YOU TURNED IT INTO AN EXECUTABLE SCRIPT??? Honestly I don't know what will happen if you release this. That's power of the likes of spu7nix's "video to gd" script which he never actually released, maybe even greater
The one made by spu7nix isn't avaliable, but there's something called AMNT made by speckyYT which does the same thing. It's a library for SPWN, the GD programming language
Kind of, but really, that's not the main issue. All he needs to do is add proper dynamic spawn ordering in the spawn trigger, and it will be infinitely more efficient and way more accurate.
backface culling only exists in the context of a 3d environment containing quadrilaterals positioned in space. in a 2d world, it just doesn't make any sense, it isn't an inherent property of some placement of vertices on your screen. what you would have to do instead is check if all 4 vertices have their z coordinate negative, i.e. all of them are "behind the camera", in whatever form their 3 coordinates are stored. and in this case, disable the gradient, which can either be done using the gradient trigger option, or a stop trigger.
@@lumi2030 Backface culling is something needed here, it would help a lot with rendering issues and performances. And yes it does make sense because even if the screen is 2D, the obj is 3D
This is insanely impressive! And the fact that you’re planning on releasing it publicly is incredible! Can’t wait to test it out and see what’s it’s capable of!
Wow, I am *beyond* impressed with this 3D engine and its sheer cappabilities, it looks so much better than Sputnix's or Incidius' raycasting method whilst seemingly being more optimized as well!
👀 wow. Didn't expect to see you here, love your stuff! Would you mind messaging me on discord (.nemo2510), I have a little suggestion... And yeah, that end sign will be my biggest nightmare for a long time.
ah you beat me to it, i just finished my python script for exporting .obj files into gd last night, but damn, yours is way better. nice work! would love to see more behind the scenes of it in the future so i subbed
Hoping to god some folks don't ruin it for everyone else and we get another image-to-gd incident 💀 (Also congratulations on nearly quadrupling your sub count within barely 24 hours. You 100% deserve it)
No but, how did you make all of this. The proper side layering, recoding of the imaginary z axis, scanning of surroundings and loading what should be in screen, all that stuff. How. I'm still mindblown lmao
well it's finally happening, a 3D FRICKNG ENGINE in vanila GD, this is so revolutionary after it release publicly, you're gonna be the next spu7nix tbh lol
did you use spwn or make your own python lib cuz this sort of thing needs a looot of calculations in realtime. Like, matrices and stuff. This is very impressive!
I saw your previous video about your 3d engine and somehow ended up seeing this one only 40 minutes after you posted it. It’s absolutely criminal that you don’t have more subscribers and views, so I did my part and subscribed to your channel. Your engine is going to revolutionise geometry dash forever, the amount of stuff possible with this is infinite.
I don't know what's better: The title, or how you proved it. A _teapot_ seems like a ridiculous reason, but grats on the optimization anyway; it sounds huge. Also, on getting over 5000 subs.
I think you could make a 3D shooter. (somehow?) Something like Doom, where you don't aim up and down. If you enable 2 player mode and dual mode, you have 6 controls, which 2 would be foward back, 2 left and right, 1 would shoot and 1 would reload. I am not a coder, in fact I am the exact opposite, but i have a strong feeling that it is possible
Not really. Smooth shading goes for all 4 (or 3 for triangles) edges, gradients can only have different colors on 2. I doubt this is happening anytime soon.
Hey @Nemo I love what your doing here! I am working on my own 3D engine in GD but am taking a break because honestly, textures are killing me! But besides that, I was wondering how you did your rotation? I noticed that you are only rotating in 1 axis. Is that just for the controls, or is that an engine limitation? If so, how does the rotation work exactly and do you think you will ever allow for rotation on the x and z axis?
Amazing! Excited to see what people will use it for :)
its the guy!
At last, we meet again.
With 2 of you guys doing stuff like this, I really cant wait for what
's coming lol.
Would you top this with a 4D engine? Are you that extreme?
You have some competition dude…
YOU TURNED IT INTO AN EXECUTABLE SCRIPT??? Honestly I don't know what will happen if you release this. That's power of the likes of spu7nix's "video to gd" script which he never actually released, maybe even greater
Definitely greater
10 x better
Teseract lobotomy
The one made by spu7nix isn't avaliable, but there's something called AMNT made by speckyYT which does the same thing. It's a library for SPWN, the GD programming language
@@David280GG I got caught off guard *after* I liked this comment, well played.
*_Now that Geometry Dash has this type of engine, imagine if someone would actually recreate the original DOOM game but in GD._*
It's only a matter of time...
doom isn't 3D...
edit: for clarification, doom is fake 3D
No, quake
I WAS THINKING OF DOING THAT
@@Stealthfang270this engine technically is also fake 3D
We need to make a petition for robtop to add a "backface culling" option for gradient triggers, would make depth a lot simpler
Kind of, but really, that's not the main issue. All he needs to do is add proper dynamic spawn ordering in the spawn trigger, and it will be infinitely more efficient and way more accurate.
Priority Option:
backface culling only exists in the context of a 3d environment containing quadrilaterals positioned in space. in a 2d world, it just doesn't make any sense, it isn't an inherent property of some placement of vertices on your screen. what you would have to do instead is check if all 4 vertices have their z coordinate negative, i.e. all of them are "behind the camera", in whatever form their 3 coordinates are stored. and in this case, disable the gradient, which can either be done using the gradient trigger option, or a stop trigger.
Damn, spot-on
@@lumi2030 Backface culling is something needed here, it would help a lot with rendering issues and performances. And yes it does make sense because even if the screen is 2D, the obj is 3D
Spu7nix is shivering in his boots rn 🥶🥶🥶
But seriously, this is sick! Now simulate mathematical 4D In GD 😈.
I will make a 4D renderer if you share this video with 10 more people.
@@Nemo_2510NAHH SPU7NIX HAS NOTHING COMPARED TO THAT🔥🔥🥶
@@Nemo_2510 Bro is on the GRIND
Bro you just got called out for not having any friends, you just gonna sit there and take that?
@@Nemo_2510 bet
0:06 of course this is vanilla gd cocos shits itself when you do anything 3d
ikr
@@_scored crazy
@@TheSillyDoggo cocos my beloved
oh my god its the geode mod guy
Omaigad tu ere el de geode
this is honestly incredible. your talent astounds me, best of luck to you hitting 1k
Already hit it
they didnt need luck
"This is just the beginning" - very inspiring and intriguing words.
Congrats on 1K btw
So cool! Just one question... what does the editor look like?
This is insanely impressive! And the fact that you’re planning on releasing it publicly is incredible!
Can’t wait to test it out and see what’s it’s capable of!
Random person: "this is a very awesome game!! what engine did you use?"
Nemo: *Geometry Dash.*
*14 missed calls from spu7nix*
Wow, I am *beyond* impressed with this 3D engine and its sheer cappabilities, it looks so much better than Sputnix's or Incidius' raycasting method whilst seemingly being more optimized as well!
This is beyond raycasting, this is true 3d projectiom
Incredible
Geometry Dash history in the making! So excited to see how this evolves! Awesome video once again, and I hope you get to 1k subs soon. :)
Omg I can’t wait. I’m gonna share this with everyone 🔥🔥🔥
Thank youuu
I shared on discord 👍
What did you just get 2700 subscribers in 2 days?!??! CONGRATS MAN that's litteraly insane🎉
Absolutely wild, keep up the awesome work
LSD: Dream Emulator, would be the perfect game for this type of engine style.
Underrated as hell, good luck with this :)
only the beinning!
👀 wow. Didn't expect to see you here, love your stuff!
Would you mind messaging me on discord (.nemo2510), I have a little suggestion...
And yeah, that end sign will be my biggest nightmare for a long time.
BRO THIS IS INSANE, LOVING IT, GOOD JOB
Great stuff! Only a matter of time until gd can run doom :D
Уже может, поэтому я лучше попробую запустить quake как только у него будет 1000 подписчиков
This is awesome man, can't wait to see where this goes!
Imagine they ported the entire the legend of Zelda Ocarina of time into GD 💀
ah you beat me to it, i just finished my python script for exporting .obj files into gd last night, but damn, yours is way better. nice work! would love to see more behind the scenes of it in the future so i subbed
No way! Dude, DM me on discord, I'd love to talk to you! .nemo2510
Welp, thaz was fast. Congrats on 1k!
Now i am really afraid of what you can do with the Spu7nix.
I literally subscribed before the video even hit 0:03
this project is amazing and i so proud to support you on this journey❤️
you reached 5k subs omg
bro need to collab with Sputnix really, i wanna see you guys breaking this game limitations
Someone had to create this, I knew it. Great job!
This is Spu7nix's successor
Alright its not even been 2 years
blender has a built in teapot model lol
Nah this is way too insane
You are a genius and i genuinely hope this video blows up you deserve more attention on this project !
Congrats on 3k
congrats, you got it
Now Sputnix has a competitor.
Lets get this man to 1k subs!!!!! 🔥🔥🔥🗣🗣🗣
I thought for a second this was the guy who made What and How
I KNEW THIS WOULD HAPPEN EVENTUALLY!
About to make lebotimy doom
wow your channel exploded after this video, congratulation!
That's absolutely incredible, keep going
Time for bad apple in 3d in geometry dash
The future of geometry dash just got so much more unpredictable!
Lmao mans hit 2k in 10hrs
The fact that you gained over 500 subscribers in 4 hours lol
Hoping to god some folks don't ruin it for everyone else and we get another image-to-gd incident 💀
(Also congratulations on nearly quadrupling your sub count within barely 24 hours. You 100% deserve it)
This looks like... Ena lmfao. Nah but this is awesome man holy can't wait to see more
"I will release the engine once I get 1K subs"
ok but where is it
Nemo VS Spu7nix
Who's Better?
Can't wait to play doom in geometry dash
Can it run doom? of course it can.
No but, how did you make all of this. The proper side layering, recoding of the imaginary z axis, scanning of surroundings and loading what should be in screen, all that stuff. How. I'm still mindblown lmao
Full-length video coming soon
@@Nemo_2510 This gonna be awesome, thanks!
Also, I feel like you're the next spu7nix who's gonna create super mindblowing stuff
This is really fucking cool, and congrats on hitting 1k
This is so cool dude! Can't wait to see more of this!
The true question...
Can it run Doom?
I knew that the gradient trigger would eventually get this far… you’re the new Spu7nix, dude!
OH NO, NOT THE 3D LOBOTOMY LEVELS
. thehole firefire thehole
thehole theholein
firefirefirefirefirefire in
in in in
in In in
in in in
In in thehole
firefirefirefirefirefire
well it's finally happening, a 3D FRICKNG ENGINE in vanila GD, this is so revolutionary after it release publicly, you're gonna be the next spu7nix tbh lol
This is seriously impressive, well done!
Bro is almost at 3k subs
This is mindblowing what you did
> once i hit 1000 subscribers
> hits 7000 subscribers in 7 days
The 2.2 edition of HOW
You are so underrated, hope you'll hit 1k subscribers soon
did you use spwn or make your own python lib cuz this sort of thing needs a looot of calculations in realtime. Like, matrices and stuff. This is very impressive!
Made my own library.
Underrated
I saw your previous video about your 3d engine and somehow ended up seeing this one only 40 minutes after you posted it. It’s absolutely criminal that you don’t have more subscribers and views, so I did my part and subscribed to your channel. Your engine is going to revolutionise geometry dash forever, the amount of stuff possible with this is infinite.
this is just unbelievably. GREAT job
I knew it was only a matter of time before someone turned the gradient triggers into a working 3d engine and you my friend are the first to do that
I don't know what's better: The title, or how you proved it. A _teapot_ seems like a ridiculous reason, but grats on the optimization anyway; it sounds huge.
Also, on getting over 5000 subs.
next sputnix
I love your work, I hope you reach 1k
This will be geometry dash in 2019
Spu7nix will make a 4D lvl once he find out about that lol
Welp... The only thing left to do is to make a 4D level myself.
I think you could make a 3D shooter. (somehow?) Something like Doom, where you don't aim up and down. If you enable 2 player mode and dual mode, you have 6 controls, which 2 would be foward back, 2 left and right, 1 would shoot and 1 would reload. I am not a coder, in fact I am the exact opposite, but i have a strong feeling that it is possible
congrats on 1k man this is absolutely wild
We are one step closer to making DOOM in GD
Yall mfs clever enough to come up with this stuff would be solving world hunger in another timeline
You really revolutionized geometry dash after turning it to a script allowing for SO much to be done
robtop thought he was making a simple cube game, but little did he know he created a powerful game engine... accidentally.
you deserve the 5k subs you got in 3 days
is there any way to use the gradient feature to smooth out colors? (maybe not in 2 directions)
i love your videos btw ❤
Not really. Smooth shading goes for all 4 (or 3 for triangles) edges, gradients can only have different colors on 2. I doubt this is happening anytime soon.
This is insane, love it!
so excited! congrats🎉
Hey @Nemo I love what your doing here! I am working on my own 3D engine in GD but am taking a break because honestly, textures are killing me! But besides that, I was wondering how you did your rotation? I noticed that you are only rotating in 1 axis. Is that just for the controls, or is that an engine limitation? If so, how does the rotation work exactly and do you think you will ever allow for rotation on the x and z axis?
yo we are one step closer to running doom in gd
No way dude, its fucking surreal. Gonna sub for you :D
And question about engine: can it theoretically support UV maps and textures in future?
Sorta. I mean yes, but not in large quantities. I will make a video on it soon
@@Nemo_2510 sounds really promising 😮
🎉🎉 You made it to 1k! 🎉🎉
🥂
WHAT??
Congrats on hitting 3k in about a day
CONGRATS ON 1K
:D
:D@@Nemo_2510
Can you make Roxanne Wolf r34 next? Thanks 😁
🤨
🤨📸
Bro... Did u rlly just ask for that 💀
This is awesome, will the project be open source? Cuz i really want to know how this works. (probably wont understand anything but im just so curious)
Spu7nix 2.0
You have 3K subs you know?
bro got 2k subs in 20 hrs ☠ something i could only dream of lol
WHAT THE HELL. THIS IS SICK. ROBTOP SHOULD BE PROUD OF YOU!
you hit 1k!!! almost 2k at this point