The TRUTH About Making Money as a Game Developer...

Поделиться
HTML-код
  • Опубликовано: 22 май 2024
  • To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteofMichael You’ll also get 20% off an annual premium subscription.
    ► Wishlist my indie game about wizards now!
    store.steampowered.com/app/24...
    ► Socials
    Discord: / discord
    Twitch: / byteofmichael
    Twitter: / byteofmichael
    Instagram: / byteofmichael
    business inquiries: michael@rainysun.day
    ► Support
    Patreon: / byteofmichael
    Join the club: rainysun.day
    ► Description
    Chapters:
    00:00 - how to make money as an indie game developer
    00:40 - method 1
    02:47 - method 2
    04:46 - method 3
    07:29 - Brilliant
    08:31 - outro
    When starting indie game development, it can be very common to think that you'll strike it rich. But indie game development is largely a business that sees very few high profile successes compared to other fields. Its easy to get caught up in the stories about legendary indie game dev millionaires, but that is not commonplace.
    In this video, I try to answer the fundamental question of how to make money as an indie game developer. I've tried to identify 3 main methods for monetization of game dev, and really any side project.
    I do think it is important to note that although your indie game, or game development in general made not be a huge financial success, it is a huge accomplishment to release an indie game at all! Regardless, I hope these methods on how to make mondey as an indie game developer are useful!
    Comment down below any other methods for indie game dev monetization that I didn't mention!
    If you liked this video, consider checking out some other related videos!
    ByteOfMichael - They Made Millions From Indie Game Development • They Made Millions Fro...
    ByteOfMichael - The MILLIONAIRES of Solo Indie Game Development • The MILLIONAIRES of So...
    ByteOfMichael - I Studied Game Dev for 10 Hours... Here's Why
    • I Studied Game Dev for...
    Thomas Brush - 5 Ways To Make $100,000 By Making Games
    • 5 Ways To Make $100,00...
    Thomas Brush - Why Most Indie Game Developers Don't Make Money
    • Why Most Indie Game De...
    Goodgis - How I Actually Make Money From Indie Games
    • How I Actually Make Mo...
    Yannick - How much Money does my Mobile Game Make? (after 4 weeks)
    • How much Money does my...
    #gamedev
    #gamedevelopment
    #indiedev
    This video is sponsored by Brilliant.
    ► d i s c l a i m e r
    I do not claim to own any or all of the pictures/footage that may be shown in this video.
    All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
    Any financial topics discussed are not financial advice.
    Channel produced by Rainy Sunday LLC.

Комментарии • 28

  • @ByteOfMichael
    @ByteOfMichael  18 дней назад +1

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteofMichael You’ll also get 20% off an annual premium subscription.

    • @herrapeto623
      @herrapeto623 11 дней назад

      Strange question, but are you in need of a game music producer?

  • @dertobbe1176
    @dertobbe1176 18 дней назад +46

    Simple rule: be the 1%

    • @arctiformgames
      @arctiformgames 18 дней назад

      My thought exactly 😂

    • @anonymone453
      @anonymone453 8 дней назад +1

      Or make 100 games.

    • @dertobbe1176
      @dertobbe1176 8 дней назад

      @@anonymone453 Well the ammount of time is the factor you should keep an eye on. If your Idea is good, you can make one outstanding game many people want to by. But If you use the same time für 100 games you will flood the stores with trash. I believe the love and afford you out in your own product will Show up in selling

    • @DLAXTOX
      @DLAXTOX 8 дней назад

      Nope, go make a mobile game.

    • @litjellyfish
      @litjellyfish 7 часов назад

      @@DLAXTOXyou still need to be the 1% there as well. Platform do not matter really. Product and marketing does

  • @Justin-sp7kz
    @Justin-sp7kz 18 дней назад +19

    Professional SWE here, starting into game dev as a hobby. Excited to be making games whether or not it makes money.
    Fun fact however: Steam allows people to sell Steam keys of their games however they want (humble bundle, for example) and if they are sold outside of Steam, Steam won’t take a cut despite it being in their Steam library and from a Steam key.

    • @Iamjake1000
      @Iamjake1000 8 дней назад +1

      You can't have a lower price than steam though.. that always made me question how they bundle games cheap in humble without affecting the steam prices.. thoughts?

    • @Justin-sp7kz
      @Justin-sp7kz 8 дней назад +2

      @@Iamjake1000 I would say either they lower the price on steam with a sale temporarily as well but advertise the humble bundle deal, OR it simply isn’t well enforced

  • @St4rQu3st
    @St4rQu3st 17 дней назад +10

    Diablo 4 isn't free to play. its a 70 dollar game with monetization. Just odd you showed that as the free to play game section.

    • @Lavxa444
      @Lavxa444 17 дней назад +2

      Maybe immortal. It is free

  • @xEndless11
    @xEndless11 8 дней назад +3

    Nowadays it is difficult to stand out from the crowd with self-developed games on the modern games market. You should keep in mind that the teams of large companies such as Ubisoft, Nintendo, etc. consist of a team of over 100 people. Of course, they are more capable of bringing us professional and clean games than we as a single person dev taking the matter into our own hands. With experience alone, we need about half a year to a whole year to make the game even functional. With 2D games we now have even worse cards on the market, because the expectations of the players will soon exceed the computing power of my computers. We have to spend a lot of time making the game good enough for people to pay for it. On the other hand, we would otherwise have to do it like other companies: find a small team and divide the profits fairly.

    • @ilhanilhanDev
      @ilhanilhanDev 2 дня назад

      You can make 3D game! More giant companies can't rotated experimentate correctly for example. For this need indie devs

  • @gameworkerty
    @gameworkerty 13 дней назад +2

    the graph at 2:15 is interesting but a really weird choice, is the Y axis....logarithmic? how does it scale like that? Why is the Y axis dollars instead of the percentages along the X axis?

  • @slackamacgaming6721
    @slackamacgaming6721 14 дней назад +5

    I'm gonna make 0 also...I'm just making games I wanna play...cause MOST games nowadays are just BOOTY...

  • @litjellyfish
    @litjellyfish 7 часов назад

    Problem is not this. Problem is the game itself and marketing.
    Many indie devs are simple not good business or product (game) people.
    And the competitions today is a lot harder = even more focus on above is needed.

  • @B1GM1KE03
    @B1GM1KE03 15 дней назад

    Could I ask what program what shown at 6:53?

  • @mikhailhumphries
    @mikhailhumphries 17 дней назад +4

    whats better? to make small games on mobile quickly or get more money with longer time developing on steam/console

    • @abwuds7208
      @abwuds7208 16 дней назад +4

      Make what you love. Don't sell yourself as many did. It's not worth it

    • @alignedgames
      @alignedgames 14 дней назад

      Make small games that you'd like to play. Ive made 4 big games, and am making 2 more, after them, its small games from here on out...they end up making the same revenue. (In my experience)

    • @ilhanilhanDev
      @ilhanilhanDev 2 дня назад

      if for money. small games/ if for you fun such big game,which you want

  • @dualFace_
    @dualFace_ 17 дней назад +1

    Its not a what
    Its- its not a what

  • @itsafish4600
    @itsafish4600 2 дня назад

    ok