Ill agree, but ill also say i think its less that the new games didn't have a good Voice actor but just the tone of the game and the direction was much different.
I hate how they made the Protoss so lame in SC2, they made them campy and nerdy. Compared to SC1 where they were very stoic and dark. I honestly tuned out the entire story for 2 because it was so painful to listen to most of the dialogue and VO.
@@Girthbrooks715Many many parts of SC2's story feel very "sequel created by someone who read a quick summary of the previous game's story". It's evident from Raynor even just having sat on his ass for literally 10 years and not wanting to kill Kerrigan anymore, Kerrigan being important to the survival of the sector, The Xel'Naga having physical remnants outside of the temple on Shakuras with the specific ability to annihilate Zerg with a planetary range, considering it's CANON, that the Zerg annihilated them, and the Xel'Naga also made them. Zerus, the Tal'Darim, and everything after LoTV just doesn't really need to happen imo. Realistically Kerrigan didn't need to have her primal evolution, she looks worse after it too, considering in SC2 there's also no trace of her ghost suit left before she has her unnecessary transformation, which is literally Not how that works At All. Power-wise she had no shortage of trouble controlling the entire zerg swarm after she annihilated the Cerebrates and the UED's Overmind, the Xel'Naga Overmind literally created her to be the sole leader of the Zerg. Abathur and Zagara are both fine, but Isha can go away forever, her droning voice is the worst thing Heart of the Swarm ever did aside form changing how lists load in-game, making SC2 run worse. Dehaka is a cool toy and it's kind of about it. The running theme of the Protoss being so absurdly OP in their technology in SC2 that they intentionally hid secret weapons away is the most infuriating shit to me. They pulled out none of the absurd tools that they pull out in SC2 while Auir is being mega-destroyed by the Overmind. Auir being the place they warp all their stuff from, buildings And troops, (save for Shakuran protoss, it's obvious where that stuff comes from) so pulling every stop is pretty important. Also the purifiers being put away is literally nonsensical, considering thier burning hatred for the zerg and the ever-present war they've had with them, I'd think they'd let them to nuts on the Zerg, turn them loose and then deactivate them later, but no, we need to have a 3 faction dichotomy in our game. SC2 is probably the greatest sequel that completely bastardizes the story of the previous game and not only that, canonicaly makes literally everyone look stupid as hell. Except Artanis, he gets an absurd glow-up and gains big daddy energy, I like what they did with him. I don't like how Zeratul as a character is just "I wanna find ancient shit and read all day" in SC2. I love SC2, the story is great in places, but if I took it seriously, nothing in it works. It's functionally as broken as Broodwar's balancing, without the maps to cobble together some poor excuse of a balanced game that, while insanely fun, we can't kid ourselves and call it balanced or inherently fair. I enjoy SC2's story like I enjoy the 2nd and 3rd reboot Star Trek Movies, I mostly turn my brain off and just get into the spectacle of it. Sometimes that's really fun and potentially even necessary for mental health.
same actor as General Duke; can hear it at times if you listen close. but what blows my mind is he was Gerard DuGalle too! he was a tremendously talented man
Chances: 50% chance top right 25% top left 25% bottom right (it will ping top left though) Final DT required to escape is always top right. Kerrigan is actually scripted to defend the last point but this doesn't work. Not really sure why but after testing multiple times and it seeming to work like only 20% of the time, I just let it be. (Might have something to due with DTs dying, not sure) She will flee though before dying. - Beware that the top left ping you see may just be you completing a unit from a gateway/nexus.
@@narazil You could also argue that he had good RNG too because the top right area is the most dangerous, but also provides the most time. Since the next DT sent timer only counts down until after the DT dies or escapes, the travel time is helpful, and while it is more dangerous, the DT had managed to avoid a lot of the purple attack waves in the process. Bottom right is the shortest distance so you'd probably lose an additional 20 - 30 seconds (which is a lot considering there is only 90 seconds between each).
Some of the other missions I was like "yeah, whatever, I could do that" but this one...nah, if I have a group of 8 high templar, I'm going to fuck something up way more often. Storm the same spot 8 with all 8 high templar. Walk them into the enemy army. He only really had one real fuck up the entire mission (one multi storm). Obviously he's not the only person out there who can handle a control group of high templar, and obviously he did make one mistake, but he definitely performed better than I would have on a first try.
i really like how the mod/map maker has continuously given the player multiple options on clearing the missions - Escort DTs or kill Kerrigan, its always nice to have options.
Wow, that sure was a mission of all time, featuring all of the APM! I was having a sensory overload and I'm not even playing the game! :joy: I have no idea how Grant manages to breeze through that kind of mission like that. What a giant.
Rushing out storm and getting good storms is necessary for this mission. The DTs come too quickly to get any form of super army, and the attacks on your base, particularly the mutas and guardians, are too much for zealots and dragoons alone to handle. Plus the mission also throws a ton of very strong attacks at you in multiple directions, so getting caught out of position means you lose a base, and losing a base is pretty much game over because the aggression and DT waves never slow down. It requires good intuition for base SC PvZ, relatively high APM, good ability to manage two bases at once, and speed in getting set up ahead of the DT escapes. Definitely the hardest mission we've seen in the reverse campaign so far.
You can fit 4, 8 or 10 unit-tight gateways around a single pylon if you place the gateway above the pylon and align the left edge of the gateway with the left edge of the pylon. You then do the same thing in a clockwise fashion (rotated 90 degrees each time) around the pylon for a total of 4. You can expand that to 8 the same way, or even ten (but only horizontally b/c pylons generate asymmetrical fields)
@@balazsfenyes3880 lol, it's something that drove me crazy until I found an easy solution and wanted to share the love so nobody else has to suffer the same madness
Grant is so much better at this game than I am. Like, my god.... So the attack waves on this mission are pretty consistent. There's slight variation on where they attack but you'll always get that giant hydra wave followed by tons of muta/guardian and ultra waves. I tried everything I could think of on this mission including corsair. To beat this mission you basically need to go tons of storms and have good map awareness. If you botch one attack wave its near impossible to recover. It was really cool to see Grant do this cause this was the one mission in the entire campaign I simply couldn't beat.
Just a thought: what if use 24 scouts to kill overlords and let DT handle everything by himself? Would it work or there is simply not enough time? Scouts would be great against Guardians and good enough against Mutas. You could also try to freeze everything with Arbiters.
Scouts would die to hydras and can't be replaced because they're horribly overpriced. Also, they only tickle the ultras so he would still need protection for himself.
@@momom6197 The idea is not to fight hydras - it is to kill all overlords and flee. As I see, there is plenty of gas in these missions, so it should be more than enough. Only problem would be teching to both HT, Observers and Scouts at the same time and coordinating it well enough.
You get corsair in this mission and even they aren't optimal. You basically need to go ground with heavy storms. It's just too much to try and go into stargate.
18:20 I'm quite surprise that SC1 AI consider High Templar non-threat but a morphing archon is. I bet the game only consider if a unit can auto attack or not. It probably make SC1 spell casters so hard to counter.
Storms do stack in StarCraft 1. Or at least they do on my CD version, maybe that got patched out later but I am a hundred percent certain that at least in some versions of the game they do.
Impressive work, success on the first try. Maybe casting storm more could have helped with the bigger fights though, but Dragoons seem perfectly capable of dealing with most Zerg units you encounter. Next stop is Aiur for more Protoss action for Grant.
Alright grant, it was half a year ago ago that I played this mission. Tomorrow when I get off work I’m replaying it and I’m gonna see; if I was bad, if I still am bad, or if you’re just really good lmao
Hey grant love the vids. If you want less pain on your drops spread your transports out before you move out, order them to drop, then give them no further commands and they’ll all drop in the general area instead of bugging out in one spot.
Watching Grant just forget shield batteries exist was painful. If nothing else, his pair of emergency Archons could have cleared the air wave without dying. Though I'll admit I wasn't a big fan of shield batteries until trying this campaign, so.
GGG is an anomaly to watch because one minute he’ll do something like accidentally use 7 storms on 3 mutas and you’ll think he’s never played this game before. Or he’ll play the entire game deathless. There’s no inbetween
I'd kind of like to see you play the normal forward missions, bet you'd do that pretty quick to, maybe it's on your channel. I'm saying this 12 seconds into the video. Just a thought from the previous video. 12:57 so it sounds like there are 10 dark templar, and it's a 8/3 split in that you have to get 8 to win before you get 3 to lose.
I bet they went to drop Brokenhorn with that gaint escort of overlords. good job the mission was won there or the ally would have been done for for sure.
The amount of times this mission straight up lied to me on where the DT would go drove me up the wall. And i dont mean "it said top left but pinged bottom right" i mean it said top left and i cleared the top left only to see the boy went bottom right.
I tried saving while playing this mission and it worked for me. When I loaded the save, I resumed playing and it worked just fine. I have no ideea why. Maybe you can save?
Idk why it is so easy. It was hard as a hell, whe i played it. even kerrigan comes to fuck me by herself. And quantity of troops from top right was much bigger
Attention! Because this is reversed starcraft, you need to follow these steps if you want to play this mod: Step 1: Quit starcraft Step 2: Deinstall the mod Step 3: Deinstall the custom campaign manager Step 4: Turn off the computer Step 5: Take the computer back to the store for a refund.
I think grant beat it and didn't find it entirely hard because he doesn't Main protoss. Protoss players tend to get complacent since their units are so absurdly powerful, and the power in their units tend to cover for what culminates into a lack of skill, it's not surprising that any terran player that suddenly switches to Protoss, can effectively get into higher MMRs as a result. Playing all races tends to get you closer into touch with how the game actually works and keep you on your toes. Plus, having to be good enough to beat difficult terran missions requires you to be far better at the game than any other race as the other races have what end up being shortcuts compared to Terran. Short version: Zerg has 1 production building, tech switching is insanely easy, and their strongest unit is OP in its building count requirement, Protoss has an insane unit power -> unit cost ratio compared to everyone else. Terran and Zerg essentially need to either min-max mineral effiiciency on 2-base and abuse tank siege (or terran dies), or they need to be extremely greedy with base count and use cracklings and take advantage of the protoss ultimately being the mechanically slowest, but realistically 2nd slowest faction by punishing their greed since cracklings melt cannons like nobody's business and they kinda can't counter muta with cannons.
Grant: "Fortunately, zerglings are easy to beat."
AI: "Here, have a buttload of Hydras..."
And THEN attack with a huge number of ultras.
Ah. I'm not the one to say that things were better, but damn, old Zeratul VO was goat
Ill agree, but ill also say i think its less that the new games didn't have a good Voice actor but just the tone of the game and the direction was much different.
Amazing how much better it is when the writing isn't total prophecy dumpster.
I hate how they made the Protoss so lame in SC2, they made them campy and nerdy. Compared to SC1 where they were very stoic and dark. I honestly tuned out the entire story for 2 because it was so painful to listen to most of the dialogue and VO.
@@Girthbrooks715Many many parts of SC2's story feel very "sequel created by someone who read a quick summary of the previous game's story".
It's evident from Raynor even just having sat on his ass for literally 10 years and not wanting to kill Kerrigan anymore, Kerrigan being important to the survival of the sector, The Xel'Naga having physical remnants outside of the temple on Shakuras with the specific ability to annihilate Zerg with a planetary range, considering it's CANON, that the Zerg annihilated them, and the Xel'Naga also made them.
Zerus, the Tal'Darim, and everything after LoTV just doesn't really need to happen imo.
Realistically Kerrigan didn't need to have her primal evolution, she looks worse after it too, considering in SC2 there's also no trace of her ghost suit left before she has her unnecessary transformation, which is literally Not how that works At All.
Power-wise she had no shortage of trouble controlling the entire zerg swarm after she annihilated the Cerebrates and the UED's Overmind, the Xel'Naga Overmind literally created her to be the sole leader of the Zerg.
Abathur and Zagara are both fine, but Isha can go away forever, her droning voice is the worst thing Heart of the Swarm ever did aside form changing how lists load in-game, making SC2 run worse. Dehaka is a cool toy and it's kind of about it.
The running theme of the Protoss being so absurdly OP in their technology in SC2 that they intentionally hid secret weapons away is the most infuriating shit to me. They pulled out none of the absurd tools that they pull out in SC2 while Auir is being mega-destroyed by the Overmind. Auir being the place they warp all their stuff from, buildings And troops, (save for Shakuran protoss, it's obvious where that stuff comes from) so pulling every stop is pretty important.
Also the purifiers being put away is literally nonsensical, considering thier burning hatred for the zerg and the ever-present war they've had with them, I'd think they'd let them to nuts on the Zerg, turn them loose and then deactivate them later, but no, we need to have a 3 faction dichotomy in our game.
SC2 is probably the greatest sequel that completely bastardizes the story of the previous game and not only that, canonicaly makes literally everyone look stupid as hell. Except Artanis, he gets an absurd glow-up and gains big daddy energy, I like what they did with him. I don't like how Zeratul as a character is just "I wanna find ancient shit and read all day" in SC2.
I love SC2, the story is great in places, but if I took it seriously, nothing in it works. It's functionally as broken as Broodwar's balancing, without the maps to cobble together some poor excuse of a balanced game that, while insanely fun, we can't kid ourselves and call it balanced or inherently fair.
I enjoy SC2's story like I enjoy the 2nd and 3rd reboot Star Trek Movies, I mostly turn my brain off and just get into the spectacle of it. Sometimes that's really fun and potentially even necessary for mental health.
same actor as General Duke; can hear it at times if you listen close. but what blows my mind is he was Gerard DuGalle too! he was a tremendously talented man
Chances:
50% chance top right
25% top left
25% bottom right (it will ping top left though)
Final DT required to escape is always top right.
Kerrigan is actually scripted to defend the last point but this doesn't work. Not really sure why but after testing multiple times and it seeming to work like only 20% of the time, I just let it be. (Might have something to due with DTs dying, not sure) She will flee though before dying.
- Beware that the top left ping you see may just be you completing a unit from a gateway/nexus.
Ah, the joys of old game code being finicky.
I've done a lot of editing, how did you do Raynor BC and Kerrigan fleeing!?
any updates since?
IT WORKED !! THE SCRIPT FUCKING WORKED ON ME !!
BITCH ASS KERRIGAN ATTACKED ME WHEN I HAD 7 TEMPLARS ESCAPING !!
The fact that Grant was able to do this mission first try is truly a testament to how good he is.
The mission is also very RNG heavy. If the entire 7 minute Hydra group had gone for his base, he would probably have lost immediately.
@@narazil You could also argue that he had good RNG too because the top right area is the most dangerous, but also provides the most time. Since the next DT sent timer only counts down until after the DT dies or escapes, the travel time is helpful, and while it is more dangerous, the DT had managed to avoid a lot of the purple attack waves in the process. Bottom right is the shortest distance so you'd probably lose an additional 20 - 30 seconds (which is a lot considering there is only 90 seconds between each).
Some of the other missions I was like "yeah, whatever, I could do that" but this one...nah, if I have a group of 8 high templar, I'm going to fuck something up way more often. Storm the same spot 8 with all 8 high templar. Walk them into the enemy army. He only really had one real fuck up the entire mission (one multi storm).
Obviously he's not the only person out there who can handle a control group of high templar, and obviously he did make one mistake, but he definitely performed better than I would have on a first try.
Actually lol’d
As a Zerg main, this is the only time you'll hear me excitedly say 'Yeah, Storm that group!'
19:30 damn! These are Hunter Killers!
Good eye, Tychus!
12:07 beautiful orbiting templar.
Only the most expert of templar can understand the Gravity of the situation.
binary star system
@@GiantGrantGamesArchives The templars are definitely high.
>when you and a friend are trying to high-five each other but you keep missing/whiffing it
i really like how the mod/map maker has continuously given the player multiple options on clearing the missions - Escort DTs or kill Kerrigan, its always nice to have options.
Wow, that sure was a mission of all time, featuring all of the APM! I was having a sensory overload and I'm not even playing the game! :joy:
I have no idea how Grant manages to breeze through that kind of mission like that. What a giant.
Seriously!
Poor DT at 10:15, Grant builds him a corridor of storms to walk through before facing the Zerg at the beacon 😢
Half the time i dont even see him cast the storm. He's like a weather wizard. Fun video
Future Grant always has such wisdom- some day I hope that we too will reach the same place as Grant from the Future, it seems like a happier time.
Rushing out storm and getting good storms is necessary for this mission. The DTs come too quickly to get any form of super army, and the attacks on your base, particularly the mutas and guardians, are too much for zealots and dragoons alone to handle.
Plus the mission also throws a ton of very strong attacks at you in multiple directions, so getting caught out of position means you lose a base, and losing a base is pretty much game over because the aggression and DT waves never slow down.
It requires good intuition for base SC PvZ, relatively high APM, good ability to manage two bases at once, and speed in getting set up ahead of the DT escapes. Definitely the hardest mission we've seen in the reverse campaign so far.
You can fit 4, 8 or 10 unit-tight gateways around a single pylon if you place the gateway above the pylon and align the left edge of the gateway with the left edge of the pylon. You then do the same thing in a clockwise fashion (rotated 90 degrees each time) around the pylon for a total of 4. You can expand that to 8 the same way, or even ten (but only horizontally b/c pylons generate asymmetrical fields)
"(but only horizontally b/c pylons generate asymmetrical fields)"
Why does this not surprise me?
Calm down Artosis with the Artosis pylons.
@@balazsfenyes3880 lol, it's something that drove me crazy until I found an easy solution and wanted to share the love so nobody else has to suffer the same madness
You’ve been playing nightmare mode StarCraft, pretty sure brutal to you is just casual at this point
Also, KNEEL BEFORE THE DUKE
Grant is so much better at this game than I am. Like, my god....
So the attack waves on this mission are pretty consistent. There's slight variation on where they attack but you'll always get that giant hydra wave followed by tons of muta/guardian and ultra waves.
I tried everything I could think of on this mission including corsair. To beat this mission you basically need to go tons of storms and have good map awareness. If you botch one attack wave its near impossible to recover.
It was really cool to see Grant do this cause this was the one mission in the entire campaign I simply couldn't beat.
after 10 tries I finally beat it with the game speed set to slow... HAHA
Zerg campaign reversed: the missions take either 5 minutes or 50
The first DT that died walked through 2 of your storms, not that it would have mattered 😂
better safe than sorry, glad you smoke wasn't alarmed!
No smart cast seems painful haha.
pros have lost games for this very reason. xD
14:13 Since you can make your own dark templars, you can totally also make dark archons and mind control some Zerg
Love the series. Gets me all nostalgic from when I was a little kid playing this and WC3.
I'm deeply in love with this series thank you sir.
*slow clap* This is the only reverse StarCraft mission I couldn't beat.
This feat deserves its own video. :)
Man that mission was very ROUGHSHOD what a nasty contrast between this and the Amazing Zerg FFA
Just a thought: what if use 24 scouts to kill overlords and let DT handle everything by himself? Would it work or there is simply not enough time? Scouts would be great against Guardians and good enough against Mutas.
You could also try to freeze everything with Arbiters.
Scouts would die to hydras and can't be replaced because they're horribly overpriced. Also, they only tickle the ultras so he would still need protection for himself.
You would first have to tech towards Scouts, and make them. That takes a lot of time and money
@@momom6197 The idea is not to fight hydras - it is to kill all overlords and flee. As I see, there is plenty of gas in these missions, so it should be more than enough. Only problem would be teching to both HT, Observers and Scouts at the same time and coordinating it well enough.
You get corsair in this mission and even they aren't optimal.
You basically need to go ground with heavy storms. It's just too much to try and go into stargate.
I love this series.
Those storms were cathartic!
18:20
I'm quite surprise that SC1 AI consider High Templar non-threat but a morphing archon is.
I bet the game only consider if a unit can auto attack or not.
It probably make SC1 spell casters so hard to counter.
Storms do stack in StarCraft 1. Or at least they do on my CD version, maybe that got patched out later but I am a hundred percent certain that at least in some versions of the game they do.
Impressive work, success on the first try. Maybe casting storm more could have helped with the bigger fights though, but Dragoons seem perfectly capable of dealing with most Zerg units you encounter. Next stop is Aiur for more Protoss action for Grant.
Alright grant, it was half a year ago ago that I played this mission. Tomorrow when I get off work I’m replaying it and I’m gonna see; if I was bad, if I still am bad, or if you’re just really good lmao
Hey grant love the vids. If you want less pain on your drops spread your transports out before you move out, order them to drop, then give them no further commands and they’ll all drop in the general area instead of bugging out in one spot.
Watching Grant just forget shield batteries exist was painful. If nothing else, his pair of emergency Archons could have cleared the air wave without dying.
Though I'll admit I wasn't a big fan of shield batteries until trying this campaign, so.
I have now also finished this mission successfully! First try even.
...
On the slowest possible speed and there were still some tough spots.
Thanks for the fun reversal! ^^
10:16 Grant casually storming his own DT twice...
GGG's gameplay was so hot his neighbor's house caught fire
A dark archon or two with maelstrom could have been really nice here. You did fine, obviously, good job.
Watching all the air energy i was wondering if he shouldn't game a few scouts to clean up guardians. Damn that was pretty intense
GGG is an anomaly to watch because one minute he’ll do something like accidentally use 7 storms on 3 mutas and you’ll think he’s never played this game before. Or he’ll play the entire game deathless. There’s no inbetween
2:21 I hope was really hoping for mass Scout after that speech :D
Seems like a good map to spam photon cannons.
As a kid I avoided spellcasters in this game entirely, so I got completely wrecked on this mission. Good HT storming in this mission seems required.
I'd kind of like to see you play the normal forward missions, bet you'd do that pretty quick to, maybe it's on your channel. I'm saying this 12 seconds into the video. Just a thought from the previous video.
12:57 so it sounds like there are 10 dark templar, and it's a 8/3 split in that you have to get 8 to win before you get 3 to lose.
I bet they went to drop Brokenhorn with that gaint escort of overlords. good job the mission was won there or the ally would have been done for for sure.
Havent seen it yet but really, in 20 mins? Bros calling us all noobs indirectly.
Edit: i am indeed a noob, templar op
President zergling has my vote.
R.I.P. spine crawler family 🙏🙏😔😛
Lol poor grant. The ending is funny though
Storm damages your own units!
so its the evacuation, but in starcraft one?
Makes you think if it is possible to cheese this mission with arbiter
That was my theory. And then recalls can help you get around as well. Packs of guardians will get shredded by safe dragoons below as well.
Fire alarm o.O hahahaha you're ok??
The amount of times this mission straight up lied to me on where the DT would go drove me up the wall. And i dont mean "it said top left but pinged bottom right" i mean it said top left and i cleared the top left only to see the boy went bottom right.
Man the zerg is getting humiliated here. They need Jaedong to control them.
I tried saving while playing this mission and it worked for me. When I loaded the save, I resumed playing and it worked just fine. I have no ideea why. Maybe you can save?
I believe Nral removed the trigger that disables saving, which honestly is probably for the best because the trigger didn't work anyways.
Great storms!
In starcraft 1 the amulet upgrade gives you 50 max mana not starting mana
That was fun.
This mission is hard when I try to destroy Zerg bases.
He casts 2 storms on the dark templar missing all the mutas->DT dies-> but i made perfect storms and still....yeah...
i know you explicitely said you wouldnt but it would be pretty hype if you killed kerigan with a sweet timing attack
No wonder it was so easy. He had super teal units
more more more more
It's pronounced "Kay-dare-in". Not "kai-dare-in".
Love the videos though!
So your neighbour tried to get you invited to his barbecue?
Idk why it is so easy. It was hard as a hell, whe i played it. even kerrigan comes to fuck me by herself. And quantity of troops from top right was much bigger
Everyone said this was hard, but you could cannon rush the shit out of this and probably do damn well.
Cannon rush is not cost-effective - and Guardians clean up static defenses.
I don't like Grant from the future.
This can't have been written by Blizzard. "...but the conclave, in *it's* pride...".
"It's" means "it is".
"Its" is like "his" or "her"
They wrote future blizzard into the story lol.
Attention! Because this is reversed starcraft, you need to follow these steps if you want to play this mod:
Step 1: Quit starcraft
Step 2: Deinstall the mod
Step 3: Deinstall the custom campaign manager
Step 4: Turn off the computer
Step 5: Take the computer back to the store for a refund.
Storm absolutely stacks in SC1 if you put 2 storms its double damage 4 storms its 4X damage.
I think grant beat it and didn't find it entirely hard because he doesn't Main protoss. Protoss players tend to get complacent since their units are so absurdly powerful, and the power in their units tend to cover for what culminates into a lack of skill, it's not surprising that any terran player that suddenly switches to Protoss, can effectively get into higher MMRs as a result. Playing all races tends to get you closer into touch with how the game actually works and keep you on your toes. Plus, having to be good enough to beat difficult terran missions requires you to be far better at the game than any other race as the other races have what end up being shortcuts compared to Terran.
Short version: Zerg has 1 production building, tech switching is insanely easy, and their strongest unit is OP in its building count requirement, Protoss has an insane unit power -> unit cost ratio compared to everyone else. Terran and Zerg essentially need to either min-max mineral effiiciency on 2-base and abuse tank siege (or terran dies), or they need to be extremely greedy with base count and use cracklings and take advantage of the protoss ultimately being the mechanically slowest, but realistically 2nd slowest faction by punishing their greed since cracklings melt cannons like nobody's business and they kinda can't counter muta with cannons.
1st
Your map awareness is terrible