The HARSH Reality of Game Development...

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  • Опубликовано: 19 дек 2024

Комментарии • 106

  • @ByteOfMichael
    @ByteOfMichael  6 месяцев назад +13

    Wishlist my game Castlemancer over on Steam! bit.ly/Castlemancer

    • @ashleycanning1450
      @ashleycanning1450 6 месяцев назад +1

      Done! Good luck

    • @neotracer075
      @neotracer075 6 месяцев назад

      I wishlisted your game but I would highly recommend adding a video of some game play as there are alot of times that I skip a wishlist as there is no video of game play. You may want to add a few animated GIF's as well as I heard that can help too. Hope you do well with sales when you launch!

    • @greatgameplayswalkthroughs660
      @greatgameplayswalkthroughs660 5 месяцев назад +1

      Castlemancer shows 70 followers (~ 560 wishlists). Even for a dev with RUclips channel with ~ 33 800 subscribers. What about the small devs with no RUclips channel.

  • @dre_rona
    @dre_rona 6 месяцев назад +190

    Finally someone who talks about the difficulty of "I know how to program this but how SHOULD it be programmed?"

    • @twikle_squirrel
      @twikle_squirrel 6 месяцев назад

      Search "game design" on youtube to look for it not "game dev"

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад +24

      The age old debate between implementation vs. design

    • @Rattja
      @Rattja 6 месяцев назад +11

      Yeah, this is one of those things that don't really get brought up, and it kinda caught me off-guard how difficult that part is. Coding something is one thing, but can't do that until you know how you want to do it.
      For instance, I've been messing around with my NPC AI for a while now trying to decide on how I want it to find a damn tree.
      It's like, ok find a tree.. any tree? A tree within the base area? A tree within a certain range or area? What about pathing? What about multiple villages, should they reserve a tree? How about tree growth? The list goes on, and that's just for finding a valid tree.
      It's like that for every step, where there are so many ways of doing something, and all are usually not hard to implement, but answering all these questions can be very hard sometimes. Often answering a question also just leads to even more questions, so it is kind of a rabbit hole once you start.

    • @insentia8424
      @insentia8424 4 месяца назад

      My advice: You needing to think so much about it just shows you: You have no clue what requirements you have from said code, so trying to do any more than the bare minimum necessary to solve your problem (the NPCs finding a tree) is just likely going to cause you headaches. Keep it flexible by making it as simple as possible and then grow it into the best design you can as you encounter problems with it when it's in use.
      You can't know what your code needs to get done and how it needs it to get done, until you have a feature-complete game anyways. And *even then* you'll likely overlook something and need to rework it another time.

    • @TheDarkchum1
      @TheDarkchum1 3 месяца назад

      It’s actually simple. If the game works as intended, with no bugs, then the code is fine HOWEVER it is.
      Nobody will ever wonder about the state of your code. Nobody cares at all. Unless there are problems… (bugs)

  • @jesseyules
    @jesseyules 3 месяца назад +22

    If you’re inspired to make games simply because StarDew made money, quit immediately and go become a contractor or a dentist.

  • @icecake1463
    @icecake1463 6 месяцев назад +51

    I’m an artist by trade working in video games, and I’ve been working on making my own turn based strategy game for the past month I knew it would be a challenge so I tried to keep it as a vertical slice and simple as I could then add complexity later down the line. I did a basic C# programming course to see what I could accomplish. It’s still a huge as challenge, but with the help of chat gpt and other AI tools I’ve made so much progress in a month as a non programmer solo dev than I could have ever hoped for. But the more I continue with it, the more complex it starts to get and harder. Not only am I required to be an artist, I need to program, I need to level designer, I need to UI design, sound, gameplay etc it becomes a time sink. But I have been enjoying myself immensely which has kept me going. I am hoping when it becomes more fleshed out I can demo it and bring people onboard from either work or elsewhere who want to be a part of making something

    • @slBrelaz
      @slBrelaz 6 месяцев назад +5

      Hooray! Congratulations, you've picked a heck of a task for yourself but it looks like you're doing well!
      Good luck!
      Oh and welcome to the world of programming 😊

    • @WinclarkYT
      @WinclarkYT 6 месяцев назад

      I'm with you here. Once I tried Chat GPT to help with programing my speed upped instantly and I still am learning while using it. I'm sure most of what it recommends isn't best practice so I try a multitude of ways, but It is really good way to get you on a good trajectory for the solution.

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад +5

      Best of luck on the game!

    • @Ep1cBramb10
      @Ep1cBramb10 6 месяцев назад +3

      what are you making it on?

    • @beanerb822
      @beanerb822 6 месяцев назад +6

      I'm going to be honest but know I'm coming from a place where I'm just beginning. I think it is wise to do the "time sink" and "bite the bullet" and challenge yourself to learn every step of the way on the programming side. In my opinion, this is the most important part and learning music is not necessary since you can definitely hire someone to do that with a very minimal budget. But it's only going to get harder and harder when you use AI. It might seem to go faster but you're only making more work down the line. Those are my opinions and take it with a grain of salt😂 I'm a perfectionist so I want to do every aspect of a game myself, Im sure eventually i will be asking AI for examples but only to.learn, and try to answer questions, a bandaid if yoy will. Not a permanent solution. The more you learn about programming, the easier it gets!!

  • @georgeml-o_o
    @georgeml-o_o 6 месяцев назад +15

    I think those are very good questions, but even big companies fail in answering them. To someone that's even starting, thinking on this now, doesn't improve his/her chance of success

  • @ymellow.
    @ymellow. 6 месяцев назад +34

    I thought this had like 100k views. Shocked it’s only 892

  • @megatronusv2215
    @megatronusv2215 6 месяцев назад +13

    Videogames RARELY make money. Only 5.6% of steam games gross over 200k (note that this gross, before steam and your publisher's cut). So, 94.4% of games are effectively going to fail financially. Understand this thoroughly. Make a game because you want to! Do it for fun, not for money. Reality will piledriver you

  • @-LightSmit
    @-LightSmit 3 месяца назад +1

    I started with a simple Japanese learning game which turned out to become an open world MMO for Japanese learners. It’s not that hard for me but the vision got so big I’m starting to see that updates just take soooo long when some players don’t even see the change I’ve been working on for months.

  • @greenguy3648
    @greenguy3648 6 месяцев назад +2

    I was in the fortunate situation, to be a programmer and someone who really likes to draw(I wouldn't call myself an artist, because my skills aren't there yet) and still my game took me nearly 3 years to make. It's true: Gamedevelopment is hard and if you try go solodev then it's even harder. But still there is nothing more fullfilling when the game succeeds.

  • @VizzeralTechnology
    @VizzeralTechnology 3 месяца назад +1

    been making my own game for a few months and honestly it's the small things you just don't think about sometimes. Like I am merging two of my previous projects into because on their own they're not much. but together it creates a lot of interesting things. problem is trying to finds ways for it all to synch up and have a smooth cohesion. stuff like this do be making games hard. then it's even more when you got people like me who LOVE lore in games so like I spend way more time building my worlds than I do my games as well which takes time away from actually making the game

  • @Guitarist112291
    @Guitarist112291 6 месяцев назад +5

    I have been avoiding these kinds of videos for a while now. In the last couple of days I began diving into solo developing and have been enjoying it but would notice a video with a title like yours and I would avoid it thinking "I'll watch it later, let me just enjoy this sudden spark of motivation a bit longer before it's crushedby reality". I just finished your video and feel excited to keep going.
    P.s excited for castlemancer

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад +3

      That's great to hear, and good luck with your game dev journey!

  • @SkidesGames
    @SkidesGames 6 месяцев назад +4

    I appreciate your videos man! Excited to play your game.

  • @ItzAstroTheNoob
    @ItzAstroTheNoob 4 месяца назад +1

    Really love your style. Go on!

  • @MikeCore
    @MikeCore Месяц назад

    that "plss helpppp" in gpt is very relatable LMAO

  • @IceWolve67
    @IceWolve67 2 месяца назад +1

    Yea dude, I spent like two days just to find out what resolution would be the best for my game....

  • @dacwardztv
    @dacwardztv 6 месяцев назад +5

    i want to make my own game! All I have so far is my character sprite and a great great storyline and gameplay idea :(

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад +1

      Everyone has to start somewhere! Best of luck!

    • @dacwardztv
      @dacwardztv 6 месяцев назад

      @@ByteOfMichael thank you!!

    • @JanJozefo
      @JanJozefo 5 месяцев назад +2

      Choose a good engine with lots of tutorials and examples, like RPG Maker or Unity, and get to it! You don't need to know a lot about programming to put something together while you learn how to polish it

    • @dacwardztv
      @dacwardztv 5 месяцев назад +1

      @@JanJozefo thank you so much

    • @JanJozefo
      @JanJozefo 5 месяцев назад

      @@dacwardztv You're welcome! If you get the chance, watch "Develop Games" by Pirate Software. He walks you through different tools and shares ideas on how to make projects that are simple but appealing

  • @worronstudios
    @worronstudios 5 месяцев назад +1

    I have never played indie games, but I started making one myself so that I have a game I enjoy playing

  • @dinoeebastian
    @dinoeebastian 4 месяца назад +1

    I've noticed that a lot of gamers are completely oblivious to what game development is like, people complaining about a game not coming out a year after it was announced even though it's unrealistic for any good game to be finished that quick, and then they think they have the best ideas, and get mad if they aren't added or get mad if they are implemented and end up being bad ideas. It's also always weird when it goes the other way, where a game dev doesn't play games or know anything about what would actually be fun to play

  • @H1D3_15
    @H1D3_15 4 месяца назад +3

    Im not a programmer nor a designer but I doin my topdown game and now im starting to burningout😢😢

    • @pussinboots9983
      @pussinboots9983 4 месяца назад

      Try working on some areas of your game. Stuck in coding? Try working on the music instead.

    • @Vanduo610
      @Vanduo610 4 месяца назад +1

      Use simple art and keep adding and enchanting mechanics in your game.

  • @bigmunchyfinger2141
    @bigmunchyfinger2141 5 месяцев назад +2

    I wanna start game development as a hobby since I have nothing else going on in my life besides sports. I would appreciate a recommendation on a laptop that is capable of “making a game”. Any suggestions help. Thanks. 🙂

  • @giu0014
    @giu0014 12 дней назад

    great video, I’m working on a game as a passion project, I dot it for an hobby but would like for it to be played if it ever comes to fruitition

  • @Tortuap
    @Tortuap 6 месяцев назад

    One bit that you discuss around 4:07 is IMO greatly underestimated when it comes to making a video game : design choices. Design requires a lot of trial and error, of back and forth, of exploration in uncharted territories, to ultimately discard most of the work done to retain only the tip of the iceberg. It's, in my case, what's consume most of my time.

  • @jackmiddleton2080
    @jackmiddleton2080 5 месяцев назад

    I'm sure others have done it but I love the idea of having animated characters spawn from your cards. Whether you control them or they are just acting out the cards..

  • @Godot-Bro
    @Godot-Bro 6 месяцев назад +1

    Nice video man! I love your stuff. I, much like you, have decided to jump head first into the solo dev life! It has been a dream for a long time! Made this new channel to document the process. Keep up the good work dude, your game looks awesome!

  • @robertweekes5783
    @robertweekes5783 3 месяца назад

    6:50 what’s this castle looking game, Civilization? Stronghold ? 🗡️ 🛡️

  • @petersmythe6462
    @petersmythe6462 5 месяцев назад +1

    "are we using 16, 32, or 64 px sprites?"
    Ah yes, for my senior project in Godot I was just like "yes" and had it scale any and all images you decide to throw into the texture pack folder to their correct size.

  • @deadcrabstudio
    @deadcrabstudio 6 месяцев назад +1

    love your work!

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад

      Thanks I really appreciate that!

  • @Di3g0g0tzyn
    @Di3g0g0tzyn 5 месяцев назад

    6:51 What citybuilder is that? I like the artstyle!

    • @senzation4631
      @senzation4631 5 месяцев назад +1

      diplomacy is not an option

    • @Di3g0g0tzyn
      @Di3g0g0tzyn 5 месяцев назад

      @@senzation4631 Thanks for the answer!

  • @the_seahawk22
    @the_seahawk22 2 месяца назад

    Dude I studied math and data science in college and gotta say. Game development thinking is more difficult in my opinion.
    Like the thing I always struggled with was proofs and coding video games is basically just proofs💀
    This doesn’t even include trying to get sound, visuals, balancing, or even making a game somewhat interesting

  • @kiam9941
    @kiam9941 6 месяцев назад

    What are the game at 4:39 and 7:05 I can't figure them out 😭

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад +1

      4:39 is Backpack Hero and 7:05 is Megaloot!

  • @bewilderedlearningevolving
    @bewilderedlearningevolving 6 месяцев назад

    Anyone know the title of the game at 6:51 ?

    • @senzation4631
      @senzation4631 5 месяцев назад +1

      diplomacy is not an option

  • @sanidhyameena5131
    @sanidhyameena5131 5 месяцев назад

    Being an artist and finding a great programmer that is willing to work on ur small indie game is really difficult. There's a ton of programmers in my country but their all working on phone apps for some reason.

    • @LevyMorFit
      @LevyMorFit 5 месяцев назад

      Hey, I might be interested. what country are you from?

  • @thatguyseal112
    @thatguyseal112 3 месяца назад +11

    For anyone that says “I cant its too hard” i was 12 years old when i started developing, i learned blender in less than 3 years and programming in unreal engine in less than 1 year and now im like 4 years in developing my game

    • @Bwlupus754
      @Bwlupus754 3 месяца назад +1

      And you can pay bills with this skills? :)

    • @thatguyseal112
      @thatguyseal112 3 месяца назад

      @@Bwlupus754 hell nawh thats why im a child

  • @Bekah_Penguin
    @Bekah_Penguin 6 месяцев назад +2

    I’ve wanted to make my own game most of my life but I can’t program or do art 😅 it sounds fun but also scary so it’s hard to dive in

    • @georgeml-o_o
      @georgeml-o_o 6 месяцев назад +1

      Just starts, one thing after another, enjoy the learning, make small things first. I'm in the same place you are. I'm pretty sure that's more difficult to deal with the anxiety of dreaming about success and ultimately giving up, than learning all that's needed to make a game.

    • @thej3683
      @thej3683 6 месяцев назад +1

      Only one way to know if you like it 👍🏻 good luck on your journey

    • @Bekah_Penguin
      @Bekah_Penguin 6 месяцев назад

      @@thej3683 thank you

    • @Bekah_Penguin
      @Bekah_Penguin 6 месяцев назад

      @@georgeml-o_o true. Good luck to you!

  • @NotSoSharpGames
    @NotSoSharpGames 6 месяцев назад +1

    Hi Michael! Big fan! Been watching your videos since early 2022, so excited for castlemancer . This may be a stupid question, but the game you were working on before this, muster, is it released? Or did you never finish it? Or are you still working on it? Sorry, might’ve missed a video or two but I love your videos! Keep up the good work

  • @holtzheimer
    @holtzheimer 5 месяцев назад

    I always get stuck in the asset making part but I'm too stubborn to buy/download pre-made assets since I always feel like I can't find anything that fits the game artstyle.

    • @hashtagrex
      @hashtagrex 3 месяца назад

      get something thats good enough. Art assets is the last thing you should think about, because its the easiest to massively alter at any point. Perfectionism is whats gonna kill your game, not subpar assets

  • @2006Pk
    @2006Pk 6 месяцев назад +1

    Well done man, very entertaining!❤

  • @TheRealCzechmark
    @TheRealCzechmark 4 месяца назад

    Hey Michael, What is one thing you would do differently if you could go back in time to day 1 of your game?

  • @noiadev
    @noiadev 6 месяцев назад +7

    I came in here ready for a fight 🤣, but all of this was good.
    Not answering, questions but posing the questions game devs should be asking themselves.
    I'll add one question to the pile that I find I ask myself all the time, "What game has done this before?"
    More often than not the ideas devs have for their games have been done before, and were done very well. Sometimes those are the games that inspire us devs to make our game in the first place. So ask yourself, what game has an inventory system I like? What game has character movement that was fun? What was my favorite boss encounter, and what made it so memorable.
    Once you are good at cooking, you can take other recipes you know are good, and change them to suit your tastes.

    • @ByteOfMichael
      @ByteOfMichael  6 месяцев назад

      haha I'm only here to ask questions (I really don't know how to anser them)

  • @Nosfernatu
    @Nosfernatu 6 месяцев назад

    Also, something about this PNW weather and game dev go very well together.

  • @AIAdev
    @AIAdev 4 месяца назад +1

    Sooooo many little decisions!

  • @colinsanders7951
    @colinsanders7951 4 месяца назад

    Worked for me. I do art and code.

  • @I-OGameDev
    @I-OGameDev 3 месяца назад

    One note: "are you a programmer or an artist?"
    The much more important question is "are you a game designer?"

    • @I-OGameDev
      @I-OGameDev 3 месяца назад

      You really, REALLY do not need to focus on being good at art or good at programming, just good enough at both to bring your designs to life and good enough at designing to know what's feasibly doable

    • @I-OGameDev
      @I-OGameDev 3 месяца назад

      Game development, while important, is just a means to an end.
      Only good game design can make a good game, as YT guy mentions towards to end re inventory, too many beginners ask these types of question when they game is fundamentally unfun

    • @I-OGameDev
      @I-OGameDev 3 месяца назад

      And "coordinating demo access on steam on Reddit might be too much so don't ask for testers there is so backwards.
      Devs, you should've had a fun free itch build long before you're thinking about handing out keys

    • @I-OGameDev
      @I-OGameDev 3 месяца назад

      Great vid tho

  • @GabrielKwang
    @GabrielKwang 2 месяца назад +1

    I don't believe great game doesn't sell. Among us is not really a great game. More like a smart gimmick. So ask yourself, you want to make real game or make gimmick?

  • @onionbrotm570
    @onionbrotm570 5 месяцев назад +3

    ALRIGHT, I'M HYPED UP NOW, TIME TO MAKE MY DREAM GAME!!!
    *Adds one mechanic.
    Alright, time for my well deserved 24 month recess.

  • @luisenriquecendejassosa6805
    @luisenriquecendejassosa6805 6 месяцев назад +1

    nice vid

  • @francopispico5750
    @francopispico5750 Месяц назад

    And then i want do 10000 things for my game but then i need 10000 years to do all 😂😂

  • @Ryöken17
    @Ryöken17 4 месяца назад

    you didnot even spoke about the sound...

  • @leonstone3443
    @leonstone3443 4 месяца назад

    its a fun hobby nonetheless! im just making a game cause im bored lmao

  • @MewMasterDaMewnza
    @MewMasterDaMewnza 5 месяцев назад

    NO! I'm not giving up weirdo!

  • @Kinos141
    @Kinos141 4 месяца назад

    Honestly, building call of duty would be easier than making stardew valley.

  • @EnesDevOfficial
    @EnesDevOfficial 2 месяца назад

    If you say "its just to hard" I was 8 years old when I started, learned blender in 1 year and learned unity in 1 year aswell.

  • @Asmar76if
    @Asmar76if 6 месяцев назад

    ❤❤

  • @VolcanoMilk
    @VolcanoMilk 2 месяца назад

    Furthermore: a) Pixel art is the MUCH harder than you think (to do well). Do 2d vector based art instead. b) Thousands of other people have been "inspired" by the StarDew story. There games are available now, and the farming sim is now a crowded genre. c) Only design games that you and your friends will love, because they are the only ones who will likely play it. :)

  • @elxero2189
    @elxero2189 6 месяцев назад +4

    Really tired of hearing the words rouge-like sigh