretty is best to make a pretty mess.
And I talk from experience... :/
Thanks for the suggestion!
I feel some concern because it doesn't seem like you've prototyped the core gameplay loop.
I've done bits and pieces. It's somewhat hard when the core gameplay loop involves a lot of different aspects like minigames, combat, gathering, questing etc!
I've been developing a Minesweeper/RPG hybrid game, and the inventory system was the first thing I programmed for it! :P
Dang a minesweeper RPG, sounds interesting haha!
@@ByteOfMichael It's a bit like a roguelike, you click to reveal the rooms of a random dungeon, and try to find the staircase down, without running into monsters.
youve said that we can get allies to help us during the first 24hrs but is there a way we can just recruit nobody, solo mega difficulty run?
Ya! Right now I'm planning runs where you are able to focus more on your own power instead of building an army!
Based skeletons, not having the resources to do their tasks alone, but enough to beat the shit out of you.
facts lol
The game looks really nice and fun so far! Am interested in seeing what direction it's gonna steer to lol, I do have an art suggestion though.. The grass at the moment looks kind of noisy, a little too noisy, I think if you can edit your grass tiles to have less contrast and details to have the focus be more on the players, and enemies I think it would be easier to read your game even at a glance and see the action going on more. Cheers!
Thanks! I didn't create the art myself, the main artist I use is finalbossblues.itch.io/. But I can definitely edit the tiles!
7:12 no shot they showing League of Legends gameplay with a controller XD
Very inspiring! Definitely subbing and following along 😄 From a fellow friendly game dev🌺
Thank you and welcome aboard!
I think having the player restart on different Maps might be a little bit too jarring, I've seen other games do this in a nice way recently we're basically you're playing as the Next Generation. So for example maybe your adventurer fights off the dwarves, then in the next section you play as your adventurer's son who no longer needs to deal with the dwarf Army but now needs to deal with the skeleton army. And maybe the actions that you didn't the first section such as whether or not there are any doors still alive will influence how you approach the battle with the skeletons. Just an idea
That's a great suggestion, thanks!
The game looks amazing. Please someone tag me if its out. ☺️
Still in development, but will definitely make an announcement if/when its coming!
Great update!!! I'm liking the way your procedural maps look!
Thanks! Right now the main stages are created by hand and the dungeons will be procedurally generated so a mix of both!
Hey I wanted to know why you started a RUclips Channel? What motivated you?
Mostly to share experiences and advice that I wish I knew. Now it's mostly about building cool things!
@@ByteOfMichael okay cool cool! I hope I learn some code before I go to a CS university to get some knowledge before it begins you know
Maybe it even can help me in the "career" but sometimes it's hard to motivate me even when I want to learn a new language because I can't develope a game and need to understand basic concepts first
Bro, I related to the first 2minutes so much.
haha unfortunately its too true
I see in the video you place the tiles manually. I would suggest you to make rule tiles, so you could save time.
Looks cool, even though I'm not a fan procedural generation.
Thanks!
Hi, I have just started making my top-down pixel art graphic story mode shooter game and I was wondering I hate making graphics because Iam not good at it and saw that you paid a guy to make pixel art is that expensive?
The pixel artist I used is called FinalBossBlues! You can find him and a bunch of other artists on itch.io/game-assets
Glad that you are back mate!
Thanks!
This game seems like it’s going to be awesome I would love to play this
Thanks! Will definitely make an announcement if/when a demo is out!
love these videos :)
Thanks so much!
Very good
Thank you!
Since you are doing it for fun going a bit out of the way with a lot of unplanned iterations isn't too bad. And also adding mini games and stuff like that is always good, since players need fillers between important events in the game. Kind of like the quiet before the storm. I really love your devlog though, as a game dev student it inspires me to try harder, thanks
Thanks for the advice and kind words!
i really like the direction this game is going!! i’m sure you’ve heard of dwarf fortress and all the crazy random stories that cause happen in that game and it would be cool if everything you play there is some different opposing force not just an army. like you have to prepare for a dragon attack or break an alliance between the goblins and skeletons like different objectives to lead to different stories that the players create themselves. this all sounds confusing but i hope it some what made sense lol keep it up!
I haven’t played dwarf fortress but ya definitely a good idea! Thanks!
An easy suggestion I believe: When the character is not in battle, hide the dagger. It adds a bit of drama when the battles start and the character pulls out the dagger, and also makes more sense when you are talking to NPCs, you wouldn't have your weapon drawn.
true bro
the game looks cool
The first thing that came to mind was the reputation system in WoW, where neutral factions between larger cities, would grow more friendly to you, giving you access to buying their unique inventory, or conversely, hostile, if you were doing quests for a rival faction. It never quite got off the ground entirely- bigger fish to fry. But I really thought the bones of the idea was fun. Was possible to be running around the world with specific/unique pirate gear, turning heads. Going into areas that to you, were friendly but would get your naive friend absolutely run down, lol
Great suggestion! I definitely think they could have done so much cool stuff with the rep system in WoW too!
3:32 nah.
Loving the series!
Appreciate it!
Could you make a tips and tricks video ? Or a things a video game need to look good ? ( pixel art games )
I’m actually pretty terrible at pixel art haha. Most of my assets I purchase from an artist named FinalBossBlues!
Checkout auto tiling in unity! Speeds up map making alot :)
Thanks for the suggestion!
wow just gunna ignore those poor skeletons huh?
Farmers ftw
This is looking so cool! Can’t wait to see more!
Thanks and glad you like it!
praise the fish
praise the fish
nice!
Thank you!
How to start game dev careers
something I used when implementing pathfinding in my own game is a "simple stupid funnel algorithm". It takes a graph input (from something like A*) and makes the paths more direct. It is also not very performance intensive :3
Dang sounds interesting!
I don't care how much this game will be when you finish it, i will pay however much to play it, it looks like it'll be a blast to play! keep it going.
Thanks a ton!