The TRUTH About Making Money as a Game Developer...
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- Опубликовано: 22 май 2024
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► Description
Chapters:
00:00 - how to make money as an indie game developer
00:40 - method 1
02:47 - method 2
04:46 - method 3
07:29 - Brilliant
08:31 - outro
When starting indie game development, it can be very common to think that you'll strike it rich. But indie game development is largely a business that sees very few high profile successes compared to other fields. Its easy to get caught up in the stories about legendary indie game dev millionaires, but that is not commonplace.
In this video, I try to answer the fundamental question of how to make money as an indie game developer. I've tried to identify 3 main methods for monetization of game dev, and really any side project.
I do think it is important to note that although your indie game, or game development in general made not be a huge financial success, it is a huge accomplishment to release an indie game at all! Regardless, I hope these methods on how to make mondey as an indie game developer are useful!
Comment down below any other methods for indie game dev monetization that I didn't mention!
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This video is sponsored by Brilliant.
► d i s c l a i m e r
I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.
Channel produced by Rainy Sunday LLC.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteofMichael You’ll also get 20% off an annual premium subscription.
Strange question, but are you in need of a game music producer?
Simple rule: be the 1%
My thought exactly 😂
Or make 100 games.
@@anonymone453 Well the ammount of time is the factor you should keep an eye on. If your Idea is good, you can make one outstanding game many people want to by. But If you use the same time für 100 games you will flood the stores with trash. I believe the love and afford you out in your own product will Show up in selling
Nope, go make a mobile game.
@@DLAXTOXyou still need to be the 1% there as well. Platform do not matter really. Product and marketing does
Professional SWE here, starting into game dev as a hobby. Excited to be making games whether or not it makes money.
Fun fact however: Steam allows people to sell Steam keys of their games however they want (humble bundle, for example) and if they are sold outside of Steam, Steam won’t take a cut despite it being in their Steam library and from a Steam key.
You can't have a lower price than steam though.. that always made me question how they bundle games cheap in humble without affecting the steam prices.. thoughts?
@@Iamjake1000 I would say either they lower the price on steam with a sale temporarily as well but advertise the humble bundle deal, OR it simply isn’t well enforced
Diablo 4 isn't free to play. its a 70 dollar game with monetization. Just odd you showed that as the free to play game section.
Maybe immortal. It is free
Nowadays it is difficult to stand out from the crowd with self-developed games on the modern games market. You should keep in mind that the teams of large companies such as Ubisoft, Nintendo, etc. consist of a team of over 100 people. Of course, they are more capable of bringing us professional and clean games than we as a single person dev taking the matter into our own hands. With experience alone, we need about half a year to a whole year to make the game even functional. With 2D games we now have even worse cards on the market, because the expectations of the players will soon exceed the computing power of my computers. We have to spend a lot of time making the game good enough for people to pay for it. On the other hand, we would otherwise have to do it like other companies: find a small team and divide the profits fairly.
You can make 3D game! More giant companies can't rotated experimentate correctly for example. For this need indie devs
the graph at 2:15 is interesting but a really weird choice, is the Y axis....logarithmic? how does it scale like that? Why is the Y axis dollars instead of the percentages along the X axis?
I'm gonna make 0 also...I'm just making games I wanna play...cause MOST games nowadays are just BOOTY...
Problem is not this. Problem is the game itself and marketing.
Many indie devs are simple not good business or product (game) people.
And the competitions today is a lot harder = even more focus on above is needed.
Could I ask what program what shown at 6:53?
Substance Painter
adobe substance painter 3d
whats better? to make small games on mobile quickly or get more money with longer time developing on steam/console
Make what you love. Don't sell yourself as many did. It's not worth it
Make small games that you'd like to play. Ive made 4 big games, and am making 2 more, after them, its small games from here on out...they end up making the same revenue. (In my experience)
if for money. small games/ if for you fun such big game,which you want
Its not a what
Its- its not a what
ok