13:35 "We need to keep our eyes peeled for Zeratul" - says Grant when looking directly at Zeratul. And is then surprised Zeratul is killed. Streamer blindness is always fun to watch from the peanut gallery.
@@great_hedgehog8199I noticed zeratul even before Grant commented on him (again I was chilling in my chair, not sweating with 200 apm in SC1, not like it was obvious for Grant)
Grant suffers from terminal streamer blindness, but for once I gotta give him a pass here, a small, cloaked, stationary unit in a semi-odd spot gets a pass.
The Zeratul KILL was bloody hard to see. He got it only because the overlord drifted in while he had mutas accidentally on top of Zeratul. On top of that, Grant's screen was moving a lot and the kill was on the periphery. You need a frame by frame just to see it.
GGG finally finds the competent ally he wanted. And it was in SC1 of all games. It even did the classic of trolling him when the game was already won by plaguing his Ultralisk.
In the last mission Red single-handedly took out two bases in the bottom left and you didn't notice. I think that's why he plagued your ultra in the end xD
48:40 As a quirk of the map editor in SC1, the Gantrithor uses the same interceptors as standard carrier, so if you *did* make the Gantrithors interceptors nearly impossible to kill, you'd be doing the same for *all* Carriers.
@@Photoloss doing damage with that is easy: set attack upgrades for player to 20, interceptors now do 26 damage per interceptor. Easy peasy. Doing durability is not as easy to do for a couple reasons. For one, it would then have cascading effects on the Gantrithor itself, since it shares armor/shield upgrades. Making an ~80 health able to take twice as much punishment as usual from Hydralisks would require the armor/shields upgrades to be set to 8. But if you do, now the Gantrithor itself is basically immune to Hydralisk attacks, reducing all attacks to 1 damage. And this is not-quite broodwar, so no Devourers, meaning the only way to kill the thing *would* be to just spam Scourge (because Mutas and Hydras have analogous damage). For anther, by default interceptors only have 40 shields and 40 health, so they'd be just as vulnerable to any spell damage (plague in this instance), regardless of whatever armor/shiepd upgrades they have. There *is* a super easy way that most Use Map Settings maps handles this for games where they don't want Interceptors dying. You just have a constant trigger on repeat to set [particular player](interceptors) to invulnerable, but that'd be making them *impossible* to kill rather than "nearly impossible". (Ok, not truly impossible to kill - you could crush them with terran buildings, but that's *very* micro intensive and uses obtuse mechanics that most people aren't familiar with)
RP maps where you had an arbiter to spawn things in, and a crap-tonne of zerglings on the side to control what spawns on the arbiter. What a glorious mess they were. :D
11:35 - "So one thing we need to keep our eyes peeled for is Zeratul..." Fails to spot Zerature in the middle of his screen, just to the left of his cursor, at this very moment.
My favorite "Power of friendship speech against *you*" was in Dynasty Warriors 6 Lu Bu's campaign. It was truly a campaign of using brute force to beat everyone and overcoming destiny to an unrealistic degree with the culmination of everyone either coming back from the dead or putting aside all differences just to put you (Lu Bu) down. Truly the ultimate power fantasy is playing as Lu Bu in a Dynasty Warriors game.
Omega was always my favorite StarCraft mission, out of all of brood war, StarCraft 1, and StarCraft II. You truly felt like you were the fury of the swarm, and the combined races of the galaxy, despite putting up one hell of a valiant effort (especially mengsk), never stood a snowballs chance in hell, because you ARE the final boss.
Trigger system in editor doesn't have option for "killed with". Even in original campaigns there's small area on Cerebrates that checks if Dark Templar is present there. The only thing I can think of is creating area the size of whole map (in case hero moves, otherwise it can be smaller) and checking if hero died (or to be exact specific player owns 0 of them) and there're Broodlings present. If yes, then do hallucination stuff to respawn it. But you'd have to disable Spawn Broodling for AI allies to limit possiiblity of having Broodling randomly on the map when you kill the hero normal way.
@@macdjordNo, you expect too much from 1998/99 game ;) Even in original BW campaign you can one-shot Fenix with Queen in True Colors. Also Spawn Broodling is the only one-shot attack anyway in SC1.
@@Kevkoss The fact there's no flag specifically for enemies isn't particularly surprising, but I'm surprised they didn't need to add one to protect the player's *own* heroic units in the campaign. Do you just never face an AI zerg player with the attack on any mission where you have a hero?
Don't know if people already said this, but I'm really hoping Grant will take a look at the Alternate campaign for Starcraft. It's basically the entire main + brood war campaign, but with factions switched around and characters almost taking each others roles. The missions are also completely redone, so even though it's technically the same mission, the map is completely different and balancing is all over the place.
Protoss and Terran players: "Oh no I overbuilt workers, guess I have to kill a bunch" Zerg players: "ah, 30 new sunken colony to the front lines, indeed"
The ending really should have been the Overmind standing up on his legs we never knew he had and just fling himself at Tassader. Best ending ever. Really amazing mod. I liked it in WoL, so it's really great to see it done here. Now we need Hots, Lotv, and BW reversed for more fun and carnage as the generally enemy factions.
it's like they were demoted from commanding swarms to evolving them. wait, if that turns out to be the case, would that mean that Abathur is also a Cerebrate?
The Tyranid campaign from Battlefleet Gothic Armada 2 has all the cutscenes and plot stuff from the perspective of your enemies as they try to rally against your onslaught.
Purity of form and essence was presented in a stupid way in SC2, and the story around it was completely retconned anyway, so it's fair that many fans call it a SC2 invention.
The whole series is super cool. It made me download the mod itself and try it (screaming out loud on some of the hardest missions). The BW reversed campaign is also cool, has some nice missions and a bit shorter. And also imbalanced in terms of the difficulties of adjacent missions. Can't wait for Grant to try it out!
You didn't kill Zeratul with Spawn Broodlings, so this was effectively a loss. :D Gotta maintain the moral high ground! What a crazy last mission. I really love the idea of this mod, reversing the roles and letting you play the other side. What a brilliant design!
I legit thought for a second that they had just put Kerrigan in the gay baby jail and you could have her flail angrily against her prison while you played the mission.
"I wish a game did the power of friendship speech against me sometime in a real game." They kind of do in the final Zerg mission of brood war, where all the people Kerrigan betrayed team up against her.
I can’t believe that it took me this long to realize that Omega was really the inversion of Eye of the Storm. Zerg surrounded by a joint Protoss-Terran force in a massive, climactic brawl. The differences are who you’re playing as and who’s on the back foot.
I've got an odd challenge for you. Gun to your head, if you had to give 1 extra upgrade to each SC1 unit, what would it be? rules: - no blanket upgrades that effect multiple units - no redundant upgrades (ex. boosting a ghost's vision even further is out) - 1 upgrade per controllable unit (mutations and collectors included) - all upgrades must be context friendly (ex. no giving attacks to medics)
Man Shadow Hunters Reversed would be such a good mission in Starcraft2 with HOTS-tech. Opportunities to use the Deep Tunnel Swarm Hosts to swap between the plateaus, Raptorlings and the jumping Banelings having their pick of where to jump down from the cliffs.
Hello Grant. Regarding to doing something else next. I know you probably have been asked this numerous times already, but do you have any plans to return to Dawn of War? I recall you had to take break due to other stuff and then new SC2 content dropped + other stuff. I also know that next 2 missions awaiting you are ones that I disliked the most in whole of Winter Assault. I hope however that sometime in the future you'll find time to continue with it :)
I don't think that it's possible to give Gantrithor his own interceptors in SC1 editor. He always uses the same interceptors as basic carrier and there is no second type of interceptors
yay!! I'm actually hear for the time it's put up. Still odd to me it gets put up at 3am my time, but whatevs. Been excited to see Grant get to be his favorite character in SC, the Overmind ;)
You know what I kinda expected? In the missions you have Cerebrates, for them to grant an automatic like, +100 Supply. Since you don't need as many Overlords when you have a literal Cerebrate... and the mission you have the Overmind? You don't need Overlords whatsoever, except in order to detect stuff, free +200 Supply. Or, alternatively, you can use them to 'Scan' like the comsat does for Terran. Something special, you know?
From a spectator standpoint, it seemed like the red Zerg in the second mission was the only ally in this entire run who actually _did_ anything. Felt like everyone else could've been removed and replaced by simply delaying the enemy attack timers by like 30s.
The AI plagued your ultra because Zeratul was there. You could see the little shit running away if you looked closely, though that's easy to say as someone who isn't actively playing.
Man you're too god at this game. I suck so i get exponentially punished by late game ai in all these custom missions. Which means death balled every 3½ minutes and they get going ham with the spell casters too.
I find it hilarious that for once, the Conclave *did* sent some back up for them, but only because the Cerebrate in command of the defense is Grant😂 Even the the Omega and Alpha Squadron came in to tag alongside Jim because apparently, Aiur is where all confederates go after they die 😂😂😂 Jokes aside though, the mission design is just phenomenal with all the AI controlled ally forming a ring around your base. The intention here seems to be that they provide increased sight range around the edges and contribute to the defense, but obviously, this isn't meant to last without the player taking charge. Simple and elegant solution. It's too bad that the map layout can't be tweaked so that the ramps could be replaced with wider ones...
I'm guessing that when I started watching this series it was less than a week old, and that is may how it got recommended to me (the first episode in the series) I'm excited to see how it all ends. 14 minutes in you might have missed it but there was a teal dark templar down where you were like a minute ago, i think he tried to run off. 2647 you actually got great timing you were right near those white marines with your ultralisks. 5200 you've been watching those cloaked movements right near yellow's base, you'll get it done. Probably Observers.
"I'm gonna burrow a drone so I can micro easier." I immediately scrunched my eyebrows and made the "Are you stupid?" face. Seriously trying to remember my 20 year old knowledge of StarCraft for how that makes sense. Me: Well, this dude is lightyears better than me. Maybe he knows something. . Grant: It makes them stick together because it breaks the magic box. Me, out loud: Ooohhh...
Plurals for zerg units: - the rip of zerglings - the spit of hydralisks - the burrow of lurkers - the wiggle of defilers - the ramp of ultralisks - the raid of mutalisks - the siege of guardians - the cloud of devourers
I forgot about some: - the catastrophy of scourge - the confusion of queens - the burst of broodlings - the float of overlords - the potential of larva - the backbone of drones
I remember Artosis being so angry when he was worker rushed with the magic box trick on workers, 1 worker came that was like 15 workers and instakilled everything they touched. Calling the other guy a hacker, a trash and a clown, you know usual Artosis names. Defiler cloud against terran is like the power overwhelming cheat as all terran units are ranged except mines and flamer. I would infest a CC and make infested terrans because they are badass.
the reason for arty's rage is that the stacking of workers in that fashion is not magic box related, but a glitch instead. one that is banned in tournament play, and if blizzard gave a toss about the ladder, it would be a bannable offense there aswell.
@@florianschulz3027 U just stack them on gas, it's not rocket science and its not cheating just exploiting a 30 yo bug that Blizzard doesnt care to fix.
The ones who don't know where purity of form and essence came from just didn't read the SC1 and BW manuals. Admittedly, neither did the SC2 people since respect for the lore apparently died with the original Zeratul VA.
Kinda wish that, after defeating Raynor, the Protoss got a hyper buff. Maybe a couple Arbiter strike groups come and take a huge chunk out of your ally, or maybe their economy goes into overdrive. Or, OR they start cannon rushing like crazy! And vice versa if you were defeat Tassadar/Zeratul first the Terrans would launch a massive Wraith assault wing or begin pumping a bunch of money into tanks and defenses. Kind of an Orstein and Smaug thing going on (Dark Souls 1 double boss, when you defeat one the other absorbs the fallen's power and becomes much stronger)
that would just cheapen the victory. this mission is literally life or death, why would you keep a big attack wave just sitting off the map waiting for your friends to die before you send it in? that's silly.
Honestly, the red ally is amazing, if it was any better it would actually make the map worse imo, but if you just make sure he doesnt die right away he does some real work
Lowkey expected for the overmind to steer into a collision course with the ganthrithor
I kind of wanted Grant to secretely replace the final mission with the funny version as well.
OH F...!
>Here comes the overmind
>By Adun!
That seems like a Nral kind of ending
Oh f..c........
13:35 "We need to keep our eyes peeled for Zeratul" - says Grant when looking directly at Zeratul. And is then surprised Zeratul is killed. Streamer blindness is always fun to watch from the peanut gallery.
To be fair, I also failed to notice him before reading your comment. There was a lot happening on the screen at that time.
@@great_hedgehog8199I noticed zeratul even before Grant commented on him (again I was chilling in my chair, not sweating with 200 apm in SC1, not like it was obvious for Grant)
@@great_hedgehog8199 It's also hard to see stationary, cloaked units. Especially when you expect them to be a screen or two to the left.
Grant suffers from terminal streamer blindness, but for once I gotta give him a pass here, a small, cloaked, stationary unit in a semi-odd spot gets a pass.
The Zeratul KILL was bloody hard to see. He got it only because the overlord drifted in while he had mutas accidentally on top of Zeratul. On top of that, Grant's screen was moving a lot and the kill was on the periphery. You need a frame by frame just to see it.
I cant wait for starcraft 2, where Daggoth visits the corpse of the Tassadar and meets the ghost of the Overmind who is actually Ouros.
cutscene starts
"How do you like my moves? Daggoth!"
fade to black
@@Jeff_the_Hobo”Well done!”
GGG finally finds the competent ally he wanted. And it was in SC1 of all games. It even did the classic of trolling him when the game was already won by plaguing his Ultralisk.
In the last mission Red single-handedly took out two bases in the bottom left and you didn't notice. I think that's why he plagued your ultra in the end xD
Red also took one in the top right
Allies in this mod are actually good. In "To Say the Beast" they help you a loooot.
48:40
As a quirk of the map editor in SC1, the Gantrithor uses the same interceptors as standard carrier, so if you *did* make the Gantrithors interceptors nearly impossible to kill, you'd be doing the same for *all* Carriers.
Could use upgrades to give crazy damage and armour to only a single player, but otherwise yes.
@@Photolossdidn't know this trick. I've been wanting to do that my whole life
@@Photoloss doing damage with that is easy: set attack upgrades for player to 20, interceptors now do 26 damage per interceptor.
Easy peasy.
Doing durability is not as easy to do for a couple reasons.
For one, it would then have cascading effects on the Gantrithor itself, since it shares armor/shield upgrades. Making an ~80 health able to take twice as much punishment as usual from Hydralisks would require the armor/shields upgrades to be set to 8. But if you do, now the Gantrithor itself is basically immune to Hydralisk attacks, reducing all attacks to 1 damage. And this is not-quite broodwar, so no Devourers, meaning the only way to kill the thing *would* be to just spam Scourge (because Mutas and Hydras have analogous damage).
For anther, by default interceptors only have 40 shields and 40 health, so they'd be just as vulnerable to any spell damage (plague in this instance), regardless of whatever armor/shiepd upgrades they have.
There *is* a super easy way that most Use Map Settings maps handles this for games where they don't want Interceptors dying. You just have a constant trigger on repeat to set [particular player](interceptors) to invulnerable, but that'd be making them *impossible* to kill rather than "nearly impossible".
(Ok, not truly impossible to kill - you could crush them with terran buildings, but that's *very* micro intensive and uses obtuse mechanics that most people aren't familiar with)
@@EnderPryde
You can set health/shields to 100% repeatedly to make them really hard to kill, instead of set to invulnerable.
@@hallymiao28253 control groups of scourges go brrr
The power of Friendship is no match for the power of flying the Overmind into the Gantrithor!
was half-expecting Aldaris to say "Yes." after Jim asks if they're gonna send backup and have a huge wave of enemies start popping in.
2:00 oh shit! That's some nostalgia from Battlenet maps! Beacons, arrows instead of name, wall of Psi emitters... Beautiful!
Came to the comments to make this exact remark, so many fond memories of picking options by moving invincible marker units onto beacons.
RP maps where you had an arbiter to spawn things in, and a crap-tonne of zerglings on the side to control what spawns on the arbiter. What a glorious mess they were. :D
Overmind: "Here comes the Overmind"
Tassadar "Oh, Fuck!"
Honestly, I just love how competent the Ai was, from both sides.
It felt so cute and wholesome to see them do so well.
11:35 - "So one thing we need to keep our eyes peeled for is Zeratul..." Fails to spot Zerature in the middle of his screen, just to the left of his cursor, at this very moment.
My favorite "Power of friendship speech against *you*" was in Dynasty Warriors 6 Lu Bu's campaign. It was truly a campaign of using brute force to beat everyone and overcoming destiny to an unrealistic degree with the culmination of everyone either coming back from the dead or putting aside all differences just to put you (Lu Bu) down.
Truly the ultimate power fantasy is playing as Lu Bu in a Dynasty Warriors game.
Omega was always my favorite StarCraft mission, out of all of brood war, StarCraft 1, and StarCraft II. You truly felt like you were the fury of the swarm, and the combined races of the galaxy, despite putting up one hell of a valiant effort (especially mengsk), never stood a snowballs chance in hell, because you ARE the final boss.
Because Guardians are sky crabs, I posit that a group of Guardians should be a cast of Guardians.
Did you also know a group of sea otters is called a raft?
I was going to propose a Blockade of Guardians, but going the crab route seems smarter!
@@avitraangelica9278 I was thinking shield, but if you're going to attack with them I figure maybe a large enough is an 'offense' xD
brood war is gonna be crazy, the terran-zerg combo compositions will be wild
what a name
The fact that you can one-shot all non-flying heroes by using the Queens is hilarious in this campaign 😃
Trigger system in editor doesn't have option for "killed with". Even in original campaigns there's small area on Cerebrates that checks if Dark Templar is present there. The only thing I can think of is creating area the size of whole map (in case hero moves, otherwise it can be smaller) and checking if hero died (or to be exact specific player owns 0 of them) and there're Broodlings present. If yes, then do hallucination stuff to respawn it. But you'd have to disable Spawn Broodling for AI allies to limit possiiblity of having Broodling randomly on the map when you kill the hero normal way.
@@Kevkoss Is there no 'this is a hero unit; make it immune to one-shot attacks' flag in SC1?
@@macdjordthere is indeed no such flag
@@macdjordNo, you expect too much from 1998/99 game ;) Even in original BW campaign you can one-shot Fenix with Queen in True Colors. Also Spawn Broodling is the only one-shot attack anyway in SC1.
@@Kevkoss The fact there's no flag specifically for enemies isn't particularly surprising, but I'm surprised they didn't need to add one to protect the player's *own* heroic units in the campaign. Do you just never face an AI zerg player with the attack on any mission where you have a hero?
Don't know if people already said this, but I'm really hoping Grant will take a look at the Alternate campaign for Starcraft. It's basically the entire main + brood war campaign, but with factions switched around and characters almost taking each others roles. The missions are also completely redone, so even though it's technically the same mission, the map is completely different and balancing is all over the place.
41:06 One of the highlights of the botched Russian localization of SC1 was translating ‘Overmind’ as ‘AboveBrain’
While funny, that doesn’t seem so botched tbh. The Overmind is the “brain” that is “above” the whole Swarm.
@@danielbrown001 it’s about on par with updog
Protoss and Terran players: "Oh no I overbuilt workers, guess I have to kill a bunch"
Zerg players: "ah, 30 new sunken colony to the front lines, indeed"
The ending really should have been the Overmind standing up on his legs we never knew he had and just fling himself at Tassader. Best ending ever.
Really amazing mod. I liked it in WoL, so it's really great to see it done here. Now we need Hots, Lotv, and BW reversed for more fun and carnage as the generally enemy factions.
Hmm actually kinda interesting how the SC2 evo chamber seems to look a bit like the SC1 cerebrate "building", not at all like the SC1 evo chamber
it's like they were demoted from commanding swarms to evolving them. wait, if that turns out to be the case, would that mean that Abathur is also a Cerebrate?
The Tyranid campaign from Battlefleet Gothic Armada 2 has all the cutscenes and plot stuff from the perspective of your enemies as they try to rally against your onslaught.
There's something so pleasant about the sound of 2 dozen ultras attacking
Ngl i loved this series way more than i thought i would
It was really amazing and fun
We all love SC1 on this channel.
I love how zasz still died. Good shit.
Not even the Overmind liked Zasz. Screw that guy.
Sadness this series is over I loved it! Hopefully the break for Brood War won’t be long!
😬
Purity of form and essence was presented in a stupid way in SC2, and the story around it was completely retconned anyway, so it's fair that many fans call it a SC2 invention.
3am?
No better time to start a GGG vid!
I really enjoyed this Reverse Starcraft playthrough. It's a great custom campaign that I really enjoyed playing through.
At 13:58 you can see a blue flimmer next to the forge happening behind all the guardian balls fired which seems to have been zerathul
The whole series is super cool. It made me download the mod itself and try it (screaming out loud on some of the hardest missions).
The BW reversed campaign is also cool, has some nice missions and a bit shorter. And also imbalanced in terms of the difficulties of adjacent missions. Can't wait for Grant to try it out!
You didn't kill Zeratul with Spawn Broodlings, so this was effectively a loss. :D Gotta maintain the moral high ground!
What a crazy last mission. I really love the idea of this mod, reversing the roles and letting you play the other side. What a brilliant design!
I've really loved this series! I understand taking a break to switch things up but I hope you get to reversed Brood War soon!
Thank you for this, it was some nice nostalgia.
I legit thought for a second that they had just put Kerrigan in the gay baby jail and you could have her flail angrily against her prison while you played the mission.
Thanks for the fun reversal! It was a nice journey. :)
GiantOvermindGames
Dang it Grant, you just had to upload now, you interrupted my marathon of Lowko playing the real scale mod on Legacy of the Void
"I wish a game did the power of friendship speech against me sometime in a real game." They kind of do in the final Zerg mission of brood war, where all the people Kerrigan betrayed team up against her.
I can’t believe that it took me this long to realize that Omega was really the inversion of Eye of the Storm. Zerg surrounded by a joint Protoss-Terran force in a massive, climactic brawl. The differences are who you’re playing as and who’s on the back foot.
That was awesome. Now do it again with Zerglings only. (Scourge for the heroes, static D allowed)
Thanks for the videos Grant!
Of course the mission where you play against the Terrans and Protoss bringing their A-game is the best mission.
I've got an odd challenge for you.
Gun to your head, if you had to give 1 extra upgrade to each SC1 unit, what would it be?
rules:
- no blanket upgrades that effect multiple units
- no redundant upgrades (ex. boosting a ghost's vision even further is out)
- 1 upgrade per controllable unit (mutations and collectors included)
- all upgrades must be context friendly (ex. no giving attacks to medics)
Man Shadow Hunters Reversed would be such a good mission in Starcraft2 with HOTS-tech. Opportunities to use the Deep Tunnel Swarm Hosts to swap between the plateaus, Raptorlings and the jumping Banelings having their pick of where to jump down from the cliffs.
I expected Eye of the Storm would be amazing, and it did not disappoint. Having an actual competent ally is always cool, too.
I thoroughly enjoyed this mod!
Hello Grant. Regarding to doing something else next. I know you probably have been asked this numerous times already, but do you have any plans to return to Dawn of War? I recall you had to take break due to other stuff and then new SC2 content dropped + other stuff. I also know that next 2 missions awaiting you are ones that I disliked the most in whole of Winter Assault. I hope however that sometime in the future you'll find time to continue with it :)
I don't think that it's possible to give Gantrithor his own interceptors in SC1 editor. He always uses the same interceptors as basic carrier and there is no second type of interceptors
That was always dumb. The least they could have done was given him a bigger hangar.
yay!! I'm actually hear for the time it's put up. Still odd to me it gets put up at 3am my time, but whatevs. Been excited to see Grant get to be his favorite character in SC, the Overmind ;)
"One thing we have to look out for is Zeratul. I don't know where he is, but he's gunna be cloaked."
Meanwhile Zeratul was missed 1 frame later.
You know what I kinda expected? In the missions you have Cerebrates, for them to grant an automatic like, +100 Supply. Since you don't need as many Overlords when you have a literal Cerebrate... and the mission you have the Overmind? You don't need Overlords whatsoever, except in order to detect stuff, free +200 Supply.
Or, alternatively, you can use them to 'Scan' like the comsat does for Terran. Something special, you know?
From a spectator standpoint, it seemed like the red Zerg in the second mission was the only ally in this entire run who actually _did_ anything. Felt like everyone else could've been removed and replaced by simply delaying the enemy attack timers by like 30s.
32:25 - "Everyone but Jaedong" - Idea: someone try to convince Jaedong to do the campains in "zerglins only" mode.
Their faces when you stroll in with 30 broodlords at the 12 minute mark and they have 2 air units :o
A group of crabs is called a cast of crabs, so I would call it a cast of Guardians.
A vote for a bastion of guardians.
The AI plagued your ultra because Zeratul was there. You could see the little shit running away if you looked closely, though that's easy to say as someone who isn't actively playing.
raynor : here comes the hyperion
tassadar : here comes the ganthrithor
zeratul : .........here comes the executor!
Man you're too god at this game. I suck so i get exponentially punished by late game ai in all these custom missions. Which means death balled every 3½ minutes and they get going ham with the spell casters too.
I find it hilarious that for once, the Conclave *did* sent some back up for them, but only because the Cerebrate in command of the defense is Grant😂
Even the the Omega and Alpha Squadron came in to tag alongside Jim because apparently, Aiur is where all confederates go after they die 😂😂😂
Jokes aside though, the mission design is just phenomenal with all the AI controlled ally forming a ring around your base.
The intention here seems to be that they provide increased sight range around the edges and contribute to the defense, but obviously, this isn't meant to last without the player taking charge.
Simple and elegant solution. It's too bad that the map layout can't be tweaked so that the ramps could be replaced with wider ones...
14:50 the proper term for a group of guardians is a 'murder' because they are like crows.
Red plaguing you is just their way of celebrating wiping out all the opposition!
When broodwar campaing lets goooo its great to see this mod
Queen spawn brooding on any ground heroes you can. Instant win
When I was a kid, my strategy to kill the overmind was to arbiter drop max supply of protos and Terran right on top the overmind. Good times
RIP awesome dialog from the Overmind.
I'm guessing that when I started watching this series it was less than a week old, and that is may how it got recommended to me (the first episode in the series) I'm excited to see how it all ends.
14 minutes in you might have missed it but there was a teal dark templar down where you were like a minute ago, i think he tried to run off.
2647 you actually got great timing you were right near those white marines with your ultralisks.
5200 you've been watching those cloaked movements right near yellow's base, you'll get it done. Probably Observers.
"I'm gonna burrow a drone so I can micro easier."
I immediately scrunched my eyebrows and made the "Are you stupid?" face.
Seriously trying to remember my 20 year old knowledge of StarCraft for how that makes sense.
Me: Well, this dude is lightyears better than me. Maybe he knows something.
.
Grant: It makes them stick together because it breaks the magic box.
Me, out loud: Ooohhh...
Can't believe you did this on the first try
Purity of essence and purity of form are a thing in the lore section of the starcraft 1 instruction book, even.
I like "a fortress of guardians"
Plurals for zerg units:
- the rip of zerglings
- the spit of hydralisks
- the burrow of lurkers
- the wiggle of defilers
- the ramp of ultralisks
- the raid of mutalisks
- the siege of guardians
- the cloud of devourers
I forgot about some:
- the catastrophy of scourge
- the confusion of queens
- the burst of broodlings
- the float of overlords
- the potential of larva
- the backbone of drones
Would've been really cool if you could use the overmind on the last mission to build the special zerg units (devouring ones, hunter killers, etc)
Remember us, Cerebrate, remember what was done here today. May Amun watch over you.
This mission was dark swarm paradise
The sequel everyone were excited for: Hunt Down the Raynor.
I have felt for so long that the final should have been made into a historical re-enactment style sc2 co op mission
dang those hero ships ate scourges like it was nothing
Tank you
Yes, YES! Now, Broodwar please!
Given how Brood War Deathless went, was expecting the Overmind to survive due to static defence
Plural of guardians?
All-you-can-eat-crab-buffett
55:18 sure thing Grant, next you'll tell me they didn't set up Amon back in Dark Origin lol
HERE COMES THE OVERMIND!
The first mission is a nice showcase of why the Corsair was added in BW, lol.
I remember Artosis being so angry when he was worker rushed with the magic box trick on workers, 1 worker came that was like 15 workers and instakilled everything they touched. Calling the other guy a hacker, a trash and a clown, you know usual Artosis names.
Defiler cloud against terran is like the power overwhelming cheat as all terran units are ranged except mines and flamer.
I would infest a CC and make infested terrans because they are badass.
the reason for arty's rage is that the stacking of workers in that fashion is not magic box related, but a glitch instead. one that is banned in tournament play, and if blizzard gave a toss about the ladder, it would be a bannable offense there aswell.
@@florianschulz3027 U just stack them on gas, it's not rocket science and its not cheating just exploiting a 30 yo bug that Blizzard doesnt care to fix.
When you think about it, Amon is the only one who actually won here.
The best Brood War microer I ever saw was Marine King Prime. Guy could wipe your army out with 30 marines
"I will steer myself into a colission course with the Gantrithor!"
49:29 No Gantrithor Maneuver? But I liked Gantrithor Maneuver!
Brood war levels reversed?
The ones who don't know where purity of form and essence came from just didn't read the SC1 and BW manuals. Admittedly, neither did the SC2 people since respect for the lore apparently died with the original Zeratul VA.
R.I.P. spine crawler family 🙏🙏😔😛
you did actually have a positive kill to death ratio at the end there
When you win every battle but lose the war
Kinda wish that, after defeating Raynor, the Protoss got a hyper buff. Maybe a couple Arbiter strike groups come and take a huge chunk out of your ally, or maybe their economy goes into overdrive. Or, OR they start cannon rushing like crazy! And vice versa if you were defeat Tassadar/Zeratul first the Terrans would launch a massive Wraith assault wing or begin pumping a bunch of money into tanks and defenses.
Kind of an Orstein and Smaug thing going on (Dark Souls 1 double boss, when you defeat one the other absorbs the fallen's power and becomes much stronger)
that would just cheapen the victory.
this mission is literally life or death, why would you keep a big attack wave just sitting off the map waiting for your friends to die before you send it in? that's silly.
Honestly, the red ally is amazing, if it was any better it would actually make the map worse imo, but if you just make sure he doesnt die right away he does some real work
To clarify, i think having an ai ally that was too good actually detracts from the level, its best somewhere between raynor and like a hard level ai.